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  1. - Top - End - #1
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    Jormengand's Avatar

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    Default The Temporal Demi-Artificer of Might [Fun with the class mashup generator; PEACH]

    So, there's this ridiculous thing called the class mashup generator, hosted over here, at Chaotic Shiny. Also of note is the RPG class generator. So here's the challenge: generate exactly one class name and one class description. Here, I'll show you mine:

    Temporal Demi-Artificer of Might
    This class is designed for speedy movement. They are weak at a specific nature skill, aiding allies and intelligence. They draw power from the elements. They are known for a special magical ability.

    Of course, it's possible to get some easier ones:

    Spirit Zealot of Fire
    This class is designed for offensive fighting. They are poor at tactical skills and exotic weapons.

    But whatever. Temporal Demi-Artificer of might, you guys!

    Level BAB Fort Ref Will Special
    Temporal Artifice Pool
    Demi-Artifice Pool
    1st +0 +0 +0 +2 Temporal Artifice, Demi-Artifice, Timeshift, Wise Crafter
    10 GP
    1 GP
    2nd +1 +0 +0 +3
    80 GP
    9 GP
    3rd +2 +1 +1 +3
    270 GP
    34 GP
    4th +3 +1 +1 +4
    640 GP
    88 GP
    5th +3 +1 +1 +4 Time Hop
    1250 GP
    181 GP
    6th +4 +2 +2 +5
    2160 GP
    326 GP
    7th +5 +2 +2 +5
    3430 GP
    538 GP
    8th +6/+1 +2 +2 +6
    5120 GP
    828 GP
    9th +6/+1 +3 +3 +6
    7290 GP
    1212 GP
    10th +7/+2 +3 +3 +7 Wall of Force
    10000 GP
    1703 GP
    11th +8/+3 +3 +3 +7
    13310 GP
    2318 GP
    12th +9/+4 +4 +4 +8
    17280 GP
    3070 GP
    13th +9/+4 +4 +4 +8
    21970 GP
    3977 GP
    14th +10/+5 +4 +4 +9
    27440 GP
    5053 GP
    15th +11/+6/+1 +5 +5 +9 True Creation
    33750 GP
    6315 GP
    16th +12/+7/+2 +5 +5 +10
    40960 GP
    7780 GP
    17th +12/+7/+2 +5 +5 +10
    49130 GP
    9463 GP
    18th +13/+8/+3 +6 +6 +11
    58320 GP
    11383 GP
    19th +14/+9/+4 +6 +6 +11
    68590 GP
    13556 GP
    20th +15/+10/+5 +6 +6 +12 Time Stop
    80000 GP
    16000 GP
    Alignment: Any
    Hit Die: 1d8

    Class Skills:
    The class skills of the temporal demi-artificer of might (an the key ability for each skill) are Appraise (Wis)*, Bluff (Cha), Craft (Wis)*, Forgery (Wis)*, Intimidate (Cha), Knowledge (Arcana) (Wis)*, Knowledge (Architecture and Engineering) (Wis)*, Knowledge (Dungeoneering) (Wis)*, Profession (Wis), Use Magic Device (Wis)* and Use Psionic Device (Wis)*

    *See Wise Crafter class feature
    Skill Points at 1st Level: (4 + Int modifier) × 4
    Skill Points at Each Additional Level: 4 + Int modifier

    Weapon and Armour Proficiency
    The temporal demi-artificer of might is proficient in his own unarmed strikes and any weapons, armour and shield created with one of his abilities.

    Temporal Artifice (Su)
    The temporal demi-artificer of might gets a pool of gold pieces of value which he can use to acquire items from another time stream. This is given on Table: The Temporal Demi-Artificer of Might. However, these items must be permanent ones, and cannot be ammunition. This is to avoid unnecessary damage to the time stream. The temporal demi-artificer of might needs to return items back to their time stream to get his value back. Pulling items between time streams is a standard action.

    Items brought into the time stream in this way are temporally protected. Because they're not really here at this time, they can't be damaged at this time. This also means they can't be used as material spell components, fashioned into constructs or used as crafting materials.

    Creatures, even those with a value, cannot be brought in this way.

    Demi-artifice (Su)
    The temporal demi-artificer of might also has the much more volatile power to pull items from demi-time streams - times that might have been but weren't. He is limited to the value in the last column of Table: The Temporal Demi-Artificer of Might, but despite the lower value of items, this power is sometimes considered the more useful. For a start, the limit is per day, not at once (although items drawn in this way cannot be returned for a reimbursement, as the time stream they were pulled from never really existed, and they are consequently so volatile that they only last 24 hours before disappearing altogether), and second, the items can be of any value. Otherwise, this works much as Temporal Artifice, except that the items really do exist in this time right now, so they can be damaged.

    Timeshift (Su)
    Temporal demi-artificers of might muck around with the time stream to get what they want. They can move 5 feet faster per level. They can return to their previous location at the start of their last turn if they haven't moved yet this turn or this one if they have as a move action, even if they have no way to move there physically.

    Wise Crafter (Ex)
    The temporal demi-artificer of might is a master of wisdom, and treats the appraise, craft, forgery, knowledge, use magic device and use psionic device skills as wisdom-based.

    Spell-like and Psi-like Abilities (Sp/Ps)
    Each of the spell-like and psi-like abilities given on Table: The Temporal Demi-Artificer of Might is usable once per minute at the level given on the table. The time stop spell-like ability doesn't make any of these abilities recharge in the apparent time it grants you.
    Last edited by Jormengand; 2016-02-20 at 08:15 AM.

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    Barbarian in the Playground
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    Default Re: The Temporal Demi-Artificer of Might [Fun with the class mashup generator; PEACH]

    Is the reason none-permanents and ammunition can't be gotten from Temporal Artifice a thematic or balance one? Or is it both? I personally allow those at the price of causing unnecessary damage to the time stream. Under the same logic, would returning an item that broke also cause damage to the time stream?

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    Default Re: The Temporal Demi-Artificer of Might [Fun with the class mashup generator; PEACH]

    Quote Originally Posted by GorinichSerpant View Post
    Is the reason none-permanents and ammunition can't be gotten from Temporal Artifice a thematic or balance one? Or is it both? I personally allow those at the price of causing unnecessary damage to the time stream. Under the same logic, would returning an item that broke also cause damage to the time stream?
    It's both, really. I've added something to protect the items from damage, because being able to damage them doesn't even make sense because they were never really there to be damaged in the first place.

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    Troll in the Playground
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    Default Re: The Temporal Demi-Artificer of Might [Fun with the class mashup generator; PEACH]

    Living creatures, even those with a value, cannot be brought in this way.
    So I can bring a construct?
    Can I bring an undead?
    Can I bring sand and cast awaken sand onto it and have immortal sand constructs?

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    Default Re: The Temporal Demi-Artificer of Might [Fun with the class mashup generator; PEACH]

    Quote Originally Posted by noob View Post
    So I can bring a construct?
    Can I bring an undead?
    Can I bring sand and cast awaken sand onto it and have immortal sand constructs?
    Good point (Although the undead would have to have a market value first, which would make it difficult). I'll make it just creatures.

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    Troll in the Playground
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    Default Re: The Temporal Demi-Artificer of Might [Fun with the class mashup generator; PEACH]

    Items brought into the time stream in this way are temporally protected. Because they're not really here at this time, they can't be damaged at this time.
    Does not prevents me from grabbing shapesand and then casting awaken sand onto it after and have an creature that have a body that can not be damaged

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    DrowGuy

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    Default Re: The Temporal Demi-Artificer of Might [Fun with the class mashup generator; PEACH]

    Quote Originally Posted by noob View Post
    Does not prevents me from grabbing shapesand and then casting awaken sand onto it after and have an creature that have a body that can not be damaged
    Note, that goes out of either your non-recharging base pool, or your items-last-24-hours daily-charging pool. Both have pros and cons for this sort of usage - don't get too attached to that golem.
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    Quote Originally Posted by digiman619 View Post
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    Default Re: The Temporal Demi-Artificer of Might [Fun with the class mashup generator; PEACH]

    Yeah, changed it so you can't use them as spell components, materials for constructs, or crafting materials.

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    Imp

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    Default Re: The Temporal Demi-Artificer of Might [Fun with the class mashup generator; PEACH]

    Can you use Demi-Artifice objects for spell components? (For stoneskin, for example)

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    Default Re: The Temporal Demi-Artificer of Might [Fun with the class mashup generator; PEACH]

    Quote Originally Posted by Great Velocity View Post
    Can you use Demi-Artifice objects for spell components? (For stoneskin, for example)
    Absolutely.

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    WolfInSheepsClothing

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    Default Re: The Temporal Demi-Artificer of Might [Fun with the class mashup generator; PEACH]

    What happened to the big thread you had where you put all of your random classes up?

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    Default Re: The Temporal Demi-Artificer of Might [Fun with the class mashup generator; PEACH]

    Quote Originally Posted by Digitalfruitz View Post
    What happened to the big thread you had where you put all of your random classes up?
    You mean Sashai? I haven't done much with that in a while. I probably should. Of course, you can contribute by grabbing the nearest random generator and adding some fun to the world.

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    Default Re: The Temporal Demi-Artificer of Might [Fun with the class mashup generator; PEACH]

    Intersting Idea.

    Rolled my version, gonna get to it tonight.



    Sounded fun, lets see if its doable. ;)
    A neutron walks into a bar and says, “How much for a beer?” The bartender says, “For you? No charge.”


    Later: An atom walks into a bar an asks the bartender “Have you seen an electron? I left it in here last night.” The bartender says, “Are you sure?” The atom says, “I’m positive.”

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