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2016-01-19, 06:47 PM (ISO 8601)
- Join Date
- Oct 2012
- Location
- In the Playground, duh.
The Traveller (Class in 30 minutes, PEACH)
Another attempt to make a class in the space of 30 minutes. Let's see how this one goes.
Alignment: AnyLevel BAB Fort Ref Will Special Travel DistanceSpeed Bonus1st +1 +2 +2 +0 Dimensional Strike 1d6, Travel, Speed Boost, Swift Defence 10 ft10 ft2nd +2 +3 +3 +0 Travel Companion 1st 40 ft10 ft3rd +3 +3 +3 +1 Forced Accompaniment 90 ft20 ft4th +4 +4 +4 +1 Dimensional Strike 2d6 160 ft20 ft5th +5 +4 +4 +1 Travel Companion 2nd 250 ft20 ft6th +6/+1 +5 +5 +2 Dimensional Dodge 5 feet, Freedom of Movement 360 ft30 ft7th +7/+2 +5 +5 +2 Dimensional Strike 3d6 490 ft30 ft8th +8/+3 +6 +6 +2 Travel Companion 3rd 640 ft40 ft9th +9/+4 +6 +6 +3 Air Walk 810 ft40 ft10th +10/+5 +7 +7 +3 Dimensional Strike 4d6 1000 ft40 ft11th +11/+6/+1 +7 +7 +3 Dimensional Dodge 10 feet, Travel Companion 4th 1210 ft40 ft12th +12/+7/+2 +8 +8 +4 Void Dance 1440 ft50 ft13th +13/+8/+3 +8 +8 +4 Dimensional Strike 5d6 1690 ft50 ft14th +14/+9/+4 +9 +9 +4 Travel Companion 5th 1960 ft50 ft15th +15/+10/+5 +9 +9 +5 Impossible Step, Walk between Worlds 2250 ft60 ft16th +16/+11/+6/+1 +10 +10 +5 Dimensional Dodge 15 feet, Dimensional Strike 6d6 2560 ft60 ft17th +17/+12/+7/+2 +10 +10 +5 Travel Companion 6th 2890 ft60 ft18th +18/+13/+8/+3 +11 +11 +6 Circle of Friends 3240 ft60 ft19th +19/+14/+9/+4 +11 +11 +6 Dimensional Strike 7d6 3610 ft70 ft20th +20/+15/+10/+5 +12 +12 +6 Swift Travel, Travel Companion 7th 4000 ft70 ft
Hit Die: 1d8
Class Skills:
The class skills of the traveller (and the key ability for each skill) are Balance (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Handle Animal (Cha), Jump (Str), Knowledge (Dungeoneering) (Int), Knowledge (Geography) (Int), Knowledge (Local) (Int), Knowledge (The planes) (Int), Move Silently (Dex), Perform (Dance) (Cha), Ride (Dex), Sleight of Hand (Dex) and Survival (Wis).
Skill Points at 1st Level: (4 + Int modifier) × 4
Skill Points at Each Additional Level: 4 + Int modifier
Weapon and Armour Proficiency
Travellers are proficient in all simple and martial weapons and with all kinds of shields except tower shields. Using armour inhibits travellers' abilities, but shields (except tower shields) do not. No traveller class features except for proficiency function when she wears armour or uses a tower shield.
Travel (Su)
As a standard action, the traveller can teleport a number of feet equal to her level squared times ten.
Speed Bonus (Ex)
A traveller gets a bonus to speed as given on Table: The Traveller.
Swift Defence (Ex)
A traveller adds her dexterity bonus to her armour class, in addition to the normal dexterity modifier to AC. However, if she is caught flat-footed, only the normal bonus is negated, not the swift defence bonus.
Dimensional Strike (Ex)
Whenever a traveller teleports, irrespective of how she did it, she can immediately make an attack at her highest base attack bonus as a free action. If she teleports more than once in a single round, subsequent attacks are reduced as though she were making a full attack. She can only make additional attacks per round in this way equal to the number she makes per round in a full attack.
She deals extra damage equal to 1d6 plus another 1d6 per 3 levels after 1st if her target is within 30 feet. This damage represents the extra force applied to her attack by the teleportation, and is not multiplied on a critical hit, but since it doesn't rely on an obvious anatomy, it is not treated as precision damage when determining who can be affected.
Travel Companion
From 2nd level, when a traveller uses her Travel ability, she can take 1 willing creature in touch range, plus one per 3 levels after 2nd.
Forced Accompaniment
From 3rd level, the traveller can attempt to make enemies travel companions. She makes a single touch attack against each unwilling creature as part of the same action to teleport. If she hits, enemies are still allowed a will save (DC 10 + half the traveller's level + the traveller's dexterity modifier) to prevent the teleport. The traveller knows the results and may choose not to go through with the teleport (simply wasting her standard action).
Despite being a melee touch attack, the touch is dexterity-based, even if the traveller doesn't have the weapon finesse feat.
Dimensional Dodge (Su)
As an immediate action from 6th level, the traveller (and her mount, if any) can teleport 5 feet, plus 5 feet for every 5 levels after 6th. Apart from her mount, she must go alone. She also can't make dimensional strikes for teleporting like this.
Freedom of Movement (Su)
From 6th level, the traveller (and her mount, if any) benefits from a continuous Freedom of Movement effect, as the spell.
Air Walk (Su)
From 9th level, the traveller (and her mount, if any) benefits from a continuous Air Walk effect, as the spell.
Void Dance
From 12th level, the traveller's dimensional strikes can be made against any number of creatures in range and within 30 feet rather than a single creature, all at the same bonus as if a single attack were made.
Impossible Step (Su)
From 15th level, the traveller can pass even through solid barriers or walls of force. She suffers no effect from spells which create some kind of attempt to punish movement, such as blade barrier or spike stones.
Walk Between Worlds (Su)
From 15th level, once per day the traveller and her travelling companions can go to another plane, ignoring the usual limit on travelling distance.
Circle of Friends
From 18th level, the traveller can affect creatures within 40 feet of her, not just in touch range. She no longer has to make touch attacks against unwilling creatures, though they are still allowed a save.
Swift Travel
From 20th level, the traveller can travel as a swift action. She can still use a standard action to travel.
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2016-01-19, 09:38 PM (ISO 8601)
- Join Date
- Sep 2014
- Location
- Australia
- Gender
Re: The Traveller (Class in 30 minutes, PEACH)
Looks really cool, and I want to play one. Nice job.
My only concern is that the Travel speed quickly scales out to a rather significant amount. I suppose it's fair at later levels when it competes with Teleport, but at earlier levels it seems a tad ridiculous.
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2016-01-20, 10:11 AM (ISO 8601)
- Join Date
- Oct 2012
- Location
- In the Playground, duh.
Re: The Traveller (Class in 30 minutes, PEACH)
Well, let's see...
Level Distance Competitor Competitor Distance 1 10 Scramble True Position 10 2 40 Scramble True Position 10 3 90 Dimension Leap 30 4 160 Dimension Leap 40 5 250 Dimension Leap 50 6 360 Dimension Leap 60 7 490 Dimension Door 680 8 640 Dimension Door 720 9 810 Teleport 4752000 10 1000 Teleport 5280000 11 1210 Teleport 5808000 12 1440 Teleport 6336000 13 1690 Greater Teleport ∞ 14 1960 Greater Teleport ∞ 15 2250 Greater Teleport ∞ 16 2560 Greater Teleport ∞ 17 2890 Greater Teleport ∞ 18 3240 Greater Teleport ∞ 19 3610 Greater Teleport ∞ 20 4000 Greater Teleport ∞
Well, for a class that is pretty much entirely teleportation focused, I'd say...I think it's just about fine. I dunno, just the fact that the entire class is teleportation-based should really entitle it to better teleportation than most people get.