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Thread: Memeplast [Creature]
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2007-06-06, 06:39 PM (ISO 8601)
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- Apr 2005
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Memeplast [Creature]
Memeplast
Tiny Aberration (Extraplanar, Psionic)
Hit Dice: 3d8+4 (17 hp)
Initiative: +2
Speed: 15 ft. (3 squares)
Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple: +2/-9
Attack: Tentacle +4 melee (1d2-3)
Full Attack: 2 Tentacles +4 melee (1d2-3)
Space/Reach: 2 ˝ ft./1 ft.
Special Attacks: Manifesting
Special Qualities: Darkvision 60 ft., mindsight, psychic symbiosis
Saves: Fort +1, Ref +3, Will +5
Abilities: Str 4, Dex 14, Con 10, Int 18, Wis 14, Cha 14
Skills: Autohypnosis +8, Concentration +6, Hide +16, Knowledge (Psionics) +10, Listen +8, Psicraft +10
Feats: Weapon FinesseB, Psionic Endowment, Psionic Body
Environment: Any
Organization: Solitary
Challenge Rating: 3
Treasure: None
Alignment: Any
Advancement: By class level (Favored class: Psion)
Level Adjustment: +2 (cohort)
Memeplasts are psychic symbiotes born of the Astral Plane. Memeplasts are created when ectoplasm is supersaturated with psionic energy, and transforms into living flesh. However, the new-found corporeality of the Memeplasts creates an almost infinitesimal tension between the fabric of the planes which, although small, draws the Memeplast through it, and into the Material Plane, within minutes of its formation. Memeplasts are very small and have a primitive and simple anatomy–a small, elongated body, the bare protuberance of a head featuring nothing more than a circular mouth, and two slender tentacles. The overall effect is that of a small, blind, maimed squid. The personalities and alignments of Memeplasts are just as varied as those of humans, although a majority of Memeplasts would seem to be neutral in at least one aspect of alignment. Memeplasts seek out other psionic creatures to symbiotically bond with–and, because of their power-enhancing abilities, are sought out themselves by psions and other manifesters as companions and cohorts.
Manifesting
A Memeplast manifests powers as a 3rd level Psion. Each Memeplast is attuned to one discipline of psionics, and can learn psionic powers that are restricted to that discipline. It receives 15 power points each day. The save DC of its powers is equal to 14 plus the power’s level.
Typical Powers Known (Egoist)
1st: detect psionics, energy ray, inertial armor, thicken skin, vigor; 2nd: animal affinity, specified energy adaptation
Typical Powers Known (Kineticist)
1st: control object, detect psionics, energy ray, inertial armor, far hand; 2nd: energy missile, energy stun
Typical Powers Known (Nomad)
1st: burst, detect psionics, energy ray, inertial armor, skate; 2nd: dimension swap, psionic levitate
Typical Powers Known (Seer)
1st: destiny dissonance, detect psionics, energy ray, inertial armor, precognition; 2nd: clairvoyant sense, recall agony
Typical Powers Known (Shaper)
1st: astral construct, detect psionics, energy ray, entangling ectoplasm, inertial armor; 2nd: concealing amorpha, swarm of crystals
Typical Powers Known (Telepath)
1st: detect psionics, energy ray, inertial armor, mind thrust, psionic daze; 2nd: brain lock, psionic suggestion
Mindsight (Su)
A Memeplast can sense the minds of creatures within 60 ft. of it. This functions as the blindsight ability, except that the Memeplast can only perceive intelligent creatures with it. However, due to the psionic resonance of the Memeplast’s own thoughts, it can sense anything within 10 ft. of itself as blindsight, even if it is not intelligent.
Psychic Symbiosis (Su)
As a standard action, a Memeplast can forge a mental link with a willing creature that it is physical contact with. The link lasts for as long as the Memeplast and the other creature remain in physical contact with each other. While linked, they can communicate with each other telepathically. In addition, if the other creature is capable of manifesting psionic powers, then it and the Memeplast share their power points, and either can manifest the other’s powers known.Last edited by The Demented One; 2007-06-06 at 06:39 PM.
I no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.
Homebrew by The Demented One.
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2007-06-15, 08:39 AM (ISO 8601)
- Join Date
- Apr 2005
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Re: Memeplast [Creature]
Veni, vidi, bumpi.
I no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.
Homebrew by The Demented One.
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2007-06-15, 08:52 AM (ISO 8601)
- Join Date
- May 2006
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- Up in the sky
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Re: Memeplast [Creature]
Interesting. Very interesting. In fact, I like them so much I want to yoink them for Tyrath. ^_^ And if you don't mind, I'd like to put them in my novel, too.
Last edited by Lord Iames Osari; 2007-06-15 at 08:52 AM.
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2007-06-15, 09:25 AM (ISO 8601)
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- Mar 2007
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Re: Memeplast [Creature]
Very interesting although at higher levels it might get a little bit useless. Still, I really like it and think that it's pretty cool.
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2007-06-16, 09:27 PM (ISO 8601)
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- Feb 2006
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- Kanagawa, Japan
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Re: Memeplast [Creature]
Shouldn't the BAB of this critter be [BAB 1 + Size 2] 3? That would make the Grapple -8 and Attack +5.
It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
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2007-06-16, 10:22 PM (ISO 8601)
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- Jan 2007
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- Oh gods i wish i knew
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Re: Memeplast [Creature]
A bit more fluff please, like how do they think, a bit more discription, and a tad bit more on aligment, other than that it looks good
from,
EE
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2007-06-16, 10:28 PM (ISO 8601)
- Join Date
- May 2007
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- Err...NO YOU! *runs*
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Re: Memeplast [Creature]
*ahem*
im in ur brain, talkin with ur thoughts
WHAT? It's a memeplast...
But seriously, very interesing. I can imagine this would make for a creepy encounter...Suddenly, in the middle of the night, the PCs hear a voice in their heads...We couldn't be going insane, could we?Last edited by Call Me Siggy; 2007-06-16 at 10:31 PM.
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