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  1. - Top - End - #1
    Orc in the Playground
     
    Silkenfist's Avatar

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    Default OOTS Showdown - The Feedback round

    This week, OOTS Showdown #2 has come to an end. After 49 rounds, Alarra emerged victorious, defeating Beta and evnafets in a narrow endgame. Now it shall be time to evaluate the round and look for improvements. In order to gain a maximum of information, I've devised this.

    Below, I'll put in a structured feedback questionnaire with specific questions. I would like to have a large number of opinions and while I am glad about any feedback, sorting it into these categories will help me get an idea of your opinion. Also...answering the questionnaire might give you a small advantage when the characters for OOTS Showdown #3 are distributed. You don't need to write an epic or answer each and every question - but still I would like at least some words from you.

    Mods: Can you please send this topic to Structured Games? I believe it is placed better there.

    Oh, and you might want to take a look at The list of characters
    Last edited by Silkenfist; 2007-06-07 at 06:05 AM.

  2. - Top - End - #2
    Orc in the Playground
     
    Silkenfist's Avatar

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    Default Re: OOTS Showdown - The Feedback round

    OOTS Showdown Feedback Questionnaire

    Remember that not all questions have to be answered



    1) Did you participate in OOTS Showdown 2?

    1a) If yes, which character did you play?

    1b) Were you satisfied with the possibilities of your character?


    2) Did you read the entire rules of the game already?

    2a) Are there any rules that are redundant and could be removed? Which ones?

    2b) Are there any rules that need to be added? Which ones?

    2c) Are there any rules that need to be rephrased or changed? Which ones and why?


    3) Do you want the character's abilities to be rather simple or rather complex?

    3a) Which character abilities were most overpowered?

    3b) Which character abilities were most needless/underpowered?

    3c) Which character abilities did not fit flavorwise?

    3d) Which was your favorite character ability in the game?

    3e) Are there any new ideas for character abilities you want to submit?


    4) Do you think, flavor or balanced power of the characters is more important?

    4a) Which characters were most overpowered? Why?

    4b) Which characters were most underpowered? Why?

    4c) Which character did not fit its OOTS model? Why?

    4d) If all characters had equal abilities: Which one would you like to play best?

    4e) Which character in the current round was the best one designed?

    4f) Do you have a specific wish how to change a certain character? Which one and how?


    5) Do you think, one of the following rules should be removed or altered?

    5a) Inactivity Flu

    5b) The character distribution process

    5c) Choosing 4 out of 6 abilities


    6) Are there any comments you would like to add, that didn't fit in one of the former questions?


    7) Which statistics do you want to be calculated for the past round?


    Thank You for your efforts.
    Last edited by Silkenfist; 2007-06-07 at 06:34 AM.

  3. - Top - End - #3
    Orc in the Playground
     
    Deckmaster's Avatar

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    Default Re: OOTS Showdown - The Feedback round

    1) Did you participate in OOTS Showdown 2? Yes

    1a) If yes, which character did you play? Demon Roaches

    1b) Were you satisfied with the possibilities of your character? Frankly, no.


    2) Did you read the entire rules of the game already? Yes

    2a) Are there any rules that are redundant and could be removed? Which ones? I can't think of any specifically.

    2b) Are there any rules that need to be added? Which ones? I don't think so.

    2c) Are there any rules that need to be rephrased or changed? Which ones and why? No, they're fine.


    3) Do you want the character's abilities to be rather simple or rather complex? Rather simple.

    3a) Which character abilities were most overpowered? Xykon's phylactery ability. Also, there should be a limit on how many centipedes Pompey can have at a time.

    3b) Which character abilities were most needless/underpowered? Can't think of any.

    3c) Which character abilities did not fit flavorwise? I actually think you got the flavor down pretty well for most of them.

    3d) Which was your favorite character ability in the game? Usurpation was a good one. Too bad I didn't get to use it.

    3e) Are there any new ideas for character abilities you want to submit? There should be more abilities based on alliances that the characters naturally have.


    4) Do you think, flavor or balanced power of the characters is more important? Balanced power.

    4a) Which characters were most overpowered? Why? Xykon with his phylactery as written was overpowered.

    4b) Which characters were most underpowered? Why? Demon Roaches.

    4c) Which character did not fit its OOTS model? Why? None I can think of.

    4d) If all characters had equal abilities: Which one would you like to play best? Elan. Specifically, Dashing Swordsman Elan.

    4e) Which character in the current round was the best one designed? Sabine

    4f) Do you have a specific wish how to change a certain character? Which one and how? Demon Roaches. One more active ability and one less passive ability ought to do it.


    5) Do you think, one of the following rules should be removed or altered?

    5a) Inactivity Flu

    5b) The character distribution process

    5c) Choosing 4 out of 6 abilities

    They're all good.

    6) Are there any comments you would like to add, that didn't fit in one of the former questions? Nope.


    7) Which statistics do you want to be calculated for the past round? Assuming you mean something like the RAF Hall of Fame: Best Initiative Rolls, Worst Initiative Rolls, Feuds (Between Players), Feuds (Between Characters), Allies (Between Players), Allies (Between Characters), Most Hostile, Most Passive, Most Helpful, First to Die, Most Targeted, Least Targeted.
    Last edited by Deckmaster; 2007-06-07 at 11:55 AM.
    The Chronicles of Jakwin A 3.5 D&D Campaign Setting.

    avatar is a cool guy eh can bend air and doesn't afraid of anything

    Don't say anything. I think my avatar might be the Avatar!

  4. - Top - End - #4
    Halfling in the Playground
     
    PaladinGuy

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    Default Re: OOTS Showdown - The Feedback round

    1) Did you participate in OOTS Showdown 2?
    Yes

    1a) If yes, which character did you play?
    Pompey

    1b) Were you satisfied with the possibilities of your character?
    As you know, Pompey was well down on my list of choices. He ended up doing better than I expected, mainly due to the Linear guild alliance.
    In the end I was very satisfied with him.

    2) Did you read the entire rules of the game already?
    Yes. Oh yes. And everybody's abilities.

    2a) Are there any rules that are redundant and could be removed? Which ones?
    Possibly the one about people having to announce their actions. Nobody chose any actions that used that. I'm not sure any people ever would :-)

    2b) Are there any rules that need to be added? Which ones?
    -

    2c) Are there any rules that need to be rephrased or changed? Which ones and why?
    They are all quite clear to me.

    3) Do you want the character's abilities to be rather simple or rather complex?
    Simple is fine. Its the combinations with other characters that grants the complexity.

    3a) Which character abilities were most overpowered?
    Xykon's Phylactory - He came back too many times.
    Sabine - Tactical Escape - I think the damage boundary needs to be higher.
    Heal??? - 4HP of healing is quite a lot in the scheme of things. Also Hilgya can heal herself where Durkon can't.

    3b) Which character abilities were most needless/underpowered?
    Pompey: Guard Hostage There aren't that many abilities that last more than one round (A couple of lost action abilities, a couple of lasting damage). Extending it for one round doesn't do much when other actions have a direct effect. Maybe needs an enhancement?
    V/Durkon/Hilgya: Dispel Magic/Remove Curse: Symbol of pain is pretty much the only long term effect worth removing.
    Roy: Don the belt. Whoop de doo - Change gender. Why bother? Give some incentive to take this action - eg Change gender and all attacks from Males are at -1 damage (you hot thing you)
    Samantha: Capture handsome guys. Ok, so it takes someone out for a round but it also protects them? Why would I do that?
    Nale's "Bond Villain" and Durkon's "Heavy Armour". Maybe they need to be changed/enhanced? If I'm going to tell everybody exactly what I'm doing I BETTER get something good for it.

    3c) Which character abilities did not fit flavorwise?
    -
    3d) Which was your favorite character ability in the game?
    Cease and Desist was annoying :-)
    Samantha/Trigak's breath attacks caused mass carnage :-)


    3e) Are there any new ideas for character abilities you want to submit?

    -
    4) Do you think, flavor or balanced power of the characters is more important?
    Balanced power. Flavor is good, but not at the expense of giving everyone a semi-fair chance.

    4a) Which characters were most overpowered? Why?
    Xykon's Phylactory - He came back too many times.
    Julio - Combination of Mentorship + Trip to Azure city is too strong. Extra action, 2HP + acting first next round = overpowered in my book.
    Sabine - Combination damage reduction + Tactical escape too strong? Maybe just Tactical escape too strong. Perhaps up the limit of damage a little before it gets triggered.
    Windstriker - Has above average HP, good attack, a two-round disable (grapple), an extra turn granting (+1 damage) ability... Most characters only have one or at most two of those.



    4b) Which characters were most underpowered? Why?
    Redcloak: He gets targeted early because of his raise dead ability.
    Hilgya: Sure shes a healer, but she can't hurt anything. No good in the end-game except as a King-maker
    Eugene: Also has trouble hurting people.
    The Lawyers: Same reason. Sure they can annoy people, but can't actually do much damage. The sword is mightier than the pen right now :-)

    4c) Which character did not fit its OOTS model? Why?
    -
    4d) If all characters had equal abilities: Which one would you like to play best?
    -

    4e) Which character in the current round was the best one designed?
    I loved the concept of the Demon Roaches.

    4f) Do you have a specific wish how to change a certain character? Which one and how?
    -

    6) Are there any comments you would like to add, that didn't fit in one of the former questions?

    Just that it is an awesome game, and thanks for putting it together :-)

    7) Which statistics do you want to be calculated for the past round?
    HP gained during the game.
    Most damage in one action
    # Actions lost
    # Actions controlled?
    # Bonus actions gained
    Who caught Inactivity flu the most
    Check out past werewolf games at the Unofficial GiantITP werewolf archive
    Also wasting too much time playing Evony right now.
    I don't wanna be a llama or a duck or a wabbit.
    I wanna be a POODLE!

  5. - Top - End - #5
    Bugbear in the Playground
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    Lima, Peru
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    Default Re: OOTS Showdown - The Feedback round

    1) Did you participate in OOTS Showdown 2?
    -Yes
    1a) If yes, which character did you play?
    -Trigak, The Chimera
    1b) Were you satisfied with the possibilities of your character?
    -well, he wasn't in my list, but i ended liking it. a little weak though..
    2) Did you read the entire rules of the game already?
    -More or Les...
    2a) Are there any rules that are redundant and could be removed? Which ones?
    -Errr...redundant?...don't think so..
    2b) Are there any rules that need to be added? Which ones?
    -
    2c) Are there any rules that need to be rephrased or changed? Which ones and why?
    -
    3) Do you want the character's abilities to be rather simple or rather complex?
    -Simple is best in this case.
    3a) Which character abilities were most overpowered?
    -Xykon's Phylactery and Eugene's Grudge.
    3b) Which character abilities were most needless/underpowered?
    -I agree with Evnafets on this point.
    3c) Which character abilities did not fit flavorwise?
    -i think none.
    3d) Which was your favorite character ability in the game?
    -Trigak's Breath Attack, specially on cramped initiative rolls (yes! burn!) even if that was a little weak and hard to use when you're on an alliance...
    3e) Are there any new ideas for character abilities you want to submit?
    -Not right now...maybe later, when my brain feels like helping me *grumbles about homework*
    4) Do you think, flavor or balanced power of the characters is more important?
    -blanced, with a light touch of seasoned flavor.
    4a) Which characters were most overpowered? Why?
    -Xykon, you know why.
    -Pompey, too many centipedes.
    -Windstrider, too many "nice" abilities
    -can't remember much more..
    4b) Which characters were most underpowered? Why?
    Hilgya,because she couldn't hurt.
    4c) Which character did not fit its OOTS model? Why?
    -
    4d) If all characters had equal abilities: Which one would you like to play best?
    -Equality? where's the fun in that?

    4e) Which character in the current round was the best one designed?
    -dunno

    4f) Do you have a specific wish how to change a certain character? Which one and how? I think Trigak needs another active ability
    5) Do you think, one of the following rules should be removed or altered?

    5a) Inactivity Flu

    5b) The character distribution process

    5c) Choosing 4 out of 6 abilities
    -all fine for me.


    6) Are there any comments you would like to add, that didn't fit in one of the former questions?
    KYLE RULEZ! wait, my name isn't even Kyle...(kudos for reference)

    7) Which statistics do you want to be calculated for the past round?
    -I agree with Deckmaster here.


    Thank You for your efforts.


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    Quote Originally Posted by radikalskippy
    But I must say the Izzet bunch are as crazy as a rabid goat with a rat biting its tail.
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    *ahem* *picks up megaphone*
    Attention everyone! Mal absolutly rocks!

    Mal, I name you Fangirlfreind. Whenever you are in aid, call and we shall answer.
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  6. - Top - End - #6
    Halfling in the Playground
     
    PaladinGuy

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    Default Re: OOTS Showdown - The Feedback round

    Re: Pompeys Centipedes. Why did you think there were too many?
    I think its a self balancing thing. If you make too many, people kill them. And then they kill you. I didn't really start using them until the end-game pretty much because of this.

    I like the "create two on the first turn" twist.
    Maybe there should be a sensible limit - perhaps 4-5 max?

    I do notice that all the other generating actions had a limit of 1-3 creatures created whereas Pompey did not. But also all of their creatures were stronger (more HP/Damage) and/or the character did not depend on them so much to do damage. All in all I think it balances out.
    Check out past werewolf games at the Unofficial GiantITP werewolf archive
    Also wasting too much time playing Evony right now.
    I don't wanna be a llama or a duck or a wabbit.
    I wanna be a POODLE!

  7. - Top - End - #7
    Dwarf in the Playground
     
    Rumda's Avatar

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    Default Re: OOTS Showdown - The Feedback round

    1) Did you participate in OOTS Showdown 2?
    yes
    1a) If yes, which character did you play?
    redcloak
    yik-yik

    1b) Were you satisfied with the possibilities of your characters?
    Yes on the whole though some of them made me a target.

    2) Did you read the entire rules of the game already?
    yes

    2a) Are there any rules that are redundant and could be removed? Which ones?
    no

    2b) Are there any rules that need to be added? Which ones?
    no

    2c) Are there any rules that need to be rephrased or changed? Which ones and why?


    3) Do you want the character's abilities to be rather simple or rather complex?
    A nice mix would be best in my opinion

    3a) Which character abilities were most overpowered?
    all always on damage reductions strike backs and tactical escape like abilities

    3b) Which character abilities were most needless/underpowered?
    most does 1 more damage/healing to a certain character, on the whole those abilities could have been replaced by one of the others and that character would have done better

    3c) Which character abilities did not fit flavorwise?
    -
    3d) Which was your favorite character ability in the game?
    raise dead had a lot of potential both in its use and the promise of its use but it made me a massive target

    3e) Are there any new ideas for character abilities you want to submit?
    At least one 'super-ability' for each character which doesn't count as one of the 4 chosen but can only be used after a character-specific goal has been met

    4) Do you think, flavor or balanced power of the characters is more important?

    balance while preserving flavor is the only way it should be

    4a) Which characters were most overpowered? Why?

    4b) Which characters were most underpowered? Why?

    4c) Which character did not fit its OOTS model? Why?


    4d) If all characters had equal abilities: Which one would you like to play best?


    4e) Which character in the current round was the best one designed?

    4f) Do you have a specific wish how to change a certain character? Which one and how?



    5) Do you think, one of the following rules should be removed or altered?

    5a) Inactivity Flu
    a one round delay resetting after a certain number of present rounds
    5b) The character distribution process
    precedence if you have played that character last round and if you had it at the top of your list this round

    5c) Choosing 4 out of 6 abilities
    maybe more abilities for each character or possibility two lists one active one passive to choose 3 or 4 from each

    6) Are there any comments you would like to add, that didn't fit in one of the former questions?



    7) Which statistics do you want to be calculated for the past round?
    as much as you can before it drives you insane
    seriously though any gather stats would be good
    Knowledge is knowing a tomato is a fruit, wisdom is not putting it in a fruit salad

  8. - Top - End - #8
    Ogre in the Playground
     
    Enlong's Avatar

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    Default Re: OOTS Showdown - The Feedback round

    1) Did you participate in OOTS Showdown 2?
    Yes.


    1a) If yes, which character did you play?
    The Oracle of Sunken Valley

    1b) Were you satisfied with the possibilities of your character?
    Yeah, though I felt he was a bit too fragile

    2) Did you read the entire rules of the game already?
    Yup

    2a) Are there any rules that are redundant and could be removed? Which ones?
    None that I can think of

    2b) Are there any rules that need to be added? Which ones?
    Not that I can think of

    2c) Are there any rules that need to be rephrased or changed? Which ones and why?
    I see no real requirements for alterations.

    3) Do you want the character's abilities to be rather simple or rather complex?
    Simple is better

    3a) Which character abilities were most overpowered?
    Sabine's combination of Tactical Escape and Damage Reduction. It meant that it would take an army to deal mediocre damage.

    3b) Which character abilities were most needless/underpowered?
    The ones that people chose were pretty good, though the Lawyers' attack was terrible

    3c) Which character abilities did not fit flavorwise?
    I think they fit fairly well.

    3d) Which was your favorite character ability in the game?
    I loved the Test of the Body
    I also think Xykon's phylactery was awesome.
    Finally, Usurpation had the possibility for amazing stuff.

    3e) Are there any new ideas for character abilities you want to submit?
    Yes. I have a new ability for the Oracle, to give him what I think is a better form of self-protection.
    "Persuasion" (passive)
    When the Oracle is attacked, he can choose to give his attacker the equivilant of a Benevolent Prophecy in order to negate the attack (an attack prevented by "Persuasion" still triggers Field of Memory Loss, if the Oracle has it)


    4) Do you think, flavor or balanced power of the characters is more important?
    Balance, for sure.

    4a) Which characters were most overpowered? Why?
    SABINE!! She had a health-replenishing move, a move-disrupting move, damage reduction, and the ability to prevent anything past a low amount of damage.

    4b) Which characters were most underpowered? Why?
    The Roaches. HIGHLY ineffectual, and no good in a duel.

    4c) Which character did not fit its OOTS model? Why?
    None.

    4d) If all characters had equal abilities: Which one would you like to play best?
    The Oracle. Just because I like his style and personality.

    4e) Which character in the current round was the best one designed?
    The Assassins. I just liked them.

    4f) Do you have a specific wish how to change a certain character? Which one and how?
    The Oracle. He was far, far too fragile. He needs some protection ability. Even with Memory Loss, it was like: *SLAUGHTER!* *pause* *SLAUGHTER!* once they began to aim at me.

    5) Do you think, one of the following rules should be removed or altered?

    5a) Inactivity Flu

    5b) The character distribution process

    5c) Choosing 4 out of 6 abilities


    6) Are there any comments you would like to add, that didn't fit in one of the former questions?
    Could I suggest the addition of Grand Larceny Dude, Tsukiko, and Soon Kim?
    (Soon could have some paladin-like abilities, Smite Evil, and the power to generate Ghost Martyr NPCs)


    7) Which statistics do you want to be calculated for the past round?
    Best Manipulator
    Biggest Alliance
    and some others.
    Awesome Avatar by Shattersnap.

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    Many thanks to El Goonish Shive for the banner image.

    Give a player a fish, and he’ll probably try to sell it to an NPC fisherman.

    Teach a player to fish, and next week he’ll show up with the book, “The Complete Adventuring Fisherman”. He’ll start hunting for some monstrous leviathan to catch and enslave, and he’ll be dual-wielding two fishing poles.

  9. - Top - End - #9
    Barbarian in the Playground
     
    KazilDarkeye's Avatar

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    Default Re: OOTS Showdown - The Feedback round

    1) I participated as the Assassins (thanks Enlong by the way )

    2) I read the rules, but I can't think of any to change

    3) Overpowered - Sabine (we all saw this conming)
    NPC creating abilities (same)
    Underpowered - I thought my Explosive Determination was pretty pointless

    Non-fitting - I didn't see the Assassins as arsonists

    New abilities -
    Shadow jump (passive) If after a round this character has received 4 or more damage, they get a +2 bonus to the initiative roll (for assassins)
    Periodic Bombardment (creating) You may create either;
    a Titanium Elemental with 5hp that does 2 damage
    or a Chlorine Elemental with 3hp that does 3 damage
    You can only have one elemental in play at once (for Redcloak)

    4) Overpowered - Sabine, Pompey, Leeky
    Underpowered - Redcloak, Yikyik, Lawyers
    If all had equal abilities - Xykon

    5) I think choosing 4 out of 6 limits some characters, and makes them way more suceptable to Masterplan (like Belkar)

    6) If you want to add new characters, Death Knight
    Huecuva
    Eye of Fear and Flame
    Icy Fan of Gelugons and proud member of Baatezu Lovers Club

    Thanks to Bradakhan for the custom avatar.


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  10. - Top - End - #10
    Halfling in the Playground
     
    inky13112's Avatar

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    Default Re: OOTS Showdown - The Feedback round

    OOTS Showdown Feedback Questionnaire

    Remember that not all questions have to be answered



    1) Did you participate in OOTS Showdown 2?
    Yes
    1a) If yes, which character did you play?
    Thor GOD OF THUNDER
    1b) Were you satisfied with the possibilities of your character?
    yes

    2) Did you read the entire rules of the game already?
    yes
    2a) Are there any rules that are redundant and could be removed? Which ones?
    none I can think of off the top of my head
    2b) Are there any rules that need to be added? Which ones?
    Hmm. Nope?
    2c) Are there any rules that need to be rephrased or changed? Which ones and why?
    Potentially rule #4c could be changed to: Players with the same initiative act in order of their highest initiative bonuses (the way it works in DnD, and also making a high initiative bonus a little better)
    3) Do you want the character's abilities to be rather simple or rather complex?
    A mix of both
    3a) Which character abilities were most overpowered?
    Xykon's phylactery, sabine's damage reduction, thats about all i can think of
    3b) Which character abilities were most needless/underpowered?
    Personally I thought Thor's global lightning power (that hits everyone for 1 damage) was a bit weak because it pissed off your allies.
    Any lethal damage ability that gained you life was weak. Not only did someone have to die, but you also had to have perfect timing.
    Haley's manyshot is really only good against summons, because otherwise you really want to focus your fire on one specific enemy.
    Spartany's (Miko ability) tradeoff doesn't seem quite good enough. Maybe if it was more around +5 HP
    Arch enemy required too much lucky guessing on whether someone would die quickly or not, and overall didn't give much benefit. Maybe if it had a positive tradeoff or if she got to choose a new one once the first one died.
    3c) Which character abilities did not fit flavorwise?
    Thog Improvise doesn't seem to have any basis in the comics.
    3d) Which was your favorite character ability in the game?
    Oh theres so many... Eugene's play the ghostly field and Julia's Look; Boobies abilities made for really funny situations
    3e) Are there any new ideas for character abilities you want to submit?
    I had some for a flumph and a few other characters. You can look at those if you REALLY want to, but I don't care enough about them to submit them

    4) Do you think, flavor or balanced power of the characters is more important?
    balance
    4a) Which characters were most overpowered? Why?
    Sabine. She's nearly impossible to kill and has a wide range of powerful attacks
    4b) Which characters were most underpowered? Why?
    roaches. Low HP and they attract tons of attention to themselves with their healing ability, which can't even get them to a particularly high HP level
    4c) Which character did not fit its OOTS model? Why?
    None I can think of
    4d) If all characters had equal abilities: Which one would you like to play best?
    I have no idea. Flumph. No Scracth that Mindflayer all the way.
    4e) Which character in the current round was the best one designed?
    They were all good
    4f) Do you have a specific wish how to change a certain character? Which one and how?
    nope

    5) Do you think, one of the following rules should be removed or altered?

    5a) Inactivity Flu
    no
    5b) The character distribution process
    no
    5c) Choosing 4 out of 6 abilities
    This part of the game is great. Please keep it

    6) Are there any comments you would like to add, that didn't fit in one of the former questions?
    Great game! cant wait for the next round! (please put in a mind flayer character or flumph )

    7) Which statistics do you want to be calculated for the past round?
    Nothing rewarding bad things like inactivity flu

    Thank You for your efforts.
    [/QUOTE]

  11. - Top - End - #11
    Bugbear in the Playground
     
    Helgraf's Avatar

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    Default Re: OOTS Showdown - The Feedback round

    1) Did you participate in OOTS Showdown 2? No
    1a) If yes, which character did you play?
    1b) Were you satisfied with the possibilities of your character?

    2) Did you read the entire rules of the game already? Yes

    2a) Are there any rules that are redundant and could be removed? Redundant, no.
    2b) Are there any rules that need to be added? Which ones? Not to my mind.
    2c) Are there any rules that need to be rephrased or changed? Rules, no. Actions that require declaration (Bond comes to mind) need to offer a massive benefit or be re-written not to require declares. They're too much of a mega-bullseye.

    3) Do you want the character's abilities to be rather simple or rather complex? Closer to simple.
    3a) Which character abilities were most overpowered? Xykon's phylactery ability. Sabine's power combo. Individually fine, together, ugh.
    3b) Which character abilities were most needless/underpowered? Hilgya needs an attack power.
    3c) Which character abilities did not fit flavorwise? Flavour seems dandy
    3d) Which was your favorite character ability in the game?
    3e) Are there any new ideas for character abilities you want to submit?


    4) Do you think, flavor or balanced power of the characters is more important? Balanced power.
    4a) Which characters were most overpowered? Why? Repeat question. See 3a.
    4b) Which characters were most underpowered? Why? Either the Demon Roaches, Hilgya or possibly the lawyers.
    4c) Which character did not fit its OOTS model? Why? None that I could tell.
    4d) If all characters had equal abilities: Which one would you like to play best? Hmmm. Hard to say. Maybe if the drunken wizard was available.
    4e) Which character in the current round was the best one designed? Sabine or Xykon
    4f) Do you have a specific wish how to change a certain character? Which one and how? Not currently.

    5) Do you think, one of the following rules should be removed or altered?
    5a) Inactivity Flu?: No.
    5b) The character distribution process?: No.
    5c) Choosing 4 out of 6 abilities?: No.

    6) Are there any comments you would like to add, that didn't fit in one of the former questions? I wanna play this time around!

    7) Which statistics do you want to be calculated for the past round? Stat crunch isn't that important to me.
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  12. - Top - End - #12
    Bugbear in the Playground
     
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    Default Re: OOTS Showdown - The Feedback round

    [QUOTE=Silkenfist;2706623]
    OOTS Showdown Feedback Questionnaire

    1) Did you participate in OOTS Showdown 2?
    Yes

    1a) If yes, which character did you play?
    Shojo

    1b) Were you satisfied with the possibilities of your character?

    Yes. However, I felt that Feign Role was underpowered and should have another benefit attached in addition to alignment change.

    2) Did you read the entire rules of the game already?

    I read the original rules from Showdown one and then skimmed #2 for changes


    3) Do you want the character's abilities to be rather simple or rather complex?

    I think each character should have a mix of simple and complex abilities.

    3a) Which character abilities were most overpowered?

    Sabine's abilities were a bit overpowered. I think that an HP drawback should have been added on to either Damage Reduction or Tactical Escape, if not both.

    3d) Which was your favorite character ability in the game?

    Usurpation

    4) Do you think, flavor or balanced power of the characters is more important?

    I think that flavor is more important than balance.

    4a) Which characters were most overpowered? Why?

    Sabine, see above. Xykon for all of his death-undeath shenanigans

    4b) Which characters were most underpowered? Why?

    Chief. He kinda got stomped early on.

    4d) If all characters had equal abilities: Which one would you like to play best?

    Redcloak or Xykon.

    4e) Which character in the current round was the best one designed?

    Redcloak.


    5) Do you think, one of the following rules should be removed or altered?

    5a) Inactivity Flu
    No.

    5b) The character distribution process

    No.

    5c) Choosing 4 out of 6 abilities

    No

    6) Are there any comments you would like to add, that didn't fit in one of the former questions?


    7) Which statistics do you want to be calculated for the past round?

    Mangled Corpse award, for whoever took the most damage in the round that they died, counting posthumous attacks.
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  13. - Top - End - #13
    Retired Mod in the Playground Retired Moderator
     
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    Default Re: OOTS Showdown - The Feedback round

    1) Did you participate in OOTS Showdown 2? yes

    1a) If yes, which character did you play? Sabine

    1b) Were you satisfied with the possibilities of your character? yes


    2) Did you read the entire rules of the game already? yes

    2a) Are there any rules that are redundant and could be removed? Which ones? I will agree with disliking things that make you declare your action ahead of time. With masterplan as an ability, I can't see why anyone would use any of those.

    2b) Are there any rules that need to be added? Which ones? I don't think so.

    2c) Are there any rules that need to be rephrased or changed? Which ones and why? I'll agree with the idea that people at same initiative should go in order of their initiative bonus.


    3) Do you want the character's abilities to be rather simple or rather complex?
    I prefer simple, I mean, they seem simple now, so that's pretty good at the moment.

    3a) Which character abilities were most overpowered?
    Xykon's phylactary. Also, while I wouldn't say it's -overpowered- necessarily, but there should probably be a limit on the number of centipedes. Also...I think MitD's DR and vengeful strike are too high, maybe put them down to 3?

    3b) Which character abilities were most needless/underpowered?
    Hilgya needs better attack capabilities. Also, if she can heal herself, Thor should be able to also.

    3c) Which character abilities did not fit flavorwise?
    dunno

    3d) Which was your favorite character ability in the game?
    Personally, I love the ones that hit more than one person. Chain lightening, breath attack, etc.

    3e) Are there any new ideas for character abilities you want to submit?
    Nah

    4) Do you think, flavor or balanced power of the characters is more important?
    Definitely balance

    4a) Which characters were most overpowered? Why?
    Xykon, MitD

    4b) Which characters were most underpowered? Why?
    Hilgya, roaches, probably others, but even though I looked them over, I can't think now.

    4c) Which character did not fit its OOTS model? Why?

    4d) If all characters had equal abilities: Which one would you like to play best?
    Sabine of course. Frankly, I don't care what you do to her abilities, hell, even make her completely underpowered, I'd still want her. I've played her twice and I'll continue to keep trying to until Silkenfist doesn't let me anymore.

    4e) Which character in the current round was the best one designed?
    Flavorwise? I like Xykon and Elan

    4f) Do you have a specific wish how to change a certain character? Which one and how?
    Limit number of centipedes
    Limit number of times Xykon can return
    Reduce MitD damage reduction


    5) Do you think, one of the following rules should be removed or altered?

    5a) Inactivity Flu - is fine

    5b) The character distribution process - is fine

    5c) Choosing 4 out of 6 abilities - is fine


    6) Are there any comments you would like to add, that didn't fit in one of the former questions?
    I love this game. So much.


    7) Which statistics do you want to be calculated for the past round?
    Hmm....
    Most attacked in a single round
    Most healed
    Most effective alliance
    Most lost actions (not inactivity, lost...)
    Most damage done in a single action
    I'll think on some more...


    And I will agree that I don't think Sabine should have the option of both tactical escape and DR. Given my preference, I would replace tactical escape with a different ability. Maybe something with a seduction flavor?
    Last edited by Alarra; 2007-06-09 at 03:47 PM.

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  14. - Top - End - #14
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    Default Re: OOTS Showdown - The Feedback round

    1) Did you participate in OOTS Showdown 2?
    Yes

    1a) If yes, which character did you play?
    Miko

    1b) Were you satisfied with the possibilities of your character?
    Yes, althougth it would've been nice to use Fallen in the game

    2) Did you read the entire rules of the game already?
    Yes

    2a) Are there any rules that are redundant and could be removed? Which ones?
    Not really

    2b) Are there any rules that need to be added? Which ones?
    Not that I know of.

    2c) Are there any rules that need to be rephrased or changed? Which ones and why?
    No

    3) Do you want the character's abilities to be rather simple or rather complex?
    Mixed

    3a) Which character abilities were most overpowered?
    Soul-Hidey Place
    Tactical Espace and Damage Reduction on the same character


    3b) Which character abilities were most needless/underpowered?
    Don the Belt

    3c) Which character abilities did not fit flavorwise?
    All fitted fine

    3d) Which was your favorite character ability in the game?
    Smite Evil!

    3e) Are there any new ideas for character abilities you want to submit?
    I'm not in a thinking mood at the moment

    4) Do you think, flavor or balanced power of the characters is more important?
    Balance, without a doubt.

    4a) Which characters were most overpowered? Why?
    Sabine, Xykon, because of their abilites stated in 3a)

    4b) Which characters were most underpowered? Why?
    Thog can easily be killed by Miko.

    4c) Which character did not fit its OOTS model? Why?
    They all seemed to fit nicley

    4d) If all characters had equal abilities: Which one would you like to play best?
    That's a tough one.... hmmmmmm. Vaarsuvius

    4e) Which character in the current round was the best one designed?
    Demon Roaches

    4f) Do you have a specific wish how to change a certain character? Which one and how?
    The fact that Miko can not Lay on Hands herself after using Fallen annoyed me..... but then again if I'm not Miko next round don't change it lol!!!


    5) Do you think, one of the following rules should be removed or altered?
    Not really

    5a) Inactivity Flu
    No

    5b) The character distribution process
    No, I think Miko was a better character than my first choice. Hold on, what was my 1st choice?

    5c) Choosing 4 out of 6 abilities
    Hmm, well I was against it at first but it seems to work well.

    6) Are there any comments you would like to add, that didn't fit in one of the former questions?
    Yes, you're awesome!


    7) Which statistics do you want to be calculated for the past round?
    Most damage dealt by one attack! I think I did 10 damage to Thog once :D

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  15. - Top - End - #15
    Pixie in the Playground
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    Default Re: OOTS Showdown - The Feedback round

    1) Did you participate in OOTS Showdown 2? Yes

    1a) If yes, which character did you play? Nale

    1b) Were you satisfied with the possibilities of your character? Yes, but it would have been nice to have had time to do them


    2) Did you read the entire rules of the game already? Yes

    2a) Are there any rules that are redundant and could be removed? Which ones? No

    2b) Are there any rules that need to be added? Which ones? No

    2c) Are there any rules that need to be rephrased or changed? Which ones and why? No


    3) Do you want the character's abilities to be rather simple or rather complex? Some simple, some complex

    3a) Which character abilities were most overpowered? There were too many extra actions being given to people. Also soul hidey place

    3b) Which character abilities were most needless/underpowered? Don the belt

    3c) Which character abilities did not fit flavorwise? They all fit well

    3d) Which was your favorite character ability in the game? Masterplan

    3e) Are there any new ideas for character abilities you want to submit? Not at the moment


    4) Do you think, flavor or balanced power of the characters is more important? Balance

    4a) Which characters were most overpowered? Why?
    Sabine, Shojo, Windstriker

    4b) Which characters were most underpowered? Why?
    Zz’dtri

    4c) Which character did not fit its OOTS model? Why?
    they all fit well

    4d) If all characters had equal abilities: Which one would you like to play best?
    probably Nale again, or Yikyik

    4e) Which character in the current round was the best one designed?
    Leeky was well done. I also liked Nale

    4f) Do you have a specific wish how to change a certain character? Which one and how?
    No

    5) Do you think, one of the following rules should be removed or altered?

    5a) Inactivity Flu
    5b) The character distribution process
    5c) Choosing 4 out of 6 abilities
    I think these are all fine as they are

    6) Are there any comments you would like to add, that didn't fit in one of the former questions?

    This game rocks!

    7) Which statistics do you want to be calculated for the past round?

    most damage taken in one round, biggest alliance, longest to be damaged, most health gained, most actions in one round and of course the most wrong and disturbing moments. Those were hilerious

  16. - Top - End - #16
    Pixie in the Playground
     
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    Default Re: OOTS Showdown - The Feedback round

    1) I played Xykon in showdown#2, and I was quite satisfied with his abilities. So much even it was really hard to pick 2 abilities I was NOT allowed to have. :P

    2) I read all rules and character abilities real good before the game, and even better during the game. No need to remove, add or replace anything.

    3) On the one hand making the rules too complex hurts the gameplay since people won't understand how to play their characters or what to expect from others. On the other hand making the rules too simple will cause less uniqueness amongst the abilities and make the game less interesting.

    I say we need to find a good balance between the abilities being complex enough so that all abilities are unique and fun to play, but also simple enough for eveyone to understand.

    4) Balance is definitely more important. Or at least the players chances of winning.

    4a) Xykon and sabine are most overpowered in the sence of being able to survive, but I also think anyone with the ability to heal others can be considered overpowered in the ability to make alliances.

    5) Choosing 4 out of 6 abilities is awesome. Don't remove. For the inactivity flu I'd like to coin the idea that instead of taking damage, when a player hasn't send in an action, his or her action will be chosen at random against a random target. I can understand though if this is to much extra work for the GM. Or maybe the character will try to repeat its last action instead and shoot air if its last action can't be executed this round.


    Here are some suggestions from my side. Use / alter / comment on them as you like.

    a) Xykon's His soul-hidey place: (passive) Before the game begins, choose a character that is a part of team Xykon. This choice is only known by Xykon's player and the gamemaster and can never be re-chosen. Whenever Xykon dies, at the end of the next three rounds, if the chosen character is still alive, Xykon returns to live with half of his starting HP, rounded up.

    b) Sabine's Tactical Escape: (passive) Whenever Sabine is dealt more than 2 damage in one round, prevent all further attacks against her until the end of that round. (tradeoff: You can't have the Damage Reduction ability as one of your other abilities.)

    c) Anyone's Declare Followership : (passive) Once in the game, this character can declare being a follower to another target character. On every round that's divisible by four (rounds 4,8,12, etc) that character can choose your action. While that character is alive, you have Damage Reduction 2

    d) Anyone's Regeneration : (passive) On every round divisible by 3 (rounds 3,6,9, etc) this character gains 2 hp.

    e) Thor's Lightning speed :(passive) Every other round (rounds 2,4,6,etc) Thor's initiative modifier permanently improves by 1. If Thor's initiative modifier is higher than 10, he can permanently lower it by 5 to gain an aditional action next round.

    f) Thor's Delay action : (action) Thor's initiative modifier is permanently improved by 5.

    g) Thor's Victory Rage: (passive) Whenever Thor kills another character ( no NPC's) his initiative modifier permantly improves by 3.

    h) Thor's Thunder Strike : (attack) Thor deals 4 damage to target character. His initiative modifier permanently decreases by 5.
    (This ability can actually be anything that would normally be considered a bit overpowered, being balanced out by eating up his initiative modifier. Think stunning enemies, healing, protecting himself from damage, granting allies some bonusses, etc.)

    i) The Lawyers Cease and Desist: Target character loses one non-attacking, non-generating ability of your choice permanently. Can’t be used more than once against each character. Can't be used if 4 or more living characters already have a Cease and Desist order. (Tradeoff: Initiative -3)

    j) The Lawyers Scapegoat: (passive) When the lawyers HP goes below 1, their HP become 7, their name changes to Mr Jones and they lose this ability.

    k) Assasins Other Poisoned Shurikens: (attack) Deals 2 damage to any target. Target's initiative modifier is permanently lowered by 3.



    As I think about this game, I conclude that more players equal more fun, but also more ganging up all on one poor target that won't last through round 1. Maybe you should make 3 or 4 area's and divide the players amongst them. Players can only hit players in the same area and change area once every so many rounds for free or immediately at the cost of an action. We should also set a maximum of players per area, depending on the number of players we start with. If a char tries to change area's but his target area is already full, his move just fails. With this system you can also make alot more moves / passive abilities that interact with moving between area's and forcing other characters to move or being able to hit players in other area's despite the general rule that says you can't. This would also be a very nice flavor mechanic, using area's such as Azure City, Xykon's dungeon, that town were Nale set up the trap with Roy's sister, and The Oracle's Valley.


    The last thought I wanted to share / hear opinions about, is that I'd like to see more pre-defined groupings, meaning Roy's Grab your Bizarro Twins and Nale's Inevitable Betrayal? Check. You could also add the groups Azure City and Team Evil (Xykon and such) Maybe make more abilities and passives that buff other players, but only from your own team?
    Last edited by Beta; 2007-06-10 at 08:00 AM.
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  17. - Top - End - #17
    Orc in the Playground
     
    Ink's Avatar

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    Default Re: OOTS Showdown - The Feedback round

    1) Did you participate in OOTS Showdown 2?
    Yes.

    1a) If yes, which character did you play?
    Windstriker.

    1b) Were you satisfied with the possibilities of your character?
    Yes.

    2) Did you read the entire rules of the game already?
    Yes.

    2a) Are there any rules that are redundant and could be removed? Which ones?
    I don't think so.

    2b) Are there any rules that need to be added? Which ones?
    I don't think so.

    2c) Are there any rules that need to be rephrased or changed? Which ones and why?
    No.

    3) Do you want the character's abilities to be rather simple or rather complex?
    Simple, definitely.

    3a) Which character abilities were most overpowered?
    Like others have said, the Sabine damage reduction/tactical escape combo.

    3b) Which character abilities were most needless/underpowered?

    3c) Which character abilities did not fit flavorwise?
    They all fit pretty nicely.

    3d) Which was your favorite character ability in the game?
    Usurpation and Royal Command.

    3e) Are there any new ideas for character abilities you want to submit?
    None that I can think of right now.

    4) Do you think, flavor or balanced power of the characters is more important?
    Mix of both.

    4a) Which characters were most overpowered? Why?
    As others have mentioned, Sabine and Xykon.

    4b) Which characters were most underpowered? Why?
    Possibly Demon Roaches and Lawyers, for lacking a substantial attack.

    4c) Which character did not fit its OOTS model? Why?
    They all fit quite nicely.

    4d) If all characters had equal abilities: Which one would you like to play best?
    None in particular, possibly Durkon, Vaarsuvius or Miko.

    4e) Which character in the current round was the best one designed?

    4f) Do you have a specific wish how to change a certain character? Which one and how?


    5) Do you think, one of the following rules should be removed or altered?

    5a) Inactivity Flu

    5b) The character distribution process
    I don't mind getting any character, but I think that some characters are more preferred than others. I'd say give a new players a chance to play the popular characters rather than handing them out to the same person each time. Maybe have it so that those who didn't get their top choices last round would get them this round, and vice versa.

    5c) Choosing 4 out of 6 abilities


    6) Are there any comments you would like to add, that didn't fit in one of the former questions?


    7) Which statistics do you want to be calculated for the past round?

  18. - Top - End - #18
    Halfling in the Playground
     
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    Default Re: OOTS Showdown - The Feedback round

    Personally, I'm against too many predefined teams (Team OOTS, Team LG, Team Azure City, Team Xykon, etc.). Half the fun is building, keeping, and discovering alliances, and with the predefined alliances none of that happens, you already know exactly who will side with whom, and you really can't forge your own alliances, much less do some of the double crossing that made this game so much fun for me.

  19. - Top - End - #19
    Retired Mod in the Playground Retired Moderator
     
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    Default Re: OOTS Showdown - The Feedback round

    Sure you can. I mean....that was one of the best parts of the beginning of this game. I mean....yeah...Sabine's a member of the linear guild, so had that alliance....but I also had alliances with a member of the oots and one of shojo's group, which worked out marvelously.

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  20. - Top - End - #20
    Pixie in the Playground
     
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    Default Re: OOTS Showdown - The Feedback round

    Quote Originally Posted by Alarra View Post
    Sure you can. I mean....that was one of the best parts of the beginning of this game. I mean....yeah...Sabine's a member of the linear guild, so had that alliance....but I also had alliances with a member of the oots and one of shojo's group, which worked out marvelously.
    Indeed, I expect you to do the unexpected and NOT stick with your predefined team while making it seem like you ARE sticking with your team. Ofcourse, now that I openly declared that that's what I'm expecting, you'll probably do just that because you'll think that I'm trying to make you do the opposite.


    But even more seriously, I'm not saying the teams should be ironclad together without any choice in the matter, I'd just like to see a bit more cooperation stimulation than in the last game. Plus I like the idea of a game where its to evil teams and two good teams all facing off in a big brawl.
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  21. - Top - End - #21
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    Default Re: OOTS Showdown - The Feedback round

    Blah blah blah - rules are fine.

    3) Do you want the character's abilities to be rather simple or rather complex?
    Simple

    3a) Which character abilities were most overpowered?
    Damage Reduction. This is what makes Sabine overpowered. Take away DR and she's fine. Look at MitD. The Lawyers took DR away and changed him from one of the most powerful characters, able to take on 3 chars in end game, to one of the weakest, killable by the Roaches 1 pt attack. Anyone with DR is going to have to have SERIOUS weaknesses to make up for it.


    3b) Which character abilities were most needless/underpowered?
    Don the Belt
    Target Fixation
    Tasty Paper


    3c) Which character abilities did not fit flavorwise?

    3d) Which was your favorite character ability in the game?
    Darkness, which wasn't chosen


    3e) Are there any new ideas for character abilities you want to submit?


    4) Do you think, flavor or balanced power of the characters is more important?
    Balanced power

    4a) Which characters were most overpowered? Why?
    Sabine, MitD, Black Dragon for DR



    4b) Which characters were most underpowered? Why?

    The Lawyers. They are a spoiler. They can make other characters much worse (see MitD above), but other than that have almost no good abilities, and, because of their one good ability will almost certainly be killed first. They would be my last choice to play, and if I could remove actions, my first choice to attack.


    4c) Which character did not fit its OOTS model? Why?

    4d) If all characters had equal abilities: Which one would you like to play best?
    Not sure what this question means... Equal as in the same? that would be boring. As in all games, I want to experience its many facets, and so would rather play a different char each time

    4e) Which character in the current round was the best one designed?
    I'd say Durkon

    4f) Do you have a specific wish how to change a certain character? Which one and how?

    Maybe make the Cease and Desist have a condition attached. The lawyers specify an action that will re-instate the power after one round has passed. ("ie attack the Black Dragon") Unlike the control powers, this would be optional. Have it able to affect any power. If the target dies before this happens, the Cease and Desist is permanent. Same if the Lawyers die. One per character at a time, but can target the same person once their power is reinstated.

    5) Do you think, one of the following rules should be removed or altered?
    no, all good

    5a) Inactivity Flu

    5b) The character distribution process


    5c) Choosing 4 out of 6 abilities
    This one is really good

    6) Are there any comments you would like to add, that didn't fit in one of the former questions?

    Unlike most of the others, I have no problem with the Phylactory. Maybe a longer delay before coming back.
    Last edited by Woolysock; 2007-06-11 at 05:21 AM.
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  22. - Top - End - #22
    Barbarian in the Playground
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    Default Re: OOTS Showdown - The Feedback round

    1) Did you participate in OOTS Showdown 2?
    No

    2) Did you read the entire rules of the game already?
    Yes

    2a) Are there any rules that are redundant and could be removed? Which ones?
    Not that I can think of

    2b) Are there any rules that need to be added? Which ones?
    Not that I can think of

    2c) Are there any rules that need to be rephrased or changed? Which ones and why?
    Not that I can think of

    3) Do you want the character's abilities to be rather simple or rather complex?
    More complex, though keeping with the game's basic simplicity.

    3a) Which character abilities were most overpowered?
    Sabine's energy drain. 'nuff said. The ability to deal a decent amount of damage and at the same time, deny an action, was far too powerful.
    Also, the lawyer's cease and desist ability effectively cripples a character for the rest of the game, which seemed a bit overpowered. Perhaps it should go away when the lawyers die?

    3b) Which character abilities were most needless/underpowered?
    Well, the worst of those were dropped in the initial getgo... the demon roach's main attack was pretty pitiful

    3c) Which character abilities did not fit flavorwise?
    Can't think of any

    3d) Which was your favorite character ability in the game?
    Centipedes!

    3e) Are there any new ideas for character abilities you want to submit?
    Dispel magic. Though I don't know if it actually has ever been used, but something that removes buffs/NPCs (if there's an OotS citation for it)
    For redcloak, something to do with those elementals... can't think of a good phrasing for it though, but it's obviously a summoning ability
    Sexy, Shoeless, God of War: I can't think of the content for this ability, but the name's entertaining...

    4) Do you think, flavor or balanced power of the characters is more important?
    Flavor in the name and theme of the ability, balance in the magnitude

    4a) Which characters were most overpowered? Why?
    Sabine. Energy drain and DR+retreating

    4b) Which characters were most underpowered? Why?
    Demon roaches? I'm only parroting someone else there though...

    4c) Which character did not fit its OOTS model? Why?
    None that I can think of

    4d) If all characters had equal abilities: Which one would you like to play best?
    Belkar, though he's had bad luck so far...

    4e) Which character in the current round was the best one designed?
    Sabine was built beautifully, if you mean "picked the best 4 abilities".

    4f) Do you have a specific wish how to change a certain character? Which one and how?
    Xykon's phylactery doesn't increases in the # of turns it takes to regrow, by 1 each time. By a few resurrections in, though he's not technically dead, he's out for the long term. Alternately, setting a limit on the # of resurrections
    Lawyer's cease and desist expires when they die

    5) Do you think, one of the following rules should be removed or altered?

    5a) Inactivity Flu
    Shouldn't be stopped by damage reduction

    5b) The character distribution process
    Good. I think. I'm not spectacularly familiar with it.

    5c) Choosing 4 out of 6 abilities
    Good

    6) Are there any comments you would like to add, that didn't fit in one of the former questions?
    Amazingly good combat system.
    Also, you should have that theif that Belkar killed and the mystic theurge (because a mystic theurge would be an interesting character and that theif was entertaining)
    Also, I think DR is fine, just overdone and in Sabine's case might want to be scrapped altogether.

    7) Which statistics do you want to be calculated for the past round?
    Most damage dealt (cumulative); Success rate (of getting orders to go off successfully)... most of the others have been mentioned, I think
    It says signature, but when I tried to sign my name, I just got pen on my computer screen.

    Diplomacy:
    GM - The Lyapunov Affair
    Turkey - Fly Like a Butterfly
    French Austrians - Realpolitik

    Want to play diplomacy? Want to GM a game? Want to learn what the game is? Good.

  23. - Top - End - #23
    Barbarian in the Playground
     
    KazilDarkeye's Avatar

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    Default Re: OOTS Showdown - The Feedback round

    Quote Originally Posted by Beta View Post
    1)
    k) Assasins Other Poisoned Shurikens: (attack) Deals 2 damage to any target. Target's initiative modifier is permanently lowered by 3.
    Well thanks, man. That gives me an idea:
    Poisoned Shuriken (attack) Deals 1 damage. Before the Start of the Game choose one of the following Shuriken Poisons:

    Strength: Lower the attacks of your target by 2 for 4 rounds
    Dexterity: See the quote
    Constitution: See the existing ability
    Intelligence: The target must randomly select the target of their next action
    Wisdom: The target must post their action in the thread
    Charisma: Any Heal actions cast on the target have their effects halved

    The assassins can change their poison by giving up their next action
    Icy Fan of Gelugons and proud member of Baatezu Lovers Club

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    Quote Originally Posted by Raging Gene Ray View Post
    You seem to like summoning monsters and watching them beat the everloving crap out of one another.

  24. - Top - End - #24
    Pixie in the Playground
     
    Planetar

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    Default Re: OOTS Showdown - The Feedback round

    Those are some nice and fun to play poisens KazilDarkeye, and they seem to be balanced aswell. However, I would change the Wisdom Poisen into :

    Wisdom: The target must post their action in the thread. That action can't be the target of Masterplan or benevolent prophecy.

    I actually think there should be more abilities that force players to reveal their actions before taking them, together with the line " That action can't be the target of Masterplan or benevolent prophecy." to prevent exploitable mechanics.
    (\__/)
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  25. - Top - End - #25
    Ogre in the Playground
     
    Orzel's Avatar

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    Default Re: OOTS Showdown - The Feedback round

    1) Did you participate in OOTS Showdown 2? Yes

    1a) If yes, which character did you play? Belkar

    1b) Were you satisfied with the possibilities of your character? Not so much


    2) Did you read the entire rules of the game already? Yes

    2a) Are there any rules that are redundant and could be removed? Which ones?

    2b) Are there any rules that need to be added? Which ones? Rules are fine

    2c) Are there any rules that need to be rephrased or changed? Which ones and why? Rules are fine

    3) Do you want the character's abilities to be rather simple or rather complex?
    Most abilities should be simple. The charatcer's signature abilties should be very complex.

    3a) Which character abilities were most overpowered?
    All forms of damage Reduction. They require a HUGE penalty to balance.

    3b) Which character abilities were most needless/underpowered?
    Because I played Belkar:
    Belkar's Combat Glee. Although it granted extra action, it only caused you to die from Masterplans.
    Homicidal Maniac's Init and HP bonus were too low for such a high penalty. After round 4 or 5, you will be attacking random dudes each turn, lose control of him, and die to MPs.

    3c) Which character abilities did not fit flavorwise?
    Kobold Hunt. It doesn't match the comic usage

    3d) Which was your favorite character ability in the game?
    Meat Shield

    3e) Are there any new ideas for character abilities you want to submit?
    Eye of Fire and Flame: (attack) Deals 1d6 damage to any target. (All versions of Belkar)
    NPC Slayer: (passive) NPCs deal no damge to this character. (All versions of Belkar, Xykon, Vaarsuvius)
    Screw up Plans: (passive) This cannot cannot be the target of Master Plan, damged by Set Trap, amd actions can’t be chosen by another player. (Belkar, Miko, MitD)


    4) Do you think, flavor or balanced power of the characters is more important?
    Balance

    4a) Which characters were most overpowered? Why?
    The defensive characters.

    4b) Which characters were most underpowered? Why?
    All Damage based Attacker character never kill anyone without dying. Belkar, the Dragon, The Hydra, The rogues.... Attacking => Jumped/Masterplan/turn loss => Death

    4c) Which character did not fit its OOTS model? Why?
    They all fit

    4d) If all characters had equal abilities: Which one would you like to play best?
    Belkar or Hinjo

    4e) Which character in the current round was the best one designed?
    I dunno

    4f) Do you have a specific wish how to change a certain character? Which one and how?
    Belkar need at least 2 damage attacks and a defensive ability to balance Combat Glee.

    5) Do you think, one of the following rules should be removed or altered?

    5a) Inactivity Flu No

    5b) The character distribution process No

    5c) Choosing 4 out of 6 abilities No


    6) Are there any comments you would like to add, that didn't fit in one of the former questions?
    Attackers need buffs. Turtlers need weaknesses. Action Granters and Healer need to be softer. INIT BONUS ABILITIES SHOULD BE MATTER

    7) Which statistics do you want to be calculated for the past round?
    Most Kills. Most total damage.
    Last edited by Orzel; 2007-06-14 at 04:54 AM.
    Gitp's No. 1 Rarity fan and Cake hater
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  26. - Top - End - #26
    Halfling in the Playground
     
    inky13112's Avatar

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    Default Re: OOTS Showdown - The Feedback round

    Quote Originally Posted by Alarra View Post
    Sure you can. I mean....that was one of the best parts of the beginning of this game. I mean....yeah...Sabine's a member of the linear guild, so had that alliance....but I also had alliances with a member of the oots and one of shojo's group, which worked out marvelously.
    Well like you just said, Sabine's a member of the linear guild, so had that alliance. That meant that you automatically had the alliance, without any of the diplomatic fun that not having premade groups has.

    Quote Originally Posted by beta
    Indeed, I expect you to do the unexpected and NOT stick with your predefined team while making it seem like you ARE sticking with your team. Ofcourse, now that I openly declared that that's what I'm expecting, you'll probably do just that because you'll think that I'm trying to make you do the opposite.


    But even more seriously, I'm not saying the teams should be ironclad together without any choice in the matter, I'd just like to see a bit more cooperation stimulation than in the last game. Plus I like the idea of a game where its to evil teams and two good teams all facing off in a big brawl.
    What incentive is there to do that? You get benefits for being in the team... and the people your allying with (because your betraying your predefined team) have every incentive to kill you once your usefulness is up.

    And the game already had TONS of cooperation stimulation. Last game was chock full of homemade alliances, because about half the characters have abilities that pretty much require they be in an alliance. If you already knew about the teams as you read the battle reports at the beginning of the game, you could clearly see that it was several teams (3, plus some minor ones) facing off in one big brawl.

    Make no mistake I'm all for alliances. They are what make the game so great (for me) and I also like Roy and Nale's abilities that create their little teams, I just don't think everyone should have them, because then your alliance becomes to much of an automatic thing.

  27. - Top - End - #27
    Pixie in the Playground
     
    Woolysock's Avatar

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    Default Re: OOTS Showdown - The Feedback round

    I have it! The way to fix DR

    Damage Reduction: (passive) The first five damage dealt to the Monster each round are prevented. Similarly, the first five healing points each round are also prevented. (Tradeoff: -2 HP)

    This gives a balanced weakness for DR, and ensures that even if the power is stolen, the weakness goes with it. It will also stop DRs like Sabine from getting disgustingly high HPs , as she did last round.
    Listen to me, you whiny crybaby sack of undead crap, you are going to do exactly what I tell you, or I will rebuke you into next week.

  28. - Top - End - #28
    Halfling in the Playground
     
    inky13112's Avatar

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    Default Re: OOTS Showdown - The Feedback round

    But then his other ability (Gluttony) is totally ruined.

    Personally, I don't see whats so bad about Damage reduction. Yes its good, but so are other abilities. MITD's probably needs a nerf though. (Nerf=needs some balance changes against it)

  29. - Top - End - #29
    Bugbear in the Playground
     
    Vonriel's Avatar

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    Default Re: OOTS Showdown - The Feedback round

    Note: I wasn't playing, but I did happen to catch a lot of the end-game action. Just a few observations from my end.

    Sabine's DR was fine; it wasn't nearly high enough to make it impossible for anyone do damage her one on one. However, the MitD's DR was enough so that even Masterplan (As far as I know, the most damaging ability in the game) couldn't hurt it in a one on one fight, meaning he would win every end-game confrontation. Now, ways to negate DR would be cool, like giving Miko the skill: "Power Attack: Reduces enemy's DR, if any, to 0 and does 2 damage to them." Or giving the magical abilities the add-on: "Ignores enemy's DR, if any."
    -Vonriel

    "DEMONS RUN WHEN A GOOD MAN GOES TO WAR."

  30. - Top - End - #30
    Halfling in the Playground
     
    PaladinGuy

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    Default Re: OOTS Showdown - The Feedback round

    Noone can take the MitD one on one. But to balance the high damage reduction he has low hitpoints. If several characters gang up on him, they can kill him quite quickly.
    The MitD didn't really get a showing last game because of the lawyers removing his damage reduction and effectively killing him with that.

    Where I think Sabine was overpowered was the combination of Damage reduction + The Escape ability meaning very few people could go one on one with her, but you couldn't effectively gang up on her either.

    I do like the ideas of attacks that ignore DR though.
    Check out past werewolf games at the Unofficial GiantITP werewolf archive
    Also wasting too much time playing Evony right now.
    I don't wanna be a llama or a duck or a wabbit.
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