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    BlackDragon

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    Default 5e Genasi Variant [PEACH]

    It always bothered me that the genasi didn't seem to be balanced amongst themselves, the earth and fire genasi, (to me) are clearly better than the air and water genasi. So, to fix that, I have applied the same template to all of them, to bring them all in line with each other in terms of power - and I threw in a couple of new genasi subraces (feywild, legacy, and lightning). Here's my take on the 5e Genasi

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    Default Re: 5e Genasi Variant [PEACH]

    Quote Originally Posted by DracoKnight View Post
    It always bothered me that the genasi didn't seem to be balanced amongst themselves, the earth and fire genasi, (to me) are clearly better than the air and water genasi. So, to fix that, I have applied the same template to all of them, to bring them all in line with each other in terms of power - and I threw in a couple of new genasi subraces (feywild, legacy, and lightning). Here's my take on the 5e Genasi
    This is an interesting interpretation of the genasi. Personally, I like the version that WotC put out, but for a set of variant rule, I don't think that this is half bad

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    BlackDragon

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    Default Re: 5e Genasi Variant [PEACH]

    Quote Originally Posted by GandalfTheWhite View Post
    This is an interesting interpretation of the genasi. Personally, I like the version that WotC put out, but for a set of variant rule, I don't think that this is half bad
    What do you think about the power levels?

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    ElfRogueGirl

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    Default Re: 5e Genasi Variant [PEACH]

    Quote Originally Posted by GandalfTheWhite View Post
    This is an interesting interpretation of the genasi. Personally, I like the version that WotC put out, but for a set of variant rule, I don't think that this is half bad
    I have to say, I disagree, I think that this is better than what WotC put out.

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    SolithKnightGuy

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    Default Re: 5e Genasi Variant [PEACH]

    Air genasi: I'm not sure how is it balanced towards the others as they lack resistance to a damage type, while most others have one. Their racial spellcasting is great and flavourful though.

    Earth genasi: Solid as a rock. Fitting spells too. Although, resistance to one of the mundane damage types is rather powerful.

    Feywild genasi: The fluff is right and well, as is their resistance to poison. However, I'm considered about the Shillelagh cantrip as constitution is already their highest racial ability score, in addition to being their spellcasting ability. This might cause some heavy abuse.

    Fire genasi: Fluff seems to be right. But again, the spells bother me. Usually these racial cantrips tend to be more of an utility value rather than outright combat abilities, and it kind of bothers me to give fire genasi cantrip and spells that basically imply that "you must make a melee character out of this, or else you'll waste your racial flavor". What if someone had an idea of a short tempered and impulsive fire genasi who would rather stay as far away from melee as possible?

    Legacy genasi: Now this is interesting. I absolutely love this. Even those spells. Great work!

    Storm genasi: Eh... I dunno, what's the point in making two distinct inheritors of the djinn. I would rather just give the Lightning Resistance to Air genasi, and drop this one completely. Besides, again, Booming Blade implies you'd just have to make a melee combatant out of this or you'd lose in the cantrip.

    Water genasi: Fluff is there, hitting home. However, I'm wondering why acid resistance? Acid and water don't coexist very well in the real world either, resulting in rather rapid (and heated) reactions where the water usually loses the conflict. However, cold damage is usually a result of freezing, and ice is frozen water. Usually, from what I've seen, water based creatures have resistance or even immunity to cold. Why would a water genasi be any different?
    Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
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    BlackDragon

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    Default Re: 5e Genasi Variant [PEACH]

    Quote Originally Posted by Arkhios View Post
    Air genasi: I'm not sure how is it balanced towards the others as they lack resistance to a damage type, while most others have one. Their racial spellcasting is great and flavourful though.
    Oops. It was supposed to resist cold damage.

    Quote Originally Posted by Arkhios View Post
    Earth genasi: Solid as a rock. Fitting spells too. Although, resistance to one of the mundane damage types is rather powerful.
    I was wondering how powerful that would end up being.

    Quote Originally Posted by Arkhios View Post
    Feywild genasi: The fluff is right and well, as is their resistance to poison. However, I'm considered about the Shillelagh cantrip as constitution is already their highest racial ability score, in addition to being their spellcasting ability. This might cause some heavy abuse.
    Do you think that Thorn Whip would be a better fit?

    Quote Originally Posted by Arkhios View Post
    Fire genasi: Fluff seems to be right. But again, the spells bother me. Usually these racial cantrips tend to be more of an utility value rather than outright combat abilities, and it kind of bothers me to give fire genasi cantrip and spells that basically imply that "you must make a melee character out of this, or else you'll waste your racial flavor". What if someone had an idea of a short tempered and impulsive fire genasi who would rather stay as far away from melee as possible?
    I don't want to force characters into melee, but the published version is ranged, so I decided to make the variant focus on melee.

    Quote Originally Posted by Arkhios View Post
    Legacy genasi: Now this is interesting. I absolutely love this. Even those spells. Great work!
    Thank you!

    Quote Originally Posted by Arkhios View Post
    Storm genasi: Eh... I dunno, what's the point in making two distinct inheritors of the djinn. I would rather just give the Lightning Resistance to Air genasi, and drop this one completely. Besides, again, Booming Blade implies you'd just have to make a melee combatant out of this or you'd lose in the cantrip.
    The only reason I have them listed as Djinn descendants is because I couldn't think of a lightning-specific elemental. Well, with witch bolt and shatter, you don't have to be in melee. You can function as ranged.

    Quote Originally Posted by Arkhios View Post
    Water genasi: Fluff is there, hitting home. However, I'm wondering why acid resistance? Acid and water don't coexist very well in the real world either, resulting in rather rapid (and heated) reactions where the water usually loses the conflict. However, cold damage is usually a result of freezing, and ice is frozen water. Usually, from what I've seen, water based creatures have resistance or even immunity to cold. Why would a water genasi be any different?
    The fluff is directly from WotC. Acid resistance also comes from WotC, the only thing I changed here was the spell list.

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    Flumph

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    Default Re: 5e Genasi Variant [PEACH]

    The Ruvoka are a humanoid race that are found on all the elemental planes, including lightning.

    And considering that all genies have Darkvision out to 120 feet, why (as in the WoTC versions) do only the Fire Genasi have them? IMHO, all of them should have Darkvision.
    Last edited by M Placeholder; 2016-01-13 at 07:57 AM.
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    BlackDragon

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    Default Re: 5e Genasi Variant [PEACH]

    Quote Originally Posted by Dark Sun Gnome View Post
    The Ruvoka are a humanoid race that are found on all the elemental planes, including lightning.
    Thanks! This solves my issue!

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    SolithKnightGuy

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    Default Re: 5e Genasi Variant [PEACH]

    Quote Originally Posted by DracoKnight View Post
    Oops. It was supposed to resist cold damage.
    Thought so (though I still would have them resist lightning).

    Quote Originally Posted by DracoKnight View Post
    I was wondering how powerful that would end up being.
    I might have earth elemental heritage grant them either a resistance to acid, as natural acids rarely dissolve earthly materials. (in fact, acid is found underground) or limit the bludgeoning resistance only to sources that are non-magical.

    Quote Originally Posted by DracoKnight View Post
    Do you think that Thorn Whip would be a better fit?
    As a matter of fact, yes, I do think that would be better.

    Quote Originally Posted by DracoKnight View Post
    I don't want to force characters into melee, but the published version is ranged, so I decided to make the variant focus on melee.
    Here's my suggestion for the spells:
    Control Flames as a cantrip.
    Burning Hands as a 1st-level spell.
    Aganazzar's Scorcher as a 2nd-level spell.
    All of these are useful in and out of melee. With Control Flames you can still do a number of useful things to help you in and out of combat. A ranged spell attack suffers from being melee as much as a ranged weapon attack does. Casting itself, however, does not, so casting a spell that forces a saving throw can actually find uses both in melee as well as from range.

    Quote Originally Posted by DracoKnight View Post
    The only reason I have them listed as Djinn descendants is because I couldn't think of a lightning-specific elemental. Well, with witch bolt and shatter, you don't have to be in melee. You can function as ranged.
    Hmm, I suppose that's fine, then. Perhaps a storm genasi is that type of person who prefers to get up close and personal. Perhaps a storm genasi might be rather loud in nature, thunder echoing in their speech and a louder voice than usually, or something. This in mind, maybe resistance to thunder damage and thunderwave as a first level spell would work better. (and you could give lightning resistance to Air genasi!)

    Quote Originally Posted by DracoKnight View Post
    The fluff is directly from WotC. Acid resistance also comes from WotC, the only thing I changed here was the spell list.
    Oh? Pardon me then, my memory must refer to an outdated data directory. I guess I'll have to restart the system with a nice hot cup of coffee. :P

    And btw, you're welcome about compliments. I might even use these variants someday, instead of the ones from WotC.
    Last edited by Arkhios; 2016-01-13 at 10:40 AM.
    Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
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    BlackDragon

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    Default Re: 5e Genasi Variant [PEACH]

    Quote Originally Posted by Arkhios View Post
    Thought so (though I still would have them resist lightning).
    I get where you're coming from, but I almost feel like that would step on the toes of the storm genasi.

    Quote Originally Posted by Arkhios View Post
    I might have earth elemental heritage grant them either a resistance to acid, as natural acids rarely dissolve earthly materials. (in fact, acid is found underground) or limit the bludgeoning resistance only to sources that are non-magical.
    ...this was the intention...how did I not include that in my writeup?

    Quote Originally Posted by Arkhios View Post
    As a matter of fact, yes, I do think that would be better.
    Okay, I will change it then.

    Quote Originally Posted by Arkhios View Post
    Here's my suggestion for the spells:
    Control Flames as a cantrip.
    Burning Hands as a 1st-level spell.
    Aganazzar's Scorcher as a 2nd-level spell.
    All of these are useful in and out of melee. With Control Flames you can still do a number of useful things to help you in and out of combat. A ranged spell attack suffers from being melee as much as a ranged weapon attack does. Casting itself, however, does not, so casting a spell that forces a saving throw can actually find uses both in melee as well as from range.
    Hmmmmm... I don't know. Burning hands is one of the spells they get in the official WotC release. What about green-flame blade, then searing smite, and pyrotechnics?

    Quote Originally Posted by Arkhios View Post
    Hmm, I suppose that's fine, then. Perhaps a storm genasi is that type of person who prefers to get up close and personal. Perhaps a storm genasi might be rather loud in nature, thunder echoing in their speech and a louder voice than usually, or something. This in mind, maybe resistance to thunder damage and thunderwave as a first level spell would work better. (and you could give lightning resistance to Air genasi!)
    I like this from a fluff perspective. I'll take it under consideration

    Quote Originally Posted by Arkhios View Post
    Oh? Pardon me then, my memory must refer to an outdated data directory. I guess I'll have to restart the system with a nice hot cup of coffee. :P
    I can relate

    Quote Originally Posted by Arkhios View Post
    And btw, you're welcome about compliments. I might even use these variants someday, instead of the ones from WotC.
    Well, my sincerest thank yous! Also, that's a mighty huge compliment.

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    SolithKnightGuy

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    Default Re: 5e Genasi Variant [PEACH]

    Quote Originally Posted by DracoKnight View Post
    Hmmmmm... I don't know. Burning hands is one of the spells they get in the official WotC release. What about green-flame blade, then searing smite, and pyrotechnics?
    In all honesty, fire genasi was one of the best laid-out genasi in my opinion, but I can understand your reasoning to revert their ranged-inclination to more furious close range combatant despite their many possible options due stats alone. Pyrotechnics is a good option for 2nd-level spell as well, though, giving them some utility too while their cantrip and 1/long rest spell are about damage. It's also true that those two have a nice synergy.
    The more I think about it, the more I begin to agree with this suggestion of their spells.
    Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
    My Homebrew:
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    Quote Originally Posted by Anon von Zilch View Post
    Words actually mean things, people!


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    D&D/Pathfinder CV of sorts
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    BlackDragon

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    Default Re: 5e Genasi Variant [PEACH]

    Quote Originally Posted by Arkhios View Post
    In all honesty, fire genasi was one of the best laid-out genasi in my opinion, but I can understand your reasoning to revert their ranged-inclination to more furious close range combatant despite their many possible options due stats alone. Pyrotechnics is a good option for 2nd-level spell as well, though, giving them some utility too while their cantrip and 1/long rest spell are about damage. It's also true that those two have a nice synergy.
    The more I think about it, the more I begin to agree with this suggestion of their spells.
    Pyrotechnics has a very interesting synergy with searing smite. You set the target on fire, and then blind them.

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    BlackDragon

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    Default Re: 5e Genasi Variant [PEACH]

    I like it, and may steal it for my planetouched redo.

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    BlackDragon

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    Default Re: 5e Genasi Variant [PEACH]

    Quote Originally Posted by Stavrost View Post
    I like it, and may steal it for my planetouched redo.
    Feel free. I'm going to turn this into a PDF once I have everything balanced and add in the fluff.

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    Default Re: 5e Genasi Variant [PEACH]

    Perhaps you could add a Shadow Genasi. The Khayal from 3.5 Tome Of Magic page 162 is a genie that resides on the Plane of Shadow.

    In 3.5 there were 7 types of genies.

    Djinn: Wind,
    Efreeti: Fire,
    Marid: Water,
    Do: Earth
    Khayal: Shadow
    Janni: Everything, lived on the material plane.
    Quorroshi: Ice, introduced in Frostburn. resides on elemental plane of air.

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    BlackDragon

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    Default Re: 5e Genasi Variant [PEACH]

    Quote Originally Posted by Khrysaes View Post
    Perhaps you could add a Shadow Genasi. The Khayal from 3.5 Tome Of Magic page 162 is a genie that resides on the Plane of Shadow.

    In 3.5 there were 7 types of genies.

    Djinn: Wind,
    Efreeti: Fire,
    Marid: Water,
    Do: Earth
    Khayal: Shadow
    Janni: Everything, lived on the material plane.
    Quorroshi: Ice, introduced in Frostburn. resides on elemental plane of air.
    I am currently working on balancing out a Shadowfell Genasi

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