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  1. - Top - End - #1
    Pixie in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Jun 2015

    Default Witch race 5e, my first homebrew

    This is my first homebrew, please give good feedback and help me making the race better. Also special thanks to EnderDwarf for helping me with balance.


    The Witch


    Ability scores you get +2 intelligence and +1 charisma, as a witch, you are really smart and you learn from a long age how te let people work for you
    Type Your type is humanoid, your ancestors were fey but that was ages ago, now you just have some feyblood in you, giving you magic and intelligence
    Age Because your feyblood, you live way longer than a human, you mature around 15 years and die around age of 600, there are witches known who live way longer than that, sometimes over 1000 years, but that aren't many.
    Alingment Most witches are seen as evil, and many of them end up being so
    Size Your size is medium
    Speed Your base walking speed is 30ft
    Darkvision You can see in darkness as in dim light and in dim light as in light 120ft.
    Darkborn You have resistance to necrotic damage
    Witches flyYou have fly speed equal to your walking speed, as long as you end on the ground
    Inner magicYou know the vicious mockery cantrip, when you reach level 3, you can cast find familiar 1/day, when you reach level 5, you can cast hold person 1/day
    Sunlight sensitivity You have disadvantage on ability checks or attack rolls while in direct sunlight or if your target is in direct sunlight
    Spoiler: Fluff
    Show

    This race isn't a real witch, their ancestors were witches, they still have the magic and flying abilities of witches, and they are intelligent and charismatic but they are humanoids, and lost natural weapons and part of their magic in all these generations
    Last edited by GoldenDwarf; 2015-12-23 at 08:34 AM.
    Have a nice day!

    Witch race 5e

  2. - Top - End - #2
    Titan in the Playground
     
    Ninja_Prawn's Avatar

    Join Date
    May 2015
    Location
    UK

    Default Re: Witch race 5e, my first homebrew

    Um, looks like you didn't finish the 'size' line.

    The bones of this are fine. My only problem is with the 'flight' ability. I can't decide how good it is... it's more of a jump than flight, and it's only 30 feet... but it's great for climbing walls and avoiding traps, or moving past people without triggering opportunity attacks. Could be very useful for a monk.

    Points:
    Code:
    Witch
    
    3   ASI
    1   Superior Darkvision
    0.5 Damage Resistance
    1   Witches' Flight
    1.5 Innate Spellcasting
    
    TOTAL: 7
    7 is fairly strong, but not necessarily overpowering. The innate spells are solid, though the necrotic resistance is very situational. You might want to consider adding Sunlight Sensitivity, but you'd probably be okay without it.
    Lydia Seaspray by Oneris!

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    Winner of Spellbrew Contest I & Subclass Contest II
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    Ninja you're like the forum's fairy godmother.
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    This is why you're the best, Ninja Prawn.

    A Faerie Affair

    Homebrew: Sig

  3. - Top - End - #3
    Pixie in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Jun 2015

    Default Re: Witch race 5e, my first homebrew

    Thanks for your feedback, the flight isn't OP I'd say because there are races with flight (variant tiefling and aarackocra), in any case better.

    What should I nerf to make it a little more balanced? The ASI's aren't really good, worse than con for example right?

    I change the size now, I was going to write medium but wrote between
    Last edited by GoldenDwarf; 2015-12-23 at 07:42 AM.
    Have a nice day!

    Witch race 5e

  4. - Top - End - #4
    Titan in the Playground
     
    Ninja_Prawn's Avatar

    Join Date
    May 2015
    Location
    UK

    Default Re: Witch race 5e, my first homebrew

    Quote Originally Posted by GoldenDwarf View Post
    What should I nerf to make it a little more balanced? The ASI's aren't really good, worse than con for example right?
    Eh, I don't really buy this 'one ASI is better than another' thing. The ASIs just steer players towards certain classes or roles. There's nothing wrong with Intelligence. Lots of skills rely on it.

    I already suggested a suitable nerf: Sunlight Sensitivity. It's the right magnitude and it fits the fluff (as far as I can see).

    Alternatively, you could rework the innate casting... drop the cantrip and 2nd level spell, but give the familiar a little boost. That's more thematic as well.
    Lydia Seaspray by Oneris!

    Spoiler: Acclaim
    Show
    Winner of Spellbrew Contest I & Subclass Contest II
    Quote Originally Posted by JNAProductions View Post
    That is the perfect ending. Thread done, Ninja_Prawn won.
    Quote Originally Posted by KorvinStarmast View Post
    We love our ninja prawn.
    Quote Originally Posted by Professor Gnoll View Post
    NinjaPrawn, you are my favourite.
    Quote Originally Posted by Sir cryosin View Post
    Ninja you're like the forum's fairy godmother.
    Quote Originally Posted by ThinkMinty View Post
    This is why you're the best, Ninja Prawn.

    A Faerie Affair

    Homebrew: Sig

  5. - Top - End - #5
    Pixie in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Jun 2015

    Default Re: Witch race 5e, my first homebrew

    Maybe you are right, I will add sunlight sensitivity, thanks for the feedback
    Have a nice day!

    Witch race 5e

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