Results 1 to 3 of 3
Thread: Spell Fusion Ideas
-
2016-02-12, 04:38 PM (ISO 8601)
- Join Date
- Mar 2013
- Gender
Spell Fusion Ideas
I am working on a game as a hobby. I intend for it to be a turn based strategy game, but if you scale down the battlefield sizes and number of participants the current design ideas would also work well as a trpg or miniatures wargame. There is a large class tree of martial characters, which aside from needing to fiddle with stat growth numbers, is mostly completed, and a few distinct casting classes, whose customization comes from the spells they learn. One of the key features of the game is using the terrain and altering it to suit your needs, through the use of magic and engineering.
The thing is though, I don't really have too many spell ideas to make the casters feel like they have a lot of choice. There are 10 schools of magic, Fire, Water, Wind, Earth, Light, Dark, Metal, Wood, Void (or Non-elemental), and Ice. Each school has 10 levels of spells, each level having 3 spells available, at least that is the plan. Additionally, most spells if cast simultaneously with one of similar level from a different school fuse into one of the subschool spells. This is where my question lies.
I was wondering if any of you had any suggestions for spell fusions? I of course came up with a few concepts of my own, Fire+Earth making an explosive spell, Water+Wind making a fog over an area to reduce visibility and accuracy, Metal+Earth to create a bunker where units can heal and hide from ranged attacks. I just would appreciate any suggestions, even if I don't end up using them they could spark some inspiration in me.
Thank you in advance if you have any, and thank you for reading even if you don't.I don't think I need the padding anymore, posts seem generally longer now.
Yolo. The uneducated brother of Carpe Diem.
-
2016-02-12, 05:16 PM (ISO 8601)
- Join Date
- Aug 2014
Re: Spell Fusion Ideas
It sounds like you should rob spheres of power.
-
2016-02-12, 05:29 PM (ISO 8601)
- Join Date
- Oct 2012
- Location
- In the Playground, duh.
Re: Spell Fusion Ideas
A possible suggestion is that you could have each element contribute something to the spell, for example:
Element Target Effect Special Fire A 20 foot radius area Takes a lot of damage And is set on fire Water 4 5 foot radius areas Take some damage and are knocked down And is slowed Wind A 120 foot line Is thrown to the end of the area and takes damage And drops something Earth A 40 foot radius area centred on you (but excluding you) Takes a little damage and is stunned And is knocked back and down. Light A 10 foot radius area excluding your allies Takes a little damage and is blinded And is illuminated Dark One creature, twice Takes a fair amount of damage and is poisoned And gets a penalty to attacks Metal One object, twice Takes a fair amount of damage ignoring resistance And gets a penalty to defence Wood Two creatures Takes a little damage and is rooted And is entangled Void Each creature next to you and/or a target ally Takes some untyped damage And is confused Ice A 30 foot radius area centred on you, excluding your allies Is frozen And is slipped
So a fire, air and earth spell could deal a lot of damage in a 120 foot line and knock creatures back and down, or deal a little damage and stun creatures in a 20 foot radius, making them drop something. For example.