Support the GITP forums on Patreon
Help support GITP's forums (and ongoing server maintenance) via Patreon
Results 1 to 8 of 8
  1. - Top - End - #1
    Firbolg in the Playground
     
    LoyalPaladin's Avatar

    Join Date
    May 2014
    Location
    Mount Celestia
    Gender
    Male

    Default Samurai (Base Class) (PEACH)

    Hello everybody. I had been working on this update to the samurai class for some time now, but I was finally bit by the bug to finish it today. Then another bug bit me to import it to GitP. Please give it a read over!

    Samurai
    Hit Die
    d10

    Requirements
    Alignment: Any Lawful

    Class Skills
    The samuraiís class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (History) (Int), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Listen (Wis), Perform (Cha), Ride (Dex), Sense Motive (Wis), Spot (Wis), and Swim (Str).

    Skill Points at Each Additional Level
    4 + Int modifier.

    Level Base Attack Bonus Fort Save Ref Save Will Save Class Features
    1st +1 +2 +0 +2 Servant of the Shogun, Weapon Style
    2nd +2 +3 +0 +3 Aura of Defense
    3rd +3 +3 +1 +3
    4th +4 +4 +1 +4 Axiomatic Strike
    5th +5 +4 +1 +4
    6th +6/+1 +5 +2 +5 Improved Weapon Style
    7th +7/+2 +5 +2 +5
    8th +8/+3 +6 +2 +6 Great Armor Mobility
    9th +9/+4 +6 +3 +6
    10th +10/+5 +7 +3 +7 Armored Demon
    11th +11/+6/+1 +7 +3 +7
    12th +12/+7/+2 +8 +4 +8 Greater Weapon Style
    13th +13/+8/+3 +8 +4 +8
    14th +14/+9/+4 +9 +4 +9
    15th +15/+10/+5 +9 +5 +9 Weapon of Conviction
    16th +16/+11/+6/+1 +10 +5 +10
    17th +17/+12/+7/+2 +11 +5 +11
    18th +18/+13/+8/+3 +11 +6 +11 Master Weapon Style
    19th +19/+14/+9/+4 +11 +6 +11
    20th +20/+15/+10/+5 +12 +6 +12 Aspect of War

    Class Features
    All the following are class features of the samurai base class.

    Weapon and Armor Proficiency:
    A samurai is proficient with all samurai weapons and with great armor, but not with shields.

    Servant of the Shogun:
    At 1st level, a samurai must swear his fealty to the shogun. Much like a samuraiís weapon is to him, the samurai is to the shogun. If the samurai ever ceases to serve his shogun, he becomes a ronin and adjusts his class features according to the section on ronin below.

    Special Note: The samurai is given a tanto emblazoned with the shogun's crest, only to be used in the act of seppuku.

    Weapon Style:
    At 1st level, a samurai must select one of three weapon styles to pursue: Kenjutsu, Kyūjutsu, or Sōjutsu. This choice affects the characterís class features but does not restrict his selection of feats or special abilities in any way.

    If a samurai selected Kenjutsu at 1st level, he is given a katana and learns the art of iaijutsu. If a samuraiís katana has not yet been drawn, he may draw his sword and make his first attack at the same time, provoking no attack of opportunity. This attack deals a number of d6 equal to Ĺ the samuraiís class level of slashing damage (minimum of 1d6).

    If a samurai selected Kyūjutsu at 1st level, he is given a yumi bow and becomes a master at firing his bow. A samurai may make an additional attack at his highest attack bonus at the end of a full attack with a yumi bow. A samurai gains an additional attack at the next highest attack bonus for each iterative attack he gains.

    If a samurai selected Sōjutsu at 1st level, he is given a yari and learns to become a versatile threat with his yari spear. A samurai threatens and takes no penalties to attack all areas within 15 feet of him, while wielding a spear.

    Aura of Defense:
    At 2nd level, a samurai radiants a strong axiomatic aura. He gains a morale bonus equal to his charisma modifier to AC.

    Axiomatic Strike:
    At 4th level, when wielding any samurai weapon, a samuraiís weapon gains the axiomatic enhancement.

    Improved Weapon Style:
    At 6th level, a samuraiís aptitude in his chosen weapon style (Kenjutsu, Kyūjutsu, or Sōjutsu) improves.

    If a samurai selected Kenjutsu at 1st level, he may add 3 times his strength modifier to his weapon damage with his katana when he wields it in two hands.

    If a samurai selected Kyūjutsu at 1st level, he learns to find the weak points in an enemyís defense. All arrows fired from the samuraiís yumi bow bypass all damage reduction and hardness.

    If a samurai selected Sōjutsu at 1st level, he learns to quickly deal with charging enemies. As an immediate action, a samurai can set his spear against a charging enemy.

    Great Armor Mobility:
    At 8th level, a samurai that is wearing great armor increases his armor bonus by 2, removes the armorís movement penalty, and lessens the armorís armor check penalty by 3.

    Armored Demon:
    At 10th level, a samurai radiates an intense aura of fear. All enemies within 30 feet of the samurai must make a will save (DC 10 + Ĺ the samuraiís class levels + the samuraiís charisma modifier) or become shaken. Any enemy who saves against this fear is immune to that samuraiís aura of fear for 24 hours.

    Greater Weapon Style:
    At 12th level, a samuraiís aptitude in his chosen weapon style (Kenjutsu, Kyūjutsu, or Sōjutsu) improves again.

    If a samurai selected Kenjutsu at 1st level, he may forgo his iterative attacks and make a single strike against all adjacent targets at once. If this is his first attack before he draws his weapon, he may use his iaijutsu ability on this attack.

    If a samurai selected Kyūjutsu at 1st level, he learns to take advantage of an opponent's weakness. A samurai can forgo his first attack to fire a warning shot past an enemy. Until that enemy has been killed or incapacitated, the samurai gains a +4 bonus to hit and confirm criticals on that enemy.

    If a samurai selected Sōjutsu at 1st level, a samurai becomes the largest obstacle on the battlefield. All areas threatened by the samurai are treated as rough terrain and passing through them by any means provokes an attack of opportunity from the samurai.

    Weapon of Conviction:
    At 15th level, at the beginning of the day, a samurai may declare one type of creature he wishes to wage war against that day. For the rest of the day, all samurai weapons that the samurai wields are considered to have the bane enhancement against that type of creature.

    Master Weapon Style:
    At 18th level, a samuraiís aptitude in his chosen weapon style (Kenjutsu, Kyūjutsu, or Sōjutsu) reaches its pinnacle.

    If a samurai selected Kenjutsu at 1st level, a samurai becomes the ultimate striker, able to split a mountain in twain. A samurai may forgo all of his iterative attacks to instead gain 5 times damage on his first attack with his katana. This damage can be multiplied by a critical hit.

    If a samurai selected Kyūjutsu at 1st level, his accuracy becomes second to none. A samurai may fire his yumi bow against any enemy he has line of sight on and takes no penalty to hit them.

    If a samurai selected Sōjutsu at 1st level, a samurai becomes the ultimate spearman. A samurai wielding a yari spear has no limits on how many attacks of opportunity he can make in any given round.

    Aspect of War:
    At 20th level, a samurai becomes a true master of the battlefield. Whenever a samurai rolls to attack, he rolls two d20ís and takes the higher result.
    Last edited by LoyalPaladin; 2016-02-11 at 05:02 PM.
    If purple is evil, bold gray is lawful good.

    Extended Signature & Homebrew Signature

    Check out my Celestial Compendium!

  2. - Top - End - #2
    Firbolg in the Playground
     
    LoyalPaladin's Avatar

    Join Date
    May 2014
    Location
    Mount Celestia
    Gender
    Male

    Default Re: Samurai (Base Class) (PEACH)

    Ronin

    Path of the Ronin:
    When a samurai breaks his oath to serve his shogun, he becomes marked as a traitor and takes on the mantle of the ronin. A ronin may commit seppuku in the presence of his former shogun to restore his name to its former glory with this final act of honor.

    A samurai who becomes a ronin replaces ďServant of the ShogunĒ with ďPath of the RoninĒ.

    Anarchic Strike:
    When wielding any samurai weapon, a samuraiís weapon gains the anarchic enhancement.

    A samurai who becomes a ronin replaces ďAxiomatic StrikeĒ with ďAnarchic StrikeĒ.

    Special Note:
    A samurai is more than a type of warrior, itís a way of life. A samurai who has become a ronin has lost his way and can no longer progress in the samurai class.
    Last edited by LoyalPaladin; 2016-02-09 at 08:43 PM.
    If purple is evil, bold gray is lawful good.

    Extended Signature & Homebrew Signature

    Check out my Celestial Compendium!

  3. - Top - End - #3
    Firbolg in the Playground
     
    LoyalPaladin's Avatar

    Join Date
    May 2014
    Location
    Mount Celestia
    Gender
    Male

    Default Re: Samurai (Base Class) (PEACH)

    Samurai Weapons
    All samurai weapons must be of the masterwork quality and have its cost factored into the weapon's cost.

    Katana
    Exotic Two-Handed Melee
    Critical: 19-20/x2
    Range Increment: -
    Type: Slashing
    Hardness:
    Size Cost Damage Weight HP
    Tiny 235 2d2 1.5 lb. 1
    Small 335 2d4 3 lb. 2
    Medium 335 1d12 6 lb. 5
    Large 435 2d10 12 lb. 10
    Huge 535 4d8 24 lb. 20

    Wakizashi
    Exotic Light Melee
    Critical: -/x2
    Range Increment: -
    Type: Slashing
    Hardness:
    Size Cost Damage Weight HP
    Tiny 210 1d2 .5 lb 1
    Small 310 1d4 1 lb. 1
    Medium 310 1d6 2 lb. 2
    Large 410 1d8 4 lb. 4
    Huge 510 2d6 8 lb. 6

    Tanto
    Exotic Light Melee
    Critical: 18-20/x2
    Range Increment: -
    Type: Slashing
    Hardness:
    Size Cost Damage Weight HP
    Tiny - - - -
    Small 302 1d2 .5 lb 1
    Medium 302 1d4 1 lb. 2
    Large 402 1d6 2 lb. 4
    Huge 502 1d8 4 lb. 6

    Yari
    Exotic Two-Handed Melee
    Critical: -/x3
    Range Increment: 10ft
    Type: Piercing
    Hardness:
    Size Cost Damage Weight HP
    Tiny 205 2d2 2 lb. 2
    Small 305 2d4 4 lb. 5
    Medium 305 2d6 8 lb. 10
    Large 405 2d8 16 lb. 20
    Huge 505 4d6 32 lb. 40
    Spoiler: Description
    Show
    A Yari has reach. You can strike opponents 10 feet away with it, but you canít use it against an adjacent foe. If you use a ready action to set a yari against a charge, you deal double damage on a successful hit against a charging character.


    Yumi Bow
    Exotic Two-Handed Projectile
    Critical: -/x3
    Range Increment: 180ft
    Type: Piercing
    Hardness:
    Size Cost Damage Weight HP
    Tiny 300 1d2 2 lb. 1
    Small 400 1d4 4 lb. 3
    Medium 400 2d4 6 lb. 6
    Large 500 2d6 8 lb. 12
    Huge 600 2d10 10 lb. 18

    Spoiler: Description
    Show
    You need at least two hands to use a bow, regardless of its size. You can use a yumi bow while mounted. All yumi bows are made with a particular strength rating (that is, each requires a minimum Strength modifier to use with proficiency). If your Strength bonus is less than the strength rating of the yumi bow, you canít effectively use it, so you take a Ė2 penalty on attacks with it. The default yumi bow requires a Strength modifier of +0 or higher to use with proficiency. A yumi bow can be made with a high strength rating to take advantage of an above-average Strength score; this feature allows you to add your Strength bonus to damage, up to the maximum bonus indicated for the bow. Each point of Strength bonus granted by the bow adds 100 gp to its cost.
    Last edited by LoyalPaladin; 2016-02-11 at 06:24 PM.
    If purple is evil, bold gray is lawful good.

    Extended Signature & Homebrew Signature

    Check out my Celestial Compendium!

  4. - Top - End - #4
    Titan in the Playground
     
    Snowbluff's Avatar

    Join Date
    Sep 2011

    Default Re: Samurai (Base Class) (PEACH)

    .... It's nice for a two level dip.

    I hate the term dead level, but half of these levels are dead.

    If a samurai selected Kenjutsu at 1st level, a samurai becomes the ultimate striker, able to split a mountain in twain. A samurai may forgo all of his iterative attacks to instead gain 5 times damage on his first attack with his katana. This damage can be multiplied by a critical hit.
    Also, of course it would multiply to x6. Nothing in the multiplication rules would suggest otherwise.
    Last edited by Snowbluff; 2016-02-09 at 05:43 PM.
    Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
    GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  5. - Top - End - #5
    Firbolg in the Playground
     
    LoyalPaladin's Avatar

    Join Date
    May 2014
    Location
    Mount Celestia
    Gender
    Male

    Default Re: Samurai (Base Class) (PEACH)

    Quote Originally Posted by Snowbluff View Post
    .... It's nice for a two level dip.

    I hate the term dead level, but half of these levels are dead.
    I'm working on a new "system" that this class will be a part of. Probably a feat every other level will be standard. But the classes should be on par. For now, balancing them against 3.5 is appropriate.

    Quote Originally Posted by Snowbluff View Post
    Also, of course it would multiply to x6. Nothing in the multiplication rules would suggest otherwise.
    Maybe I wasn't clear, or maybe I don't understand you. By my logic, if you deal 2 damage, you multiply that by 5 for a total of 10 damage. Using a katana (x2 multiplier?) this could then be multiplied by a crit, dealing 20 damage. Does that make sense?
    If purple is evil, bold gray is lawful good.

    Extended Signature & Homebrew Signature

    Check out my Celestial Compendium!

  6. - Top - End - #6
    Titan in the Playground
     
    Snowbluff's Avatar

    Join Date
    Sep 2011

    Default Re: Samurai (Base Class) (PEACH)

    Quote Originally Posted by LoyalPaladin View Post
    I'm working on a new "system" that this class will be a part of. Probably a feat every other level will be standard. But the classes should be on par. For now, balancing them against 3.5 is appropriate.
    It's balanced against the core 3.5, I'd say, but as far as later 3.5, it's less involved and less powerful.

    Also, I nominate Beeseecher. And Monks powered by hate.

    Maybe I wasn't clear, or maybe I don't understand you. By my logic, if you deal 2 damage, you multiply that by 5 for a total of 10 damage. Using a katana (x2 multiplier?) this could then be multiplied by a crit, dealing 20 damage. Does that make sense?
    .-. Except that makes no sense for the game's logic and for the internal logic. The games treats multiplication as adding 100%. You can't properly optimized crits, since a katana is a bastard sword with limited crit options.

    I will say that multiplying by 10 is easier than multiplying by 5.

    Also, as an archer, I am offended by the level 6 bow user ability. Why would you give them something so useless to someone who can make bows work? Do you think them incompetent?
    Last edited by Snowbluff; 2016-02-09 at 06:02 PM.
    Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
    GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  7. - Top - End - #7
    Firbolg in the Playground
     
    LoyalPaladin's Avatar

    Join Date
    May 2014
    Location
    Mount Celestia
    Gender
    Male

    Default Re: Samurai (Base Class) (PEACH)

    Quote Originally Posted by Snowbluff View Post
    It's balanced against the core 3.5, I'd say, but as far as later 3.5, it's less involved and less powerful.
    Great. I'm going to try and cover a lot of archetypes with my upcoming classes. I've got incoming reworks of all the 3.5 core classes plus a few more. I've also got a boat load of prestige classes coming too. It might take me a little while to roll them all out, though.

    Quote Originally Posted by Snowbluff View Post
    .-. Except that makes no sense for the game's logic and for the internal logic. The games treats multiplication as adding 100%. You can't properly optimized crits, since a katana is a bastard sword with limited crit options.
    How would you word it?

    Quote Originally Posted by Snowbluff View Post
    Also, as an archer, I am offended by the level 6 bow user ability. Why would you give them something so useless to someone who can make bows work? Do you think them incompetent?
    It's a free force enhancement and is 100% mundane. Not to mention you get it at level 6.
    Last edited by LoyalPaladin; 2016-02-09 at 06:07 PM.
    If purple is evil, bold gray is lawful good.

    Extended Signature & Homebrew Signature

    Check out my Celestial Compendium!

  8. - Top - End - #8
    Titan in the Playground
     
    Snowbluff's Avatar

    Join Date
    Sep 2011

    Default Re: Samurai (Base Class) (PEACH)

    Quote Originally Posted by LoyalPaladin View Post
    Great. I'm going to try and cover a lot of archetypes with my upcoming classes. I've got incoming reworks of all the 3.5 core classes plus a few more. I've also got a boat load of prestige classes coming too. It might take me a little while to roll them all out, though.
    I would suggest moving into 4e, 5e, or PF if you objective is to make the game less involved. 3.5e is at it's best when convoluted and royally messed up, and isn't really a good game otherwise.
    How would you word it?
    Well, if I didn't strangle myself with my own intestines after committing sepuku:

    "[Blahs] can strike with decisive force. In place of his attacks in a full round action, the [Blah] can make a singular attack that deals quintuple damage. IF the attack is a confirmed crit, the attack does 10 times the damage instead of the x5 multiplier and the critical multiplier."

    Quote Originally Posted by LoyalPaladin View Post
    It's a free force enhancement and is 100% mundane. Not to mention you get it at level 6.
    A proper archer carries the proper arrowheads and special materials. Getting around DR is actually already a strength of an archer. This doesn't really add anything for them. They could use another benefit to go with it. Maybe something that gives a bonus for properly identifying a creature's DR, and using the right ammunition.
    Last edited by Snowbluff; 2016-02-09 at 06:17 PM.
    Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
    GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •