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  1. - Top - End - #1
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    Jormengand's Avatar

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    Default The Traveller (Class in 30 minutes, PEACH)

    Another attempt to make a class in the space of 30 minutes. Let's see how this one goes.

    Level BAB Fort Ref Will Special
    Travel Distance
    Speed Bonus
    1st +1 +2 +2 +0 Dimensional Strike 1d6, Travel, Speed Boost, Swift Defence
    10 ft
    10 ft
    2nd +2 +3 +3 +0 Travel Companion 1st
    40 ft
    10 ft
    3rd +3 +3 +3 +1 Forced Accompaniment
    90 ft
    20 ft
    4th +4 +4 +4 +1 Dimensional Strike 2d6
    160 ft
    20 ft
    5th +5 +4 +4 +1 Travel Companion 2nd
    250 ft
    20 ft
    6th +6/+1 +5 +5 +2 Dimensional Dodge 5 feet, Freedom of Movement
    360 ft
    30 ft
    7th +7/+2 +5 +5 +2 Dimensional Strike 3d6
    490 ft
    30 ft
    8th +8/+3 +6 +6 +2 Travel Companion 3rd
    640 ft
    40 ft
    9th +9/+4 +6 +6 +3 Air Walk
    810 ft
    40 ft
    10th +10/+5 +7 +7 +3 Dimensional Strike 4d6
    1000 ft
    40 ft
    11th +11/+6/+1 +7 +7 +3 Dimensional Dodge 10 feet, Travel Companion 4th
    1210 ft
    40 ft
    12th +12/+7/+2 +8 +8 +4 Void Dance
    1440 ft
    50 ft
    13th +13/+8/+3 +8 +8 +4 Dimensional Strike 5d6
    1690 ft
    50 ft
    14th +14/+9/+4 +9 +9 +4 Travel Companion 5th
    1960 ft
    50 ft
    15th +15/+10/+5 +9 +9 +5 Impossible Step, Walk between Worlds
    2250 ft
    60 ft
    16th +16/+11/+6/+1 +10 +10 +5 Dimensional Dodge 15 feet, Dimensional Strike 6d6
    2560 ft
    60 ft
    17th +17/+12/+7/+2 +10 +10 +5 Travel Companion 6th
    2890 ft
    60 ft
    18th +18/+13/+8/+3 +11 +11 +6 Circle of Friends
    3240 ft
    60 ft
    19th +19/+14/+9/+4 +11 +11 +6 Dimensional Strike 7d6
    3610 ft
    70 ft
    20th +20/+15/+10/+5 +12 +12 +6 Swift Travel, Travel Companion 7th
    4000 ft
    70 ft
    Alignment: Any
    Hit Die: 1d8

    Class Skills:
    The class skills of the traveller (and the key ability for each skill) are Balance (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Handle Animal (Cha), Jump (Str), Knowledge (Dungeoneering) (Int), Knowledge (Geography) (Int), Knowledge (Local) (Int), Knowledge (The planes) (Int), Move Silently (Dex), Perform (Dance) (Cha), Ride (Dex), Sleight of Hand (Dex) and Survival (Wis).
    Skill Points at 1st Level: (4 + Int modifier) 4
    Skill Points at Each Additional Level: 4 + Int modifier

    Weapon and Armour Proficiency
    Travellers are proficient in all simple and martial weapons and with all kinds of shields except tower shields. Using armour inhibits travellers' abilities, but shields (except tower shields) do not. No traveller class features except for proficiency function when she wears armour or uses a tower shield.

    Travel (Su)

    As a standard action, the traveller can teleport a number of feet equal to her level squared times ten.

    Speed Bonus (Ex)

    A traveller gets a bonus to speed as given on Table: The Traveller.

    Swift Defence (Ex)

    A traveller adds her dexterity bonus to her armour class, in addition to the normal dexterity modifier to AC. However, if she is caught flat-footed, only the normal bonus is negated, not the swift defence bonus.

    Dimensional Strike (Ex)

    Whenever a traveller teleports, irrespective of how she did it, she can immediately make an attack at her highest base attack bonus as a free action. If she teleports more than once in a single round, subsequent attacks are reduced as though she were making a full attack. She can only make additional attacks per round in this way equal to the number she makes per round in a full attack.

    She deals extra damage equal to 1d6 plus another 1d6 per 3 levels after 1st if her target is within 30 feet. This damage represents the extra force applied to her attack by the teleportation, and is not multiplied on a critical hit, but since it doesn't rely on an obvious anatomy, it is not treated as precision damage when determining who can be affected.

    Travel Companion

    From 2nd level, when a traveller uses her Travel ability, she can take 1 willing creature in touch range, plus one per 3 levels after 2nd.

    Forced Accompaniment

    From 3rd level, the traveller can attempt to make enemies travel companions. She makes a single touch attack against each unwilling creature as part of the same action to teleport. If she hits, enemies are still allowed a will save (DC 10 + half the traveller's level + the traveller's dexterity modifier) to prevent the teleport. The traveller knows the results and may choose not to go through with the teleport (simply wasting her standard action).

    Despite being a melee touch attack, the touch is dexterity-based, even if the traveller doesn't have the weapon finesse feat.

    Dimensional Dodge (Su)

    As an immediate action from 6th level, the traveller (and her mount, if any) can teleport 5 feet, plus 5 feet for every 5 levels after 6th. Apart from her mount, she must go alone. She also can't make dimensional strikes for teleporting like this.

    Freedom of Movement (Su)

    From 6th level, the traveller (and her mount, if any) benefits from a continuous Freedom of Movement effect, as the spell.

    Air Walk (Su)

    From 9th level, the traveller (and her mount, if any) benefits from a continuous Air Walk effect, as the spell.

    Void Dance

    From 12th level, the traveller's dimensional strikes can be made against any number of creatures in range and within 30 feet rather than a single creature, all at the same bonus as if a single attack were made.

    Impossible Step (Su)

    From 15th level, the traveller can pass even through solid barriers or walls of force. She suffers no effect from spells which create some kind of attempt to punish movement, such as blade barrier or spike stones.

    Walk Between Worlds (Su)

    From 15th level, once per day the traveller and her travelling companions can go to another plane, ignoring the usual limit on travelling distance.

    Circle of Friends

    From 18th level, the traveller can affect creatures within 40 feet of her, not just in touch range. She no longer has to make touch attacks against unwilling creatures, though they are still allowed a save.

    Swift Travel

    From 20th level, the traveller can travel as a swift action. She can still use a standard action to travel.

  2. - Top - End - #2
    Dwarf in the Playground
     
    PaladinGuy

    Join Date
    Sep 2014
    Location
    Australia
    Gender
    Male

    Default Re: The Traveller (Class in 30 minutes, PEACH)

    Looks really cool, and I want to play one. Nice job.

    My only concern is that the Travel speed quickly scales out to a rather significant amount. I suppose it's fair at later levels when it competes with Teleport, but at earlier levels it seems a tad ridiculous.

  3. - Top - End - #3
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    Jormengand's Avatar

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    Default Re: The Traveller (Class in 30 minutes, PEACH)

    Quote Originally Posted by Eno Remnant View Post
    My only concern is that the Travel speed quickly scales out to a rather significant amount. I suppose it's fair at later levels when it competes with Teleport, but at earlier levels it seems a tad ridiculous.
    Well, let's see...

    Level Distance Competitor Competitor Distance
    1 10 Scramble True Position 10
    2 40 Scramble True Position 10
    3 90 Dimension Leap 30
    4 160 Dimension Leap 40
    5 250 Dimension Leap 50
    6 360 Dimension Leap 60
    7 490 Dimension Door 680
    8 640 Dimension Door 720
    9 810 Teleport 4752000
    10 1000 Teleport 5280000
    11 1210 Teleport 5808000
    12 1440 Teleport 6336000
    13 1690 Greater Teleport
    14 1960 Greater Teleport
    15 2250 Greater Teleport
    16 2560 Greater Teleport
    17 2890 Greater Teleport
    18 3240 Greater Teleport
    19 3610 Greater Teleport
    20 4000 Greater Teleport

    Well, for a class that is pretty much entirely teleportation focused, I'd say...I think it's just about fine. I dunno, just the fact that the entire class is teleportation-based should really entitle it to better teleportation than most people get.

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