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    Ogre in the Playground
     
    InaVegt's Avatar

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    Default A parent's horror (MITP 2)

    Children are normally friendly and mostly honest,
    but not this one.
    Children would normally eschew violence,
    but not this one.
    Children normally get along with other children,
    but nor this one.
    As this child has been touched by Eythnull (Or any other god of slaughter as appropriate for the campaign)

    Eythnull touched (Template)
    Erythnull touched (ET) is a template which can be added to any humanoid or monstrous humanoid and with no class levels or no HD and 1 level of commoner, hereafter called the base creature.

    Size and type: The ET changes to an outsider with the evil, native and augmented (monstrous) humanoid subtypes, the size is decreased by one size category.

    Hit Dice: The ET has 3 HD or the base creatures HD, whichever is more. If it had a level of commoner it loses this level, all of these HD are outsider HD.

    Attacks & Damage: The ET has the natural attacks of the base creature, damage modified for the new size.

    Special attacks
    Erythnull's blast (Su)
    The ET gains the ability to shoot a ray dealing 4d8 untyped damage at it's full ranged attack bonus at a target within 40'.

    Special qualities
    Eythnull's courage (Ex)
    The ET is completely immune to fear.

    Damage reduction 2+HD/good

    Darkvision 60'

    Madness
    ET use their Charisma modifier on Will saves instead of their Wisdom modifier, and have immunity to confusion and insanity effects. An ET cannot be restored to sanity by any means short of a miracle or wish spell.

    Abilities: +2 str, + 2 dex, +4 con, +4 int, -6 wis, +8 cha

    Challenge rating: +2 (not sure about this

    Sample Erythnull touched
    Erythnull touched halfling
    Size/Type: Tiny outsider (Evil, Native, Augmented humanoid)
    Hit Dice: 3d8+12 (25 hp)
    Initiative: +2
    Speed: 20 ft. (4 squares)
    Armor Class: 16 (+2 size, +2 Dex, +2 natural), touch 14, flat-footed 14
    Base Attack/Grapple: +3/-5
    Attack: Erythnull's blast +6 ranged touch (4d8 untyped/20)
    Full Attack: Erythnull's blast +6 ranged touch (4d8 untyped/20)
    Space/Reach: 2.5 ft./0 ft.
    Special Attacks: Erythnul's blast, halfling traits
    Special Qualities: Erythnul's courage, Madness, darkvision 60 ft., halfling traits, DR 5/good
    Saves: Fort +6, Ref +5, Will +6
    Abilities: Str 13, Dex 15, Con 16, Int 14, Wis 3, Cha 16
    Skills: Bluff +5, Hide +10, Listen +1, Move Silently +8
    Feats: Toughness, Weapon focus (ray)
    Environment: Warm plains
    Organization: solitary
    Challenge Rating: 2
    Treasure: Standard
    Alignment: Usually chaotic evil
    Advancement: none
    Level Adjustment: —
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  2. - Top - End - #2
    Dwarf in the Playground
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    Default Re: A parent's horror (MITP 2)

    "Show me on the doll where he touched you."

    Sorry. But it's nice. Not sure how players might react, though (wait, never mind. Players).

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    Ogre in the Playground
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    Default Re: A parent's horror (MITP 2)

    As if the CE adventurer needed any other reason...

    MitP Vote: Yes

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    Dwarf in the Playground
     
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    Default Re: A parent's horror (MITP 2)

    very cool
    MitP: YES
    awsom avvy by simius
    srry 'bout the spellin'

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    Pixie in the Playground
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    Default Re: A parent's horror (MITP 2)

    Nice, lots of fun.

    MitP: Yes

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    Bugbear in the Playground
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    Default Re: A parent's horror (MITP 2)

    The more evil children the better MitP vote: yes

    Though it's not limited to children right? just anything without more than one level of commoner?
    Last edited by Poppatomus; 2007-06-14 at 10:13 AM.
    Recent Ancient Attempts at homebrewing :

    Daoist(Prc), Kinderhorror (MitP:8-0), Gribble(MitP: 11-1), Shardfiend(MitP:8-0), Sun Tyrant(MitP:6-0), Sunworshiper(MitP: 3-0),Spidaren (MitP: 7-0), Movie Themed Feats

    Any & all advice and opinions, and votes, are welcome

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    Ogre in the Playground
     
    InaVegt's Avatar

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    Default Re: A parent's horror (MITP 2)

    Quote Originally Posted by Poppatomus View Post
    The more evil children the better MitP vote: yes

    Though it's not limited to children right? just anything without more than one level of commoner?
    Well, there are no official stats for children, and some humanoids can't exist without class levels, so we use the most basic form of the creature as we can get.
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    Ettin in the Playground
     
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    Default Re: A parent's horror (MITP 2)

    Quote Originally Posted by Gezina View Post
    Children are normally friendly and mostly honest,
    Children would normally eschew violence,
    Children normally get along with other children,


    'the Hell kinda children you know who do all that?
    Last edited by Jibar; 2007-06-14 at 10:37 AM.
    Nothing but a Nobody

    Quote Originally Posted by Cogwheel View Post
    Also, are you even human any more, or did you just transcend into some sort of in-joke singularity?

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    Bugbear in the Playground
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    Default Re: A parent's horror (MITP 2)

    Quote Originally Posted by Gezina View Post
    Well, there are no official stats for children, and some humanoids can't exist without class levels, so we use the most basic form of the creature as we can get.
    Right, but age is a part of a creatures description. In my attempt at a similar concept (see kinderhorror below) I restricted it to creatures that had not yet reached adulthood. If you want you could add the same restriction, or you oucld just keep the level restriction.
    Recent Ancient Attempts at homebrewing :

    Daoist(Prc), Kinderhorror (MitP:8-0), Gribble(MitP: 11-1), Shardfiend(MitP:8-0), Sun Tyrant(MitP:6-0), Sunworshiper(MitP: 3-0),Spidaren (MitP: 7-0), Movie Themed Feats

    Any & all advice and opinions, and votes, are welcome

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    Titan in the Playground
     
    Matthew's Avatar

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    Default Re: A parent's horror (MITP 2)

    Quote Originally Posted by Gezina View Post
    Well, there are no official stats for children, and some humanoids can't exist without class levels, so we use the most basic form of the creature as we can get.
    What kind of creatures are you thinking of that cannot exist without Class Levels? I thought that you just used the Humanoid Sub Type when dealing with Unclassed Humans and such?

    Anywho, I like the idea. What's with the huge Wisdom Penalty, though? It seems kind of unnecessarily harsh. Is there some fluff reason?
    It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.

    – Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)

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    Ogre in the Playground
     
    InaVegt's Avatar

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    Default Re: A parent's horror (MITP 2)

    Quote Originally Posted by Matthew View Post
    What kind of creatures are you thinking of that cannot exist without Class Levels? I thought that you just used the Humanoid Sub Type when dealing with Unclassed Humans and such?
    The player races are never listed without class levels, same for some other humanoids (goblins, kobolds, prolly more) and have a warrior level in their MM description to make up for their apparent lack of hit dice.
    Quote Originally Posted by Matthew View Post
    Anywho, I like the idea. What's with the huge Wisdom Penalty, though? It seems kind of unnecessarily harsh. Is there some fluff reason?
    Apparently D&D has the general idea madness (which this template gives you) should give you +6 cha and -6 wis (look at the derro, it's mentioned there in the section about it's madness), I just went with what was described in core.
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    Default Re: A parent's horror (MITP 2)

    That's true, but those are just examples. There's nothing stopping you having Classless NPC Dwarves, as far as I am aware.

    Ah, right. Gotcha. Madness. Fair enough.
    It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.

    – Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)

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    Ogre in the Playground
     
    InaVegt's Avatar

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    Default Re: A parent's horror (MITP 2)

    Quote Originally Posted by Matthew View Post
    That's true, but those are just examples. There's nothing stopping you having Classless NPC Dwarves, as far as I am aware.
    You'd need to give them some sort of hit die, at the least. And then you're starting to homebrew instead of using the rules, and I think a homebrew template shouldn't force people to use homebrew base creatures.
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    New found land. It's like Untitled Document, for places - Flickerdart
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    Troll in the Playground
     
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    Default Re: A parent's horror (MITP 2)

    Quote Originally Posted by Gezina View Post
    You'd need to give them some sort of hit die, at the least. And then you're starting to homebrew instead of using the rules, and I think a homebrew template shouldn't force people to use homebrew base creatures.
    Not so. Humanoids have these features:
    Features

    A humanoid has the following features (unless otherwise noted in a creature’s entry).

    * 8-sided Hit Dice, or by character class.
    * Base attack bonus equal to ¾ total Hit Dice (as cleric).
    * Good Reflex saves (usually; a humanoid’s good save varies).
    * Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die, or by character class.

    Traits

    A humanoid possesses the following traits (unless otherwise noted in a creature’s entry).

    * Proficient with all simple weapons, or by character class.
    * Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, or by character class. If a humanoid does not have a class and wears armor, it is proficient with that type of armor and all lighter types. Humanoids not indicated as wearing armor are not proficient with armor. Humanoids are proficient with shields if they are proficient with any form of armor.
    * Humanoids breathe, eat, and sleep.
    So a Humanoid would have a d8 hit dice, BAB as a cleric, one good save, 2+int mod skill points. They would be proficient with simple weapons, proficient with any armor its wearing, and they have to breathe, eat and sleep.

  15. - Top - End - #15
    Bugbear in the Playground
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    Default Re: A parent's horror (MITP 2)

    In this case I have to renew my question from earlier. Is this meant also to be limited to creatures that have not yet reached a certain age points, or could a 1 HD commoner that was middle aged become touched?
    Recent Ancient Attempts at homebrewing :

    Daoist(Prc), Kinderhorror (MitP:8-0), Gribble(MitP: 11-1), Shardfiend(MitP:8-0), Sun Tyrant(MitP:6-0), Sunworshiper(MitP: 3-0),Spidaren (MitP: 7-0), Movie Themed Feats

    Any & all advice and opinions, and votes, are welcome

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    Titan in the Playground
     
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    Default Re: A parent's horror (MITP 2)

    Quote Originally Posted by Gralamin View Post
    Not so. Humanoids have these features:


    So a Humanoid would have a d8 hit dice, BAB as a cleric, one good save, 2+int mod skill points. They would be proficient with simple weapons, proficient with any armor its wearing, and they have to breathe, eat and sleep.
    Exactly. No Homebrewing required.
    It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.

    – Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)

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    InaVegt's Avatar

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    Default Re: A parent's horror (MITP 2)

    Quote Originally Posted by Matthew View Post
    Exactly. No Homebrewing required.
    Except that they are never listed with a hit die, adding hit dice to a character which doesn't have them on it's own also requires you to give it a new CR as it's CR is based on it having an NPC class, not an humanoid hit die.

    @poppy: only children.
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    Default Re: A parent's horror (MITP 2)

    Well, it's hardly a struggle to work it out, Gezina. They don't supply CR for an NPC Classed Human Commoner either. It's going to be less than 1 and more than a 1/4.
    Human (Humanoid) MS 30, AB 0(0), AC 10, HP 4,
    Attributes: Strength 11, Dexterity 11, Constitution 11, Intelligence 10, Wisdom 10, Charisma 10,
    Feats: [Feat 1], [Feat 2],
    Skills: [4 x (2 + 1)] = 12
    Equipment:
    [Edit] By the by, what happened to your CharacterOp thing in the Roleplaying Forum?
    Last edited by Matthew; 2007-06-17 at 12:21 PM.
    It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.

    – Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)

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