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  1. - Top - End - #1
    Dwarf in the Playground
     
    Korasyl's Avatar

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    Default Campaign Mini-Boss: Grand Lake Elemental

    Hello, again. ^-^ Korasyl here, with a small problem at hand.

    I need to design a Mini-Boss for the upcoming campaign I'm running, and I need some criticism to make it perfect.

    Here's what I have so far:


    Spoiler: Krenkozu
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    Krenkozu
    Gargantuan Elemental, Neutral

    -------------------------------------------

    Armor Class 19
    Hit Points 230 (22d12 +110)
    Speed 50 ft.

    -------------------------------------------

    STR
    30 (+10)

    DEX
    28 (+9)

    CON
    21 (+5)

    INT
    16 (+3)

    WIS
    24 (+7)

    CHA
    16 (+3)

    -------------------------------------------

    Damage Resistances Fire
    Damage Immunities Poison; Bludgeoning, Piercing, and Slashing
    from Non-Magical Weapons
    Condition Immunities Exhaustion, Grappled, Paralyzed,
    Poisoned, Restrained, Prone, Unconscious
    Senses Truesight 120 ft., Passive Perception 17
    Languages Common, Aquan, Telepathy up to 90 ft.
    Challenge 15 (13,000 XP)

    -------------------------------------------

    Regeneration. Krenkozu regains 20 Hit Points at the start
    of its turn, as long as it has at least 1 Hit Point, and its aquifer
    is not cut off.
    If Krenkozu takes Cold Damage, or is Petrified, this trait does not
    work next turn.

    Spellcasting. Krenkozu is a 5th Level Spellcaster. Its
    Spellcasting Ability is Wisdom, with a Spell Save DC of 17.
    (10 + WIS Modifier)

    Cantrips: Ray of Frost, Shape Water, Mage Hand
    1st-Level (4 Slots): Fog Cloud, Magic Missile
    2nd-Level (3 Slots): Phantasmal Force, Gentle Repose
    3rd-Level (2 Slots): Dispel Magic

    Splitting. When Krenkozu loses 1/2 of its Max Hit Points, it will split
    into two Huge Size category versions of itself. These versions do not regain
    any expended spell slots, their remaining spell slots are equal to half of
    Krenkozu's remaining spell slots, and their Max Hit Points is equal to half of
    Krenkozu's remaining Hit Points when it splits. When a Huge Version of
    Krenkozu loses 1/2 of its Max Hit Points, it will split into two Large Size
    category versions of itself. These versions do not regain any expended spell
    slots, their remaining spell slots are equal to half of the Huge versions remaining
    spell slots, and their Max Hit Points is equal to half of the Huge Versions remaining
    Hit Points when it splits.

    Actions
    -------------------------------------------
    Multiattack. Krenkozu makes two Constrict Attacks.

    Constrict. Melee Weapon Attack: +13 to hit, reach 120 ft., one creature.
    Hit: 23 (4d6 + 10) Bludgeoning Damage. If the target is Large or smaller,
    it is grappled (escape DC 14) and pulled 20 feet towards Krenkozu. Until this grapple
    ends, the target is restrained, Krenkozu tries to drown it, and Krenkozu can restrict
    another creature, to a max of three.




    What do you guys think? :D
    Last edited by Korasyl; 2015-11-08 at 03:03 PM. Reason: Open to Criticism
    ~Kora

  2. - Top - End - #2
    Colossus in the Playground
     
    JNAProductions's Avatar

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    Default Re: Campaign Mini-Boss: Grand Lake Elemental

    Right, issue number one: This thing is CR 22 and the campaign is starting at level 1.

    Outside that, I'm away from my books, so can't tell if it's appropiate at CR 22 or not.
    I have a LOT of Homebrew!

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  3. - Top - End - #3
    Dwarf in the Playground
     
    Korasyl's Avatar

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    Default Re: Campaign Mini-Boss: Grand Lake Elemental

    Quote Originally Posted by JNAProductions View Post
    Right, issue number one: This thing is CR 22 and the campaign is starting at level 1.

    Outside that, I'm away from my books, so can't tell if it's appropiate at CR 22 or not.
    It's not like you guys are fighting it right off the bat. XD I told you~
    This campaign will be Long and Hard.
    You guys will reach level 8 before you reach this bad (not really) boy. :P
    Last edited by Korasyl; 2015-11-07 at 03:34 PM.
    ~Kora

  4. - Top - End - #4
    Colossus in the Playground
     
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    Default Re: Campaign Mini-Boss: Grand Lake Elemental

    Oh, another issue-each time it splits, it doubles its remaining spell slots. Specifiy that upon splitting each half only gets half the remaining slots.
    I have a LOT of Homebrew!

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  5. - Top - End - #5
    Dwarf in the Playground
     
    Korasyl's Avatar

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    Default Re: Campaign Mini-Boss: Grand Lake Elemental

    Quote Originally Posted by JNAProductions View Post
    Oh, another issue-each time it splits, it doubles its remaining spell slots. Specifiy that upon splitting each half only gets half the remaining slots.
    Well, damn, I did not see that. o - o Thank you for pointing that out. ^-^
    EDIT: Tis done~
    Last edited by Korasyl; 2015-11-07 at 03:38 PM.
    ~Kora

  6. - Top - End - #6
    Titan in the Playground
     
    AvatarVecna's Avatar

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    Default Re: Campaign Mini-Boss: Grand Lake Elemental

    Quote Originally Posted by Korasyl View Post
    What do you guys think? :D
    I think it's going to make for a very amusing fight at 8th level, considering how over-CR'd it is for its speed.

    EDIT: 7 round kill for a party playing it smart...assuming they haven't completely screwed themselves over for this kind of fight.
    Last edited by AvatarVecna; 2015-11-07 at 04:52 PM.


    Currently Recruiting: Beware Of Bites!

  7. - Top - End - #7
    Dwarf in the Playground
     
    Korasyl's Avatar

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    Default Re: Campaign Mini-Boss: Grand Lake Elemental

    Quote Originally Posted by AvatarVecna View Post
    I think it's going to make for a very amusing fight at 8th level, considering how over-CR'd it is for its speed.

    EDIT: 7 round kill for a party playing it smart...assuming they haven't completely screwed themselves over for this kind of fight.
    So.. It's CR is way too high for its actual challenge? o - o I had a feeling 22 is too much. XD
    ~Kora

  8. - Top - End - #8
    Bugbear in the Playground
     
    Goblin

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    Default Re: Campaign Mini-Boss: Grand Lake Elemental

    Quote Originally Posted by Korasyl View Post
    So.. It's CR is way too high for its actual challenge? o - o I had a feeling 22 is too much. XD
    According to the DMG it's approximately CR 13. Defensive CR is 15 (adjusted HP of a CR 15 monster, AC close enough to CR 15 not to change things), Offensive CR is 10 (DPR of a CR 7, high to hit bonus jacks it up three steps to CR 10). Average of offensive and defensive CR rounded up is CR 13.

    The DMG has no suggestions for how to account for immobility with no at will ranged attacks, however. Personally I'd halve the hit point total when determining defensive CR, which sets the creature firmly at CR 10. This feels about right to me. The Splitting ability doesn't affect total number of hit points so I didn't factor it into the CR.
    My homebrew: A list of 5e homebrew magitech augments found here, a homebrew race of devil-toads here, and the Professional, an all mundane support class. Criticism is much appreciated!

  9. - Top - End - #9
    Dwarf in the Playground
     
    Korasyl's Avatar

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    Default Re: Campaign Mini-Boss: Grand Lake Elemental

    Quote Originally Posted by Flashy View Post
    According to the DMG it's approximately CR 13. Defensive CR is 15 (adjusted HP of a CR 15 monster, AC close enough to CR 15 not to change things), Offensive CR is 10 (DPR of a CR 7, high to hit bonus jacks it up three steps to CR 10). Average of offensive and defensive CR rounded up is CR 13.

    The DMG has no suggestions for how to account for immobility with no at will ranged attacks, however. Personally I'd halve the hit point total when determining defensive CR, which sets the creature firmly at CR 10. This feels about right to me. The Splitting ability doesn't affect total number of hit points so I didn't factor it into the CR.
    Alright. ^-^ Thank you for this information, Flashy.
    Though, I do have another question for you:

    Ideally, this Water Elemental is supposed to be THE lake itself, which is why I granted it no movement speed.
    I have to ask: Should it be able to move? And it probably does need an at will ranged attack, doesn't it?
    ~Kora

  10. - Top - End - #10
    Colossus in the Playground
     
    JNAProductions's Avatar

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    Default Re: Campaign Mini-Boss: Grand Lake Elemental

    Quote Originally Posted by Flashy View Post
    According to the DMG it's approximately CR 13. Defensive CR is 15 (adjusted HP of a CR 15 monster, AC close enough to CR 15 not to change things), Offensive CR is 10 (DPR of a CR 7, high to hit bonus jacks it up three steps to CR 10). Average of offensive and defensive CR rounded up is CR 13.

    The DMG has no suggestions for how to account for immobility with no at will ranged attacks, however. Personally I'd halve the hit point total when determining defensive CR, which sets the creature firmly at CR 10. This feels about right to me. The Splitting ability doesn't affect total number of hit points so I didn't factor it into the CR.
    The splitting ability damn well affects its CR-offensively. It doubles, then quadruples its attacks.
    I have a LOT of Homebrew!

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  11. - Top - End - #11
    Titan in the Playground
     
    AvatarVecna's Avatar

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    Default Re: Campaign Mini-Boss: Grand Lake Elemental

    Quote Originally Posted by Korasyl View Post
    I have to ask: Should it be able to move? And it probably does need an at will ranged attack, doesn't it?
    As of right now, it has 120 ft reach, so the only issue is that two level one characters (one Human Fighter with Sharpshooter and a magic bow, and one Human Sorcerer with Spell Sniper) can eventually kill this thing from just out of reach, as long as they've got enough arrows.


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    Dwarf in the Playground
     
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    Default Re: Campaign Mini-Boss: Grand Lake Elemental

    Quote Originally Posted by AvatarVecna View Post
    As of right now, it has 120 ft reach, so the only issue is that two level one characters (one Human Fighter with Sharpshooter and a magic bow, and one Human Sorcerer with Spell Sniper) can eventually kill this thing from just out of reach, as long as they've got enough arrows.
    That is true, since a single Fighter wielding a Longbow (Let's say, average damage of 6 without DEX Mod) could kill it with 38 arrows, if he/she hit every single time.

    So the question remains..
    Should I make this creature stronger? It IS supposed to be a mini-boss...
    ~Kora

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    Bugbear in the Playground
     
    Goblin

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    Default Re: Campaign Mini-Boss: Grand Lake Elemental

    Quote Originally Posted by JNAProductions View Post
    The splitting ability damn well affects its CR-offensively. It doubles, then quadruples its attacks.
    My thinking was that since it still can't move the additional rays of frost still aren't beating the 46 dpr of the melee attack I was using in the first place, but your point is more than fair. If I were going to factor it in I'd probably treat the average dpr over three rounds as doubling in each progressive round. Factored in that's a CR 18 offensive rating, for CR 17 if you ignore that it can't move or CR 14 using my rough estimate of what immobile does to the defensive CR.
    My homebrew: A list of 5e homebrew magitech augments found here, a homebrew race of devil-toads here, and the Professional, an all mundane support class. Criticism is much appreciated!

  14. - Top - End - #14
    Dwarf in the Playground
     
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    Default Re: Campaign Mini-Boss: Grand Lake Elemental

    Quote Originally Posted by Flashy View Post
    My thinking was that since it still can't move the additional rays of frost still aren't beating the 46 dpr of the melee attack I was using in the first place, but your point is more than fair. If I were going to factor it in I'd probably treat the average dpr over three rounds as doubling in each progressive round. Factored in that's a CR 18 offensive rating, for CR 17 if you ignore that it can't move or CR 14 using my rough estimate of what immobile does to the defensive CR.
    I've gone ahead and given it a movement speed of 50 ft. However, it still may not wish to move from it's original place, due to it's ability to regen health. (Which I'll probably increase to 15 or 20) I would give it a Swim Speed of 100 ft., but that would only be if it can get to a body of water bigger than it. :P

    I'm also thinking of giving it a ranged attack, similar to a projectile attack. Thoughts?
    ~Kora

  15. - Top - End - #15
    Pixie in the Playground
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    Default Re: Campaign Mini-Boss: Grand Lake Elemental

    are you kidding? this imba crazy bossmob and CR 14?

    we fought this joke and its not funny :(

    why do you make such imba homebrew stuff, not comparable or balanced with Monster Manual Stuff?

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