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  1. - Top - End - #1
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    Default [3.5/PF] GitP Regulars as Reserve Feats

    Well, here we are again. Do we have the strength to carry on? If I have my handy Fiery Burst, damn straight I do.


    What's a reserve feat? Well, it's a feat that gives a Supernatural ability when you have a certain kind of spell, usually a specific school or subschool, available to cast. The effects usually scale with the highest level spell available, such as a die of damage per spell level, or -1 to the CL of the next spell per spell level. The requirements are usually being able to cast a spell of the related school or subschool. By their nature, these feats are pretty weak per use, but they can give you a lot for little investment over time.

    Remember to only make ones for people who give permission. Give your own permission to join in on the fun! There's no dibs, so even if someone already has a feat made for them, you can make your own! :3


    Permapermission thread!
    If you can make, please make some for these guys. Make sure to message them so they know that they are a feat.

    Permissions:

    Reserve Feats (Thanks Draconium):


    Loyal Smite (LoyalPaladin)
    Grasp at the End (ThiefofZ)
    Zaydos' Creation (Zaydos)
    Blinding Snow (Snowbluff)
    Phoenix Sword Burst (NeoPhoenix0)
    Fell Deception (Red Fel)
    Song of Hope (illyahr)
    Sonic Inspiration (illyahr?)
    Tactician's Command (LordOfCain)
    Invoke the Draconic Blood (Draconium)
    Culture Blast (Snowbluff)
    Word of Betrayal (Red Fel)
    Stalker Step (???)
    Hawk Dive Strike (Blackhawk748)
    Mage's Shadow (Xuldarinar)
    Blade of the Bloody Handed God (LordOfCain)
    Life Siphon (Extra Anchovies)
    Jerk to Life (Segev)
    LoyalPaladin Protector (Loyal Paladin)
    Anchovy Avalanche (Extra Anchovies)
    Wyrd's Reserve (Jormengand)
    Unrelenting Resilience (IZ42)
    Denting Blows (VirusInk)
    Put Words In Their Mouths (Marlowe)
    Viral Ink (VirusInk)
    Whispers of Powerlessness (Jormengand)
    Draw in Poison (VirusInk)
    One Hell of a Butler (khadgar567)
    Words of power (illyahr)
    Elephantine Growth (Seto)
    Create Honey Cake (Atemu1234)
    Spine of the Spire (Seto)
    Dragon's Breath (Draconium/Zaydos)
    Empower Fuku (Marlowe)
    Call the Legion (Illven)
    Extradimensional Wardrobe (Marlowe)
    Cartridge Scratch (caledscratcher)
    Debihuman (Debihuman)
    Fright-o-Port (NeoPhoenix0)
    Call Colonial Viper (Starbuck_II)
    Darkness of Xul (Xuldarinar)
    Astarian Shift (Bakkan)
    Take Angelic Shape (Albions_Angel)
    Change Conversational Track (Nobody in particular)
    Absolute Territory (Anime)
    Culling Cats (Red Fel)
    Call Shadow Assassin (kellbyb)
    Touch of Unseimaej (unseenmage)
    Desril (Desril)
    Inuyasha's Poetry of Madness (inuyasha)
    Kaze no Kizu (Inu-Yasha)
    Support of Righteousness (Socratov)

    Draconium Reserve Feat (Draconium)
    Morphing Reserve (Morphic tide)
    Morphic tide Reserve Feat (Morphic tide)
    Morphic Familiar (Morphic tide)
    Hand of the Loyal (LoyalPaladin)
    Shield of Loyal (LoyalPaladin)
    Nega-touch [V1] (Segev/Extra Anchovies)
    Alchemist's Touch (Elxir_Breauer)
    Nega-touch [V2] (Segev/Extra Anchovies)
    Reserve Feat (Jormengand)
    Bolt Breath (Draconium)
    Last edited by Snowbluff; 2016-02-21 at 12:10 PM.
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  2. - Top - End - #2
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    Default Re: [3.5/PF] GitP Regulars as Reserve Feats

    Loyal Smite [Reserve]

    The righteous power within you is a loyal ally. It will never subside in the face of injustice.

    Prerequisite: Ability to cast 2nd level [Good] spells

    Effect:
    As long as you have a 2nd-level or higher Good spell available to cast, you can use a powerful smiting attack. Activating this ability is a swift action. The next attack you make, if taken before the end of your next turn, deals an extra 1d4 point of damage per level of the highest-level Good spell you have available to cast. Furthermore, that attack ignores damage reduction if the target is evil or chaotic. If the next attack misses, this benefit is lost. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting Good spells.

    Special: For the purpose of this feat and it's Prerequisites, spells prepared or ready to cast out of a Paladin spell slot are considered twice the level
    Last edited by Snowbluff; 2016-02-04 at 05:56 PM.
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

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    Default Re: [3.5/PF] GitP Regulars as Reserve Feats

    Quote Originally Posted by Snowbluff View Post
    Loyal Smite [Reserve]

    The righteous power within you is a loyal ally. It will never subside in the face of injustice.

    Prerequisite: Ability to cast 2nd level [Good] spells

    Effect:
    As long as you have a 2nd-level or higher Good spell available to cast, you can use a powerful smiting attack. Activating this ability is a swift action. The next attack you make, if taken before the end of your next turn, deals an extra 1d4 point of damage per level of the highest-level Good spell you have available to cast. Furthermore, that attack ignores damage reduction if the target is evil or chaotic. If the next attack misses, this benefit is lost. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting Good spells.

    Special: For the purpose of this feat and it's Prerequisites, spells prepared or ready to cast out of a Paladin spell slot are considered twice the level
    Holy crap, that is good.
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    Default Re: [3.5/PF] GitP Regulars as Reserve Feats

    Quote Originally Posted by Blackhawk748 View Post
    Holy crap, that is good.
    It depends. It's based on the Blade of Force, but it worked on singular hits (for Smite Evil) and favors paladins. Of course, other people can use it for a damage bonus for other hits.

    It'd be super good if it ignored resistances too, because then you can shoot demons with spells for more elemental damage.
    Last edited by Snowbluff; 2016-02-04 at 06:04 PM.
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

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    Default Re: [3.5/PF] GitP Regulars as Reserve Feats

    If anyone wants to make me as a reserve feat I am in... Not sure if I count as a GitP regular though....
    Quote Originally Posted by Red Fel View Post
    Imagine how many problems you can solve, how many ways you can help your friends, when not constrained by paltry morality! Imagine how much good you can achieve when you're willing to go to any length to achieve it! Imagine the monsters you can slay when you are the greatest monster of them all!
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    Default Re: [3.5/PF] GitP Regulars as Reserve Feats

    Quote Originally Posted by Snowbluff View Post
    Loyal Smite [Reserve]
    I humbly thank you for this, Snowbluff. I shall use it to smite many a heathen.
    If purple is evil, bold gray is lawful good.

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    Default Re: [3.5/PF] GitP Regulars as Reserve Feats

    Grasp at the End [Reserve]

    You're fear of the end eats at the edges of your consciousness. You run away, but you are compelled to taste the suffering of others in their final moments.
    Prerequisite: Able to Cast [Death] spell of 3rd level

    Effect:
    When an enemy with 10 feet per level of the highest level Death spell you can drops to 0 or lower HP, you may activate this feat as a immediate action. The enemy takes 1 point of damage per level of of the highest level Death spell you have available to cast. If that enemy dies within one round, you heal HP equal half your character level.

    Special:
    For the purpose of this feat and it's Prerequisites, spells prepared or ready to cast out of a Spellthief, Assasin, or Blackguard spell slot are considered twice the level.

    (This is for ThiefofZ)
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  8. - Top - End - #8
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    Default Re: [3.5/PF] GitP Regulars as Reserve Feats

    Quote Originally Posted by LoyalPaladin View Post
    I humbly thank you for this, Snowbluff. I shall use it to smite many a heathen.
    Great, now poooooooost. I'm doing this because nothing is happening in Salvus or Guardians. :p
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

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    Default Re: [3.5/PF] GitP Regulars as Reserve Feats

    Quote Originally Posted by Snowbluff View Post
    It depends. It's based on the Blade of Force, but it worked on singular hits (for Smite Evil) and favors paladins. Of course, other people can use it for a damage bonus for other hits.

    It'd be super good if it ignored resistances too, because then you can shoot demons with spells for more elemental damage.
    I can see Cleric Archers or Swift Hunters loving it as well.
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    Default Re: [3.5/PF] GitP Regulars as Reserve Feats

    Quote Originally Posted by Blackhawk748 View Post
    I can see Cleric Archers or Swift Hunters loving it as well.
    Swift Hunters would rather use Blade of Force, because that works with multiple attacks.

    Or better yet, arrow split. The swift action also competes with Travel Devotion.
    Last edited by Snowbluff; 2016-02-04 at 06:29 PM.
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

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    Default Re: [3.5/PF] GitP Regulars as Reserve Feats

    Quote Originally Posted by Snowbluff View Post
    It depends. It's based on the Blade of Force, but it worked on singular hits (for Smite Evil) and favors paladins. Of course, other people can use it for a damage bonus for other hits.

    It'd be super good if it ignored resistances too, because then you can shoot demons with spells for more elemental damage.
    with shenanigans it could replace arcane strike on a duskblade, making them much more sustainable.

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    Default Re: [3.5/PF] GitP Regulars as Reserve Feats

    Quote Originally Posted by NeoPhoenix0 View Post
    with shenanigans it could replace arcane strike on a duskblade, making them much more sustainable.
    YMMV. How many good spells do DBs get? You might be better with Blade of Force powered by a Bigby's spell.
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

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    Default Re: [3.5/PF] GitP Regulars as Reserve Feats

    Quote Originally Posted by Snowbluff View Post
    YMMV. How many good spells do DBs get? You might be better with Blade of Force powered by a Bigby's spell.
    like I said, shenanigans.

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    Default Re: [3.5/PF] GitP Regulars as Reserve Feats

    Quote Originally Posted by NeoPhoenix0 View Post
    like I said, shenanigans.
    Either way, I'll figure one out for you, too.
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

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    Default Re: [3.5/PF] GitP Regulars as Reserve Feats

    Don't forget about me!
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    Default Re: [3.5/PF] GitP Regulars as Reserve Feats

    Quote Originally Posted by Snowbluff View Post
    YMMV. How many good spells do DBs get? You might be better with Blade of Force powered by a Bigby's spell.
    No idea, but Arcane Disciple would probably be at work here.

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    Last edited by Blackhawk748; 2016-02-04 at 06:43 PM.
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    Default Re: [3.5/PF] GitP Regulars as Reserve Feats

    Oh hey, look, it's up.

    Zaydos' Creation [Reserve] (Zaydos)

    The very power of creation rests at the tips of your fingers, simply waiting to be released.
    Prerequisite: Ability to cast (Creation) spells of 4th-level

    Effect: As long as you have a 4th-level or higher (Creation) spell available to cast, you may create minor materials for everyday use. By spending one hour crafting, you may create any sort of non-magical equipment as long as it does not have a cost in gold pieces greater than 30 x the highest level of (Creation) spell you are able to cast. These items are temporary, lasting only for a number of uses equal to the available (Creation) spell's level or until a duration of your caster level in hours has passed, whichever comes first. You cannot create food items this way. Note that a Appraise check (DC equal to the DC of the available (Creation) spell's slot) will reveal the temporary nature of the item. As a secondary efect, you gain a +1 competence bonus on your caster level when casting (Creation) spells.

    Special: You may attempt an appropriate (Craft) check while using this effect. If you succeed on a DC equal to 15 + twice the available (Creation) spell's level, the item you create is considered masterwork (or similarly well-crafted) without adding to the maximum cost noted above.
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    Default Re: [3.5/PF] GitP Regulars as Reserve Feats

    Blinding Snow [Reserve] (Snowbluff)

    Condensing ice from the air you reflect light into the eyes of foes blinding them

    Prerequisites: Ability to cast a 2nd level or higher [Cold] spell.

    Benefit: As a standard action you may create reflective ice to blind foes. You must be in bright light to use this ability and you may attempt to blind 1 foe per 2 spell levels of the highest level [Cold] spell you have available. Each foe must be within 5-ft of each other per 2 spell levels of [Cold] spell you have available and must be within 10 ft of you per spell level. Each target must make a Reflex save or be blinded for 1d3 rounds.

    As a secondary benefit, you gain a +1 competence bonus to your caster level when casting Cold spells.
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    Default Re: [3.5/PF] GitP Regulars as Reserve Feats

    Phoenix Sword Burst [Reserve]

    A new fire burns deep within you. Show the enemy that your flames will never be extinguished!

    Prerequisite: Ability to Cast 2nd level spells

    Effect: As long as you have a spell that deals damage of second level available to cast, you may attack every enemy within 5 feet plus 5 feet for every two levels of the highest level damage spell you have available to cast as a Full Attack action. Each enemy in the area must make a Reflex Save or they are treated as if they have been hit by a melee attack.

    The type of damage of the attack is the same as the highest level damaging spell you have available. If multiple spells meet this clause, you may choose which spell's damage type to use.

    Finally, you gain a +1 competence bonus to your caster level when casting spells that deal damage.

    Special: For this feat and its prerequisites, spells available to cast from Duskblade or Hexblade slots are treats as twice their level.
    Last edited by Snowbluff; 2016-02-04 at 07:14 PM.
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

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    Default Re: [3.5/PF] GitP Regulars as Reserve Feats

    Quote Originally Posted by Snowbluff View Post
    YMMV. How many good spells do DBs get? You might be better with Blade of Force powered by a Bigby's spell.
    It works with Consecrate Spell, right? Or is that only with a prepared caster? I'm AFB.

    Either way, Exalted Arcanist is already a reasonable prestige class for a Duskblade.

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    Default Re: [3.5/PF] GitP Regulars as Reserve Feats

    Quote Originally Posted by NeoPhoenix0 View Post
    with shenanigans it could replace arcane strike on a duskblade, making them much more sustainable.
    I don't think it would work as a replacement. Arcane Strike is great for duskblades because they can stick on a ring of wizardry or two and pour their low-level slots into piles of bonus damage, and the bonus to hit is really good too. A duskblade would also need Arcane Disciple to use Loyal Smite (or Celestial Bloodline from Dragon Compendium, but that doesn't give 2nd, 4th, or 5th-level [Good] spells), so it takes two feats to get working. An extra couple d4s of damage per round is pretty nice, though. I might take Loyal Smite on a Duskblade at 6th level, but if I had to choose between it and Arcane Strike (which should really be every Duskblade's 9th-level feat), I'd stick with the latter.

    Quote Originally Posted by Snowbluff View Post
    Swift Hunters would rather use Blade of Force, because that works with multiple attacks.
    Not sure what you're on about here.
    Benefit: As long as you have a 3rd-level or higher force spell available to cast, you can surround a melee weapon or a single piece of ammunition with a thin field of force. Activating this ability is a swift action; you must touch the weapon to be affected as part of the action.
    The next attack made with that weapon, if taken before the end of your next turn, deals an extra 1 point of damage per level of the highest-level force spell you have available to cast. Furthermore, that weapon ignores the miss chance normally granted to an incorporeal creature. If the next attack with that weapon misses, this benefit is lost.
    As a secondary benefit, you gain a +1 competence bonus to your caster level when casting force spells.
    As it is now, Loyal Smite is more than a little overpowered next to Blade of Force.
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    Default Re: [3.5/PF] GitP Regulars as Reserve Feats

    Fell Deception [Reserve] (Red Fel)

    The vile magic flowing through your veins does little to impede your natural charm. In fact, it only seems to enhance it...
    Prerequisites: Evil alignment, ability to cast (Charm) spells of 4th-level

    Effect: As long as you have a (Charm) spell of 4th-level or higher available to cast, a number of times per day equal to 1/3 your caster level (maximum 6/Day at level 18), you may attempt to charm any creature with an Int score of at least 3, They must succeed on a Will save (DC equal to that of the highest level (Charm) spell you have available) or have their attitude towards you improved by one step, though this cannot improve their attitude past Helpful. Should they succeed, they are not aware any such attempt was made. This is an enchantment (Charm), mind-affecting effect. You also no longer are recognized as Evil or the purposes of alignment-detecting abilities or as long as you have a (Charm) spell of 4th-level or higher available to cast.
    Last edited by Draconium; 2016-02-05 at 12:30 PM.
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    Default Re: [3.5/PF] GitP Regulars as Reserve Feats

    Song of Hope (Illyahr)

    By singing a few notes you stir memories of warmth and the optimism in the hearts of allies.

    Prerequisites: Perform (any musical) 6 ranks, ability to cast a 1st level or higher [Language-Dependent] spell.

    Benefit: You can play, or sing, a strain of a song stirring hope in allies. Any ally which can hear you and is within 10 ft per level of the highest level [Language-Dependent] spell you have available gains a morale bonus to saves versus fear equal to the level of the highest level [Language-Dependent] spell you have available for a number of rounds equal to the highest level [Language-Dependent] spell you have available. If you have the ability to perform Bardic Music you may expend one performance to allow any affected ally that is under the influence of a fear effect to make a new save against that effect (with this bonus).

    As a secondary benefit you gain a +1 competence bonus to caster level for [Language-Dependent] spells.
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    Default Re: [3.5/PF] GitP Regulars as Reserve Feats

    Sonic Inspiration [Reserve]

    Jolly and humorous, people can't get enough of your good will!

    Prerequisite: Ability to cast Sonic spells of 4th level, Charisma 16

    Effect:
    As long as you have a sonic spell of 4th level available to cast, you may grant an ally within 30 feet temporary HP equal to that spells level for a number of rounds equal to your Charisma modifier as an immediate or swift action. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting Sonic spells.

    Special: For the purpose of this feat and it's prerequisites, Bard spells count as twice their level.
    Last edited by Snowbluff; 2016-02-04 at 07:14 PM.
    Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
    GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

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    Default Re: [3.5/PF] GitP Regulars as Reserve Feats

    Quote Originally Posted by Zaydos View Post
    Blinding Snow [Reserve] (Snowbluff)
    Fun fact, my name was going be Snowblind, but I figured it would be taken.

    Nice feat. Time to put on my shades to save my eyes.
    Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
    GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

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    Default Re: [3.5/PF] GitP Regulars as Reserve Feats

    Quote Originally Posted by Extra Anchovies View Post
    I don't think it would work as a replacement. Arcane Strike is great for duskblades because they can stick on a ring of wizardry or two and pour their low-level slots into piles of bonus damage, and the bonus to hit is really good too. A duskblade would also need Arcane Disciple to use Loyal Smite (or Celestial Bloodline from Dragon Compendium, but that doesn't give 2nd, 4th, or 5th-level [Good] spells), so it takes two feats to get working. An extra couple d4s of damage per round is pretty nice, though. I might take Loyal Smite on a Duskblade at 6th level, but if I had to choose between it and Arcane Strike (which should really be every Duskblade's 9th-level feat), I'd stick with the latter.
    True. They can dump a lot of spells for a lot of damage.
    Not sure what you're on about here.

    As it is now, Loyal Smite is more than a little overpowered next to Blade of Force.
    Oh right.

    Okay, but the Blade of Force is actually a little weak for what it does.

    Did you give permission?
    Last edited by Snowbluff; 2016-02-04 at 07:18 PM.
    Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
    GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

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    Default Re: [3.5/PF] GitP Regulars as Reserve Feats

    Quote Originally Posted by LordOfCain View Post
    If anyone wants to make me as a reserve feat I am in... Not sure if I count as a GitP regular though....
    Hmm, let's see what I can do... *notices your sig*

    Tactician's Command [Reserve] (LordOfCain)

    Your words carry such weight, that all who hear them must obey at any cost.
    Prerequisite: Ability to cast (Compulsion) spells of 3rd-level

    Effect: For a number of rounds per day equal to the highest level of (Compulsion) spell you have available to cast, as long as you have a (Compulsion) spell of 3rd-level or higher available, you may attempt to rebuke an opponent, much like an evil cleric rebukes undead, with your caster level replacing your cleric level, and it can affect any creature not immune to mind-affecting effects - unlike normal rebuking, this is a enchantment (Compulsion), mind-affecting effect.

    In addition, you gain a +1 competence bonus on your caster level when casting (Compulsion) spells.
    Last edited by Draconium; 2016-02-04 at 07:20 PM.
    Dark Red, the Voice of the Dragon

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    Quote Originally Posted by Quiver View Post
    How much terrain does the forty foot long, flying, fire breathing lizard which may or may not have magic consider its domain?

    As much as it god damn wants.
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    Default Re: [3.5/PF] GitP Regulars as Reserve Feats

    Quote Originally Posted by Snowbluff View Post
    Phoenix Sword Burst [Reserve]

    A new fire burns deep within you. Show the enemy that your flames will never be extinguished!

    Prerequisite: Ability to Cast 2nd level spells

    Effect: As long as you have a spell that deals damage of second level available to cast, you may attack every enemy within 5 feet plus 5 feet for every two levels of the highest level damage spell you have available to cast as a Full Attack action. Each enemy in the area must make a Reflex Save or they are treated as if they have been hit by a melee attack.

    The type of damage of the attack is the same as the highest level damaging spell you have available. If multiple spells meet this clause, you may choose which spell's damage type to use.

    Finally, you gain a +1 competence bonus to your caster level when casting spells that deal damage.

    Special: For this feat and its prerequisites, spells available to cast from Duskblade or Hexblade slots are treats as twice their level.
    So its an AoE weapon attack? Like if i have a Greatsword it does [Greatsword Damage] to all in the burst on a failed save? Sweet.

    Quote Originally Posted by Snowbluff View Post
    True. They can dump a lot of spells for a lot of damage.
    I believe Neo was talking about how it would let a Duskblade sustain for longer, instead of just Novaing like crazy, which Arcane Strike doesnt much help with. Personally id grab both and just save a top level slot for a [Good] spell.
    Last edited by Blackhawk748; 2016-02-04 at 07:23 PM.
    Quote Originally Posted by Guigarci View Post
    "Mr. Aochev, tear down this wall!" Ro'n Ad-Ri'Gan, Bard
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    Default Re: [3.5/PF] GitP Regulars as Reserve Feats

    Blade of Force isn't all THAT bad when you consider it's also essentially making your attack a force effect. The real trouble with it is that the classes that most care about that are generally the ones that don't have access to high-level force spells.

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    Default Re: [3.5/PF] GitP Regulars as Reserve Feats

    Invoke the Draconic Blood [Reserve] (Draconium)

    You call upon your blood sending it forth as a draconic 'creature'

    Prerequisites: Dragonblood subtype, ability to cast a 4th level or higher spell which has a bonus if cast by a dragonblooded character or a sorcerer or is on the sorcerer spell list but not the wizard spell list.

    Benefit: As long as you have a spell with a bonus if cast by a dragonblooded character or a sorcerer or which is on the sorcerer spell list but not the wizard spell list (heretofore referred to as a 'draconic spell') of 4th level or higher available to cast, you can summon a pseudodragon within a range of 30 feet. The pseudodragon acts as if summoned by a summon monster spell (PH 285) except you may select a color (Black, Blue, Green, Red, or White) for the pseudodragon. It gains a breath weapon usable every 1d4 rounds dealing 2d6 damage with a reflex save to half (DC 12, Con based) with a shape and energy type based upon the color chosen and immunity to the same energy type. Black is a 30 ft line of acid, Blue is a 30 ft line of lightning, Green is a 15 ft cone of acid, Red is a 15 ft cone of fire, and White is a 15 ft cone of cold. The duration of the summoning is equal to 1 round per level of the highest-level conjuration (summoning) spell you have available to cast.
    You can have only one summoned dragon from this feat at a time; if you use the ability a second time, the first dragon disappears. Also, you must remain close to the dragon you summon. If at the end of your turn you are more than 30 feet from the dragon, it disappears.
    If you have a conjuration (summoning) spell of 6th level or higher available to cast, you can summon a spiked felldrake instead. If you have a conjuration (summoning) spell of 8th level or higher available to cast, you can summon a wyvern instead. Like with the pseudodragon you select a color and they gain a breath weapon and energy immunity based upon that. Spiked felldrakes gain a 4d6 breath weapon with a 30 ft cone or 60 ft line (DC 15), wyverns gain an 8d6 breath weapon with the same length as a felldrake's and a DC of 15.

    As a secondary benefit, you gain a +1 competence bonus to your caster level when casting 'draconic spells'.
    Peanut Half-Dragon Necromancer by Kurien.

    Current Projects:

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    Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.

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