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  1. - Top - End - #1
    Orc in the Playground
     
    tsj's Avatar

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    Default Software Pirate (need suggestions) and hologram template

    I was thinking a class like a kind of rogue but with various skills such as...

    hacking, cracking, possess robots, posses holograms, posses androids, possess computers,...

    could perhaps also be used as a class to give to a demon to mimic the digitalized demon as seen in buffy the vampire slayer...

    a template for a hologram could be something like this...

    HOLOGRAM

    Holograms are the holographic representation of intelligent beings who, for one
    reason or another, happends to be defined by a
    computer program.

    A hologram can be something created by a very very talented programmer or it can even be a person of flesh and blood that somehow managed to convert or leave the physical body behind in favor of a holographic existence.

    Unfortunatly intelligent and sentient holograms are rare and very difficult to create.
    This makes them rare under normal circumstances.

    However unsophisticated and non sentient holograms are common and still uses this template, but they have no or a low intelligence score and can usually not use any skill check that is based on intelligence.

    A hologram often greatly resembles its creater, but in some cases the hologram
    can look completely different from its
    creator/programmer.

    Creating a Hologram
    "Hologram" is an acquired template that can be added to any aberration, animal,
    dragon, giant, humanoid,
    magical beast, monstrous humanoid, or plant.

    A hologram uses all the base creature’s statistics and special abilities except
    as noted here.

    Size and Type
    The creature’s type changes to construct. Do not recalculate the creature’s base
    attack bonus, saves, or
    skill points.

    It gains the incorporeal subtype. Size is unchanged.

    Hit Dice
    All current, past and future Hit Dice become d10s.

    Speed
    Holograms have a fly speed of 30 feet with perfect
    maneuverability.

    Armor Class
    Natural armor is 0. When the
    hologram manifests (see below), its natural armor bonus is +0, but it gains a
    deflection bonus equal to its
    Charisma modifier or +1, whichever is higher.

    Attack
    A hologram retains all the attacks of the base creature.

    Full Attack
    A hologram retains all the attacks of the base creature.

    Damage
    A hologram is immune to any type of non magical damage.
    A hologram can not be possessed by a ghost.
    A hologram can posses electronics.
    A hologram is immune to ability drain, energy drain, level drain, poison and critical hits.
    Magical damage to a hologram must be specifically tailored to harm a hologram.
    Otherwise a hologram can be made onconcius if deprived the use of holo emitters.
    Against any creatures (including ethereal), a hologram uses the base creature’s damage values. In order to harm ethereal beings, the hologram must be manifested and must be using a magical ghost touched weapon, just as if the hologram were a corporeal being.

    Special Attacks
    A hologram retains all the special attacks of the base creature.
    The hologram also gains a manifestation ability.

    Manifestation (Su)
    Every hologram has this ability. A hologram dwells in electronic circuitry.
    When a hologram manifests, it enters the
    Material Plane and becomes visible but incorporeal on the Material Plane.
    A manifested hologram can be
    harmed as normal, but with a 50% chance to ignore any damage.
    A manifested hologram is immune to posses sion by ghosts. It can however be hacked, manifested or not.
    A manifested hologram can posses electronics.
    A manifested hologram can pass through solid objects at will.
    A manifested hologram is immune to poison, critical hits, ability drain, energy drain and level drain.
    A manifested hologram always moves silently.
    A manifested hologram is able to use any equipment that it's base creature can use.
    A holo emitter is required for a hologram to manifest itself.

    Special Qualities
    A hologram has all the special qualities of the base creature as well as those
    described below.

    Rejuvenation (Su)
    In most cases, it’s difficult to destroy a hologram through simple combat: The
    "destroyed" hologram will often restore itself in 2d4 days. Even the most powerful spells are usually only
    temporary solutions.

    A hologram
    that would otherwise be destroyed returns to its electronic circuitry with a
    successful level check (1d20 +
    hologram’s HD) against DC 16.

    As a rule, the only way to get rid of a hologram
    for sure is to determine all locations of its
    source code and delete it.

    Abilities
    Same as the base creature, except that the hologram has no Constitution score.

    Skills
    Same as the base creature.

    Environment
    Any, often as base creature.

    Organization
    Solitary, gang (2-4), or mob (7-12).

    Challenge Rating
    Same as the base creature.

    Treasure
    None.

    Alignment
    Any.

    Level Adjustment
    Same as the base creature.

    Edit: d12's became d10's
    Edit: added immunities
    Edit: added more description
    Last edited by tsj; 2015-12-01 at 12:29 AM.

  2. - Top - End - #2
    Pixie in the Playground
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    Default Re: Software Pirate (need suggestions) and hologram template

    I really like your hologram template! I have a class for a futuristic game called the Blackjack that meets some of your needs. Check out my Hyperdef stuff on pinterest https://www.pinterest.com/illazrion/hyperdef/ I haven't posted the Blackjack yet but if you're interested I can post it.

  3. - Top - End - #3
    Orc in the Playground
     
    tsj's Avatar

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    Default Re: Software Pirate (need suggestions) and hologram template

    Thanks :) And about posting the blackjack class, that would be great :)

    You are more than welcome to use the hologram template :) the template is heavily inspired from the srd ghost template. It's basically the ghost template with minor changes and a little bit of
    different wording :)

    The hyperDef rules look very nice. It has a lot of very nice scifi stuff. I downloaded your PDF earlier today actually :)
    Last edited by tsj; 2015-11-29 at 07:38 AM.

  4. - Top - End - #4
    Orc in the Playground
     
    tsj's Avatar

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    Default Re: Software Pirate (need suggestions) and hologram template

    Interstellar orc

    Immune to critical hits

    Severed head can survive for 2 days

    Adds str x 2 to damage when using 2 handed weapon in 2 hands

    Can use any 2 handed weapon in 1 hand

    Can use 2 weapon fighting without penalties even if using two 2 handed weapons

    Automatic proficiency with all melee weapons

    Dark vision 60 ft

    Ork blood

    Orks receive 2 power points that may be given to another Ork within 20 ft... an ork can receive any number of power points.
    However each time the amount of power points received exceeds the Orks level x 8... then the Ork must test for backfire... roll 2d100 minus the Orks level ... if the result is below the amount of received power points then the points are received as normal otherwise the Ork takes the amount of power points as hit point damage and may not use any power points that day.
    The Power points are automatically replenished after 8 hours of uninterrupted sleep. Unspent Power Points are wasted.

    +2 str, -2 int, +2 con, -2 cha

    LA +1

  5. - Top - End - #5
    Troll in the Playground
     
    PirateGirl

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    Default Re: Software Pirate (need suggestions) and hologram template

    Not sure why your hologram changes to d12s when constructs use d10s. Do you recalculate hit points? Because constructs gain hit points based on size and lose their Constitution score, which is noted in the template.

    Debby
    Last edited by Debihuman; 2015-11-30 at 05:12 AM.
    P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
    Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
    my creations in homebrew signature thread

  6. - Top - End - #6
    Orc in the Playground
     
    tsj's Avatar

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    Default Re: Software Pirate (need suggestions) and hologram template

    @debby: true.. I figured it needed extra HP.
    But it can easily be adjusted to 1d10's
    it's all still WIP :) the srd ghost template also uses 1d10's. But I believe that the template should use 1d10's as you suggested :)

    @illazrion: perhaps a creature with the holographic template could be used as a physical form for the AI race.
    Last edited by tsj; 2015-11-30 at 12:30 PM.

  7. - Top - End - #7
    Pixie in the Playground
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    Default Re: Software Pirate (need suggestions) and hologram template

    Quote Originally Posted by tsj View Post
    @debby: true.. I figured it needed extra HP.
    But it can easily be adjusted to 1d10's
    it's all still WIP :) the srd ghost template also uses 1d10's. But I believe that the template should use 1d10's as you suggested :)

    @illazrion: perhaps a creature with the holographic template could be used as a physical form for the AI race.
    I'm allready working on it! It goes together perfectly!

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