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  1. - Top - End - #1
    Pixie in the Playground
     
    PirateCaptain

    Join Date
    Jul 2013

    Default Mapping multi-story dungeons/buildings

    Hello. Anybody have suggestions for mapping multi-story dungeons where the rooms are interconnected along the z-axis as well as the x and y axes? Favorite mapping tools? Etc?
    Last edited by DE5PA1R; 2015-12-10 at 05:40 PM.

  2. - Top - End - #2
    Orc in the Playground
     
    BarbarianGuy

    Join Date
    Jul 2014
    Location
    Los Angeles
    Gender
    Male

    Default Re: Mapping multi-story dungeons/buildings

    I've always preferred to use physical graph paper, and I just have each level on it's own page, when I need verticals connections I put a symbol on both ends of the connection and know that same symbols (letters, numbers, polygons, or whatever else you feel like using) connect to each other
    The first rule of gaming, before you have even chosen the game is and always should be

    HAVE FUN

    (FUN being defined as it is in dwarf fortress)

  3. - Top - End - #3
    Titan in the Playground
     
    NecromancerGuy

    Join Date
    Jul 2013

    Default Re: Mapping multi-story dungeons/buildings

    3D dungeons can be easily mapped in 2D slices. I prefer making a graph paper map for each floor (usually 15ft vertical increments that included any slight +/- 5ft changes in elevation) and then marking on higher floors any rooms that were tall enough to intersect that floor (as well as any raised surfaces in those rooms like balconies or stairs).


    Running an encounter in such a place can be tricky if there is any overlapping of surfaces. I do not have a good solution for this.

  4. - Top - End - #4
    Titan in the Playground
    Join Date
    Oct 2010
    Location
    Dallas, TX
    Gender
    Male

    Default Re: Mapping multi-story dungeons/buildings

    Graph paper, and when you start a new level, draw the stairs from the nearest level (which are already located on a previous sheet) first.

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