Results 1 to 3 of 3
Thread: Homebrew ammunition
-
2015-11-27, 08:29 PM (ISO 8601)
- Join Date
- Mar 2014
- Location
- Chicago
- Gender
Homebrew ammunition
Does anyone know of any homebrew ammunition, specifically for 3.5/pathfinder?
-
2015-11-27, 09:19 PM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: Homebrew ammunition
No I don't but it wouldn't be too hard. Just go down the condition summary index and set a cost to that condition.
All ammo has a base DC of 10, it can be improved by multiplying the difference in DC by the initial cost, maxed out at DC30. A DC30 blinding arrow would cost 2,000 GP.
Blinding ammo: +100GP per shot, reflex save or be blinded.
Entangling Arrow: 25 GP per shot, reflexive save or be entangled.
Impact Arrow: 15 GP per shot, fort save or knocked prone.
Gross Arrow: 5 GP per shot, fort save or sickened.
Really Gross Arrow: 100 GP per shot, fort save or nauseated.
Etc.
-
2015-11-27, 11:19 PM (ISO 8601)
- Join Date
- Jul 2012
- Location
- Tacoma
- Gender
Re: Homebrew ammunition
Or you could change the damage type with poisons and potions
You could use Glass tipped "Vial" arrows to deliver poisons, alchemist flame or holy water to enemies, though the arrows would be destroyed on use obviously.
You could do the same thing with enchanting the ammo to change its damage type or even to send long range touch spells maybe...(ノส้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้ ωส้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้)ノ LASERS
The Sacred Tools