Results 1 to 11 of 11
-
2007-06-15, 06:47 PM (ISO 8601)
- Join Date
- Dec 2006
ArmorArmadillo's Archetype Artilce #1: The Scoundrel
(Reposted from accidently being put on OOTS)
Well, I've really loved Lumby's work with alignment so far, so I've decided to try and make my own series of articles, using "Color Format" used for MTG colors. To avoid stepping on toes, I'm not going to do alignment, but rather character themes.
I can't really do classes, because there's so much variance in them; so instead I'm doing the character archetypes I can think of, starting with my personal favorite: the scoundrel.
What is the archetype?
The scoundrel is someone who succeeds by virtue of his unlikeliness to do so. He's someone who is capable of exceeding what should be his limits by creativity and guile.
What does the archetype consider to be most important?
Skill; the scoundrel is one who thrives on challenge but tends to lack the overall power, insight, or charisma to get a job done directly. Because of this, the scoundrel relies on these skills to break through nearly any challenge in an often unorthodox manner.
What does this archetype hate?
Running out of options; a scoundrel likes to have a choice with any decision he makes. He doesn’t have the ability to solve things in a straightforward, traditional way, and if he isn’t able to find a creative solution to a problem he is in, it really causes him problems.
What methods will the archetype use to achieve its goals?
Anything; the scoundrel is really defined by his ability to use skills in ways others can’t. A normal rogue can sneak into a castle by sticking to shadows and moving silently and deliver a fatal knife to the king, but only a true scoundrel can disguise himself as a chef, cater the king’s party with poisoned food, and then accept payment from the king’s clerk on his way out.
What is this archetype’s best feature?
Scoundrels don’t see problems, they see opportunities. Not only can scoundrels find unique solutions to problems, but they take both strength and joy from the challenge those problems present.
What is the archetype’s worst feature?
Some situations really do require the straightforward strengths that scoundrels lack. If a scoundrel can’t bring his unique skills to bear, he really lacks the means to carry his weight otherwise.
What makes the archetype unique?
Being unique, even among other scoundrels; strong fighters come and go, so do arcane wizards, but each scoundrel is unique in his combination of style, abilities, and creativity.
What are some common misconceptions about the archetype?
1) Scoundrels are sneaky. A scoundrel doesn’t have to lie, sneak, or steal, to be a scoundrel, nor do doing those things make you one. A scoundrel can be a fighter who uses his opponents’ size against them, or a wizard who specializes in using the terrain in unexpected ways.
2) Scoundrels are chaotic. Using the law creativity is a tactic of certain scoundrels, and some lawful people even follow a personal credo of overcoming ever-increasing challenges with guile and panache.
What are some examples of the archetype in popular culture?
Nale (OOTS): Nale never attacks his opponents head-on, he knows he’d lose. But he always has some creative way to get others to do the heavy lifting for him, and place himself in the perfect position to get things done without needing the massive power and resources that Roy or Xykon possess.
Dogbert (Dilbert): Dogbert is always in control of the situation. By his amazing powers of observation and charm, he always manages to turn other people to whatever way of thinking he prefers. For him, it’s not just about having power, it’s about the fun of manipulating people.
Sir Francis Drake: Simply being desperate and raiding ships doesn’t make you a scoundrel; getting the British to protect you and pay you to do so does.Last edited by ArmorArmadillo; 2007-06-15 at 06:48 PM.
Gnoll Paladin with Zanbatou Avatar by Oregano.
Homebrews:
Originally Posted by ExHunterEmerald
-
2007-06-15, 06:58 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Chapel Hill, NC
- Gender
Re: ArmorArmadillo's Archetype Artilce #1: The Scoundrel
This puts bards right up there for scoundrely-type tasks. Because a traditional bard can't charge right in with magic, he's got to approach the situation from a social engineering standpoint. One could argue that his class skills (fascinate, suggestion) almost demand that he play the scoundrel.
And arguably the archetypal scoundrel himself: Han Solo.
"Scoundrel? Scoundrel! I like the sound of that."
I like this sort of idea, AA; keep 'em coming!Last edited by Isomenes; 2007-06-15 at 06:59 PM.
-
2007-06-16, 08:20 PM (ISO 8601)
- Join Date
- Mar 2007
- Gender
Re: ArmorArmadillo's Archetype Artilce #1: The Scoundrel
You said in one page what WotC couldn't in one page. Well done. I never thought of Dogbert as a scoundrel, but now that you mention it I think you're right. Keep 'em comin!
Avatar by Serpentine.
"Love takes up where knowledge leaves off."
- St. Thomas Aquinas
-
2007-06-16, 09:49 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Utah
- Gender
Re: ArmorArmadillo's Archetype Artilce #1: The Scoundrel
And not many of us would have thought about sailing 80% around the world, the long way around, to get away from law-enforcement ships that were looking for us; at least, not in Drake's time, when only Magellan and a couple other Portuguese crews had ever made it around the world.
You can call me Draz.
Trophies:
Spoiler
Also of note:
- Winning Entry of Gestalt Build Challenge IV
- 3rd Place in Iron Chef XI (Blade Bravo)
- Judge of Iron Chef XXIII (Divine Champion)
I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
... yes, I need to be tested for ADHD.
-
2007-06-16, 10:23 PM (ISO 8601)
- Join Date
- Dec 2006
Re: ArmorArmadillo's Archetype Artilce #1: The Scoundrel
Gnoll Paladin with Zanbatou Avatar by Oregano.
Homebrews:
Originally Posted by ExHunterEmerald
-
2007-06-16, 10:42 PM (ISO 8601)
- Join Date
- Mar 2007
- Gender
Re: ArmorArmadillo's Archetype Artilce #1: The Scoundrel
Avatar by Serpentine.
"Love takes up where knowledge leaves off."
- St. Thomas Aquinas
-
2007-06-16, 11:22 PM (ISO 8601)
- Join Date
- May 2006
- Gender
Re: ArmorArmadillo's Archetype Artilce #1: The Scoundrel
-
2007-06-16, 11:30 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Syracuse, NY
- Gender
Re: ArmorArmadillo's Archetype Artilce #1: The Scoundrel
EXCELLENT ARTICLE! *applauds* May want to fix the name from ArtiLce, though. But I do love how you clarified the role of scoundrel so well, making it very easy to define them without pigeonholing anything or anyone.
-
2007-06-16, 11:40 PM (ISO 8601)
- Join Date
- Mar 2006
Re: ArmorArmadillo's Archetype Artilce #1: The Scoundrel
I was really hoping this was going to be a Mega Man X writeup. Way to crush my hopes and dreams, internet.
-
2007-06-17, 08:30 AM (ISO 8601)
- Join Date
- Mar 2007
- Gender
Re: ArmorArmadillo's Archetype Artilce #1: The Scoundrel
Avatar by Serpentine.
"Love takes up where knowledge leaves off."
- St. Thomas Aquinas
-
2007-06-17, 02:46 PM (ISO 8601)
- Join Date
- Dec 2006
Re: ArmorArmadillo's Archetype Artilce #1: The Scoundrel
Gnoll Paladin with Zanbatou Avatar by Oregano.
Homebrews:
Originally Posted by ExHunterEmerald