New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 19 of 19
  1. - Top - End - #1
    Halfling in the Playground
    Join Date
    Oct 2015

    Default Tweeking Ranger Class, with New Beast Master & Hunter

    Level Features

    1st Fighting Style, Natural Explorer
    2nd Expertise, Spell Casting
    3rd Ranger Archtype, Swift of Foot
    4th Ability Score Improvement
    5th Extra Attack
    6th Alacrity, Natural Explorer
    7th Ranger Archtype feature
    8th Ability Score Improvement, Land's Stride
    9th
    10th Evasion, Vanish
    11th Ranger Archtype feature
    12th Ability Score Improvement
    13th
    14th Nature's Stamina
    15th Ranger Archtype feature
    16th Ability Score Improvement
    17th
    18th Feral Senses
    19th Ability Score Improvement
    20th Primal Master
    Last edited by Scuronotte; 2016-01-24 at 10:11 PM.

  2. - Top - End - #2
    Halfling in the Playground
    Join Date
    Oct 2015

    Default Tweeking Ranger Class

    Expertise (New)
    At 2nd level, gain expertise in Survival and Stealth

    Natural Explorer
    Select 2 Terrains at 1st level. Another 2 terrains at 10th level.
    Learn 1 language spoken by a creature at each terrain.
    Ignore Doubling skills you have selected in Expertise.

    Fighting Style
    Add Great Weapon

    Two-Weapon Fighting
    When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. You are able to draw and stow both weapons. At Ranger 8th level, the offhand attack becomes part of your Attack action.

    Alacrity
    Add Ranger proficiency bonus to Initiative checks

    Vanish
    Remove Hide as bonus action. Add Dash as bonus action

    Swift of Foot
    Add 10 feet to base movement speed

    Nature’s Stamina
    At 14th level, Select one of the following:
    1. Your ability to survive both harsh climates and encounters with various creatures have strengthened your core. You gain proficiency in Constitution saving throws.
    2. You developed great mental strength in dealings with aberrations, celestials, dragons, elementals, fey, fiends, and undead who have attempted to charm, frighten, or possess you. You gain proficiency in Wisdom.

    Primal Master
    Your ability to survive the forces of nature and living with creatures with innate magical abilities have strengthen your fortitude. You gain Resistance to Acid, Cold, Fire, Lightning, Poison, and Thunder
    Last edited by Scuronotte; 2016-01-24 at 10:12 PM.

  3. - Top - End - #3
    Halfling in the Playground
    Join Date
    Oct 2015

    Default Tweeking Ranger Class

    Spell Casting

    As a Paladin ie number known based on level and Wisdom modifier. Can be changed after long rest.

    Spells added
    1st Protection from Evil/Good
    2nd See Invisibility, Calm Emotions (in Beasts only)
    3rd Dispel Magic, Elemental Weapon, Tongues, Revivify (Beast only)
    4th Dominate Beast

    Spells Changed
    5th Swift Quiver to Swift Attack – Use bonus action to make either 2 additional ranged or melee weapon attacks.
    Last edited by Scuronotte; 2016-01-24 at 09:32 PM.

  4. - Top - End - #4
    Halfling in the Playground
    Join Date
    Oct 2015

    Default Tweeking Ranger Class

    HUNTER

    Colossus Slayer
    At 3rd level, your tenacity can wear down the most powerful of foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. You can deal this extra damage only once per turn.

    Skirmisher
    [U]At 3rd level, you gain one of the following features of your choice[/U

    Art of War: Your skill in combat with hordes allows you to move through numbers without fear of reprisal. During your turn, when you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.
    Skirmisher’s Stealth: You combine speed and stealth to make yourself hard to pin down. You are difficult to detect even if you attack or otherwise take actions that would normally reveal you position. At start of your turn, pick a creature you are hidden from. You remain hidden from that creature during your turn, regardless of your actions or the actions of other creatures. As a bonus action at the end of your turn, you can make a Dexterity (Stealth) check to hide again if you fulfill the conditions needed to hide. Otherwise, creatures are aware of you at the end of your turn.


    Defensive Tactics
    At 7th level, you gain one of the following features of your choice

    Escape the Horde: Opportunity attacks against you are made with disadvantage.
    Multiattack Defense: When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn.

    Multiattack
    []At 11th level, you gain one of the following features of your choice

    Volley. You can use your action to make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon’s range. You must have ammunition for each target, as normal, and you make a separate attack roll for each target.
    Whirlwind Attack. You can use your action to make a melee attack against many creatures. Using half of your movement or remaining movement, whichever is less, make a separate attack roll for each target that is within a straight path

    Hunter’s Prey
    At 15th level, you gain one of the following features of your choice

    Foe Slayer: Once per turn you add your Wisdom modifier to one attack and damage roll against ANY FOE

    Stalker’s Fury: You have the ability to make your attacks count. If you miss with an attack during your turn, you can immediately make an additional attack. You can gain one additional attack during your turn with this ability.
    Last edited by Scuronotte; 2016-01-24 at 09:34 PM.

  5. - Top - End - #5
    Halfling in the Playground
    Join Date
    Oct 2015

    Default Tweeking Ranger Class

    Beast Master

    3rd level
    Aid of the Beast
    Anytime both you and your beast companion attack the same creature, and the beast is in melee combat with that creature, you gain sneak attack bonus once per turn.

    Levels 1 through 6 1d8
    Levels 7 through 14 2d8
    Levels 15 through 20 3d8

    3rd Level Ranger's Companion
    Choose a beast the is no larger than Medium and maximum CR of1/4. Add your proficiency bonus to its AC, Attack rolls, and damage rolls as well as saving throws and skills it is proficient in. Its hit points maximum equals its normal maximum or 4 times your Ranger level, which ever is greater.

    As you progress in levels, the companions CR rating and size increase as well. It can either be to selecting a new companion or the maturation of the selected companion animal. For example, a wolf eventually "grows" into a Winter wolf.

    Level CR Size
    3rd Level 1/4 Medium or smaller
    6th Level 1/2 Large or smaller
    9th Level 1 Large or smaller
    12th Level 2 Large or smaller
    15th level 3 Huge or smaller

    The companion animal can increase its ability scores with your level of progression. When your companion reaches 6th, 12th and 18th level, you can increase one of it's ability scores by 2, or two of it's ability scores by 1. As normal, you can't increase an ability score above 20 using this feature. Or you can select an appropriate feat, such as Alert, Athlete, Charger, Durable, Grappler, Mobile, Moderately Armored, Observant, Resilient, Sentinel, or Tough.

    It can use 1 or more hit dice after a short rest, up to its maximum number of hit dice. For each hit dice spent in this way, roll the die and add your constitution modifier It regains some Hit Dice after a long rest.
    Last edited by Scuronotte; 2016-01-23 at 11:59 PM.

  6. - Top - End - #6
    Halfling in the Playground
    Join Date
    Oct 2015

    Default Tweeking Ranger Class

    Beast Master

    7th level Exceptional Training
    On any of your turns, you can command it to Dash, dodge, Disengage, or Help.
    Additionally, on your turn, you can use a bonus action to set your companion loose in combat. You can initially use a bonus action to let it loose on one target, then let it continue attacking other creatures it selects on its own. Unless you use another bonus action to command it otherwise. It uses it's own initiative. Until the end of combat your companion will continue to attack any hostile creature without the need of your command. During this time, it will not use Dodge or Help. It may Dash on its own to reach a creature in combat or Disengage on its own if Critically injured. You can use an action to control your companion.

    11th Bestial Fury
    It can use 2 attacks. Or it uses multiattack if it possess it. It can also wear Light Armor.

    15th Share Spells
    When cast a spell that targets yourself, it also affects your beast if it is within 30ft.
    Last edited by Scuronotte; 2016-01-23 at 11:54 PM.

  7. - Top - End - #7
    Bugbear in the Playground
     
    DwarfClericGuy

    Join Date
    May 2015
    Location
    The Netherlands
    Gender
    Male

    Default Re: Tweeking Ranger Class

    I like this. It is not THAT different like most variants and changes for ranger.

    You could give the ranger one expertise and let them choose (or keep both). A rogue has typical stealth and deception for example but can get medicine and nature. It would be way nicer than just: this skill and this skill

    On level 15 please buff the first option. Stalker's fury is way stronger
    Last edited by PoeticDwarf; 2016-01-20 at 02:28 AM.

  8. - Top - End - #8
    Halfling in the Playground
    Join Date
    Oct 2015

    Default Re: Tweeking Ranger Class

    Quote Originally Posted by EnderDwarf View Post
    I like this. It is not THAT different like most variants and changes for ranger.

    You could give the ranger one expertise and let them choose (or keep both). A rogue has typical stealth and deception for example but can get medicine and nature. It would be way nicer than just: this skill and this skill

    On level 15 please buff the first option. Stalker's fury is way stronger
    Thought Horde Cleaver was strong. You have potential of killing 2 creatures (3 if low level monsters) with one swing. Thought would work well with Multiattack ability

    With Expertise in Survival & Nature, reasoning was to make them capable in terrains other than their selected ones.
    Expertise in Stealth replaces hide in plain sight. I could let the other be one chosen by the player
    Last edited by Scuronotte; 2016-01-20 at 10:37 AM.

  9. - Top - End - #9
    Dwarf in the Playground
     
    BlueKnightGuy

    Join Date
    Nov 2015

    Default Re: Tweeking Ranger Class

    Do you actually have to move for Whirlwind Attack, or are you just throwing your sword at creatures 15 feet away?

  10. - Top - End - #10
    Bugbear in the Playground
     
    DwarfClericGuy

    Join Date
    May 2015
    Location
    The Netherlands
    Gender
    Male

    Default Re: Tweeking Ranger Class

    Quote Originally Posted by Scuronotte View Post
    Thought Horde Cleaver was strong. You have potential of killing 2 creatures (3 if low level monsters) with one swing. Thought would work well with Multiattack ability

    With Expertise in Survival & Nature, reasoning was to make them capable in terrains other than their selected ones.
    Expertise in Stealth replaces hide in plain sight. I could let the other be one chosen by the player
    The damage isn't really higher. For example you are fighting creatures with 50hp, which is very low because this is after level 15. One is down to 8hp and you hit that creature for 14 damage, and then another one for 6 is 6 more than without this. Stalker's fury is a free attack is 14 more. Point is that you always get more damage with stalker's fury. Cause you won't bring more than 1 creature down except if your attack deals like 30 damage, most PCs will focus on one enemy.

    You could then give survival and stealth expertise, and then later let the PC choose.
    Last edited by PoeticDwarf; 2016-01-20 at 11:57 AM.

  11. - Top - End - #11
    Halfling in the Playground
    Join Date
    Oct 2015

    Default Re: Tweeking Ranger Class

    Quote Originally Posted by WarrentheHero View Post
    Do you actually have to move for Whirlwind Attack, or are you just throwing your sword at creatures 15 feet away?
    Your moving for the Attack action. Or you can attack each creature that surrounds you. This is a melee weapon feature. The other is archer

    If you want thrown weapons, then choose volley
    Last edited by Scuronotte; 2016-01-20 at 12:41 PM.

  12. - Top - End - #12
    Halfling in the Playground
    Join Date
    Oct 2015

    Default Re: Tweeking Ranger Class

    Quote Originally Posted by WarrentheHero View Post
    Do you actually have to move for Whirlwind Attack, or are you just throwing your sword at creatures 15 feet away?
    Your right, it is poorly written. Is this better:

    Whirlwind Attack. You can use your action to make a melee attack against many creatures. Using half of your movement, make a separate attack roll for each target that is within that path.

  13. - Top - End - #13
    Halfling in the Playground
    Join Date
    Oct 2015

    Default Re: Tweeking Ranger Class

    Quote Originally Posted by EnderDwarf View Post
    The damage isn't really higher. For example you are fighting creatures with 50hp, which is very low because this is after level 15. One is down to 8hp and you hit that creature for 14 damage, and then another one for 6 is 6 more than without this. Stalker's fury is a free attack is 14 more. Point is that you always get more damage with stalker's fury. Cause you won't bring more than 1 creature down except if your attack deals like 30 damage, most PCs will focus on one enemy.

    You could then give survival and stealth expertise, and then later let the PC choose.
    Yes, I understand how the 1st feature is weak. I will change the ability

    For Expertise, how about this change.
    Expertise (New)
    At 2nd level, gain expertise in Survival and 1 other Ranger skill
    Gain expertise in any 2 skills you are proficient in at 10th level

  14. - Top - End - #14
    Bugbear in the Playground
     
    DwarfClericGuy

    Join Date
    May 2015
    Location
    The Netherlands
    Gender
    Male

    Default Re: Tweeking Ranger Class

    Quote Originally Posted by Scuronotte View Post
    Yes, I understand how the 1st feature is weak. I will change the ability

    For Expertise, how about this change.
    Expertise (New)
    At 2nd level, gain expertise in Survival and 1 other Ranger skill
    Gain expertise in any 2 skills you are proficient in at 10th level
    That would work!

    Again, nice work, I think this is very cool

  15. - Top - End - #15
    Halfling in the Playground
    Join Date
    Oct 2015

    Default Re: Tweeking Ranger Class

    Quote Originally Posted by EnderDwarf View Post
    That would work!

    Again, nice work, I think this is very cool
    Another alternative I was debating was doing Expertise only once. And the other feature would be
    Alacrity
    Add proficiency bonus to Initiative Checks

    What's your opinion

  16. - Top - End - #16
    Halfling in the Playground
    Join Date
    Oct 2015

    Default Re: Tweeking Ranger Class

    Made some alterations

  17. - Top - End - #17
    Halfling in the Playground
    Join Date
    Oct 2015

    Default Re: Tweeking Ranger Class

    Quote Originally Posted by EnderDwarf View Post
    That would work!

    Again, nice work, I think this is very cool
    Hopefully this is the Last revision. Input appreciated

  18. - Top - End - #18
    Bugbear in the Playground
     
    DwarfClericGuy

    Join Date
    May 2015
    Location
    The Netherlands
    Gender
    Male

    Default Re: Tweeking Ranger Class

    Quote Originally Posted by Scuronotte View Post
    Another alternative I was debating was doing Expertise only once. And the other feature would be
    Alacrity
    Add proficiency bonus to Initiative Checks

    What's your opinion
    Also sounds good to me.

  19. - Top - End - #19
    Halfling in the Playground
    Join Date
    Oct 2015

    Default Re: Tweeking Ranger Class, with New Beast Master & Hunter

    I added Beast Master to the New Version.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •