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2016-01-04, 10:52 AM (ISO 8601)
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Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers
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2016-01-04, 11:08 AM (ISO 8601)
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Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers
If purple is evil, bold gray is lawful good.
Extended Signature & Homebrew Signature
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2016-01-04, 11:40 AM (ISO 8601)
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2016-01-04, 12:10 PM (ISO 8601)
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Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers
If purple is evil, bold gray is lawful good.
Extended Signature & Homebrew Signature
Check out my Celestial Compendium!
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2016-01-04, 12:14 PM (ISO 8601)
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Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers
The Paladins' Loyalty
(Warning, Wall of Text)
"This...well, strange... semi-sentient material seems to be magical in nature and of the purest Good, yet one can not find a deific or planar origin of it, and it is known merely that it is stumbled upon by those it deems worthy. Not to mention, of all its properties, the strangest must be that it changes to whatever material is requested by a Good-devoted smith or weaver or woodworker, or any other Good crafter."
This material may be made to emulate any other general material type, such as wood, cloth, leather, metal and so forth. The type of material Paladins' Loyalty is used as makes no difference to the end product. Indeed, the entire item can be made entirely of the same Paladins' Loyalty, even if there are multiple parts and materials, such as a sword, or a metal shield with a leather strap.
The crafter may only be Good. Paladins' Loyalty never allows any other alignment to shape it. This special material does not increase the DC to craft an item, unlike other special materials. If the crafter has telepathy, or has on his person an non-evil intelligent magic item with telepathy, he gains +5 to the craft check to create an item out of The Paladins' Loyalty, as it pushes the crafter to make it just right. The exception is to any one-time use, or expendable item, as the Paladins' Loyalty seeks loyalty from its user(s) too. As such, any attempt to turn it in to such items automatically fail, with the crafter knowing why.
An item made of Paladins' Loyalty never lets an Evil creature hold it, inflicting 1d6 negative levels to any such creature that tries to, and disables all magical and innate properties of the item (making it little better than a stick) in their hands. If it is stuck in Evil territory and doesn't foresee it's previous owner, or a prospective new one, rescuing it, then it will dissipate back to wherever it came from at a rate of 10 pounds per minute. Magic can not stop or repair this damage once this self-destruction has started. Paladins' Loyalty also disables all magical properties, and properties granted by the item being made of this material, if wielded by a neutral character as well, but otherwise doesn't react.
A weapon made of Paladins' Loyalty is considered Good and Lawful for the purpose of damage reduction, when beneficial, and strike creatures with the Evil subtype as though they had no damage reduction, energy resistance or miss chance. Paladins' Loyalty weapons always deal nonlethal damage to Good aligned creatures that it strikes (at no penalty). Both effects can go off on the same target, if the target were both Good and had the Evil subtype.
Any Armor made of Paladins' Loyalty has DR 13/Good, as it simply doesn't know who to support if both the attacker and the wearer are Good. Additionally, Good characters treat this armor as though it were 1 weight class lighter than normal (heavy to medium, for example), and the armor has half its base ACP and Spell Failure chance, with any further reductions/increases working from there. Evil creatures, if they manage to equip it, may only move at 5 ft / round.
And lastly, any Paladins' Loyalty item that finds an owner it accepts can allow the owner to mentally call the item as a swift action. The new owner just "knows" that they can do it. They might not know why, but they know they can. Weapons or similar items instantly teleport in to their owner's hand. If it is armor, it appears around the owner's body, perfectly donned.
Almost no one would sell items of Paladins' Loyalty, even if they could. Typically, if one has an item of Paladins' Loyalty, it's because they found it, and were accepted.Last edited by SangoProduction; 2016-01-04 at 12:25 PM.
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2016-01-04, 12:23 PM (ISO 8601)
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Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers
If purple is evil, bold gray is lawful good.
Extended Signature & Homebrew Signature
Check out my Celestial Compendium!
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2016-01-04, 12:32 PM (ISO 8601)
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Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers
Last edited by SangoProduction; 2016-01-04 at 12:39 PM.
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2016-01-04, 12:44 PM (ISO 8601)
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Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers
Yeah, it really helps when you are a frequent contributor to these threads. Of course, by contributor I mean both contributing to the conversational madness and submitting things for other playgrounders.
My name also gives people a good idea of the things I enjoy, namely the LG alignment and paladins. Over time though, people have figured out that I like Oversized Cold Iron Holy weapons and the Fist of Raziel prestige class. I also don't put ranks in gather information, so I use diplomacy to get all my information from barmaids...If purple is evil, bold gray is lawful good.
Extended Signature & Homebrew Signature
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2016-01-04, 02:23 PM (ISO 8601)
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Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers
Mmm...barmaids...
Speaking of the things on these threads, I actually programmed some of the stuff into my copy of HeroLab, even to the point where I reprogrammed some of the Tome of Battle stuff so that it recognizes the Sandbox Goliath style.
My version of HeroLab now lets me build a Dashing Swasbuckler Bard, take levels of Swordsage so I can use Sandbox Goliath stuff, and be a Paladin of Freedom with some of LP's GitP stuff. This build adds Charsima to almost everything.Last edited by illyahr; 2016-01-04 at 02:25 PM.
See my Extended Signature for my list of silly shenanigans.
Anyone is welcome to use or critique my 3.5 Fighter homebrew: The Vanguard.
I am a Dungeon Master for Hire that creates custom content for people and programs d20 content for the HeroLab character system. Please donate to my Patreon and visit the HeroLab forums.
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2016-01-04, 02:35 PM (ISO 8601)
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- May 2014
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- Mount Celestia
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Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers
If purple is evil, bold gray is lawful good.
Extended Signature & Homebrew Signature
Check out my Celestial Compendium!
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2016-01-04, 02:53 PM (ISO 8601)
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- Jul 2013
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Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers
See my Extended Signature for my list of silly shenanigans.
Anyone is welcome to use or critique my 3.5 Fighter homebrew: The Vanguard.
I am a Dungeon Master for Hire that creates custom content for people and programs d20 content for the HeroLab character system. Please donate to my Patreon and visit the HeroLab forums.
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2016-01-04, 02:54 PM (ISO 8601)
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- Mount Celestia
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Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers
I haven't seen him in a while, but this is for Zaydos!
Creationite
Creationite is one of the rarest materials in existence. This material cannot be created and there is a finite amount of it on each plane that is formed upon the plane's creation. Depending on the plane on which the creationite is from will dictate it's overall color, but it always retains a milky semi-opaque hue.
Effect
Weapons forged from creationite gain a natural bonus against creatures that share an alignment with the plane that from which the material is taken. For example, a lawful creature would take extra damage from creationite that hails from Mechanus. This extra damage is 1d6 per enhancement bonus of a weapon.
Armor forged from creationite grants a deflection bonus to AC equal to it's enhancement bonus against creatures that do not share the alignment of the plane from which the material was taken. For example, a balor would have to hit a higher AC than a solar would against armor that was forged from creationite that hails from Celestia.
Type of Item Item Cost Modifier Ammunition +120 gp Light Armor +10,000 gp Medium Armor +20,000 gp Heavy Armor +30,000 gp Shield +4,000 gp Weapon +6,000 gp Last edited by LoyalPaladin; 2016-01-04 at 03:24 PM.
If purple is evil, bold gray is lawful good.
Extended Signature & Homebrew Signature
Check out my Celestial Compendium!
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2016-01-04, 02:59 PM (ISO 8601)
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Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers
Originally Posted by illyahr;20259002
[IMG
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2016-01-04, 03:17 PM (ISO 8601)
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Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers
Extended signature (Includes Giantitp regulars as... links, avatar showcase, homebrew, and other stuff.)
Current avatar by me
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2016-01-04, 03:22 PM (ISO 8601)
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Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers
Cha to Attack is hard. If you take levels in Sacred Exorcist, you could take Divine Might? Or you could just use this!
Soundmetal
Soundmetal is a brightly shining silver metal that is completely useless to the average person. However, bards and their ilk are not average people!
Effect
Anyone wielding a soundmetal weapon that has a charisma score above 18 may add their charisma modifier to their attack. In addition, anyone with the bardic music class feature can choose to expend a use of bardic music as a free action in order to gain their charisma modifier to damage for the rest of the round.
Armor forged from soundmetal provides no benefit to defense. It does, however, cause an amplify effect whenever the wearer is performing any kind of music.
Type of Item Item Cost Modifier Ammunition +90 gp Light Armor +7,500 gp Medium Armor +15,000 gp Heavy Armor +22,500 gp Shield +3,500 gp Weapon +4,500 gp Last edited by LoyalPaladin; 2016-01-04 at 03:26 PM.
If purple is evil, bold gray is lawful good.
Extended Signature & Homebrew Signature
Check out my Celestial Compendium!
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2016-01-04, 03:36 PM (ISO 8601)
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- Dec 2015
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2016-01-04, 03:38 PM (ISO 8601)
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Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers
Killoren (Destroyer Aspect), from races of Wild seems to give Cha to attack
Whirling Blade, a spell, lets you throw your bloody blade through 60 feet of people and have it return to your hand, using your Cha modifier in place of Str.
Slippers of Battledancing....well...technically it does what you asked for....but it's overpriced, requires you to move to apply Cha bonus, so unless you're charging with pounce, it's not very useful. And if you're charging with pounce, you have no use for this, so... yeah.Last edited by SangoProduction; 2016-01-04 at 03:38 PM.
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2016-01-04, 03:52 PM (ISO 8601)
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Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers
This one is for another person I haven't seen in a while. Oh Anchovy, Anchovy. Wherefore art thou Extra Anchovies?
Necrotic Ore
Necrotic Ore is only found in locations with immense amounts of undead or surrounded by many creatures with taint. This ore is created over many years, where negative energy has condensed in pockets and infected local iron deposits. It shares the appearance of iron, but has a sickly dark energy that swirls over it.
Because of it's nature, Necrotic Ore can only be effectively wielded by undead and will bestow a temporary negative level on any living creature that touches it. In addition to this, it will also begin to slowly taint it's user at an alarmingly fast rate of two taint points per round.
Effect
Weapons forged from Necrotic Ore function as a tainted creatures natural attacks would. They also half the cost of all evil enhancements, as the material takes to the enhancement much easier.
Armor forged from Necrotic Ore functions similarly to the vampiric weapon enhancement, except that it only works upon receiving damage from a natural attack or unarmed strike.
Type of Item Item Cost Modifier Ammunition +100 gp Light Armor +8,000 gp Medium Armor +18,000 gp Heavy Armor +25,000 gp Shield +5,000 gp Weapon +7,000 gp If purple is evil, bold gray is lawful good.
Extended Signature & Homebrew Signature
Check out my Celestial Compendium!
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2016-01-04, 03:58 PM (ISO 8601)
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- Apr 2013
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- Cloudcuckooland
Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers
You just said adding Cha to a stat is hard... no it isn't... it is never hard, Actually it is almost easier to get Cha than Dex to attack, it definately is if you don't consider weapon finesse. personally i find thunderlance to be my favorite form of Cha to attack, then again i made a horribly unoptimized gish/theurge using geomancer as the theurge class, but the three AoOs with massive Cha based damage against any melee guy trying to get close to me is so satisfying. It was a sorc4/favored soul 4/geomancer 7.
Cha as the most useless stat in d&d is of course the most powerful stat in d&d, and has by far the most stat x to y bonus options as any other stat. though attack is one of the harder ones but it is harder for other stats.Extended signature (Includes Giantitp regulars as... links, avatar showcase, homebrew, and other stuff.)
Current avatar by me
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2016-01-04, 03:59 PM (ISO 8601)
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Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers
Snowflake Wardance is fine if I have a slashing weapon, but what if I want to use a rapier?
Arcane Strike is a staple among my melee builds. It adds +x/+xd4 based on whatever spell/day I drop to activate it. As a swift (or was it free?) action. Since my spells are Charisma-based, I am now literally charming you to death.
And add this little number?
Oh, yeah. That's the ticket.Last edited by illyahr; 2016-01-04 at 03:59 PM.
See my Extended Signature for my list of silly shenanigans.
Anyone is welcome to use or critique my 3.5 Fighter homebrew: The Vanguard.
I am a Dungeon Master for Hire that creates custom content for people and programs d20 content for the HeroLab character system. Please donate to my Patreon and visit the HeroLab forums.
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2016-01-04, 03:59 PM (ISO 8601)
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Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers
For VirusInk
Plague Ink
Anyone who comes in to contact with a piece of parchment written on with this ink must make a fortitude save or contract a rapidly mutating disease that will inexplicably cause Madagascar to close its borders despite having no symptoms. Failure means you die in 2d6 months.
[sorry. It's the first thing I saw when I looked at your name.]Last edited by SangoProduction; 2016-01-04 at 04:02 PM.
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2016-01-04, 04:03 PM (ISO 8601)
- Join Date
- May 2014
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- Mount Celestia
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Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers
If purple is evil, bold gray is lawful good.
Extended Signature & Homebrew Signature
Check out my Celestial Compendium!
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2016-01-04, 04:06 PM (ISO 8601)
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- Dec 2015
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- Under My Desk
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2016-01-04, 07:15 PM (ISO 8601)
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Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers
You ignored my material for you illyahr ;-;
Spoiler: Quotes!
Pink is Neutral Evil, because reasons.
Exalted Monk Avatar by ThePrez1776
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2016-01-04, 07:19 PM (ISO 8601)
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Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers
See my Extended Signature for my list of silly shenanigans.
Anyone is welcome to use or critique my 3.5 Fighter homebrew: The Vanguard.
I am a Dungeon Master for Hire that creates custom content for people and programs d20 content for the HeroLab character system. Please donate to my Patreon and visit the HeroLab forums.
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2016-01-04, 08:45 PM (ISO 8601)
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Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers
Yup, especially if you take TWF, so you can just sandwich their head.
Spoiler: Quotes!
Pink is Neutral Evil, because reasons.
Exalted Monk Avatar by ThePrez1776
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2016-01-05, 10:31 AM (ISO 8601)
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- May 2014
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- Mount Celestia
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Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers
Previous- Sweep #1 - Next
Submissions
Blue Snow (Snowbluff)
Phoenix Forged Steel (NeoPhoenix0)
Faux Dragon Scale (Draconium)
Silent Hawk Feathers (Blackhawk748)
Snowdrenched (Snowbluff)
Line-Towing (LoyalPaladin)
Dragonshaped (Draconium)
The Unseen Mage Powder (Unseenmage)
Inksteel (VirusInk)
Misterkaw's Hide (MisterKaws)
Palladinium (LoyalPaladin)
Ghoul Leather (Socratov)
Red Ferum (Red Fel)
Bardsteel (Illyahr)
Drunken Iron (Socratov)
The Paladin's Loyalty (LoyalPaladin)
Creationite (Zaydos)
Soundmetal (Illyahr)
Necrotic Ore (Extra Anchovies)
Plague Ink (VirusInk)Last edited by LoyalPaladin; 2016-01-12 at 01:49 PM.
If purple is evil, bold gray is lawful good.
Extended Signature & Homebrew Signature
Check out my Celestial Compendium!
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2016-01-05, 10:40 AM (ISO 8601)
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Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers
can any one made me some metal that gives cha bonus to attack ( preferred class is warlock by the why but I ask for this sob called illidan style demon hunter aka no crossbow slinging bomb throwing murkablo based failure of a class)
side note I would appreciate some help with more talents and maybe choosing the classes skills
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2016-01-05, 10:54 AM (ISO 8601)
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- May 2014
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- Mount Celestia
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Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers
If you're looking for CHA to attack, you can take a look into the Soundmetal material I posted for Illyahr.
You should go post your class in the homebrew forum. That's where you'll get the most feedback.If purple is evil, bold gray is lawful good.
Extended Signature & Homebrew Signature
Check out my Celestial Compendium!
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2016-01-05, 11:40 AM (ISO 8601)
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- Apr 2013
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- Middle of nowhere USA.
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Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers