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- Join Date
- Jan 2007
- The frozen wastes
Experimental party splitting mechanics.
I've been working on these, and getting a lot of success so far. My table has six players who are good about avoiding tabletalk and distracting behaviour when it's not their turns.
Rule 1: don't split the party.
Rule 2: if you do split the party, try to keep to no more than three groups.
Rule 3: each group gets 2 and a half minutes of time per player per turn. This is shared time, so a group of two gets five minutes to discuss their actions and do things. If I spend a lot of time in descriptions or npc activities, the timer is paused during those gm portions; this doesn't apply to things like reactions to player activities.
Rule 4: if you want to prepare your next move, leave the room to discuss it with the other players in your group
What I've found:
This seems to work quite well actually. It encourages a metagame aspect of trying to keep from going solo... Two and a half minutes is enough to do something, but a bit dissatisfying. Five or more minutes is enough to get stuff done, especially since it's never much more than ten minutes before you go again. This might not work in a less considerate gaming group.
Anyone else have systems for splits?"River" cancels eat: Food is problematic.