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  1. - Top - End - #1
    Titan in the Playground
     
    Red Fel's Avatar

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    Aug 2013

    Lightbulb Our Arrows Will Block Out the Sun: Homebrew Archery Feats (WIP) (PEACH)



    Our Arrows Will Block Out the Sun

    Homebrew Archery Feats for D&D 3.0/3.5

    I'm taking another crack at homebrewing. This time, the goal is to add a bit of functionality and awesomeness to the woefully under-supported area of archery. These feats are not exclusive to bows, however, and may include any ranged weapon. (Gunslingers, take note.)

    Some of these feats may overlap with existing material, or may be overpowered. I'd appreciate any input, because I like doing things right.

    Let's begin, shall we?

    Mow Down
    Prerequisites: Dex 17, Point Blank Shot, Rapid Shot, BAB +6

    Benefit
    When you make iterative ranged attacks with a ranged weapon, rather than make only one at your highest BAB, you may make two at your highest BAB. Each subsequent iterative attack is made at a cumulative -5 penalty. (So if you have +6/+1 BAB, both attacks are made at +6, and if you have +11/+6/+1, the attacks are made at +11/+11/+6.) This feat does not grant additional attacks.

    Special
    Regardless of the number of arrows you fire, you apply precision-based damage only once. If you score a critical hit, only the first arrow fired deals critical damage; all others deal regular damage.

    A fighter may select Mow Down as one of his fighter bonus feats.

    A 6th-level ranger who has chosen the archery combat style is treated as having Mow Down even if he does not have the prerequisites for it, but only when he is wearing light or no armor.

    Improved Mow Down [Epic]
    Prerequisites: Dex 19, Point Blank Shot, Rapid Shot, Mow Down, BAB +21

    Benefit
    When you make iterative ranged attacks with a ranged weapon, all are made at your highest BAB. This feat does not grant additional attacks.

    Special
    Regardless of the number of arrows you fire, you apply precision-based damage only once. If you score a critical hit, only the first arrow fired deals critical damage; all others deal regular damage.

    Headshot
    Prerequisites: Dex 17, Point Blank Shot, Precise Shot, BAB +6

    Benefit
    When you make a ranged attack with a ranged weapon at your highest BAB, roll the attack as usual. If it hits, it automatically threatens a critical hit. You must confirm the critical normally.

    Improved Headshot [Epic]
    Prerequisites: Dex 19, Point Blank Shot, Precise Shot, Headshot, BAB +21

    Benefit
    When you make a ranged attack with a ranged weapon at your highest BAB, roll the attack as usual. If it hits, it is automatically a confirmed critical hit. No confirmation roll is required. This ability has no effect on creatures ordinarily immune to critical hits, unless you use some means of bypassing that immunity.

    Spellshearing Shot
    Prerequisites: Dex 17, Point Blank Shot, Precise Shot, BAB +11

    Benefit
    When you make a ranged attack with a ranged weapon against an opponent protected by a spell with a duration other than instantaneous, the target must make a caster level check for each such spell. For any roll that does not exceed your attack roll, that spell offers no defense, and your attack passes it without incident. This includes spells which grant magical bonuses to AC, such as Luminous Armor, and spells which create an obstacle, such as Wind Wall (but not instantaneous spells, such as Wall of Stone). If the spell provides a defensive benefit, a Spellshearing Shot ignores that benefit; if the spell creates an obstacle, a Spellshearing Shot passes through the obstacle without incident.

    A Spellshearing Shot does not bypass summoned creatures, although it may ignore magical protections when attacking them, as stated above.

    _______________________________________________

    That's all I have for now. Thoughts?
    Last edited by Red Fel; 2016-01-06 at 03:11 PM.
    My headache medicine has a little "Ex" inscribed on the pill. It's not a brand name; it's an indicator that it works inside an Anti-Magic Field.

    Blue text means sarcasm. Purple text means evil. White text is invisible.

    My signature got too big for its britches. So now it's over here!

  2. - Top - End - #2
    Bugbear in the Playground
     
    MindFlayer

    Join Date
    Apr 2014
    Gender
    Male

    Default Re: Our Arrows Will Block Out the Sun: Homebrew Archery Feats (WIP) (PEACH)

    You should add a note to Headshot that indicates the attack still needs to hit, like other auto-crits do.
    "No matter how subtle the wizard, a knife between his shoulder blades will seriously cramp his style."
    Quote Originally Posted by Xefas
    As the old saying goes, "He who fights with monsters might take care lest he thereby get his ass wrecked."

  3. - Top - End - #3
    Troll in the Playground
    Join Date
    Dec 2013
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    turkey
    Gender
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    Default Re: Our Arrows Will Block Out the Sun: Homebrew Archery Feats (WIP) (PEACH)

    Quote Originally Posted by Red Fel View Post


    Our Arrows Will Block Out the Sun

    Homebrew Archery Feats for D&D 3.0/3.5

    I'm taking another crack at homebrewing. This time, the goal is to add a bit of functionality and awesomeness to the woefully under-supported area of archery. These feats are not exclusive to bows, however, and may include any ranged weapon. (Gunslingers, take note.)

    Some of these feats may overlap with existing material, or may be overpowered. I'd appreciate any input, because I like doing things right.

    Let's begin, shall we?

    Mow Down
    Prerequisites: Dex 17, Point Blank Shot, Rapid Shot, BAB +6

    Benefit
    When you make iterative ranged attacks with a ranged weapon, rather than make only one at your highest BAB, you may make two at your highest BAB. Each subsequent iterative attack is made at a cumulative -5 penalty. (So if you have +6/+1 BAB, both attacks are made at +6, and if you have +11/+6/+1, the attacks are made at +11/+11/+6.) This feat does not grant additional attacks.

    Special
    Regardless of the number of arrows you fire, you apply precision-based damage only once. If you score a critical hit, only the first arrow fired deals critical damage; all others deal regular damage.

    A fighter may select Mow Down as one of his fighter bonus feats.

    A 6th-level ranger who has chosen the archery combat style is treated as having Mow Down even if he does not have the prerequisites for it, but only when he is wearing light or no armor.

    Improved Mow Down [Epic]
    Prerequisites: Dex 19, Point Blank Shot, Rapid Shot, Mow Down, BAB +21

    Benefit
    When you make iterative ranged attacks with a ranged weapon, all are made at your highest BAB. This feat does not grant additional attacks.

    Special
    Regardless of the number of arrows you fire, you apply precision-based damage only once. If you score a critical hit, only the first arrow fired deals critical damage; all others deal regular damage.

    Headshot
    Prerequisites: Dex 17, Point Blank Shot, Precise Shot, BAB +6

    Benefit
    When you make a ranged attack with a ranged weapon at your highest BAB, it automatically threatens a critical hit. You must confirm the critical normally.

    Improved Headshot [Epic]
    Prerequisites: Dex 19, Point Blank Shot, Precise Shot, Headshot, BAB +21

    Benefit
    When you make a ranged attack with a ranged weapon at your highest BAB, it is automatically a confirmed critical hit. No confirmation roll is required. This ability has no effect on creatures ordinarily immune to critical hits, unless you use some means of bypassing that immunity.

    Spellshearing Shot
    Prerequisites: Dex 17, Point Blank Shot, Precise Shot, BAB +11

    Benefit
    When you make a ranged attack with a ranged weapon against an opponent protected by a spell with a duration other than instantaneous, the target must make a caster level check for each such spell. For any roll that does not exceed your attack roll, that spell offers no defense, and your attack passes it without incident. This includes spells which grant magical bonuses to AC, such as Luminous Armor, and spells which create an obstacle, such as Wind Wall (but not instantaneous spells, such as Wall of Stone). If the spell provides a defensive benefit, a Spellshearing Shot ignores that benefit; if the spell creates an obstacle, a Spellshearing Shot passes through the obstacle without incident.

    A Spellshearing Shot does not bypass summoned creatures, although it may ignore magical protections when attacking them, as stated above.

    _______________________________________________

    That's all I have for now. Thoughts?
    is there some toys for throwing builds like knifes, axes or shurikens

  4. - Top - End - #4
    Titan in the Playground
     
    Red Fel's Avatar

    Join Date
    Aug 2013

    Default Re: Our Arrows Will Block Out the Sun: Homebrew Archery Feats (WIP) (PEACH)

    Quote Originally Posted by Bluydee View Post
    You should add a note to Headshot that indicates the attack still needs to hit, like other auto-crits do.
    Good call, thanks!

    Quote Originally Posted by khadgar567 View Post
    is there some toys for throwing builds like knifes, axes or shurikens
    Feel free to make one. This is my current project.
    My headache medicine has a little "Ex" inscribed on the pill. It's not a brand name; it's an indicator that it works inside an Anti-Magic Field.

    Blue text means sarcasm. Purple text means evil. White text is invisible.

    My signature got too big for its britches. So now it's over here!

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