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2016-11-26, 12:31 PM (ISO 8601)
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- Tula, Russia
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Re: Dysfunctional Rules VIII: When General Trumps Specific
I don't sure if it was mentioned before, but feats from Willing Deformity line may interact really weird with Zombie template (because it removing all feats).
For example, if character had in life Deformity (clawed hands). So, what's up? Fingers fall off?
Or Deformity (Teeth). He could bite while alive, but not as a Zombie? Really?!
But the funniest thing is for Deformity (gaunt) and Deformity (obese).
Deformity (gaunt):
Just look at it - how stiffly it moves! Undeath wasn't kind to it...
No wonder, now it's twice as heavy as in life. Is it normal? Where it's even hiding all this weight? It's thin as a rake!
Deformity (obese):
Damn, look at it - somehow it became notably more dexterous than in life! Astonishing! And with such girth... But now it's lost about half of it's original weight! Is it a death thing or what?.. And with such girth... Is it bloated with gases?
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2016-11-26, 01:41 PM (ISO 8601)
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- Sep 2015
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- Texas
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Re: Dysfunctional Rules VIII: When General Trumps Specific
Sure, sounds reasonable.
Teeth fell out.
It's bones are now filled with super heavy dark energy (fluff problems can always be solved with more fluff)
It's still fat but its guts have all spilled out and now it weighs less. Or sure, gasses.
You have essentially answered all of the questions you posed.Last edited by PallentisLunam; 2016-11-26 at 01:42 PM.
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2016-11-26, 02:15 PM (ISO 8601)
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- Jul 2011
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- Tula, Russia
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Re: Dysfunctional Rules VIII: When General Trumps Specific
Unlikely: Human Commoner Zombie still able to use it's ClubLet's skip the issue of teeth falling out in only one very specific case, and look there:
Attacks
A zombie retains all the natural weaponsFeats
A zombie loses all feats of the base creature
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2016-11-26, 02:39 PM (ISO 8601)
- Join Date
- Mar 2008
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- NYC
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Re: Dysfunctional Rules VIII: When General Trumps Specific
Having a body part is not enough. For example, no matter how sharp your teeth are, your human mouth is not a bite attack... unless the supernatural power of vile feats makes it so. The zombie loses the supernatural part, and therefore the benefits.
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2016-11-26, 03:11 PM (ISO 8601)
- Join Date
- Jul 2009
Re: Dysfunctional Rules VIII: When General Trumps Specific
See when a tree falls in the forest, and there's no one there to hear it, you can bet we've bought the vinyl.
-Snow White
Avatar by Chd
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2016-11-26, 03:12 PM (ISO 8601)
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- Jul 2011
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- Tula, Russia
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Re: Dysfunctional Rules VIII: When General Trumps Specific
which is even worse: AMF will suppress it.
Originally Posted by Deformity (Teeth)
And moreover - Heroes of Horror, actually, doesn't say anywhere [vile] feats are supernatural abilities, but insteadOriginally Posted by Heroes of HorrorLast edited by ShurikVch; 2016-11-26 at 03:13 PM.
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2016-11-26, 05:07 PM (ISO 8601)
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- Sep 2015
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- Texas
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Re: Dysfunctional Rules VIII: When General Trumps Specific
Okay, the first digit of the finger fell off but not the whole finger.
As far as i know there is no way to lose a feat and keep the benefits of that feat. So, they lose the feat and because the natural attacks are the benefit of the feat they therefore lose the natural attack.Last edited by PallentisLunam; 2016-11-26 at 05:10 PM.
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2016-11-26, 05:23 PM (ISO 8601)
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- Jan 2011
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- Why am I here?
Re: Dysfunctional Rules VIII: When General Trumps Specific
Theoretically, weapon proficiency sticks around even without the feats that grant it. A skeleton is still proficient with all the weapons it was proficient with in life, even when losing both feats and class levels. Now is this weird exception a quality of weapon proficiency or specifically of the skeleton and zombie templates? That's the question.
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2016-11-26, 06:26 PM (ISO 8601)
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- Sep 2015
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- Texas
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Re: Dysfunctional Rules VIII: When General Trumps Specific
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2016-11-26, 10:10 PM (ISO 8601)
- Join Date
- Sep 2011
Re: Dysfunctional Rules VIII: When General Trumps Specific
It occurred to me that this could lead to potential dysfunction. i.e. X's entry says something like "X is vulnerable to $WEAPON" which leads to X unintentionally becoming proficient with that weapon. But that would depend on whether there are any entries that say something like that. Anyone know if this is the case?
Last edited by Story; 2016-11-26 at 10:12 PM.
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2016-11-27, 04:16 AM (ISO 8601)
- Join Date
- Oct 2013
Re: Dysfunctional Rules VIII: When General Trumps Specific
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2016-11-27, 05:06 AM (ISO 8601)
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- Feb 2014
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- Arcadia
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Re: Dysfunctional Rules VIII: When General Trumps Specific
Creator of the LA-assignment thread.
Come join the new Junkyard Wars and build with SLAs and a breath weapon!
Interested in judging a build competition on the 3.5 forums but not sure where to begin? Check out the judging handbook!
Extended signature!
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2016-11-27, 05:45 AM (ISO 8601)
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- Jan 2014
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- California
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Re: Dysfunctional Rules VIII: When General Trumps Specific
I don't believe you can be proficient with a material, barring oddness like Shaedlings. It would have to be an actual type of weapon.
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar
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2016-11-27, 06:34 AM (ISO 8601)
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- Feb 2014
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- Arcadia
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Re: Dysfunctional Rules VIII: When General Trumps Specific
Creator of the LA-assignment thread.
Come join the new Junkyard Wars and build with SLAs and a breath weapon!
Interested in judging a build competition on the 3.5 forums but not sure where to begin? Check out the judging handbook!
Extended signature!
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2016-11-27, 06:59 AM (ISO 8601)
- Join Date
- Oct 2013
Re: Dysfunctional Rules VIII: When General Trumps Specific
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2016-11-27, 08:19 AM (ISO 8601)
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- Jan 2011
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2016-11-27, 10:55 AM (ISO 8601)
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- Mar 2010
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- Kaeda
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Kaedanis Pyran, tai faernae.
The LA Assignment Threads: Attempting to Make Monsters Playable Since 2016
My Homebrewer's Extended Signature
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2016-11-27, 11:42 AM (ISO 8601)
- Join Date
- Oct 2013
Re: Dysfunctional Rules VIII: When General Trumps Specific
Hmmm... strange. I seemed to recall that this was dropped in some piece of rule-text and intended to avoid the issue of low-level fiends being unable to kill each other due to their DR exceeding their damage. Yet, upon trying to come up with a refernece, the only "overcome own DR" rules I can find are for DR/Magic and DR/Epic.
Perhaps I am mis-remembering?
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2016-11-27, 12:15 PM (ISO 8601)
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- Mar 2012
Re: Dysfunctional Rules VIII: When General Trumps Specific
You are misremembering
Originally Posted by SRDLast edited by Andezzar; 2016-11-27 at 12:16 PM.
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2016-11-27, 01:11 PM (ISO 8601)
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- Sep 2015
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Re: Dysfunctional Rules VIII: When General Trumps Specific
Last edited by PallentisLunam; 2016-11-27 at 01:17 PM.
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2016-11-27, 01:20 PM (ISO 8601)
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- Oct 2010
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- a nice pond
Re: Dysfunctional Rules VIII: When General Trumps Specific
No brains is correct.
Originally Posted by Zombie: Creating A ZombieOriginally Posted by Skeleton: Creating A SkeletonLast edited by Malimar; 2016-11-27 at 01:31 PM.
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2016-11-27, 02:05 PM (ISO 8601)
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- Sep 2015
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Re: Dysfunctional Rules VIII: When General Trumps Specific
Sure but when the skills, feats, and class levels all get stripped off you are left with literally the base creature. You're not making a mindflayer wizard 5/fighter 6 zombie that took 3 vile feats. You're making a mindflayer zombie.
It's gets a little weird with creatures that don't have racial hit dice but it's still as close to the unadulterated creature as you can get.
When you take a human that had the Willing Deformity (Claws) feat in life, and make them a zombie, then I guess they retain the proficiency with their claw attacks but without the feat they no longer have a claw attack.Last edited by PallentisLunam; 2016-11-27 at 02:07 PM.
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2016-11-27, 05:34 PM (ISO 8601)
- Join Date
- Oct 2010
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- a nice pond
Re: Dysfunctional Rules VIII: When General Trumps Specific
Right.
The weirdness is that it's possible to cast animate dead on a creature with deformity feats, and if you do so, their anatomy changes because they lose their deformity feats.
Not as weird as, say, a beholder slain by negative levels magically turning into a humanoid-shaped wight, but still weird.
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2016-11-27, 05:44 PM (ISO 8601)
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- Jan 2014
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- California
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Re: Dysfunctional Rules VIII: When General Trumps Specific
Given that you can already make a skeleton out of a corpse that still has flesh, which explicitly causes the flesh to slough off, I don't see the issue.
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar
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2016-11-27, 11:09 PM (ISO 8601)
- Join Date
- Sep 2011
Re: Dysfunctional Rules VIII: When General Trumps Specific
I recently tried to figure out whether it is possible to escape a grapple by Alter Selfing into a swarm. As far as I can tell, there is nothing that prevents you from turning into a swarm, but you don't get the swarm traits (such as immunity to grappling). However, your physical form still changes, meaning that your opponent is now grappling a swarm, somehow. There isn't any problem in the rules per se, but the fluff is pretty screwed up there. It reminds me a bit of how 4e Druids can change form into whatever they want, including swarms, but doing so has no mechanical effect.
Last edited by Story; 2016-11-27 at 11:17 PM.
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2016-11-28, 03:43 AM (ISO 8601)
- Join Date
- Mar 2012
Re: Dysfunctional Rules VIII: When General Trumps Specific
Well the problem is casting alter self. You do have to have all necessary components in hand and must succeed at a concentration check. I see that as an alternate form of escape artist. no dysfunction here.The problem is that a swarm is a single creature, despite actually being a bunch of creatures. Alter self only allows to change into one creature at a time.
Unless I miss something, the dysfunction comes in with SU abilities (that change your form). Technically you cannot use them even though they shouldn't be hindered by being grapples (no gestures, speech, material/focus components required).Last edited by Andezzar; 2016-11-28 at 03:46 AM.
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2016-11-28, 08:55 AM (ISO 8601)
- Join Date
- Sep 2011
Re: Dysfunctional Rules VIII: When General Trumps Specific
Citation? It seems that this line would overrule that, making it a valid target for Alter Self.
For game purposes a swarm is defined as a single creature with a space of 10 feet
Also, I just found another dysfunction: Magic Circle Against X protects all creatures in range, even your enemies. Hope you weren't planning to use Dominate or anything. It also causes problems with abilities like Malphas's Bird Eye View, because you'll lose control of the raven as soon as you summon it* (until it happens to move more than 10 feet away, at which point you instantly regain control).
* Incidentally, the spell also prevents summoned creatures from appearing in the first place. I am assuming here that the act of summoning can be interpreted as forcing the barrier against the creature, and thus bypasses the normal prohibition on summoned creatures entering the area.Last edited by Story; 2016-11-28 at 09:01 AM.
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2016-11-28, 08:59 AM (ISO 8601)
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- Jul 2011
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2016-11-28, 09:12 AM (ISO 8601)
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- Sep 2011
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- Calgary, AB
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2016-11-28, 09:57 AM (ISO 8601)
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- Sep 2011
Re: Dysfunctional Rules VIII: When General Trumps Specific
I suppose. It just seemed unintuitive to me.