A Monster for Every Season: Summer 2
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  1. - Top - End - #61
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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Quote Originally Posted by unseenmage View Post
    Line-Towing is Paladin themed for our resident Paladin FYI. Apologies it wasn't more obvious.
    Sorry! I've updated it. I was going at a million miles an hour, so I had to speed run. Thanks for the material, though!
    If purple is evil, bold gray is lawful good.

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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Quote Originally Posted by LoyalPaladin View Post
    Sorry! I've updated it. I was going at a million miles an hour, so I had to speed run. Thanks for the material, though!
    Is fine and you're welcome. If I had it to redo I'd probably rename it Paladin's Testament instead of my lame attempt at a joke.

  3. - Top - End - #63
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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Quote Originally Posted by unseenmage View Post
    Is fine and you're welcome. If I had it to redo I'd probably rename it Paladin's Testament instead of my lame attempt at a joke.
    I liked it. You're A.O.K. in my book, Unseenmage.
    If purple is evil, bold gray is lawful good.

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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Quote Originally Posted by LoyalPaladin View Post
    I liked it. You're A.O.K. in my book, Unseenmage.
    Good to know there aren't impending smites in my future.

  5. - Top - End - #65
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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Making something for another regular I haven't seen in some time. Where are you at, Weasel Guy?

    Kobold Quicksteel
    Kobold Quicksteel is a lightweight and durable metal that is perfect for smaller mounts who can't carry a large load.

    Effect
    Weapons forged from kobold quicksteel function identically to a weapon forged from mithral.

    Armor forged from kobold quicksteel provides no benefit to defense. *It functions identically to mithral armor.

    *Kobold Quicksteel has a strange interaction with dire weasels. Because of their flexible and long shape, they gain +20 movement speed while wearing Kobold Quicksteel armor due to increased aerodynamics.

    Type of Item Item Cost Modifier
    Ammunition +50 gp
    Light Armor +1,000 gp
    Medium Armor +4,000 gp
    Heavy Armor +9,000 gp
    Shield +1,000 gp
    Weapon +2,000 gp
    If purple is evil, bold gray is lawful good.

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  6. - Top - End - #66
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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Quote Originally Posted by LoyalPaladin View Post
    Making something for another regular I haven't seen in some time. Where are you at, Weasel Guy?

    Kobold Quicksteel
    Kobold Quicksteel is a lightweight and durable metal that is perfect for smaller mounts who can't carry a large load.

    Effect
    Weapons forged from kobold quicksteel function identically to a weapon forged from mithral.

    Armor forged from kobold quicksteel provides no benefit to defense. *It functions identically to mithral armor.

    *Kobold Quicksteel has a strange interaction with dire weasels. Because of their flexible and long shape, they gain +20 movement speed while wearing Kobold Quicksteel armor due to increased aerodynamics.

    Type of Item Item Cost Modifier
    Ammunition +50 gp
    Light Armor +1,000 gp
    Medium Armor +4,000 gp
    Heavy Armor +9,000 gp
    Shield +1,000 gp
    Weapon +2,000 gp
    One quick check later indicates that he has not been faithful to us. Let us... remind him that fidelity is a virtue.
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    I always thought understanding Scottish required a fort save vs. Alcohol poisoning.
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    Hipsterdin- Smiting Heathens before it was cool.
    Quote Originally Posted by Elricaltovilla
    See, this wouldn't happen if you were a Zweihander Sentinel Warder with Silver Crane. You'd have a 60 ft. fly speed with good maneuverability, DR and glowing pants as early as level 8.

    Pink is Neutral Evil, because reasons.


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  7. - Top - End - #67
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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Nooooooo! Why, Weaselguy?
    See my Extended Signature for my list of silly shenanigans.

    Anyone is welcome to use or critique my 3.5 Fighter homebrew: The Vanguard.

    I am a Dungeon Master for Hire that creates custom content for people and programs d20 content for the HeroLab character system. Please donate to my Patreon and visit the HeroLab forums.

  8. - Top - End - #68
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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Quote Originally Posted by IZ42 View Post
    One quick check later indicates that he has not been faithful to us. Let us... remind him that fidelity is a virtue.
    How could he!

    Quote Originally Posted by illyahr View Post
    Nooooooo! Why, Weaselguy?
    Why!?
    If purple is evil, bold gray is lawful good.

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  9. - Top - End - #69
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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    OMG?!? What did I do??? I'm sorry guys I must say though, LP, that Kobold Quicksteel is quite amazing!
    Quote Originally Posted by Snowbluff View Post
    Regardless of what happened, I welcome WeaselGuy's Weasel into our little community.
    My Extended Sig!
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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Quote Originally Posted by LoyalPaladin View Post


    *Kobold Quicksteel has a strange interaction with dire weasels. Because of their flexible and long shape, they gain +20 movement speed while wearing Kobold Quicksteel armor due to increased aerodynamics.
    which makes their speed 60 ft movement speed and if you pop horse shoes of speed that makes dire weasels movement 90 ft per round nearest thing with this speed either destruction sphere energy leap or kineticts extended ( or airs reached) range blast

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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    I love weasel guys avatar. Looks like something straight out of Redwall.

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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Quote Originally Posted by WeaselGuy View Post
    OMG?!? What did I do??? I'm sorry guys I must say though, LP, that Kobold Quicksteel is quite amazing!
    You've abandoned us forev- oh. Welcome to the thread WeaselGuy. I'm glad you like your material!
    If purple is evil, bold gray is lawful good.

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  13. - Top - End - #73
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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Quote Originally Posted by yellowrocket View Post
    I love weasel guys avatar. Looks like something straight out of Redwall.
    Thank you! The wonderful ThePrez1776 did it for me on request a while back. Also, on my extreme far back burner is a Redwall Campaign Setting, that one day I will actually start working on!

    Quote Originally Posted by LoyalPaladin View Post
    You've abandoned us forev- oh. Welcome to the thread WeaselGuy. I'm glad you like your material!
    Quote Originally Posted by Snowbluff View Post
    Regardless of what happened, I welcome WeaselGuy's Weasel into our little community.
    My Extended Sig!
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  14. - Top - End - #74
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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Quote Originally Posted by WeaselGuy View Post
    Also, on my extreme far back burner is a Redwall Campaign Setting, that one day I will actually start working on!
    That would be decently fun. Everybody is an awakened animal? I once tried to play an awakened cat, but it was quickly shot down.
    If purple is evil, bold gray is lawful good.

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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Pbp? I'd join that.

  16. - Top - End - #76
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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Of course, now I just need to find a way to make cursed materials.

  17. - Top - End - #77
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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Quote Originally Posted by LoyalPaladin View Post
    That would be decently fun. Everybody is an awakened animal? I once tried to play an awakened cat, but it was quickly shot down.
    Probably something like that, yeah....

    Quote Originally Posted by yellowrocket View Post
    Pbp? I'd join that.
    Er, I mean, I guess I could...
    Quote Originally Posted by Snowbluff View Post
    Regardless of what happened, I welcome WeaselGuy's Weasel into our little community.
    My Extended Sig!
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  18. - Top - End - #78
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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Quote Originally Posted by Jormengand View Post
    Of course, now I just need to find a way to make cursed materials.
    Ooooh, that sounds fun. Kinda like Lyrium and Red Lyrium from Dragon Age.
    See my Extended Signature for my list of silly shenanigans.

    Anyone is welcome to use or critique my 3.5 Fighter homebrew: The Vanguard.

    I am a Dungeon Master for Hire that creates custom content for people and programs d20 content for the HeroLab character system. Please donate to my Patreon and visit the HeroLab forums.

  19. - Top - End - #79
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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Quote Originally Posted by WeaselGuy View Post
    Er, I mean, I guess I could...
    No pressure, WG! But someday when your setting is put together, hit us up if you want a play test!
    If purple is evil, bold gray is lawful good.

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  20. - Top - End - #80
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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Quote Originally Posted by LoyalPaladin View Post
    No pressure, WG! But someday when your setting is put together, hit us up if you want a play test!
    I don't know about not pressuring our friend's weasel.

    I could use a fun game.
    Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
    GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  21. - Top - End - #81
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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Quote Originally Posted by Snowbluff View Post
    I could use a fun game.
    We could always throw up a "looking for GM" thread. You and I have a great success rate for those. Keeping a game going, however, is a different story...
    If purple is evil, bold gray is lawful good.

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  22. - Top - End - #82
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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Quote Originally Posted by Snowbluff View Post
    I don't know about not pressuring our friend's weasel.

    I could use a fun game.
    well that's not creepy at all...
    Quote Originally Posted by Snowbluff View Post
    Regardless of what happened, I welcome WeaselGuy's Weasel into our little community.
    My Extended Sig!
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  23. - Top - End - #83
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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Quote Originally Posted by LoyalPaladin View Post
    We could always throw up a "looking for GM" thread. You and I have a great success rate for those. Keeping a game going, however, is a different story...
    well you called it loyal if gitp regular on ( inseart rpg setting) camping treat starts disfunction junction is imminent even with out

    I realy like to see the treat( please with our own works as material

  24. - Top - End - #84
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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Quote Originally Posted by LoyalPaladin View Post
    We could always throw up a "looking for GM" thread. You and I have a great success rate for those. Keeping a game going, however, is a different story...
    Yeah, we need someone who can always keep it going, like me.
    Quote Originally Posted by WeaselGuy View Post
    well that's not creepy at all...
    Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
    GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  25. - Top - End - #85
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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Quote Originally Posted by Snowbluff View Post
    Yeah, we need someone who can always keep it going, like me.
    I am going to host one eventually. I'm working on an entirely new setting with the base classes (Fighter, Wizard, Paladin, Ranger, etc.) getting entirely reworked. Hoping reign in the tiers and keep everything in 3 tiers over all. Something like this...

    Tier 1:
    Druid, Wizard, Sorcerer, & Cleric.

    Tier 2:
    Bard, Paladin, & Rogue.

    Tier 3:
    Fighter, Monk, Ranger, & Barbarian.

    I'll need a heck of a lot of playtesting, though.
    If purple is evil, bold gray is lawful good.

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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Quote Originally Posted by LoyalPaladin View Post
    I am going to host one eventually. I'm working on an entirely new setting with the base classes (Fighter, Wizard, Paladin, Ranger, etc.) getting entirely reworked. Hoping reign in the tiers and keep everything in 3 tiers over all. Something like this...

    Tier 1:
    Druid, Wizard, Sorcerer, & Cleric.

    Tier 2:
    Bard, Paladin, & Rogue.

    Tier 3:
    Fighter, Monk, Ranger, & Barbarian.

    I'll need a heck of a lot of playtesting, though.
    Pathfinder's Unchained Monk is really well put together. I would say it may even break into Tier 4 levels. I also created a fix for the fighter that may have gotten it up to Tier 4, if you want to take a look.
    Last edited by illyahr; 2016-01-06 at 12:47 PM.
    See my Extended Signature for my list of silly shenanigans.

    Anyone is welcome to use or critique my 3.5 Fighter homebrew: The Vanguard.

    I am a Dungeon Master for Hire that creates custom content for people and programs d20 content for the HeroLab character system. Please donate to my Patreon and visit the HeroLab forums.

  27. - Top - End - #87
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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Quote Originally Posted by illyahr View Post
    Pathfinder's Unchained Monk is really well put together. I would say it may even break into Tier 4 levels. I also created a fix for the fighter that may have gotten it up to Tier 4, if you want to take a look.
    That is similar to how I imagined my fighter fix working out. I'd really like to take away 8th and 9th level spells entirely. But I don't want people to come at my setting with torches and pitchforks. I'd like to divide spellcasters a bit as well so that the big boys (Cleric, Druid, & Wizard) aren't so crazy. Buffs and Healing can go to Cleric, Blasting and Utility can go to Wizard, and Druid gets the Summoning/Nature spells.
    If purple is evil, bold gray is lawful good.

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  28. - Top - End - #88
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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Quote Originally Posted by LoyalPaladin View Post
    Tier 3:
    Fighter, Monk, Ranger, & Barbarian.

    I'll need a heck of a lot of playtesting, though.
    Quote Originally Posted by illyahr View Post
    Pathfinder's Unchained Monk is really well put together. I would say it may even break into Tier 4 levels. I also created a fix for the fighter that may have gotten it up to Tier 4, if you want to take a look.
    Those classes suck, though.

    Personally, I say that ToB and Path of War cover it fine. Asking to bring A-Clickers up just promotes lazy character building.
    Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
    GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  29. - Top - End - #89
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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    My insanity has got the better of me again.

    Playgrounder Cursed Materials

    Blue Bluff
    Blue Bluff is a material that looks like Blue Snow and costs the same amount to acquire, but is actually dangerous in hot temperatures. Instead of the usual effects, the wearer of armour made with Blue Bluff automatically fails fortitude saves against high temperatures, has a vulnerability to fire, and gets -5 penalty on Sense Motive checks.

    Boredsteel
    This material looks like Bardsteel, and even functions as it when the instrument is used as a weapon. However, any performance the user makes is made at a -10 penalty (but also a +1 bonus for being masterwork).

    Destructionite

    Destructionite is created when planes die, and is even rarer than Creationite - unlike other cursed materials, it is practically never passed off as the real thing just for monetary purposes. It looks much like Creationite, but is twenty times as expensive. Any creature who is fooled into so much as touching an item made of Destructionite must save against a DC 30 Disintegrate. The DC is increased by 10 for each alignment portion at odds with the destroyed plane and decreased by 10 for each alignment portion equivalent to it.

    Dragonscorned
    Dragonscorned items are the failed attempts of lesser beings to create dragonshaped items. A dragon who looks at such an abomination immediately flies into a rage as a barbarian of a level equal to its own hit dice and attempts to attack the wielder, even if they drop the item.

    Foe Dragon Scale
    This dragonscale armour is fake, but the way it's crafted gives it the appearance not only of being real, but of having been harvested cruelly - whether this was the designer's intention or not. While this is not immediately obvious to non-dragons without a DC 10 spot check followed by a DC 20 Knowledge (Arcana) check, it angers dragons, who get a +5 morale bonus to attack and damage rolls against the wearer.

    It costs the same amount as Faux Dragon Scale.

    Ghast leather

    This material looks just like Ghoul Leather, and costs just as much, but a creature who puts it on immediately becomes paralysed for as long as the armour is equipped.

    Lineblighting:

    Lineblighting items appear like Line-Towing items and cost the same amount, but actually cause the user's alignment to become chaotic when used. Similar materials exist for other alignments.

    Loud Hawk Feathers

    These feathers look like Silent Hawk Feathers but degrade after being worn for 2d6 minutes and only cost half as much. They still provide the same protection as a steel version of the same equipment after they degrade, but don't provide any special benefit.

    Mistercaw's Hide

    Trust me, it's practically a cursed material anyway.

    Phoenix-Cursed Steel
    Phoenix-Forged Steel is expensive, so sometimes untrustworthy salesmen pass off this shoddy equivalent as the real thing. Weapons only cost 100 gp more than a steel weapon of the same type, and other items cost as much as a mithril version of the same item.

    Phoenix-Cursed Steel armour works normally until taken into battle, in which case there is a cumulative 5% chance each round (10% on the second round, 15% on the third, etc.) that the wearer Catches On Fire and the armour locks into place due to the heat. To remove the armour short of some kind of magic or actually physically breaking it open, the fire must be extinguished. The wearer will Catch On Fire again next round if the armour isn't removed in the same round, although it can be removed safely underwater.

    Phoenix-Cursed Steel weapons instead just cause the wielder to take 1d6 points of fire damage and Catch On Fire whenever they hit with one.

    Red Fire
    This material appears to be Red Ferum and costs just as much, but if a creature equips Red Fire armour the wearer instantly Catches On Fire and the armour itself burns to nothing. Red Fire weapons burn to cinders when any attempt is made to use them in earnest, and restraints made out of the stuff burn away after 3d6 minutes, dealing a single point of damage to the creature thus restrained.

    This special material was some archfiend's idea of a joke, and he's still helpless from fits of laughter.

    Paladin's Disloyalty
    This material appears to be Paladin's Loyalty, but is actually designed to trick paladins into attempting to use it. When such a weapon is equipped, it immediately attempts to attack the wielder as an animated object of its own size (except that it wields itself, rather than making slam attacks). When such a piece of armour is worn, it immediately plane shifts the wearer to a random chaotic nongood or evil nonlawful plane.

    Pandemicite
    Pandemicite looks much like Plague Ink, but instead causes you to start in Madagascar, giving you a false sense of hope for 1d6 months before Canada closes its borders instead and you die in another 1d6 months.

    Look, the original item didn't make sense either, okay!

    Silentmetal

    Silentmetal looks much like Soundmetal, and costs the same, but actually causes the wearer or wielder to become mute and any performances made thereby to fail.

    Slaughterium
    This metal looks like Palladinium, but actually grants a -10 penalty to fortitude save against whatever it is used to treat.

    Sober Iron
    This material looks like Drunken Iron, but actually allows the wielder - or wearer to see the world as it really is. Needless to say, this is a bad idea. A creature who equips any Sober Iron item benefits from a constant nonmagical True Seeing effect, but takes a single point of intelligence, wisdom and charisma drain every 3d6 minutes (roll once for all three).

    Snowblighted
    Snowblighted items look like Snowdrenched ones and cost as much to make, but they explode automatically just 1d3 rounds after being equipped.

    Unseeing Mage Powder

    This powder looks like Unseen Mage Powder, but actually blinds any creature who attempts to use it is blinded for the duration for which they would be invisible.

    Virus Steel
    Virus Steel looks like Inksteel and costs the same amount - indeed, it even has the same effects - but when stored in a creature's possession for more than a week, that creature contracts blinding sickness.

    Vivacious Ore
    Vivacious Ore looks like Necrotic Ore, but actually deals 1d6 points of positive energy damage per round to an undead creature in contact with it.

    Weaseldeath Steel
    Weaseldeath Steel looks just like Kobold Quicksteel, and costs the same amount, but is toxic to weasels. They must take a DC 20 fortitude save or die if they so much as touch it.

  30. - Top - End - #90
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    Default Re: [3.5/PF] GitP Regulars as Special Materials (and modifications like wand chambers

    Quote Originally Posted by Snowbluff View Post
    Those classes suck, though.
    I want to make them suck less!

    Quote Originally Posted by Jormengand View Post
    My insanity has got the better of me again.

    Playgrounder Cursed Materials
    Holy Torm, Jormengand. Thank you for your large contribution. Good show, ol' chap!
    If purple is evil, bold gray is lawful good.

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