A Monster for Every Season: Summer 2
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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    What the hell happened while I was gone?
    Quote Originally Posted by SangoProduction View Post
    Sometimes you get eaten by a giant purple earthworm.
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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Quote Originally Posted by LoyalPaladin View Post
    *hands Red Fel $30 and a pack of gushers* Can you fix my Snowbluff? I broke it.
    I'll take the Love portfolio for you. It makes sense for a bard. You can have the other ones.
    See my Extended Signature for my list of silly shenanigans.

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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Quote Originally Posted by LoyalPaladin View Post
    Point taken.

    Hey IZ,
    I'm working on a bunch of fixes to the D20 system and classes (or rather, I have been for a while). Mind if I pitch some monk ideas to you from time to time? My group is fairly well versed in D&D and with a brand new home brew setting that I'm working on, I'm looking to bring D&D back to it's party based roots. Not the "hit 18 and rework the whole world" rudisplorkery feel.
    Sure, I'd love to be monked at.

    Quote Originally Posted by illyahr View Post
    I approve of how this is turning out. My bardic curiosity is piqued.

    Nononono, explain yourself. How is the guy who gets chainsawed for literally anything the winner?
    Last edited by IZ42; 2016-01-08 at 03:43 PM.
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    Quote Originally Posted by Elricaltovilla View Post
    I always thought understanding Scottish required a fort save vs. Alcohol poisoning.
    Quote Originally Posted by Twelve.five
    Hipsterdin- Smiting Heathens before it was cool.
    Quote Originally Posted by Elricaltovilla
    See, this wouldn't happen if you were a Zweihander Sentinel Warder with Silver Crane. You'd have a 60 ft. fly speed with good maneuverability, DR and glowing pants as early as level 8.

    Pink is Neutral Evil, because reasons.


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  4. - Top - End - #394
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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Quote Originally Posted by IZ42 View Post
    Nononono, explain yourself. How is the guy who gets chainsawed for literally anything the winner?
    combo points for death combo. Also look at the gif, the cat lady is eating souls.

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  5. - Top - End - #395
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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Quote Originally Posted by IZ42 View Post
    Nononono, explain yourself. How is the guy who gets chainsawed for literally anything the winner?
    *hands IZ42 a card*
    See my Extended Signature for my list of silly shenanigans.

    Anyone is welcome to use or critique my 3.5 Fighter homebrew: The Vanguard.

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  6. - Top - End - #396
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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Quote Originally Posted by SangoProduction View Post
    What the hell happened while I was gone?
    I stole Loya's cute sister, and everyone started throwing high level spells/utterances at each other for good measure.

  7. - Top - End - #397
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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Quote Originally Posted by LoyalPaladin View Post
    *hands Red Fel $30 and a pack of gushers* Can you fix my Snowbluff? I broke it.
    *looks up from TV* What? And miss Gilligan?

    Ugh, fine, I have to do everything. Ahem...

    Hey, Snowbluff. I heard Sword Art Online was totally awesome, and I'm inclined to agree. And now we wait.

    Quote Originally Posted by SangoProduction View Post
    What the hell happened while I was gone?
    Precisely.
    My headache medicine has a little "Ex" inscribed on the pill. It's not a brand name; it's an indicator that it works inside an Anti-Magic Field.

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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Quote Originally Posted by Snowbluff View Post
    x.x Fixed that for you. x.x
    Your forum-fun is more masterful than my own.
    I consider myself schooled.

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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Whew. That was a lot of catching up- but I'm finally on the right page.

    Quote Originally Posted by LoyalPaladin View Post
    Also, nobody is reaching out and touching anybody today.
    ...please don't jinx it.
    I'll be out of town for the next couple weeks!

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  10. - Top - End - #400
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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Quote Originally Posted by Red Fel View Post
    *looks up from TV* What? And miss Gilligan?

    Ugh, fine, I have to do everything. Ahem...

    Hey, Snowbluff. I heard Sword Art Online was totally awesome, and I'm inclined to agree.
    Huh. I guess the only things stronger than love and dying for love are RAGE AND HATE! Who would have thought?

    Quote Originally Posted by unseenmage View Post
    Your forum-fun is more masterful than my own.
    I consider myself schooled.
    Hey, I'm just helping. :3
    Quote Originally Posted by VirusInk View Post
    Whew. That was a lot of catching up- but I'm finally on the right page.
    Oh, what's up. Enjoy my lunatic rants?
    Last edited by Snowbluff; 2016-01-08 at 04:03 PM.
    Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
    GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Quote Originally Posted by VirusInk View Post
    Whew. That was a lot of catching up- but I'm finally on the right page.
    Mhm. The page with me on it. <3

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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Quote Originally Posted by VirusInk View Post
    ...please don't jinx it.
    The best part about us throwing around spells and terminology, sis, is that you have the most powerful spell of all: System Negligence. None of the system applies to you, because you barely know how to use it! For now.

    Quote Originally Posted by Snowbluff View Post
    Huh. I guess the only things stronger than love and dying for love are RAGE AND HATE! Who would have thought?
    Do we have any designated barbarians here?
    If purple is evil, bold gray is lawful good.

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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Quote Originally Posted by LoyalPaladin View Post
    Do we have any designated barbarians here?
    Not as far as I'm aware, but I could do in a pinch. I can be surprisingly watchful if I need to be.
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    Quote Originally Posted by Quiver View Post
    How much terrain does the forty foot long, flying, fire breathing lizard which may or may not have magic consider its domain?

    As much as it god damn wants.
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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Quote Originally Posted by Snowbluff View Post
    Oh, what's up. Enjoy my lunatic rants?
    I quite enjoyed them, actually. Made for good morning reading material.

    Quote Originally Posted by Jormengand View Post
    Mhm. The page with me on it. <3
    O-of course... how could I forget?

    Quote Originally Posted by LoyalPaladin View Post
    The best part about us throwing around spells and terminology, sis, is that you have the most powerful spell of all: System Negligence. None of the system applies to you, because you barely know how to use it! For now.
    I'm trying to best to understand and learn as I go! :'D
    I'll be out of town for the next couple weeks!

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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Quote Originally Posted by VirusInk View Post
    O-of course... how could I forget?
    I hope you never forget me, honey. <3

    *Smooches*

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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Quote Originally Posted by LoyalPaladin View Post
    Do we have any designated barbarians here?
    No, but I need to retain my spellcasting powers.

    And you never told us the truth.
    Quote Originally Posted by VirusInk View Post
    I quite enjoyed them, actually. Made for good morning reading material.
    Great! I glad it made your morning enjoyable!
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    GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Quote Originally Posted by Snowbluff View Post
    ...

    Hey, I'm just helping. :3


    ...
    Hmph. That was supposed to say *-fu. (Stupid being on mobile and autocorrect.)
    Last edited by unseenmage; 2016-01-08 at 04:30 PM.

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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Quote Originally Posted by LoyalPaladin View Post
    Do we have any designated barbarians here?
    My Elder Evil lets people Rage like Barbars if that counts. Also i have a tendency to fight like one if that also counts.
    Quote Originally Posted by Guigarci View Post
    "Mr. Aochev, tear down this wall!" Ro'n Ad-Ri'Gan, Bard
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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Quote Originally Posted by LoyalPaladin View Post
    ...

    Do we have any designated barbarians here?
    Could build you some. Might even have a few in stock. Lemme check the warehouse.

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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    False Snow
    This strange material, found only at the frigid peaks of the highest mountains on the Material Plane, gets its name from its appearance - solid chunks are transparent with a slight silver tinge, and in powdered form it takes on a silver-white color, making it easy to mistake for regular ice and snow. False Snow is not known to melt, leading many a foolhardy mage to trigger an avalanche by wantonly slinging fireballs in search of the material. Discerning False Snow from simple frozen water requires a DC 20 Knowledge (The Planes) check to notice the presence of False Snow in the surrounding area, and Search checks (of varying difficulty depending on the conditions) assisted with the carefully application of heat to find and isolate the material from the surrounding ice and snow. Most deposits of False Snow contain approximately enough of the substance to fill a 5-foot cube, spread out in a small area in a mix of powder and small chunks usually no larger than a foot across each. Rumors persist of far larger quantities of the material hidden away in the farthest reaches of the Elemental Planes of Water and Air (and the Para-Elemental Plane of Ice), but none who have tried to confirm or dispel such speculation have returned from their journeys.

    False Snow can be worked by carving it with tools of adamantine or similarly hard materials into the desired shapes, and then arranging them as if they were any other material (for example, False Snow plate armor would still contain leather straps holding the plates and bands together). Working False Snow into a certain shape takes as long as it would to do the same with an equivalent amount of stone, but interestingly enough False Snow cannot be shaped into finished goods by magical effects such as Fabricate. Powdered False Snow can be agglomerated into chunks of equivalent mass by packing it in snow frozen from thrice-distilled water and storing it in an airtight container at a temperature below -50 Farenheit for at least 1 day per pound of False Snow. After the proper amount of time has passed, the False Snow will have collected into a single roughly-spherical cluster. Opening the container before that time means the process must be restarted, as does melting the snow within the container; exposing the container's contents to temperatures above -50 but still below freezing merely halts the process, which may be resumed by reducing the temperature again. This process can also be used to combine chunks into larger pieces; already-solid False Snow retains its general shape throughout the agglomeration process, so large objects (such as sword blades) may be created by carving smaller chunks into parts of the whole, arranging them properly, freezing them together, and then finally working the resulting chunk into the finished product.

    Items crafted from False Snow provide a variety of benefits, depending on the form they take. Lenses ground from False Snow provide a +4 circumstance bonus to skill checks involving reading, allow a wearer to automatically succeed on the Knowledge check to determine whether there is other False Snow nearby, and provide a +10 bonus to Search checks to pick out False Snow from frozen water. Footwear with soles carved from False Snow allows the wearer to walk on icy surfaces as the Spider Climb spell, except it is an extraordinary ability and is always active. Spellbooks with both front and back covers carved from False Snow can have spells scribed in them for half the normal price in materials (the ink seems to simply not get used up as quickly), and checks made to decipher and/or copy spells from such books are made at a +5 bonus. Armor, weapons, and shields crafted from False Snow have one-third more hit points than normal, and such items take half damage from magical effects (this is applied in addition to and after the normal reductions for damage to objects, and applies even to damage that ignores hardness). Bottles, vials, jars, and other containers carved from False Snow do not transfer heat from the environment to their contents, allowing easy storage of materials that must be kept cold. False Snow has 35 hit points per inch of thickness and hardness 18. An item of agglomerated False Snow that is reduced to 0 hit points can be repaired by combining and reshaping the broken pieces, but 10d4 percent of a False Snow item's mass is reduced to powder when it breaks. Solid False Snow has the same density as iron.

    Powdered False Snow exhibits a curious property not possessed by larger pieces of the substance. Scattering the powder on surfaces that once contained text but that are no longer legible (such as scoured stone tablets or erased pages) renders the writings visible once more. If an object has been written on and cleared multiple times, only the most recent writings can be read. One pound of False Snow powder is enough to affect a 5-foot square of material, and the powder can be gathered and reused. However, erased or obscured pictures are unaffected by powdered False Snow, which may result in the powder showing blank spaces in illustrated books or labels arranged around a diagram that is not itself visible.

    Immoths (MM2 p. 127) have a strange obsession with False Snow. The intensity of this fascination is such that they automatically recognize the material when they see it, with no need to make Knowledge or Search checks to detect its presence. In addition, they covet False Snow greatly, offering a high price (in goods, knowledge, or both) for items crafted from the material and often resort to attempts at theft if such trades are refused.

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    A legend passed down among travelers of the planes tells a story of the Immoths' origin. The story tells of a mad sorcerer in ages past who demanded servitude from the inhabitants of the Plane of Ice. They refused his commands, and so he placed them under a mighty and dreadful curse. The elementals were forced to wander the planes in search of the words of his curse, and return them to the Mountain of Ultimate Winter - a place said to be so cold that words spoken at its peak freeze and fall to the ground. The Immoths' fascination with False Snow has led some to speculate that the material may be the form taken by the words of the sorcerer's curse, a theory supported by False Snow's strange connection to language.

    Spoiler: Spellcraft DC 30
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    The idea of trapping words in ice is a curious one - and one that you may be able to put to great use. After some research into the properties of False Snow and the nature of other language-related magic, you think you have discovered a means of creating new False Snow. Infusing a solid mass of ice with a Power Word spell should allow you to trap the magical essence, but great care and expense will need to be taken lest instabilities in the ritual cause it to backfire.

    Infusing new False Snow takes one hour, and requires the casting of a Power Word spell in the presence of a large volume of ice - at least 125 cubic feet (one 5-foot cube) of ice per level of the Power Word spell. The ritual takes one hour of concentration on the part of the caster (who must remain within 15 feet of the ice for the full duration of the infusion), and consumes magical components with a total value of 1,000 GP per level of the Power Word spell. If the ritual is halted for two or more consecutive rounds (or more than once in a ten-minute period), the ice and magical components are lost and the ritual must be restarted. After the hour has passed, the ice is transformed into one pound of powdered False Snow per level of the Power Word spell.

    Quote Originally Posted by Red Fel View Post
    Oh, 'Chovies... You shouldn't have.

    Does this mean we're about to see Evil Vampire Marlowe? Because seriously, after that deliciousness from 'Chovies, I'm gonna need, like, five minutes...
    Yay! I'm glad you like it. I'm having a lot of fun coming up with these.

    Quote Originally Posted by IZ42 View Post
    Or Wisdom (Sense Motive), but then again, you're a paladin that hangs out with an evil mastermind, a psycho, and a sado-masochist with a hankering for souls.
    One of the things that I like about this group is that I honestly can't tell which three of us you're referring to here.

    Quote Originally Posted by Snowbluff View Post
    If this is how you feel,
    then, soul empty, strike true!
    Pray, repeat yourself not,
    for old vows will renew!
    No evils in my heart,
    but those I can't eschew,
    With my Blood on your hands,
    neglect that I-
    *hrk*
    X.x
    Quote Originally Posted by LoyalPaladin View Post
    I'm assuming that was because you got your allotted six seconds of speech and then it was my initiative? Fear not, I am a man of my word and have relinquished my life force to the greater powers that b-
    *hrk*
    x.X
    Hm. We seem to have a bit of a Candlejack epidemic going arou-
    Last edited by Extra Anchovies; 2016-01-09 at 03:35 AM.
    Please use they/them/theirs when referring to me in the third person.
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    Quote Originally Posted by AGrinningCat View Post
    Lay on hands? More like Lay your Eyes on this sick elbow drop!

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    Quote Originally Posted by Extra Anchovies View Post
    One of the things that I like about this group is that I honestly can't tell which three of us you're referring to here.
    Sado-masochist with a hankering for souls I thought would be pretty obvious. Psycho and Evil Mastermind are less specific, I suppose.
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    Quote Originally Posted by Elricaltovilla View Post
    I always thought understanding Scottish required a fort save vs. Alcohol poisoning.
    Quote Originally Posted by Twelve.five
    Hipsterdin- Smiting Heathens before it was cool.
    Quote Originally Posted by Elricaltovilla
    See, this wouldn't happen if you were a Zweihander Sentinel Warder with Silver Crane. You'd have a 60 ft. fly speed with good maneuverability, DR and glowing pants as early as level 8.

    Pink is Neutral Evil, because reasons.


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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Quote Originally Posted by Snowbluff View Post
    Did you see the poison I made for you?
    Yes I did.

    Now is that a Illven is good at, or sucks at diplomacy?
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Quote Originally Posted by Jormengand View Post
    Mhm. The page with me on it. <3
    Quote Originally Posted by Jormengand View Post
    I hope you never forget me, honey. <3

    *Smooches*
    loyal if you don't mind I am gonna eldricth blast jorm to oblivion if he gets near to virus ( i all ready put contengiancy on her)
    and by the way jorm how much skill points needed to efficient true speech checks is d12 +cha works or I need to increase it( question is for demon hunter class i made)

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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Spoiler: Invisible to Australians!
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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Extra Anchovies

    If you spend one unit of Extra Anchovies when you use a Craft (cooking) or Profession (cooking) check, then whoever eats your food must make a DC 15 Will and Fortitude Save or not be able to stomach it. If they pass, they are nourished for a week.
    Last edited by SangoProduction; 2016-01-09 at 02:06 AM.
    Quote Originally Posted by SangoProduction View Post
    Sometimes you get eaten by a giant purple earthworm.
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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    [QUOTE=Extra Anchovies;20277014]False Snow
    [quote] Wow. That's amazing!

    Hm. We seem to have a bit of a Candlejack epidemic going arou-
    No! If only someone had told the truth about his feelings! :0
    Quote Originally Posted by Illven View Post
    Now is that a Illven is good at, or sucks at diplomacy?
    Yes.

    That is to say, a pragmatic but not dangerous Illven.
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    GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    After making a personal after action report for myself I realise, many people in this thread don't understand counterspell. Also, mysteries are not counterspellable in a way that lets you use spellcraft.

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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    So does someone want to make me into a special material/something?
    Last edited by Illven; 2016-01-09 at 03:45 AM.
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  29. - Top - End - #419
    Troll in the Playground
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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Quote Originally Posted by Illven View Post
    So does someone want a special material for me?
    explain pls

    a. you want us to request a material from you

    b you want some one to make you material

    c I don't understand something

  30. - Top - End - #420
    Colossus in the Playground
     
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    Dec 2008

    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Quote Originally Posted by khadgar567 View Post
    explain pls

    a. you want us to request a material from you

    b you want some one to make you material

    c I don't understand something
    Edited for clarity.

    But B
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

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