A Monster for Every Season: Summer 2
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    Giant in the Playground Administrator
     
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    sigh OOTS #1016 - The Discussion Thread

    New comic is up.
    Rich Burlew


    A Monster for Every Season: Summer 2, the sixth set of monster miniatures for your tabletop gameŚnow including digital tokens to use in your favorite virtual tabletop. Available from Gumroad!

    ~~You can also support The Order of the Stick and the GITP forum at Patreon.~~

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    Default Re: OOTS #1016 - The Discussion Thread

    Nice to see my suspicions the orb would be used to travel back to Dwarven lands confirmed.

    Also great to see an update so soon. Wasn't expecting that. Lucked out I was on Twitter when the Giant posted it!

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    Default Re: OOTS #1016 - The Discussion Thread

    So...now it's going to be a mad race to the dwarven lands? Or would this break the rules of the vote? Nice to see everything coming together though!

    Also the snacks comment is hilarious.

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    Pixie in the Playground
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    Default Re: OOTS #1016 - The Discussion Thread

    Wait, I thought if Durkon left the Godsmoot he would nullify Hel's vote. How is he supposed to escape ?

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    Default Re: OOTS #1016 - The Discussion Thread

    Guess Roy is going to have to escape without passing through the arches too, somehow...
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    Default Re: OOTS #1016 - The Discussion Thread

    I thought the secret plan with the teleport orb would take, like, 20 more strips for us to figure out

    Edit: The guy's name switches between Dvalin and Davlin.
    Last edited by Blisstake; 2015-12-18 at 12:12 PM.
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    Orc in the Playground
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    Default Re: OOTS #1016 - The Discussion Thread

    Wow, this is fantastic

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    Default Re: OOTS #1016 - The Discussion Thread

    Prediction:

    Belkar ends up saving the dwarves and dying in the process since Roy can't leave to do it and everyone else is MIA.

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    Default Re: OOTS #1016 - The Discussion Thread

    Funky twist, and assuming it works as HPoH wants, here comes that Destruction of the Dwarven Lands that was foretold so long ago. I wonder if V can teleport them there in time to race and stop them... or if Roy and company will find a way to prevent HPoH from getting away.

    Might be a tad inconvenient timing if Belkar gets in trouble just outside the temple and Roy isn't allowed to leave to save him...

    (I'm also amused that I was here just in time to see the placeholder link for 1016 was present, but for about a minute it pointed to a copy of 1015 instead. Refresh-refresh-refresh and boom. I don't think I could get here any more exactly-on-time for new comic than that.)

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    Default Re: OOTS #1016 - The Discussion Thread

    Looks like it's death by bureaucracy.

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    Default Re: OOTS #1016 - The Discussion Thread

    Indeed. Such timing. Much comedy. Exposition amazing!

    Also: "I bring snacks"? I'm pretty sure you need a bit more than "snacks" for food for two days.
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    Ettin in the Playground
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    Default Re: OOTS #1016 - The Discussion Thread

    Okay, this doesn't make a whole lot of sense to me. "Gontor" is not an official member of the Moot, and thus should not be bound under the same protection as the High Priest Of Hel, so there should not only be nothing to prevent the "no" gods' priests from blasting him, but nothing to compel the "yes" gods' priests to aid him, particularly since he just announced to everyone that they intend to cheat. The only way I can see it working is if "Gontor" is still a thrall and attacking him would be an assault on the High Priest Of Hel's property, but that seems a bit iffy (and an exploitable loophole that probably would have come up before). It will almost certainly fit together when all is said and done, but I don't see how with the knowledge we currently have.

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    Default Re: OOTS #1016 - The Discussion Thread

    "I bring snacks now, just in case"

    That's exactly what I would do, right down to the sandwich in the ziplock baggie. I hope he brought enough to share...
    Last edited by Smolder; 2015-12-18 at 12:19 PM.

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    Default Re: OOTS #1016 - The Discussion Thread

    And that's why the clerics won't be able to help against Xykon.

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    Ettin in the Playground
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    Default Re: OOTS #1016 - The Discussion Thread

    Durkon being allowed to escape because he technically won't pass through the arches would be pretty lame. Maybe he'll pass the title of high priest onto his spawn so he can go to Dwarven Lands? And since Roy's formal role was technically Durkon's bodyguard, the switch to Gontor would mean A) Roy can't attack Gontor since he is not his bodyguard, and B) Roy can leave.
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    Default Re: OOTS #1016 - The Discussion Thread

    Very interesting. I wonder what Roy will do next.
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    ElfRangerGuy

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    Default Re: OOTS #1016 - The Discussion Thread

    Okay, now I will just sit here patiently, hitting refresh on my browser.
    Thanks Giant.

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    Default Re: OOTS #1016 - The Discussion Thread

    Quote Originally Posted by Theris View Post
    Wait, I thought if Durkon left the Godsmoot he would nullify Hel's vote. How is he supposed to escape ?
    "No attendee shall pass through this hall's arches." Loophole.

    Also, the moot's on pause until it comes back via unpause.
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    Default Re: OOTS #1016 - The Discussion Thread

    Roy doesn't have a vote therefore he can leave anytime he wants. Same for all the bodyguards and the creed of Stone.

    I'm not sure how Durkula intends on keeping his vote standing if he leaves. Perhaps delegate his authority as high priest.

    V can't teleport so the bad guys will have a headstart. The "I told you so" from Mechane's crew is going to be harsh.

    Got to hand it to the Giant: 0% chance of anyone predicting that and yet it makes complete sense.

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    Default Re: OOTS #1016 - The Discussion Thread

    Why I am not surprised the dwarven god is like that?

    So, did Roy hear what the vampires on his back were talking of?
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    Bugbear in the Playground
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    Default Re: OOTS #1016 - The Discussion Thread

    Quote Originally Posted by Spoomeister View Post
    Funky twist, and assuming it works as HPoH wants, here comes that Destruction of the Dwarven Lands that was foretold so long ago. I wonder if V can teleport them there in time to race and stop them... or if Roy and company will find a way to prevent HPoH from getting away.
    V cannot cast teleport spells.

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    Pixie in the Playground
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    Default Re: OOTS #1016 - The Discussion Thread

    Dominating a bunch of old (higher Wis), dwarven (Wis bonus I presume?), high-level (one would presume) folks will hopefully not be too easy. Then again, knowing dwarves in Oots-verse, they are all Fighters or something... [/can't resist analysing the plot from a game mechanic standpoint]

    Overall though, good plot development. Seems logical, smart on the part of the villains, and makes me wonder what'll happen next. Not an earth-shaking development (yet), but a good story can't be built on "what a tweest!" every second, so I actually appreciate this development much more than I would something crazy and completely out of the left field.

    Ah well. Back to lurking the forums.

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    OrcBarbarianGuy

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    Default Re: OOTS #1016 - The Discussion Thread

    I don't get it. Would a Dwarven god not know that the elders were dominated and thus not representing their own wishes and thoughts?

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    HalflingPirate

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    Default Re: OOTS #1016 - The Discussion Thread

    Quote Originally Posted by Gnoman View Post
    Okay, this doesn't make a whole lot of sense to me. "Gontor" is not an official member of the Moot, and thus should not be bound under the same protection as the High Priest Of Hel, so there should not only be nothing to prevent the "no" gods' priests from blasting him, but nothing to compel the "yes" gods' priests to aid him, particularly since he just announced to everyone that they intend to cheat.
    I don't think anyone was listening or noticed Gontor's arrival. Roy certainly didn't. He'll be gone before anyone has a chance to react.

    Durkula's line was more of 4th wall thing I'd say.

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    NecromancerGirl

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    Default Re: OOTS #1016 - The Discussion Thread

    How many ties can one vote have?

    This is starting to look like a formal affair ;)
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    SolithKnightGuy

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    Default Re: OOTS #1016 - The Discussion Thread

    The 'halls arches' loophole feels kinda weak. I'd expect a sequester to cover extra dimensional travel in a meeting with the head honchos of Godly power attending. The same as I wouldn't expect the Dwarven bigwigs to unanimously flub their will saves before 2+ vamps could be dusted.
    I like the way Dvalin played it, though; straight down the middle, ensuring the cliffhanger remains presumably into 2016.
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    Bugbear in the Playground
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    Default Re: OOTS #1016 - The Discussion Thread

    So I am guessing that the HPoH can leave and not nullify Hel's vote since the convocation is paused. Staying in the chambers is so the vote is not tampered with.

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    HalfOrcPirate

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    Default Re: OOTS #1016 - The Discussion Thread

    Quote Originally Posted by SaintRidley View Post
    "No attendee shall pass through this hall's arches." Loophole.

    Also, the moot's on pause until it comes back via unpause.
    I was about to ask the question of how Lurky was planning on not nullifying his vote, but that's probably the answer. Lurky does like his loopholes.

    Dvalin seems to have set the standard of dwarves putting honor and legalism before common sense. No wonder Lurky was looking forward to pulling off his backup plan.

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    SamuraiGirl

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    Default Re: OOTS #1016 - The Discussion Thread

    Quote Originally Posted by Gnoman View Post
    Okay, this doesn't make a whole lot of sense to me. "Gontor" is not an official member of the Moot, and thus should not be bound under the same protection as the High Priest Of Hel, so there should not only be nothing to prevent the "no" gods' priests from blasting him, but nothing to compel the "yes" gods' priests to aid him, particularly since he just announced to everyone that they intend to cheat. The only way I can see it working is if "Gontor" is still a thrall and attacking him would be an assault on the High Priest Of Hel's property, but that seems a bit iffy (and an exploitable loophole that probably would have come up before). It will almost certainly fit together when all is said and done, but I don't see how with the knowledge we currently have.
    Actually I think that the other High Priests are not necessarily readers of this comic.
    Means they might not have heard this. (As probably Roy)

    It was an aside meant for the readers enjoyment.

    While I had problems seeing our heroes hunt down Durkula in the dwarven lands for Durkons sake, I can now see why this happens story wise.
    This might be Belkars redemption arc.
    If indeed Roy stays inside the Gods Moot because he is unable to leave, it will fall to Belkar to help undo Durkon, possibly together with V Haley and Elan.
    That leaves me with two issues

    1) Why is Hels Vote not invalidated ?? Likely answer is "because of Reasons". perhaps even because the Proxy's got dismissed. I still think its strange though as Hel wont have a representative at the moot anymore and I dont see how Durkula will be back in time. (As strange as a dwarfen god who needs a council to decide whether all dwarves should get damned - so meh ...)

    2) If it really would be Belkars redemption Arc I would rather expect him to solve this alone without V and consorts.
    So he will use his Ring to jump inside, attack Durkon and end up being teleported together with the Vampires.

    3) We still need a reason for the Mechane to crash into the Moot ...


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    Last edited by schmunzel; 2015-12-18 at 12:41 PM.
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    Default Re: OOTS #1016 - The Discussion Thread

    Quote Originally Posted by GAAD View Post
    Indeed. Such timing. Much comedy. Exposition amazing!

    Also: "I bring snacks"? I'm pretty sure you need a bit more than "snacks" for food for two days.
    You can certainly survive on snacks for just two days if necessary (and I think it's somewhat of a tradition with this kind of thing anyway) - the fact that none of the past Godsmoots have ended with the attendees dropping dead of starvation should attest to that.

    Plus, you know, clerics. Create Food and Water.

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