Support the GITP forums on Patreon
Help support GITP's forums (and ongoing server maintenance) via Patreon
Results 1 to 13 of 13
  1. - Top - End - #1
    Ogre in the Playground
     
    Gastronomie's Avatar

    Join Date
    Dec 2015
    Location
    Yokohama, Japan

    Default CR 12 Boss Monster: High Pyromancer [PEACH]

    Another random boss NPC.

    High Pyromancer
    Medium Humanoid (any race), any alignment
    Hit Points: 120
    Speed: 30ft
    AC: 16
    Str 16 (+3) Dex 12 (+1) Con 16 (+3)
    Int 14 (+2) Wis 17 (+3) Cha 20 (+5)
    Saves: Strength+7, Constitution+7, Intellect+6, Charisma+9
    Skills: Any skills the DM feels appropriate
    Damage Immunities: fire
    Damage Resistance: cold, damage from nonmagical weapons
    Senses: Passive Perception 17, darkvision 60 feet
    Languages: Any number of languages that the DM feels appropriate
    Challenge Rating: 12 (8400 XP)
    Magic Resistance. The pyromancer has advantage on saving throws against spells and other magical effects
    Metamagic. The pyromancer has 20 Sorcery Points. When the pyromancer casts a spell that forces a creature to make a saving throw to resist its effects, he can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell. Or, when the pyromancer casts a spell that targets only one creature and doesn't have a range of self, he can spend a number of sorcery points equal to the spell's level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip). He can use only one of these effects on one spell.
    Master Pyromancy. The pyromancer does not need to concentrate on its “Investiture of Flame” for the spell to maintain its effects. When the pyromancer casts a spell, he can make the spell ignore resistance and immunity to fire damage by spending 1 sorcery point per affecting creature with fire resistance or immunity.
    Magic Item. The pyromancer wields a “Wand of Fireballs” (DMG page 210) attuned to himself.
    Spellcasting. The pyromancer is a 16th-level spellcaster. His spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The pyromancer has the following spells prepared:
    Cantrips (at will): fire bolt (3d10 damage), light, mage hand, prestidigitation
    1st level (4 slots*): shield, burning hands, mage armor (already activated)
    2nd level (3 slots*): mirror image (already activated), misty step, scorching ray
    3rd level (3 slots): counterspell, fireball, haste
    4th level (4 slots): banishment, fire shield, wall of fire
    5th level (2 slots): Immolation**
    6th level (0 slots*): Investiture of flame** (already activated)
    7th level (1 slot): Firestorm
    *Indicates number of slots left for the encounter
    **Elemental Evil Spells

    Actions
    Cast Spell. The pyromancer casts 1 spell.
    Use Wand. The pyromancer uses his “Wand of Fireballs”.
    Summon Mephits. (Recharge 5-6) The pyromancer summons 1d4+1 Magma Mephits under his command. The Magma Mephits’ initiative order is treated as the same as the pyromancer, and they move directly after the pyromancer.

    Reactions.
    Magic Circle of Blood. When the High Pyromancer’s HP cut 60, or when the High Pyromancer with under 60 HP takes damage, immediately and as a reaction, the pyromancer activates an advanced magical procedure known as Blood Magic. The pyromancer’s splattered blood gather midair or on-ground into a complex magical circle, channeling the powers coursing through the pyromancer’s veins into a powerful outburst of pure magical force. The pyromancer casts “Fireball” as a 9th-level spell. The pyromancer can use this ability only once per long rest.

    Defeating the pyromancer nets your party the Wand of Fireballs.
    Comments and constructive critisism greatly appreciated.
    Last edited by Gastronomie; 2016-01-27 at 04:58 PM.
    Spoiler: Avatar
    Show

    ^ Fantastic avatar made by Professor Gnoll. Yaya Tokaz, from the manga "Kukul and Nagi". ^
    Spoiler: Quotes
    Show
    Quote Originally Posted by Malifice View Post
    Only on a DnD forum would discussing the methods for jamming a T-Rex into a 10x10x10 box be a thing.
    Extended Signature: Homebrew Stuff
    Unlimited Blade Works: The Guide to the Ultimate Paladin/Sorcerer Multiclass

  2. - Top - End - #2
    Orc in the Playground
     
    SwashbucklerGuy

    Join Date
    Dec 2015

    Default Re: CR 12 Boss Monster: High Pyromancer [PEACH]

    This guy looks like a sweet boss! I like how he has the Blood-circle fireball. It'll catch parties off guard and probably take someone out. It helps make him more of a threat, since his health is low for the CR. I might just use him in my campaign....

    Thanks for this. Stat blocks like this are hard for me to make.

  3. - Top - End - #3
    Ogre in the Playground
     
    Gastronomie's Avatar

    Join Date
    Dec 2015
    Location
    Yokohama, Japan

    Default Re: CR 12 Boss Monster: High Pyromancer [PEACH]

    Thanks!

    Well, I made the HP low 'cause I supposed he had pretty strong spells. And he could be used along with bodyguards anyways, depending on how difficult you want the encounter to be.
    Spoiler: Avatar
    Show

    ^ Fantastic avatar made by Professor Gnoll. Yaya Tokaz, from the manga "Kukul and Nagi". ^
    Spoiler: Quotes
    Show
    Quote Originally Posted by Malifice View Post
    Only on a DnD forum would discussing the methods for jamming a T-Rex into a 10x10x10 box be a thing.
    Extended Signature: Homebrew Stuff
    Unlimited Blade Works: The Guide to the Ultimate Paladin/Sorcerer Multiclass

  4. - Top - End - #4
    Bugbear in the Playground
     
    DwarfClericGuy

    Join Date
    May 2015
    Location
    Nijkerk, the Netherlands
    Gender
    Male

    Default Re: CR 12 Boss Monster: High Pyromancer [PEACH]

    This is pretty cool. You could say most pyromancers have certain skills and languages as ignan but DM may replace it.

    10 times disadvantage is boring. Maybe one option more and less points, seriously no enemy is lasting 10 rounds (bosses can but every round a nova option ?).

    Still nice work :D
    Last edited by PoeticDwarf; 2016-01-25 at 09:48 AM.

  5. - Top - End - #5
    Ogre in the Playground
     
    Gastronomie's Avatar

    Join Date
    Dec 2015
    Location
    Yokohama, Japan

    Default Re: CR 12 Boss Monster: High Pyromancer [PEACH]

    True - thanks. Edited a bit.

    Well, the original idea had Quickened as well, but I decided it was overpowered and erased it. Gave it Twinned instead. How's this?
    Spoiler: Avatar
    Show

    ^ Fantastic avatar made by Professor Gnoll. Yaya Tokaz, from the manga "Kukul and Nagi". ^
    Spoiler: Quotes
    Show
    Quote Originally Posted by Malifice View Post
    Only on a DnD forum would discussing the methods for jamming a T-Rex into a 10x10x10 box be a thing.
    Extended Signature: Homebrew Stuff
    Unlimited Blade Works: The Guide to the Ultimate Paladin/Sorcerer Multiclass

  6. - Top - End - #6
    Orc in the Playground
     
    SwashbucklerGuy

    Join Date
    Dec 2015

    Default Re: CR 12 Boss Monster: High Pyromancer [PEACH]

    I'm liking the added Twinning. It makes that nuke at half health even more insane.
    My players won't know what hit them.
    MUAHAHAHAHA!

  7. - Top - End - #7
    Ogre in the Playground
     
    Gastronomie's Avatar

    Join Date
    Dec 2015
    Location
    Yokohama, Japan

    Default Re: CR 12 Boss Monster: High Pyromancer [PEACH]

    Well actually, Twinned Spell doesn't work on Fireball which is a range spell (doesn't target). It works with Haste, Banishment and Immolation, though.
    Spoiler: Avatar
    Show

    ^ Fantastic avatar made by Professor Gnoll. Yaya Tokaz, from the manga "Kukul and Nagi". ^
    Spoiler: Quotes
    Show
    Quote Originally Posted by Malifice View Post
    Only on a DnD forum would discussing the methods for jamming a T-Rex into a 10x10x10 box be a thing.
    Extended Signature: Homebrew Stuff
    Unlimited Blade Works: The Guide to the Ultimate Paladin/Sorcerer Multiclass

  8. - Top - End - #8
    Bugbear in the Playground
     
    DwarfClericGuy

    Join Date
    May 2015
    Location
    Nijkerk, the Netherlands
    Gender
    Male

    Default Re: CR 12 Boss Monster: High Pyromancer [PEACH]

    Quote Originally Posted by Gastronomie View Post
    True - thanks. Edited a bit.

    Well, the original idea had Quickened as well, but I decided it was overpowered and erased it. Gave it Twinned instead. How's this?
    Very cool, and also balanced. The nice of monsters is you have to worry less of balance. You could always say one CR higher but now it is perfect for CR 12

    I don't see how this Boss has 16 AC, giving mage armor as a first level spell (and burning hands, fits fluff and now just shield) would make this correct
    Last edited by PoeticDwarf; 2016-01-26 at 10:59 AM.

  9. - Top - End - #9
    Ogre in the Playground
     
    Gastronomie's Avatar

    Join Date
    Dec 2015
    Location
    Yokohama, Japan

    Default Re: CR 12 Boss Monster: High Pyromancer [PEACH]

    Thanks - well, I originally didn't add them simply because I felt they were "unneeded information". Mage Armor is already activated when the confrontation begins. Chances he'd actually use Burning Hands are quite low, given how he has a Wand of Fireballs, so.

    I'll add Mage Armor, but not Burning Hands for now.
    Spoiler: Avatar
    Show

    ^ Fantastic avatar made by Professor Gnoll. Yaya Tokaz, from the manga "Kukul and Nagi". ^
    Spoiler: Quotes
    Show
    Quote Originally Posted by Malifice View Post
    Only on a DnD forum would discussing the methods for jamming a T-Rex into a 10x10x10 box be a thing.
    Extended Signature: Homebrew Stuff
    Unlimited Blade Works: The Guide to the Ultimate Paladin/Sorcerer Multiclass

  10. - Top - End - #10
    Orc in the Playground
     
    SwashbucklerGuy

    Join Date
    Dec 2015

    Default Re: CR 12 Boss Monster: High Pyromancer [PEACH]

    Quote Originally Posted by Gastronomie View Post
    Well actually, Twinned Spell doesn't work on Fireball which is a range spell (doesn't target). It works with Haste, Banishment and Immolation, though.
    *facepalm* and I call myself a DM...

  11. - Top - End - #11
    Bugbear in the Playground
     
    jkat718's Avatar

    Join Date
    Aug 2014

    Default Re: CR 12 Boss Monster: High Pyromancer [PEACH]

    Quote Originally Posted by Gastronomie View Post
    Thanks - well, I originally didn't add them simply because I felt they were "unneeded information". Mage Armor is already activated when the confrontation begins. Chances he'd actually use Burning Hands are quite low, given how he has a Wand of Fireballs, so.

    I'll add Mage Armor, but not Burning Hands for now.
    When writing statblocks, I'd recommend including everything, even if you don't think it'll come up. After all, "no encounter ever survives contact with the PCs." What happens if the wand is disarmed? What happens if/when the wand runs out of charges?
    Last edited by jkat718; 2016-01-27 at 11:41 AM.
    Spoiler: Current Games
    Show
    Current Live Game: Defenders of Stormfast, "A Brave New World of Adventure" Obsidian Portal
    Current PbP Game: 5th Edition low-level game IC OOC Tracker Map
    Current PbP Game: I6 - Ravenloft IC OOC

    Full Signature
    I often post from mobile, so feel free to correct any typos.

  12. - Top - End - #12
    Bugbear in the Playground
     
    DwarfClericGuy

    Join Date
    May 2015
    Location
    Nijkerk, the Netherlands
    Gender
    Male

    Default Re: CR 12 Boss Monster: High Pyromancer [PEACH]

    Quote Originally Posted by Gastronomie View Post
    Thanks - well, I originally didn't add them simply because I felt they were "unneeded information". Mage Armor is already activated when the confrontation begins. Chances he'd actually use Burning Hands are quite low, given how he has a Wand of Fireballs, so.

    I'll add Mage Armor, but not Burning Hands for now.
    Sounds good, I just suggested burning hands because I thought one first level spell is even for a sorta sorcerer low but there isn't a problem with it.

  13. - Top - End - #13
    Ogre in the Playground
     
    Gastronomie's Avatar

    Join Date
    Dec 2015
    Location
    Yokohama, Japan

    Default Re: CR 12 Boss Monster: High Pyromancer [PEACH]

    Well, I suppose that's true. Added Burning Hands just in case.
    Spoiler: Avatar
    Show

    ^ Fantastic avatar made by Professor Gnoll. Yaya Tokaz, from the manga "Kukul and Nagi". ^
    Spoiler: Quotes
    Show
    Quote Originally Posted by Malifice View Post
    Only on a DnD forum would discussing the methods for jamming a T-Rex into a 10x10x10 box be a thing.
    Extended Signature: Homebrew Stuff
    Unlimited Blade Works: The Guide to the Ultimate Paladin/Sorcerer Multiclass

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •