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  1. - Top - End - #1
    Titan in the Playground
     
    Telonius's Avatar

    Join Date
    May 2006
    Location
    Wandering in Harrekh
    Gender
    Male

    Default Villainous Competition IX: The Power of Villainous Thinking

    Welcome to Round 9 of the Villainous Competition!

    Previous Competitions
    Round One: Leader of Armies
    Round Two: Nature's Revenger
    Round Three: Double Agent
    Round Four: Grave Keeper
    Round Five: Crime Lord
    Round Six: Ultimate Predator
    Round Seven: Wicked Witch
    Round Eight: Master of the Tundra

    We're a little different than most of the optimization threads. We run on CR instead of ECL.

    Contestants: You will need to present a write-up of your build with at least one of the following points: 5 CR, 10 CR 15CR, 20 CR, and a "sweet spot" that you feel is the high point of the build, as well as presenting a fully-fleshed out 20 CR build in the table below. Feel free to present as many of these as you like, and please give a rundown of the build's abilities and playability at all of the levels you didn't show. The rules are as follows:

    Secret Laboratory: Competitors will be free to use any official 3.5 rulebook in constructing their builds. Dragon magazine is disallowed, and Unearthed Arcana is allowed; but see Elegance below. Web-exclusive 3.0 or 3.5 materials by WotC are expressly allowed, but take care to verify that an updated version did not appear in print elsewhere, as this may cause an Elegance deduction at the judges' discretion. Alternate rule systems from UA such as gestalt or Generic Classes are not allowed, as they create a different playing field. Item Familiars and Taint are also banned from the competition. We donít want to make this too easy, do we?

    Some monstrous characters can technically qualify for Epic feats as soon as their ECL is over 20. While regular Epic feats will be allowed, Epic Spellcasting and all other Epic feats that affect spells, psionic powers, or item creation are not permitted. Including these would give an unfair advantage over standard characters. For Incarnum characters, Epic Open Chakra feats are allowed; other Epic Incarnum feats are not. The Essentia Capacity increases for Epic capacity as described on p. 212. For all characters, please note that Racial Hitdice do not count towards Epic Progression; use the regular progression even if the BAB ends up higher than 20.

    Contestants will have until 23:59 GMT Friday January 22nd to create their builds and PM them to the Supreme Chancellor (yours truly, Telonius). Builds will then be posted simultaneously, to avoid copying. Judges will have until Friday February 5th to judge the builds and submit their scores. If no judges have scored by that point, only the scores of the first judge to submit will be counted.

    Judging: Judging will be based on the following criteria, with each build rated on a scale from 1 (very poor) to 5 (exemplary) in each area: Originality, Build Elegance, Competence and Power, Memorable Villainy.

    Keep these questions in mind when judging each category:
    Originality - Is it unexpected?
    Build Elegance - Is it mechanically pretty?
    Competence and Power - Can it do what the concept asks of it? Is this a powerfully-built character?
    Memorable Villainy - Is this a villain with style? Will it be the BBEG the players talk about for years to come?

    Build Elegance: For this competition, 5 manifesting levels are required; beyond that, builds that are fully monstrous are allowed at no penalty.
    All class levels are to be added on as associated class levels.
    Amount of sources can be penalized, but obscurity of sources should not be penalized. Count the three Core books as one source. For this competition, psionics are a required component. XPH and Complete Psionic should be included with the Core books as a single source. Unearthed Arcana can be penalized for elegance if the specific feature seems unnecessary or makes the playing field unfair (In this case, you can give a 0 if it makes the field unfair.)
    Power level is up to you. Cheese is acceptable, but should be kept to a sane level unless you're showcasing a new TO build you've discovered. As the Iron Chef competition states, a little cheddar can be nice, but avoid the mature Gruyere unless you're making a cheese fondue.


    Presentation: Builds will be posted anonymously, in order to avoid the potential of bias towards a particular competitor. For this reason, please don't put your name in the build, as I'm likely to miss it when reviewing the entries!

    Using the table below, the easiest way to use it is to go to the top left of the private message, and click the little a/A icon. It allows you to see what you're writing.
    Due to concerns about standardizing entry format, I'd like everyone to try to use the following table for their entry.
    Spoiler
    Show
    Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features
    1st New Class Level +x +x +x +x Skills Feats New Class Abilities
    2nd New Class Level +x +x +x +x Skills Feats New Class Abilities
    3rd New Class Level +x +x +x +x Skills Feats New Class Abilities
    4th New Class Level +x +x +x +x Skills Feats New Class Abilities
    5th New Class Level +x +x +x +x Skills Feats New Class Abilities
    6th New Class Level +x +x +x +x Skills Feats New Class Abilities
    7th New Class Level +x +x +x +x Skills Feats New Class Abilities
    8th New Class Level +x +x +x +x Skills Feats New Class Abilities
    9th New Class Level +x +x +x +x Skills Feats New Class Abilities
    10th New Class Level +x +x +x +x Skills Feats New Class Abilities
    11th New Class Level +x +x +x +x Skills Feats New Class Abilities
    12th New Class Level +x +x +x +x Skills Feats New Class Abilities
    13th New Class Level +x +x +x +x Skills Feats New Class Abilities
    14th New Class Level +x +x +x +x Skills Feats New Class Abilities
    15th New Class Level +x +x +x +x Skills Feats New Class Abilities
    16th New Class Level +x +x +x +x Skills Feats New Class Abilities
    17th New Class Level +x +x +x +x Skills Feats New Class Abilities
    18th New Class Level +x +x +x +x Skills Feats New Class Abilities
    19th New Class Level +x +x +x +x Skills Feats New Class Abilities
    20th New Class Level +x +x +x +x Skills Feats New Class Abilities
    Code immediately below (spoiler).
    Spoiler
    Show
    [table="class: head alt1 alt2"]
    [tr]
    [th][B]Level[/B][/th]
    [th][B]Class[/B][/th]
    [th][B]Base Attack Bonus[/B][/th]
    [th][B]Fort Save[/B][/th]
    [th][B]Ref Save[/B][/th]
    [th][B]Will Save[/B][/th]
    [th][B]Skills[/B][/th]
    [th][B]Feats[/B][/th]
    [th][B]Class Features[/B][/th]
    [/tr]
    [tr]
    [td]1st[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]2nd[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]3rd[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]4th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]5th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]6th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]7th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]8th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]9th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]10th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]11th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]12th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]13th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]14th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]15th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]16th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]17th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]18th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]19th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]20th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [/table]

    You can use the below table for Spells.
    Spoiler
    Show

    Spells per Day/Spells Known
    Spells per Day/Spells Known
    Level 0lvl 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
    1st - - - - - - - - - -
    2nd - - - - - - - - - -
    3rd - - - - - - - - - -
    4th - - - - - - - - - -
    5th - - - - - - - - - -
    6th - - - - - - - - - -
    7th - - - - - - - - - -
    8th - - - - - - - - - -
    9th - - - - - - - - - -
    10th - - - - - - - - - -
    11th - - - - - - - - - -
    12th - - - - - - - - - -
    13th - - - - - - - - - -
    14th - - - - - - - - - -
    15th - - - - - - - - - -
    16th - - - - - - - - - -
    17th - - - - - - - - - -
    18th - - - - - - - - - -
    19th - - - - - - - - - -
    20th - - - - - - - - - -
    Code Immediately Below,
    Spoiler
    Show

    [B]Spells per Day/Spells Known[/B]
    [B]Spells per Day/Spells Known[/B]
    [table="class:head alt1 alt2"]
    [tr]
    [th][B]Level[/B][/th]
    [th][B]0lvl[/B][/th]
    [th][B]1st[/B][/th]
    [th][B]2nd[/B][/th]
    [th][B]3rd[/B][/th]
    [th][B]4th[/B][/th]
    [th][B]5th[/B][/th]
    [th][B]6th[/B][/th]
    [th][B]7th[/B][/th]
    [th][B]8th[/B][/th]
    [th][B]9th[/B][/th]
    [/tr]
    [tr]
    [td]1st[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]2nd[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]3rd[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]4th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]5th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]6th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]7th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]8th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]9th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]10th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]11th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]12th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]13th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]14th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]15th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]16th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]17th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]18th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]19th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]20th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [/table]



    Speculation:
    Please donít post or speculate on possible builds until the reveal, in order to avoid spoiling the surprise if a particular competitor is producing a build along those lines.

    Get ready to share those Evil thoughts. This editionís villain is:

    The Psionic Overlord

    An interesting twist on a classic villain, a Psionic Overlord is the BBEG that uses the power of their own mind to achieve domination. Whether itís mentally-enhanced fighting, discovering their enemiesí darkest secrets, or simply overwhelming the will of all who oppose them, a Psionic Overlord will give your players a powerful figure to oppose.

    Limitations:
    • The character must have at least five Manifesting levels. (Soulknife will count as a manifesting class for this contest). Psionic/Magic transparency can be assumed.
    • Spell to Power Erudite, Psionic Artificer, and Thrallherd are specifically disallowed.
    • The character cannot be a naturally Psionic race (Elan, Kalashtar, Synad, etc.) or creature with an ability described as psionic (such as Aboleth, Couatl, Yuan-ti, Mind Flayer, etc). Creatures with spell-like abilities that are not described as psionic are fine. The Phrenic template is specifically allowed.
    • The character must be the open and acknowledged leader of a territory of some size. (The Leadership feat is not necessary for this, but it should be in the backstory). How the character came to rule the territory, and whether their Evil nature is open and acknowledged, is left up to the contestants.
    • As always, must have an Evil alignment.


    We will award 1st through 3rd places, and a possible Honorable Mention.


    Use Elite Array instead of Normal Array, no Penalty on using Elite Array on a creature without any class levels.


    Tips for submitting your entry, provided by Weaselguy:

    - Use capitalization and punctuation, correctly.
    - Make good use of Spoilers, for cleanliness.
    - Don't forget your sources. If it's something that can be found in the contents section, then book title seems to be fine. Obscure stuff, may want to include page number too.
    - DeviantArt has about 9 billion pictures that you can reference, I can almost guarantee you can find one there to fit your character.
    - Make good use of tables. In addition to the Build table and the Spells table, I like doing on e for my Ability Scores, just to keep it neat.
    - Do a build stub at the top of your Build Table, something like Wizard 2/Fighter 3/Abjurant Champion 5/Eldritch Knight 10
    So, start your evil plotting!

    To standardize Entries, please use this format when sending it in:

    PM: Telonius
    Subject: Villainous Competition 9, Name of your Entry

    For Revisions and disputes, do the same thing. It makes it easier for me finding the entries in my mail box.

    More questions? PM me with Villainous Competition 9 Questions in the header.
    Last edited by Telonius; 2016-01-06 at 06:08 PM.

  2. - Top - End - #2
    Bugbear in the Playground
     
    WeaselGuy's Avatar

    Join Date
    Mar 2014
    Location
    NC
    Gender
    Male

    Default Re: Villainous Competition IX: The Power of Villainous Thinking

    This will be interesting. I should be able to whip something up for this round!
    Quote Originally Posted by Snowbluff View Post
    Regardless of what happened, I welcome WeaselGuy's Weasel into our little community.
    Quote Originally Posted by ComaVision View Post
    My ten foot pole and I are going to go prod less dangerous traps.
    Quote Originally Posted by Laserlight View Post
    Your hexblade turns out to be a holy sword imbued with the spirit of R Lee Ermey. "Stand up straight, maggot! Shoulders back, chin up, eyes front, and suck in that gut! I'm going to make a man out of you, maggot, even if it kills you!"
    My Extended Sig!
    Kobold Weasel Rider Avatar done by ThePrez1776
    House Min'Doan PbP - Zif'coip Min'Doan

  3. - Top - End - #3
    Titan in the Playground
     
    Inevitability's Avatar

    Join Date
    Feb 2014
    Location
    Planes of Law

    Default Re: Villainous Competition IX: The Power of Villainous Thinking

    Clarification requested: When you say 'naturally psionic', does that include everything with the psionic subtype?
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    Default Re: Villainous Competition IX: The Power of Villainous Thinking

    Quote Originally Posted by Dire_Stirge View Post
    Clarification requested: When you say 'naturally psionic', does that include everything with the psionic subtype?
    It couldn't, could it? Any creature with a power point reserve has the psionic subtype...it would make it impossible to meet the requirements.

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    Default Re: Villainous Competition IX: The Power of Villainous Thinking

    If it has Psionics or Psi-Like abilities as special attacks, if any of its special attacks or special qualities are described as psionic, if it has bonus power points from its race, or if it's listed as Naturally Psionic (such as in the Elan entry), it's not allowed.

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    Default Re: Villainous Competition IX: The Power of Villainous Thinking

    The character must be the open and acknowledged leader of a territory of some size. (The Leadership feat is not necessary for this, but it should be in the backstory). How the character came to rule the territory, and whether their Evil nature is open and acknowledged, is left up to the contestants.
    No "power behind the throne" profile then, like a gnome servant psionically domining the rightful leader ?

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    Default Re: Villainous Competition IX: The Power of Villainous Thinking

    Quote Originally Posted by JyP View Post
    No "power behind the throne" profile then, like a gnome servant psionically domining the rightful leader ?
    Exactly. The villain is the person in charge, and everybody knows it.

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    Default Re: Villainous Competition IX: The Power of Villainous Thinking

    How about a published non-psionic version of a race that's typically psionic?
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    Default Re: Villainous Competition IX: The Power of Villainous Thinking

    Quote Originally Posted by Telonius View Post
    Exactly. The villain is the person in charge, and everybody knows it.
    Could it be a more indirect leadership position (e.g, Hand of the King rather than the King himself), or does the villain need to be the direct sovereign of a region?
    Does the region need to be a sovereign nation, or can the villain be a vassal of someone?
    Does the villain's leadership position need to be a primary part of his public persona, or can it be secondary to other duties/actions (e.g, a landed knight)?

    I might be a bit of a feudalism nerd. (It's one of the most dramatic forms of government ever invented.)
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    Default Re: Villainous Competition IX: The Power of Villainous Thinking

    Quote Originally Posted by GreatWyrmGold View Post
    Could it be a more indirect leadership position (e.g, Hand of the King rather than the King himself), or does the villain need to be the direct sovereign of a region?
    Does the region need to be a sovereign nation, or can the villain be a vassal of someone?
    Does the villain's leadership position need to be a primary part of his public persona, or can it be secondary to other duties/actions (e.g, a landed knight)?

    I might be a bit of a feudalism nerd. (It's one of the most dramatic forms of government ever invented.)
    I'm getting the impression that so long as everyone knows who is really in charge, that's probably ok. So an evil Vizier that everyone knows is really the power, rather than the Sultan, seems like it fits the bill.
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    Default Re: Villainous Competition IX: The Power of Villainous Thinking

    Quote Originally Posted by WeaselGuy View Post
    How about a published non-psionic version of a race that's typically psionic?
    Clarified over PM to be talking about the Thri-Kreen, as listed in MM2. In that particular case, the Psionics entry is asterisked to be used if Psionics Handbook is in play. (There are different CRs listed for whether or not it is). Since Psionics are all in play, you can assume that the Psionics are active; so it would count as a naturally psionic race.


    On that note, unfortunately real life has encroached; I unexpectedly have to travel back to my hometown tomorrow, and will not be checking the boards. I should be back by Sunday evening.

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    Default Re: Villainous Competition IX: The Power of Villainous Thinking

    Got a very dumb idea, I will surely participate

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    Default Re: Villainous Competition IX: The Power of Villainous Thinking

    Maybe this has been asked before:

    When I apply a template at low level, so it reads "CR: HD 1-3: as base creature, HD 4-10: CR+1, HD 11+:+2"

    Do I increase the CR as that creature gains HD? So if the villain in question gains level 4 in whatever class, not only does his CR increase by 1 for gaining that level, but does his CR also increases by another one because of the template?

    Just trying to figure out how get all the stats I want.

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    Default Re: Villainous Competition IX: The Power of Villainous Thinking

    I was thinking of doing a goliath slave-turned-knight who managed to plot his way to the top while staying within his warped misunderstanding of human honor, but I didn't like how much things had to conveniently go his way for him to have an opening, and I kept hitting barriers when I turned to the actual mechanics of the villain. It didn't help that I couldn't nail down what sort of build he should have.

    I think I'll just judge this time.
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    Default Re: Villainous Competition IX: The Power of Villainous Thinking

    Back online - thanks for your patience. Also, I received the first build!

    For the templates, I did run into a similar problem a few competitions ago when I made a Half-Fiend Changeling. For that template, the break points are HD 1-4 = CR+1, 5-10=CR+2, HD 11+ = CR +3. You would indeed add an extra CR at upon gaining each hit die at the break points. So for each one of those break points on the Build table, I did kind of a dummy row, with something to the effect of "5 HD = +1 CR" in the Class Features column. That notation seemed to work fairly reasonably; you could do something similar.

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    Default Re: Villainous Competition IX: The Power of Villainous Thinking

    Hoookay right quick. Psionic races are not allowed, but if I were to use the class table for Half-Giants in the back of CPsi and stop the progression before they get their PP and PsLA, could I still use Half-Giant?
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    Default Re: Villainous Competition IX: The Power of Villainous Thinking

    What's our policy on cheese fondue? My problem right now is deciding whether to reign it in, or go sak slapping mad.

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    Default Re: Villainous Competition IX: The Power of Villainous Thinking

    Quote Originally Posted by Zombulian View Post
    Hoookay right quick. Psionic races are not allowed, but if I were to use the class table for Half-Giants in the back of CPsi and stop the progression before they get their PP and PsLA, could I still use Half-Giant?
    You don't technically have to take all levels of the racial class, so that wouldn't be a problem in itself; an individual judge might not like the style though.




    Re: Cheese Fondue... that would be up to the individual judges. Personally I'd either go completely bananas, or try to reign it in.

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    Default Re: Villainous Competition IX: The Power of Villainous Thinking

    Quote Originally Posted by Telonius View Post
    You don't technically have to take all levels of the racial class, so that wouldn't be a problem in itself; an individual judge might not like the style though.
    Alrighty I'm in. Though looking at the OP, Thrallherd being banned throws a bit of a wrench in my plans.

    Edit: I'd like to use Bloodlines, how do they correlate to CR?
    Last edited by Zombulian; 2016-01-11 at 07:16 PM.
    Quote Originally Posted by Deeds View Post
    Caster backstories require a reason as to why they can cast spells. Wizards study hard to learn spells. Sorcerers often learn of their powers and then hone them through traveling. Clerics use piety to find the gift of spells through the gods or their ideals. Druids shun deodorant until a riding dog appears and they learn Entangle.
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    Default Re: Villainous Competition IX: The Power of Villainous Thinking

    Bump for unanswered question.
    Quote Originally Posted by Deeds View Post
    Caster backstories require a reason as to why they can cast spells. Wizards study hard to learn spells. Sorcerers often learn of their powers and then hone them through traveling. Clerics use piety to find the gift of spells through the gods or their ideals. Druids shun deodorant until a riding dog appears and they learn Entangle.
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    Default Re: Villainous Competition IX: The Power of Villainous Thinking

    Sorry, hadn't seen the edit!

    The bloodlines rules are pretty messy; nobody knows for certain how they're actually supposed to work. My best guess about it is in this thread:
    Spoiler: Long Complicated Explanation
    Show
    The rules are a pretty heaping mess, but here's what I've been able to piece together as how it's supposed to work. This is my interpretation only; your DM will have to rule on whatever you come up with. I'm assuming a regular PHB race, with nothing weird like Racial Hit Dice, Templates, or any kind of Level Adjustment.

    Level
    1 Binder1 (ECL 1)
    - Gain 1000 xp -
    2 Binder2 (ECL 2)
    - Gain 2000 xp -
    (3) Major Bloodline/I'mNotActuallyARealLevel1 (ECL 2)
    - Gain 3000 xp
    3 Binder3 (ECL 3)

    I'mNotActuallyARealLevel does give you a few things. It allows you an additional +1 to your maximum ranks in class skills (when you take you next real level). It increases your Caster Level by 1 for all spells. (Note that this is Caster Level only; it doesn't give you any additional spells known or spells per day. It mostly matters to spell damage and duration, as well as a couple of other things). Effective Character Level is defined as Character Level plus racial hit dice plus level adjustment. INAARL does not actually grant a level, and isn't a racial hit die or a level adjustment, so it doesn't count against it.

    If you take a Bloodline, you will not reach Epic before you get to level 21. You'll need a higher XP total than usual to hit 21, since you'll have spent some amount of XP reaching INAARL 3.

    Most Prestige Classes advance the casting of the original class, rather than granting a list of their own. The PrC isn't affected by INAARL. If you had a Wizard15/Archmage4/INAARL3, both the Archmage and INAARL modify Wizard; so the caster level would be 22. There are some Prestige Classes that don't work like that - Ur-Priest, and any of the others that give a unique spell list. Those classes would count just as though they were their own spellcasting class. So if you were to somehow get a Bard10/Assassin8/INAARL3, you'd have a caster level of 13 for the Bard and 11 for the Assassin.


    EDIT: The closest parallel I've been able to figure for it would be something like the MM1 Half-races. While they have a static Level Adjustment, their CRs vary depending on how many hit dice they have. Increasing the CR doesn't do much for them, it's just a bookkeeping thing. Similar thing going on with Bloodlines. At various hitdice, you wait a bit longer to level up; but they throw you a bone on caster level and skill point cap so it doesn't hurt quite so bad.


    So, on the one hand, this is a really weird section of the rules, with loads of confusion and no clear consensus on how it works. On the other hand, the actual bonuses it gives aren't unbalancing; it doesn't give an unequal playing field in the same way Gestalt or Generic Classes would; and the only mechanically unusual things would be the caster level increase and the increased skill rank cap.

    If you want to use it, go ahead; I'd suggest you use the same blank-CR format I used with that Half-Fiend earlier. However, do note that it might be subject to an Elegance penalty (at the individual judges' option).

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    Default Re: Villainous Competition IX: The Power of Villainous Thinking

    Bloodlines are usually mentioned in TO for it counting as class levels for ALL your class, so class level-based features such as obtain familiar's familiar progression, Fiend of Possession, Initiators, etc, get ridiculously high. Wizard 1 / Sorc 1 / Wu Jen 1 / Bard 1 / Major Bloodline 3 has its familiar counted as a 16th level caster's familiar, while a Swordsage 1 / Warblade 1 / Crusader 1 / A 1 / B 1 / C 1 / D 1 / E 1 / Major Bloodline 3 counts as IL18 on all of its initiator classes.
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    Default Re: Villainous Competition IX: The Power of Villainous Thinking

    Quote Originally Posted by ben-zayb View Post
    Bloodlines are usually mentioned in TO for it counting as class levels for ALL your class, so class level-based features such as obtain familiar's familiar progression, Fiend of Possession, Initiators, etc, get ridiculously high. Wizard 1 / Sorc 1 / Wu Jen 1 / Bard 1 / Major Bloodline 3 has its familiar counted as a 16th level caster's familiar, while a Swordsage 1 / Warblade 1 / Crusader 1 / A 1 / B 1 / C 1 / D 1 / E 1 / Major Bloodline 3 counts as IL18 on all of its initiator classes.
    Yeah, that's some TO that's trying to twist a poorly-written rule into something that nobody outside of TO would actually allow. For the purposes of this contest, no double-dip stacking; you add the bonus once. So if you have two PrCs that independently advance the base class's features, you'd only be adding 3 to the base class, not 3 to the base class plus 3 each from the prestige classes. Swordsage4/Warblade4/Crusader4/Bloodline3 would count as an 11th-level initiator for each class (4 from the class, 3 from the bloodline, and 8/2=4 from the other two initiator classes).

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    Default Re: Villainous Competition IX: The Power of Villainous Thinking

    It may make sense to adjudicate the bloodline levels as "invisible hit dice." Depending on the creatures type, advancing by hit dice is different. The CR change for Bloodline levels would take into account the HD and compare them to the advancing a creature table:

    http://www.d20srd.org/srd/improvingM...sterCRIncrease

    Playing with this chart and the rules, you have a few options that might be helpful in case someone wants to get into the bloodline levels in the future.


    1
    Seeing as how all class levels are associated class levels, it would be prudent to have all bloodline levels follow the same rubric (+1 CR per "level"), but this seems hamfisted on a single base classed character (e.g. straight sorcerer) and totally legitimate on a multiclassed character.

    A monk 2/Sorcerer 2/duskblade 2/ bloodline 2 is treated as a CR 8 being. Which is still nice compared to how it as it would behave like a monk 4/sorcerer 4/duskblade 4 with the class features of monk2/sorc2/duskblade2. (no new spells, cast at higher level, higher stun DCs) This is the CR reading that I support. With the singular caveat that Bloodlines don't advance prestige class abilities. If the Bloodlines increase prestige class abilities, this becomes meddlesome to both write and judge, and the power gets out of hand, (your caster level would be ridiculous).

    So a Major Bloodline is at +3 CR, an intermediate CR +2, and a minor is a +1 CR adjustment under this.

    2.
    Considering that you aren't taking a legit class level, stipulating that bloodline levels as non-associated (+1 CR per two "invisible HD") seems balanced. The invisible HD accumulate per base class that they advance. So our monk 3/Sorcerer 3 that uses it's abilities as a monk 5/sorcerer 5 would have a CR of +2. Abilities of 10HD creature - 6 actual HD = 4HD to contend with.

    Psychic warrior 2/ monk 3/ druid 4/ bloodline 3 has 9 real HD.
    It would behave as psychic warrior 5/ monk 6/druid 7 = 18 HD equivalents
    18-9 = 9 invisible HD
    8HD/2CR per HD = CR+4

    This seems a little harsh, but it scales with multiclassing.

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    Default Re: Villainous Competition IX: The Power of Villainous Thinking

    Got a nice idea. Expect a build, though not too soon.
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    Default Re: Villainous Competition IX: The Power of Villainous Thinking

    Quote Originally Posted by Telonius View Post
    Sorry, hadn't seen the edit!

    The bloodlines rules are pretty messy; nobody knows for certain how they're actually supposed to work. My best guess about it is in this thread:


    So, on the one hand, this is a really weird section of the rules, with loads of confusion and no clear consensus on how it works. On the other hand, the actual bonuses it gives aren't unbalancing; it doesn't give an unequal playing field in the same way Gestalt or Generic Classes would; and the only mechanically unusual things would be the caster level increase and the increased skill rank cap.

    If you want to use it, go ahead; I'd suggest you use the same blank-CR format I used with that Half-Fiend earlier. However, do note that it might be subject to an Elegance penalty (at the individual judges' option).
    Hmm yeah I can groove with that. Maybe increase CR at 3-6-12 since those are the basic bloodline milestones.
    Quote Originally Posted by Deeds View Post
    Caster backstories require a reason as to why they can cast spells. Wizards study hard to learn spells. Sorcerers often learn of their powers and then hone them through traveling. Clerics use piety to find the gift of spells through the gods or their ideals. Druids shun deodorant until a riding dog appears and they learn Entangle.
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    Default Re: Villainous Competition IX: The Power of Villainous Thinking

    A question came up regarding gear and purchased items. There was a question about it sometime in the last couple of competitions as well; I think we'll make an official mention of it in the guidelines next time.

    Generally speaking, the builds tend to ignore magic items. The idea is that they're a villain controlled by the DM, so the DM can outfit them however they like. While resource management is an important part of the game, this contest is more about the strength of your build and less about WBL-mancy. If there's a particular item that's important to the mechanics or the effectiveness of a character, it should probably be mentioned. Specifying which Weapon Focus you select, or the fact that a melee-focused Bard should have a Crystal Echoblade to help with combat, or describing the abilities that a Kensai gives his special weapon would be examples of mechanically important things. If there's some item that helps establish the character (or is just plain cool) feel free to mention that as well.

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    Default Re: Villainous Competition IX: The Power of Villainous Thinking

    A question: various prestige classes (Anima Mage, Mindbender, Daggerspell Mage) have a suggested psionic adaption. Can we use those adaptions to make up for the lack of psionic prestige classes?
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    Default Re: Villainous Competition IX: The Power of Villainous Thinking

    Psionic adaptations (that are suggested in a published book) are generally fair game. Psionic Artificer is an exception; those aren't allowed.

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    Default Re: Villainous Competition IX: The Power of Villainous Thinking

    The clock is ticking - five days left! So far we have two entries.

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