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  1. - Top - End - #1
    Pixie in the Playground
     
    BardGuy

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    Default Stuck Arrow [Magic Item]

    Stuck Arrow (Bolt): This is a solid iron arrow or bolt that upon impact will act as an Immovable Rod. The arrow/bolt will not move from where it is, even if staying in place defies gravity. This enchantment will last for 60 minutes, at which point, it becomes a non-magical item. <Credit to DracoDei> The arrow/bolt can support up to 2,000 pounds before falling to the ground. If a creature pushes against it, it must make a DC 25 Strength check to move the arrow/bolt up to 10 feet in a single round.

    If the arrow/bolt has dealt any damage to a target any attempted movement deals an additional 2d6 damage. This movement requires a full round action and requires a DC15 strength check to allow the victim to tear free. This allows for a 5-foot movement. A failing check prevents the victim from tearing free. A stuck target does not get any Dex bonus.

    This arrow will deal double damage + 2d6 against any charging opponent. The target must then make a DC 30 Strength check or the charge is broken.

    Any player making a mounted charge who fails the strength check, or who's mount is hit, must make a DC 30 ride check or be removed from their mount. Any creature suspended in the air by a wound from a stuck arrow, whether in this fashion or not, automatically takes an extra 2d6 subdual pain damage every round they remain suspended. A creature so suspended that is incapable of flight takes a -2 penalty on the strength check to move after being struck. <Credit to Pappotomus>

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    Last edited by Kiroho; 2007-06-08 at 08:53 PM. Reason: Excellent ideas added.

  2. - Top - End - #2
    Troll in the Playground
     
    SamuraiGuy

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    Default Re: Stuck Arrow [Magic Item]

    Nice! What a super useful item. Too bad it'd probably be expensive to fill a quiver with them.
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  3. - Top - End - #3
    Titan in the Playground
     
    DracoDei's Avatar

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    Default Re: Stuck Arrow [Magic Item]

    Get a magically powered up crossbow to power this from, and trail silk line from it and you have Batman's grapple... put a Minor Creation set to silk rope and you get the rope arrows from "Theif".
    Last edited by DracoDei; 2007-06-10 at 10:07 PM.
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  4. - Top - End - #4
    Bugbear in the Playground
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    Default Re: Stuck Arrow [Magic Item]

    does it have a chance to be destroyed? I was under the impression that magical arrows had a chance to be destroyed after having their effect.

    Very cool idea though.

  5. - Top - End - #5
    Titan in the Playground
     
    DracoDei's Avatar

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    Default Re: Stuck Arrow [Magic Item]

    Well, I would think it wouldn't technically be DESTROYED per se, but it wouldn't have a way of reseting it... maybe have it go completely dead on a successful 'Dispel Magic' rather than just be supressed for 1d4 rounds? Actually.... better to give it a 1 hour duration or something...
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  6. - Top - End - #6
    Bugbear in the Playground
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    Default Re: Stuck Arrow [Magic Item]

    All of Draco's suggestions make sense.

    also, it occurs to me that it should have an extra effect against mounted opponents.

    Something like:

    Any player making a mounted charge who fails the strength check must make a DC 30 ride check or be removed from their mount. Any creature suspended in the air by a wound from a stuck arrow, whether in this fashion or not, automatically takes an extra 2d6 subdual pain damage every round they remain suspended. A creature so suspended that is incapable of flight takes a -2 penalty on the strength check to move after being struck.

    EDIT: adds a whole new risk to exceeding your total move during a jump.
    Last edited by Poppatomus; 2007-06-08 at 01:33 PM.

  7. - Top - End - #7
    Dwarf in the Playground
     
    melchizedek's Avatar

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    Default Re: Stuck Arrow [Magic Item]

    This looks like an awesome item. It makes me want to build an archer character just to use them,
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  8. - Top - End - #8
    Dwarf in the Playground
     
    Mr. Moogle's Avatar

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    Default Re: Stuck Arrow [Magic Item]

    You single handedly eliminated the use for an immovable rod, also this can be used as a cheap immovable rod
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  9. - Top - End - #9
    Titan in the Playground
     
    DracoDei's Avatar

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    Default Re: Stuck Arrow [Magic Item]

    Immovable rods are reusable, this isn't.
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  10. - Top - End - #10
    Pixie in the Playground
     
    BardGuy

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    Default Re: Stuck Arrow [Magic Item]

    I've made a couple changes based upon the excellent ideas posted here.

  11. - Top - End - #11
    Ettin in the Playground
     
    Planetar

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    Default Re: Stuck Arrow [Magic Item]

    This is AWESOME!

    One of the most handy things I've seen from the playground in a little while. Though I haven't spent too much time in homebrew recently.

    I'm so using these. Archer villain here I come!

  12. - Top - End - #12
    Troll in the Playground
     
    Gralamin's Avatar

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    Default Re: Stuck Arrow [Magic Item]

    *stares at it and laughs evily*My Players won't see this coming.

    Excellent work.

  13. - Top - End - #13
    Barbarian in the Playground
     
    Neek's Avatar

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    Default Re: Stuck Arrow [Magic Item]

    As to the re-usability, I'd simply mark it as 1/day. You can use it as a regular arrow, but if you say the command word before you let cast the arrow, you can activate this function.
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