Results 1 to 8 of 8
-
2016-02-02, 06:46 AM (ISO 8601)
- Join Date
- Mar 2014
- Location
- South Carolina
- Gender
By Grabthar's Hammer, Let's Make A Paladin Oath
Me: "If I die here, I should get to come back as a Paladin... of Grabthar! By the sons of Warvan, you will be avenged."
DM: "I'll allow it!"
It all started with a few Galaxy Quest quotes thrown out during our latest 5e D&D session. Now I need your help. If my DM is going to allow a Paladin of Grabthar, how on earth do I build it, mechanically speaking? This would be the typical paladin, but we'll adjust the Oath features and tenants. I tried to look through the movie material, but there wasn't enough there for me to really match it up. I'm hoping to have something put together soon, so I can present it to the DM in a well thought out fashion that will go over pretty smoothly. After all, he's a big fan of Galaxy Quest as well. Here's my start:
Sacred Oath: Oath of Grabthar
Level 3: "What a Savings!"
You get a 10% discount when buying from vendors in your hometown or shops where you are revered.
Level 3: "Find It's Motivation. What Does It Want"
By studying your opponent, you can learn key aspects about him. The DM tells you 1 characteristics of your choice. Plus you can attempt an Insight check (DC 20) to learn one piece of crucial information about the target (ie, desires, how to sway his attitude toward friendly or hostile).
Level 7: "Never Give Up, Never Surrender"
When you or 1 ally within range (30 feet) would make a death save, the target can immediately spring back to his or her feet. You immediately stand up and heal to half your hit point maximum. You must finish a long rest before you can use this again.
Level 10: "Mak'tar Stealth Haze"
You can use your action to become invisible until you make an attack.
Level 15: "Omega 13"
Roll 3 d20's and save each roll. During the next 2 rounds, you may substitute any dice you rolled for any other attack, saving throw or ability check.
In addition, you are under the effect of the Haste spell for up to 1 minute.
This ability recharges on a short rest.
This is just a start, so please throw your two cents in. There's no wrong answer here. All advice is welcome and appreciated.
-
2016-02-02, 07:16 AM (ISO 8601)
- Join Date
- Feb 2012
Re: By Grabthar's Hammer, Let's Make A Paladin Oath
Well, first off you got the subclass levels wrong. Paladin's oath levels are 3, 7, 15, and 20. You don't have any tenets. In fact many of you subclass levels kind of sound like a tenet. You also either forgot or ignored key aspects that go in a Paladin oath. At level 3 they get at least one Channel Divinity power, it is almost always 2 actually. At the final level while you were close it is a slightly bigger transformation that takes a long rest to recover from. You also forgot their bonus spells.
As for the class itself aside from the structural errors. Your level 3 abilities seem more role-play oriented than crunch oriented except for the second half of the latter, but Insight should kind of do that already and I can't see this class making that roll without specific choices. The level 7 ability is fine but again its title sounds like a tenet. The intended level 15 ability is useful but not particularly synergistic. Then the intended level 20 ability is actually just about there it might just need a little tweaking and change it to a once per long rest.
-
2016-02-02, 12:47 PM (ISO 8601)
- Join Date
- Nov 2015
Re: By Grabthar's Hammer, Let's Make A Paladin Oath
In general, I agree with Amnoriath, though paragraphs would have helped. :P
You do need Tenets. I'm not terribly good at coming up with this sort of thing, but you could just combine the Tenets of the Oath of Vengeance ("you will be avenged!") and the Oath of Devotion ("Never give up! Never Surrender!").
Level 3: "What a Savings!"
You get a 10% discount when buying from vendors in your hometown or shops where you are revered.
Level 3: "Find It's Motivation. What Does It Want"
By studying your opponent, you can learn key aspects about him. The DM tells you 1 characteristics of your choice. Plus you can attempt an Insight check (DC 20) to learn one piece of crucial information about the target (ie, desires, how to sway his attitude toward friendly or hostile).
Level 7: "Never Give Up, Never Surrender"
When you or 1 ally within range (30 feet) would make a death save, the target can immediately spring back to his or her feet. You immediately stand up and heal to half your hit point maximum. You must finish a long rest before you can use this again.
Level 10: "Mak'tar Stealth Haze"
You can use your action to become invisible until you make an attack.
Level 15: "Omega 13"
Roll 3 d20's and save each roll. During the next 2 rounds, you may substitute any dice you rolled for any other attack, saving throw or ability check.
In addition, you are under the effect of the Haste spell for up to 1 minute.
This ability recharges on a short rest.Last edited by Oramac; 2016-02-02 at 12:51 PM.
Insert Clever Signature Here
-
2016-02-02, 12:54 PM (ISO 8601)
- Join Date
- Mar 2014
- Location
- South Carolina
- Gender
Re: By Grabthar's Hammer, Let's Make A Paladin Oath
Thanks Oramac! That's the kinda of feedback I'm looking for. I've never really designed a subclass before, so I'm kinda out of my league here. Which is why I'm asking for help.
What kind of abilities would you put in there? What types of things fit the Paladin class and movie as well?
-
2016-02-02, 01:47 PM (ISO 8601)
- Join Date
- Nov 2015
Re: By Grabthar's Hammer, Let's Make A Paladin Oath
You're welcome! This is a fun thought experiment. Damn good thing I watched Galaxy Quest recently too (RIP Alan Rickman), else I'd have no idea what to do here.
Well, for Oath Spells, I'd go with these. Remember, the number is the level at which you get the spell, not the spells level. Also, I'm not really thinking about balance or anything here, just whatever might be thematically appropriate spells.
3rd: Disguise Self; Hunter's Mark
5th: Blur; Pass Without Trace
9th: Crusader's Mantle; Spirit Guardians
13th: Aura of Purity; Death Ward
17th: Hold Monster; Raise Dead
Each Oath has essentially a "Turn Thing" use for its Channel Divinity too. I'd probably just use the Oath of Devotion's Turn the Unholy. It seems to fit the best.
As for playing it, it feels kinda like a "stealth Pally" to me, so I'd go that route. Maybe pick a Greatsword for the "Avenged" feel, and pick up proficiency in Stealth too. Definitely find some Mithral armor ASAP too, so you don't have disadvantage on stealth checks.Insert Clever Signature Here
-
2016-02-03, 08:40 AM (ISO 8601)
- Join Date
- Sep 2010
- Location
- New York
- Gender
Re: By Grabthar's Hammer, Let's Make A Paladin Oath
Hmmm, I like everything so far. I assume the level 3 abilities are Channel Divinity?
Omega 13 might be a little too powerful for level 15, but I think some of it could be refluffed into the level 20 transformation ability...in fact maybe level 20 should be Omega 13 and how about this for level 15:
Level 15-"You shall be avenged!"-When a creature within 5 feet of you makes an attack against a target other than you, you can use your reaction to make a melee weapon attack against the attacking creature.
Then you'd just need to come up with spells...
-
2016-02-03, 12:52 PM (ISO 8601)
- Join Date
- Mar 2014
- Location
- South Carolina
- Gender
Re: By Grabthar's Hammer, Let's Make A Paladin Oath
Thank you all for the comments. I was trying to stick to the movie what I could, but perhaps the best way (as you've pointed out) is to used the movie quotes as perhaps some tenets and make the mechanics more D&D based. I really wanted to find some kind of damage mechanic to go in there as well, but just couldn't make it fit. I'm going to give that another try.
The Level 3 stuff could be the Channel Divinity... I didn't think of it that way, but it seems better now that you mention it.
For the tenets... I like "Never Give Up, Never Surrender!" and "The Show Must Go On"
-
2016-02-03, 02:26 PM (ISO 8601)
- Join Date
- Jun 2015