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    Default [Mythos] “What You Think, You Become.”

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    “My true nature is without form, touching all that lives with neither feeling or awareness. And if the universe is to be free of the cancer I have become... I must be so again.”

    THE SETGETZEN

    What is a story but an idea, a thought given room to run and leap and bound away from its own restraints? Even as the earliest Titans came to be, their very essence, the very idea of thought made flesh, was the seed of yet another idea. As the Titans multiplied and minds echoed raucously throughout existence, that seed grew, and eventually bloomed into the Celosia. Rooted in the thoughts and minds of all of creation, the Celosia flourished, and spread its branches across the collective unconscious of the universe, drinking deep of the ideas and emotions of all living things.

    Some, however, felt as though the Celosia was an invader, a parasite which infected the minds of others, instead of the offspring of flourishing minds through the cosmos. And so they dared to cut at its tendrils, and in response the Celosia struck back, lighting their minds ablaze and tearing them asunder. The Celosia’s roots were still ingrained in the minds of these maddened creatures, and the Titan trembled, for such brokenness was unknown to it, and was as poison to it. The Celosia retreated then, hiding itself away, the bitter taste of scorching insanity still fresh on its tongue; a taste from which it would never escape, not truly.

    The children of the Celosia partake of their mother’s fruit, tapping into not just the minds of others but also themselves, honing their thoughts into roaring pyres of psionic power and amassing the might of the collective unconscious. Master mentalists, tacticians, and psychic warriors, Setgetzens are a living testament to the strength of mind over matter.

    HD: d10
    Skill Points: 6+ Int modifier
    Class Skills: Acrobatics, Appraise, Bluff, Craft, Diplomacy, Disable Device, Disguise, Handle Animal, Intimidate, Knowledge (All), Linguistics, Perception, Perform, Profession, Sense Motive, Stealth, Use Magic Device
    Proficiencies: Setgetzens are proficient with all simple weapons and all light and medium armor.
    Level BAB Fort Ref Will Special Mythos Excellencies Power Points/Day
    1st +1 +2 +2 +2 Mind Flower’s Mythos, Mythos Known, Exceptional Mythos, Psionic Excellency, Collective I, Seeds of the Celosia +2 +1 2
    2nd +2 +3 +3 +3 +0 +1 7
    3rd +3 +3 +3 +3 +1 +0 14
    4th +4 +4 +4 +4 +0 +1 22
    5th +5 +4 +4 +4 +1 +0 32
    6th +6/+1 +5 +5 +5 +0 +1 46
    7th +7/+2 +5 +5 +5 Fantastic Mythos, Collective II +1 +1 61
    8th +8/+3 +6 +6 +6 +0 +1 77
    9th +9/+4 +6 +6 +6 +1 +0 95
    10th +10/+5 +7 +7 +7 +0 +1 115
    11th +11/+6/+1 +7 +7 +7 +1 +0 144
    12th +12/+7/+2 +8 +8 +8 +0 +1 169
    13th +13/+8/+3 +8 +8 +8 Legendary Mythos, Collective III +1 +1 198
    14th +14/+9/+4 +9 +9 +9 +0 +1 229
    15th +15/+10/+5 +9 +9 +9 +1 +0 262
    16th +16/+11/+6/+1 +10 +10 +10 +0 +1 300
    17th +17/+12/+7/+2 +10 +10 +10 +1 +0 341
    18th +18/+13/+8/+3 +11 +11 +11 +0 +1 383
    19th +19/+14/+9/+4 +11 +11 +11 Exalted Mythos, Collective IV +1 +1 426
    20th +20/+15/+10/+5 +12 +12 +12 +1 +1 470

    The Mind Flower’s Mythos: Setgetzens may gain more Mythos points by adding willing creatures to their Collective; they gain Mythos points equal to 10xHD of the creature added to their collective. At 20th level, this increases to 500xHD. A Setgetzen may not simply add and remove the same creature from their collective over and over. In order to gain Mythos points, the Setgetzen must continue to add unique creatures to their collective whose minds have not yet been touched by the Setgetzen.

    Psionic Excellency: As denoted on their class table, a Setgetzen gains a certain number of abilities known as "Excellencies". These tend to be more general, generic, and passive than a Mythos, but are useful nonetheless, and are drawn from their own separate list, unsegregated by Tiers. Like a Mythos, a Setgetzen may learn more Excellencies above their allotted amount. Each one costs 1,000 Mythos Points and 100xp, plus an additional 1,000 Mythos Points and 100xp for each time a new Excellency is innovated beyond the first. (So, 2,000mp and 200xp for the second, 3,000mp and 300xp for the third, etc.)

    Power Points/Day: A Setgetzen's ability to manifest powers and activate some of their Mythos is limited by the power points they have available. Their base daily allotment of power points is given on Table: The Setgetzen. Their race may also provide bonus power points per day, as may certain feats and items.

    Collective: The Setgetzen learns to use psionic power to connect willing minds through an internal network that strengthens their psychic bonds. As a standard action, a Setgetzen can join any number of willing targets into their collective (up to their limit, see below). The Setgetzen must have line of sight to each target, each target must have a Wisdom score of at least 1, and all targets must be within Medium range (100 ft. + 10 ft. per class level). The collective can contain up to their Intelligence modifier plus their Setgetzen level. The Setgetzen is always considered a member of their own collective, and does not count against this limit.

    The Setgetzen can choose to remove a member as a free action on their turn, and any member can voluntarily leave the collective as a free action on their turn. Any member whose Wisdom drops to zero or who moves out of range of the collective is automatically removed. If a member enters a null psionics field, the connection to the collective is suppressed until the member leaves the field. A member who leaves the collective for any reason immediately loses any and all benefits they may have gained from being a member. A Setgetzen is aware of the status of their collective and can, roughly, sense the presence of each member, although beyond telling if such a creature is still a member, this has no mechanical benefit until certain Mythos have been obtained.

    A Setgetzen can manifest certain powers through their collective. If a Setgetzen power specifies one or more willing targets (or is harmless) and has a range greater than personal, he can manifest this power on a member of their collective regardless of the range of the actual power. All other non-range restrictions still apply. He may manifest any power with the Network Descriptor this way, regardless of their actual ranges or targets. If he is capable of manifesting powers or casting spells from a different class (as is the case for a multiclass Setgetzen), any compatible spell or power with a range greater than touch can also be used through the collective.
    If a member of the collective dies, the member is removed from the collective and the Setgetzen must make a Fortitude save (DC 15) or lose 1 power point for every Hit Die of the fallen member or be sickened for an equal number of rounds.

    At 7th level, a Setgetzen’s collective range is doubled, and the Setgetzen may have a number of creatures in it equal to 1.5 x their Setgetzen level plus their Int modifier.

    At 13th level, a Setgetzen's collective range is limitless on the same plane as the Setgetzen, and the Setgetzen may have a number of creatures in it equal to 2 x their Setgetzen level plus their Int modifier.

    At 19th level, a Setgetzen's range reaches even across other planes and dimensions, and the Setgetzen may have a number of creatures in it equal to 4 x their Setgetzen level plus their Int modifier.

    A Setgetzen is telepathically linked to every member of their collective, and can communicate with them freely in this manner. They can also share sensations and thoughts between other members of the collective at will.

    Seeds of the Celosia: When the Mind Flower was assaulted, the minds of those who struck at it were seared with madness. As its roots still drank of their thoughts, the Celosia was also subjected to the fire of insanity, forever altering the shape of its story. It sought isolation, so that it might still cultivate the minds of others, but the charred taste of a mind unwound lingered in its memory forevermore.

    Some of a Setgetzen’s Mythos are labeled [Growth] or [Burn]. [Growth] represents the original tale of the Celosia, and of its desire to drink deep of the collective unconscious. For every Mythos with the [Growth] descriptor you possess, you may add 1 to your maximum Collective size.

    [Burn] represents the flames of mental anguish that the Celosia was subjected to when it defended itself. For every Mythos with the [Burn] descriptor you possess, the saving DC on any effects caused by your Mythos is increased by 1.
    Last edited by Slawth13; 2017-02-28 at 10:58 PM.

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    Default Re: [Mythos] “What You Think, You Become.”

    Exceptional Mythos

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    Mind-Melding Intellect Dispersal
    Prerequisites: --
    [Growth]

    When it first bloomed, the Celosia was already rooted in the minds of life throughout existence, drawing strength from them and giving it back in turn.

    All members of the Setgetzen’s collective gain a +1 bonus to all Intelligence-based skill checks. This bonus increases to +2 at level 4, +3 at level 8, +4 at level 12, +5 at level 16, and +10 at level 20.

    Muscle-Withering Cognitive Overgrowth

    Prerequisites: --

    A being born of thought, the Celosia had little use for its physical form, and instead focused on the development of its own mental abilities. You may replace your Strength and Dexterity modifiers with your Intelligence modifier whenever it would benefit you to do so.

    Psyche-Shattering Vengeance Strike
    Prerequisites: At least 7 power points
    [Burn]

    When those who dared to uproot the Celosia failed to do so, they were punished for their treachery. While you do not yet have to the ability to rupture the minds of those who oppose you, you may still revoke their assaults.

    Once per round, when attacked you make an opposing attacking roll. Should your attack hit, you deal an additional 1d4 psychic damage for every two levels of Setgetzen you have (minimum 1d4).

    Basic manifestations
    Disjointed Mind-Breaking Shockwave: Whenever you make a Psyche-Shattering Vengeance Strike, you may expend 2 power points to strike fear in your target’s heart, causing them to be shaken for a number of rounds equal to your Intelligence modifier.

    Surging Telekinetic Overdrive: Whenever you make a Psyche-Shattering Vengeance Strike, you may expend a number of power points up to 6. For every two power points you use, your target is pushed back 5 feet.

    Telepathic Talent Transferal
    Prerequisites: --
    [Growth]

    The Celosia sought the union of all minds, for this would lead to the strengthening of its own. Whenever a member of your collective would fail a skill check, any other member of the collective who has more skill ranks in the appropriate skill may allow your comrade to use their skill ranks instead. For example, was one member of your collective to fail a Perception check, should someone else in the collective have more ranks in Perception, the one who failed may substitute their ally’s skill ranks for their own.

    Space-Transcending Cerebral Positioning
    Prerequisites: --

    The Celosia was aware of all minds, and you follow in its wake. You are aware of the exact position of every member of your collective, regardless of how far away they are from you or, at higher levels, what plane they are on.

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    Default Re: [Mythos] “What You Think, You Become.”

    Fantastic Mythos

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    Garden of Body-Shifting Mental Prescience
    Prerequisites: Muscle-Withering Cognitive Overgrowth

    Eschewing physicality entirely, the Celosia instead deigned to cultivate its mental fortitude over its bodily strength. Whenever it benefits you to do so, you may substitute your Intelligence modifier for your Constitution modifier; this includes hit point calculation, and you retroactively gain hit points equal to what they would be had you added your Intelligence modifier to your HD instead of your Constitution.

    Boundary-Dissolving Collective Cognition
    Prerequisites: Int 18
    [Growth]

    The Celosia’s desire to fertilize the growth of all existing minds bleeds over into your ability to perform certain tasks. Any time a member of your collective would make an Intelligence-based check, the average Intelligence of the entire party is added as a situation bonus to the roll of whoever is making the check.

    Intellectual Briar-Thorn Imbuement
    Prerequisites:
    --
    [Burn]

    The strength of your mind is vast indeed, so vast that it increases the strength of your body. A number of times per day equal to your Intelligence modifier + your Setgetzen level, you may, as a swift action, grant your next attack an enhancement bonus equal to half your Setgetzen level (minimum +1, maximum +5). This “charged” attack causes your weapon to give off purple and red wisps of psionic energy.

    Advanced Manifestations
    Acuity-Demolishing Mental Collateral: For every two power points you expend, a strike that you have charged with Intellectual Briar-Thorn Imbuement does an extra 1d6 psychic damage (maximum 4d6).

    Dancing Razor Petals: You may exchange the enhancement bonus on your charged attack for a bleed effect that does 1d6 for each +1 to the attack. The target of this attack must make a Fortitude save using their Will instead of their Con. The DC of the Heal check to dispel the bleed effect is increased by the [Burn] descriptor’s cumulative increase of saving DCs.

    Eternally-Blooming Focus Regeneration

    Prerequisites:
    --

    The Celosia’s presence of mind was unfathomable to anything that now lives. But yours comes fairly close. A number of times per day equal to half your Setgetzen level, you may meditate to regain your psionic focus as a swift action instead of a full-round action, and you gain a concentration bonus to your check equal to your Intelligence modifier.

    Cognizance-Searing Retardation Aura

    Prerequisites:
    One other Mythos with the [Burn] descriptor
    [Burn]

    After it fled, the Celosia constructed a barrier between it and those minds that would seek it harm. Whenever you would be the target of a melee attack, you may, as a reaction, activate this Mythos. The target of this Mythos must make a Will save. Should they make the save, nothing happens. Should they fail the save, roll 1d6 per member of your collective and add your Intelligence modifier. They take this much psychic damage; to the target of this Mythos, it feels as though their entire body is wreathed in flames. They must make an additional Will save to avoid being panicked.

    Advanced Manifestations
    Intellect-Devouring Rosewood Flames: Whenever you activate Cognizance-Searing Aura of Retardation, you may choose to expend a quarter of your maximum power points. If you do so, instead of being panicked, the target must make a Fortitude save using their Wisdom in place of their Con. Should they fail, they take 1d4 Intelligence burn.

    Mind-Piercing Pyre Thorns: Whenever you activate Cognizance-Searing Aura of Retardation, you may choose to expend a quarter of your maximum power points. If you do so, instead of being panicked, the target must make a Fortitude save using their Wisdom in place of their Con. Should they fail, they take an extra 1d8 of fire damage equal to your each point of your Intelligence modifier.

    Thought-as-Form Ablation

    Prerequisites:
    At least 100 power points
    [Growth]

    The wall of thought which surrounded the Celosia after it fled was a powerful defense, one impervious to many modes of attack. Whenever you or a member of your Collective would take damage from a psionic source, you may expend a number of power points up to your Intelligence modifier x 2. You gain 5 PR, +2 PR for each power point spent. This PR may be divided up amongst the members of your Collective however you please.

    Advanced Manifestation
    Body-Shielding Thought Shards: You may also activate Thought-as-Form Ablation when you would be dealt damage from a physical source. When activated this way, instead of gaining PR for each power point expended, you gain 1 DR for each two power points expended.
    Last edited by Slawth13; 2016-02-19 at 08:44 PM.

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    Default Re: [Mythos] “What You Think, You Become.”

    Legendary Mythos

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    Mind-Tarnishing Rose-Thorn Blade
    Prerequisites:
    Psyche-Shattering Vengeance Strike, Intellectual Briar-Thorn Imbuement
    [Burn]

    When the Celosia came under attack, it struck back and ripped the minds of those who had harmed it to shreds. Their gibbering psyches and wails of maddened anguish were like poison to the Mind Flower, and it retreated from them in its horror.

    You have no such issue.

    As a standard action you make a ranged touch attack. The target must make a Will save. If they succeed, they only take half damage and ignore the other effects of Mind-Tarnishing Rose-Thorn Blade. Should they fail, they take Xd8+Y psychic damage, where X is equal to the number of creatures in your collective, and Y is the average Intelligence modifier of your collective. Additionally, the target of your attack becomes confused and sickened for a number of rounds equal to your Setgetzen level.

    Advanced Manifestation
    Thought-Shredding Pistil Whip: Instead of confusing and sickening the target of your Mind-Tarnishing Rose-Thorn Blade, you may expend half of your maximum power points to double the damage it deals.

    Psychometabolic Regeneration Hideaway
    Prerequisites: --

    In order to recover from its assault, the Celosia secreted itself away in a corner of the collective unconscious so that it might restore itself and continue to grow undisturbed.

    As a full-round action, you may make a concentration check, the DC of which is equal to half your max HP minus your Setgetzen level times two (HP/2 – CLx2 = DC) rounding down. For every point you exceed the check by, you gain 5 HP. Should you be restored to maximum HP and still have leftover points to heal, they may be transferred to another member of your collective. The DC increase of the [Burn] descriptor does not increase the DC of this concentration check.

    Roots Ingrained in Thought Shintai
    Prerequisites: Telepathic Talent Transferal, Space-Transcending Cerebral Positioning, Boundary-Dissolving Collective Cognition, 2 other Mythos with the [Growth] descriptor.
    [Growth]

    The Celosia was a part of all things’ minds, and never needed to be separate from them, for it was them. You too gain this ability.

    Firstly, the number of creatures that you may have in your collective is doubled. Secondly, you are aware of all information that the creatures in your collective are aware of; they cannot keep secrets from you, and you have access to all of their memories. Thirdly, you share the senses of every member of your collective, and experience all emotions and sensations that they do simultaneously.

    However, taking this Mythos renders your physical body immobile, and you become rooted to the spot you are standing at when you acquire this Mythos. You no longer require food, water, sleep, or any other such petty mortal needs. Your body never ages, and is effectively immortal – you can be killed, but you will never contract illness or die of natural causes. You may continue to utilize class features, spells, psionic powers, and any other ability that does not require you to physically move in any way other than speaking.

    Consciousness-Consuming Conflagration
    Prerequisites:
    4 other Mythos with the [Burn] descriptor, 20 Int
    [Burn]

    The searing insanity that tainted the Mind Flower’s story is turned now to a greater purpose, one which you utilize with great skill.

    As a full-round action, you may expend half of your maximum power points to create a burst centered on yourself that is your Setgetzen level + your Intelligence score x 5 feet in diameter. You may then take as many points of Intelligence drain as you like, rolling 1d12 for each point of drain. Everything inside the burst area takes that much fire damage, which also counts as psychic damage when it would be beneficial. If the drain taken by usage of this Mythos would lower your Int to below 20, you become unable to use this Mythos again until your Int heals back to at least 20.

    Advanced Manifestations
    Calyx Force: Instead of rolling a d12, you may roll d20s when rolling damage for Consciousness-Consuming Conflaration. Doing this causes you to take Intelligence burn instead of drain. Should doing this cause your Int to drop below 20, you become unable to use this Mythos until it your Int reaches 20 again.

    Risen From Rosen Ashes Shintai
    Prerequisites: 4 other Mythos with the [Burn] descriptor, Psychometabolic Regeneration Hideaway
    [Burn]

    Found in the minds of all living things, the Celosia retreated deep into the collective unconscious when it was seared. You have a similar ability, though you turn it to a different purpose.

    Upon taking this Mythos, your body bursts into flame and evaporates. Your consciousness then occupies the nearest target of your choice. Your feats, mental ability scores, class features, skills, and all other powers overwrite those of your new host. For all mechanical purposes, this character is you with a new body. However, every week, your host makes a Will save with a DC equal to your Setgetzen level + your Intelligence modifier.

    Should they succeed on this save, your mind is immediately expelled from their body, and they become immune to possession in this fashion. You are also expelled from their body should they die. In order to possess a new host, you must choose a target to make the same Will save as a target who is attempting to expel you. Should they fail, you gain control of their body. You may only spend a number of days equal to your Intelligence modifier without a host, or your consciousness will dissipate and you will die.

    In addition to all of the above, should you use Consciousness-Consuming Conflagration while possessing somebody, you may choose to take Con drain or burn instead of Int.



    Exalted Mythos

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    Transmundane Intellect Elevation
    Prerequisites:
    4 other Mythos with the [Growth] descriptor
    [Growth]

    The Mind Flower did not just gain nourishment from the collective unconscious, but helped to fertilize it, strengthening the minds of every creature it touched with its roots. Every member of your collective is considered to be a phrenic creature, giving them access to various psionic abilities for as long as they are connected to you.

    Transcendental Hivemind Existence
    Prerequisites:
    2 Legendary Mythos

    As much as it is a part of all things, all things are also a part of the Mind Flower, and its roots run deep, connecting all things together in a great cosmic web. All thoughts, all minds, these things are all one within the Mind Flower’s embrace. It was within this hidden embrace that the Celosia hid itself when danger struck, and it is there that it still remains. And it is there that you hide too, when necessary.

    Whenever something would kill you, your consciousness is immediately transplanted into the nearest member of your Collective. While there, your mind remains dormant for 1d4 days. After the allotted time, you awaken with half of your hit points and in control of the body you occupy. If you have the Roots Ingrained in Thought Shintai Mythos, the effects of said Mythos begin to kick in as soon as you reawaken.

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    Default Re: [Mythos] “What You Think, You Become.”

    Excellencies

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    Mentality-Boosted [Ability] Fertilization
    Prerequisites:
    --

    By honing your mind, you are able to replicate the growth of the Celosia. Choose one of Intelligense, Wisdom, or Charisma. This Excellency may be purchased once for each Ability Score, granting a +2 enhancement bonus to the chosen ability.

    Once you have at least one Legendary Mythos known, this Excellency may be purchased a second time for each Ability Score. This second purchase increases the enhancement bonus by 4, to a total of +6.

    Cross-Pollination of Manifest Will
    Prerequisites:
    --

    Your mind can be trained to perform all sorts of feats and tasks. Gain one psionic power for which you qualify, using your Setgetzen level as your manifester level when determining what level powers you qualify for.

    Metapsionic Mindscape Topiary
    Prerequisites:
    At least one Fantastic Mythos

    Psionic energies course throughout your mind and body, sculpting you into a more powerful manifester than you were before. Gain one metapsionic feat for which you qualify. This Mythos may be taken multiple times, selecting a different metapsionic feat each time.
    Last edited by Slawth13; 2016-02-19 at 08:46 PM.

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    Default Re: [Mythos] “What You Think, You Become.”

    Yay psionic mythos! Only real balance things I could see are:
    Mind-Piercing Pyre Thorns
    I think you mean they take 1d8 damage per point of your intelegence modifier if they fail the save?

    Thought-as-Form Ablation
    I think the prerequisite should be more than 10 pp because you get that at level 3 base or lvl 2 with a high int mod. I would say move it up to 100 pp?
    Also when you say PR is it supposed to be like normal power resist because that works like spell resist and having a value of 1 there is kind of a joke starting at level 7. Or is it supposed to mean psychic resist as if psychic was an energy type?

    Roots Ingrained in Thought Shintai
    So super psion tree?

    Also the exelency that says "gain a psionic power" is there no limit to the list it comes from?
    And this gets more base power points than a full 9th level manifester, which kinda scales its power up quite a bit if it gets bonus pp for having high int (dunno if I missed that line).

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    Default Re: [Mythos] “What You Think, You Become.”

    Thanks for taking the time to comment!

    Quote Originally Posted by nikkoli View Post
    Yay psionic mythos! Only real balance things I could see are:
    Mind-Piercing Pyre Thorns
    I think you mean they take 1d8 damage per point of your intelegence modifier if they fail the save?
    Yes, that's what I meant. I'll have to fix that.


    Quote Originally Posted by nikkoli View Post
    Thought-as-Form Ablation
    I think the prerequisite should be more than 10 pp because you get that at level 3 base or lvl 2 with a high int mod. I would say move it up to 100 pp?
    Also when you say PR is it supposed to be like normal power resist because that works like spell resist and having a value of 1 there is kind of a joke starting at level 7. Or is it supposed to mean psychic resist as if psychic was an energy type?
    You make some valid points. I believe the 10 PP prereq was a holdover from before I figured out the class's PP scaling and I just never fixed it. As for the PR, it's supposed to be the former. At second glance, yeah, 1 PR per PP is a little weak. I'll probably make it 2/PP instead.


    Quote Originally Posted by nikkoli View Post
    Roots Ingrained in Thought Shintai
    So super psion tree?
    Basically!


    Quote Originally Posted by nikkoli View Post
    Also the exelency that says "gain a psionic power" is there no limit to the list it comes from?
    And this gets more base power points than a full 9th level manifester, which kinda scales its power up quite a bit if it gets bonus pp for having high int (dunno if I missed that line).
    That's right, the Setgetzen may choose from any power list they want. I couldn't really think of a way to limit it that made sense, honestly.

    No, the Setgetzen does not gain bonus PP based on their Int. That would be silly considering how much higher their base PP is.

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    Default Re: [Mythos] “What You Think, You Become.”

    So in Thought-as-Form Ablation I think you should make it 5 + 2/pp spent power resist. That will make it reasonable so at lvl 7 when you can nab it it's 19 power resist fully buffed.

    Also the stat boosting excellency should you model it like most of the other ones where it's a +2 enhancement bonus which you can later boost to a +6? Or do you have some grand scheme for leaving it as an untyped +2?

    Also besides mew 2 and professor X who is on that board?
    Last edited by nikkoli; 2016-02-19 at 07:59 PM.

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    Default Re: [Mythos] “What You Think, You Become.”

    Quote Originally Posted by nikkoli View Post
    So in Thought-as-Form Ablation I think you should make it 5 + 2/pp spent power resist. That will make it reasonable so at lvl 7 when you can nab it it's 19 power resist fully buffed.

    Also the stat boosting excellency should you model it like most of the other ones where it's a +2 enhancement bonus which you can later boost to a +6? Or do you have some grand scheme for leaving it as an untyped +2?

    Also besides mew 2 and professor X who is on that board?
    Nah no grand scheme, I just forgot to write all the details. I've been working on this class on and off for like three months so parts of it were written down at like 3 am while I was barely lucid and others have gotten more attention than others.

    On the board we have:

    River Tam from Firefly, a mentally disturbed girl with insane psionic potential who is being hunted by the government.

    The Gravemind, an alien hivemind consciousness from Halo who controls a horde of space zombies that want to devour the universe.

    Carrie White, the eponymous protagonist of the movie Carrie. She discovers that she has telekinetic powers over the course of the movie, and eventually has a mental break due to terrible people she goes to school, causing her to murder an entire gymnasium full of people.

    Professor X of X-Men fame, a powerful telepath who can touch minds all across the globe with the help of the machine Cerebro.

    The Phoenix, a cosmic being of unlimited psionic power who possesses Jean Grey, also from X-Men. Fun fact, the quote underneath the banner was said by her.

    Mewtwo, who I probably don't need to explain any further.

    Mituna Captor from Homestuck, another psion with amazing power, he essentially sacrifices himself to save his friends by unleashing an immense burst of psychic energy. He survives, but becomes brain damaged as a result of it.

    Lastly but definitely not leastly we have Unity from Rick and Morty. She's another alien hivemind intelligence, but one far more benevolent than the Gravemind.

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    Default Re: [Mythos] “What You Think, You Become.”

    Quote Originally Posted by Slawth13 View Post
    Nah no grand scheme, I just forgot to write all the details. I've been working on this class on and off for like three months so parts of it were written down at like 3 am while I was barely lucid and others have gotten more attention than others.

    On the board we have:

    River Tam from Firefly, a mentally disturbed girl with insane psionic potential who is being hunted by the government.

    The Gravemind, an alien hivemind consciousness from Halo who controls a horde of space zombies that want to devour the universe.

    Carrie White, the eponymous protagonist of the movie Carrie. She discovers that she has telekinetic powers over the course of the movie, and eventually has a mental break due to terrible people she goes to school, causing her to murder an entire gymnasium full of people.

    Professor X of X-Men fame, a powerful telepath who can touch minds all across the globe with the help of the machine Cerebro.

    The Phoenix, a cosmic being of unlimited psionic power who possesses Jean Grey, also from X-Men. Fun fact, the quote underneath the banner was said by her.

    Mewtwo, who I probably don't need to explain any further.

    Mituna Captor from Homestuck, another psion with amazing power, he essentially sacrifices himself to save his friends by unleashing an immense burst of psychic energy. He survives, but becomes brain damaged as a result of it.

    Lastly but definitely not leastly we have Unity from Rick and Morty. She's another alien hivemind intelligence, but one far more benevolent than the Gravemind.
    This class is a perfect companion to katados going to become mother tree thank to imobilizing mythos of this class katados becames master of his land and his colective becomes its guardians

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    Default Re: [Mythos] “What You Think, You Become.”

    Nice class, I'd give a more detailed rundown but psionics are not my strongpoint, so I cant really compare it to other Psionic stuff.

    also I now really want to play a character who took the 'Psionic Tree' mythos while in a sedan chair. also I am curious on what happens if the space you are standing on is destroyed, or are you like a statue and are then just perpetually the way you land until moved?
    Last edited by ThreadNecro5; 2016-02-20 at 05:14 PM.
    my homebrew signature:
    here on page 9

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    Default Re: [Mythos] “What You Think, You Become.”

    Quote Originally Posted by ThreadNecro5 View Post
    Nice class, I'd give a more detailed rundown but psionics are not my strongpoint, so I cant really compare it to other Psionic stuff.

    also I now really want to play a character who took the 'Psionic Tree' mythos while in a sedan chair. also I am curious on what happens if the space you are standing on is destroyed, or are you like a statue and are then just perpetually the way you land until moved?
    If the ground beneath you was to be destroyed somehow, you would fall and then root again where you land. You cannot be physically moved from the location you root to by any mundane means, and if you were forced to change locations the entire space you're rooted to and everything else on it would come with you. Like uprooting a tree.

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    Default Re: [Mythos] “What You Think, You Become.”

    I find the lack of levitation disconcerting.

    Also I can't think of a situation where I would be desperate enough to trade ability drain for damage.

    I mean, that never comes back; you can always find other ways of dealing damage. The upgrade is... Better, but still not great. I'd rather trick someone into trying to hit me so I can brain nuke them in retaliation rather than blow half my PP to burn IQ points for damage, especially since if I know even one damaging Power, it'll almost always be more efficient than blowing 20-50 PP for, at most, like 10d12? Damage (ave 35~) and burn 10 int.

    That doesn't feel like a good ratio of exchange.
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    Default Re: [Mythos] “What You Think, You Become.”

    I find the lack of levitation disconcerting.
    So true.

    Also I find this somewhat... Underwhelming? I expected more means of expressing power of mind upon world, maybe different point mechanic than power points or just usage of psionic foci. I mean, you DO have mewtwo here. I find that most mythic classes have usually at least a manifestation of not a whole mythos whose inspiration one can trace to a character in banner.

    I mean, think of it this way. Bellator is a Mythic FIGHTER and look at all his stuff. Kathodos is mythic elementalist and goes beyond just element usage and even then has different means of it. The mental and mind stuff seems like it isn't explored far enough. No mindscapes or such or stuff inspired by dreamheart and how lucid dreaming skill works would be great.

    Dunno, I just expected more. Would you mind if someone had another go at this concept, but different? Mythic Psion is this, while other would be...Mythic ESPer or such? This being more about connections through mind and such and other about expressing on world.
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    Default Re: [Mythos] “What You Think, You Become.”

    Quote Originally Posted by Zale View Post
    I find the lack of levitation disconcerting.

    Also I can't think of a situation where I would be desperate enough to trade ability drain for damage.

    I mean, that never comes back; you can always find other ways of dealing damage. The upgrade is... Better, but still not great. I'd rather trick someone into trying to hit me so I can brain nuke them in retaliation rather than blow half my PP to burn IQ points for damage, especially since if I know even one damaging Power, it'll almost always be more efficient than blowing 20-50 PP for, at most, like 10d12? Damage (ave 35~) and burn 10 int.

    That doesn't feel like a good ratio of exchange.
    Quote Originally Posted by Yasahiro View Post
    So true.

    Also I find this somewhat... Underwhelming? I expected more means of expressing power of mind upon world, maybe different point mechanic than power points or just usage of psionic foci. I mean, you DO have mewtwo here. I find that most mythic classes have usually at least a manifestation of not a whole mythos whose inspiration one can trace to a character in banner.

    I mean, think of it this way. Bellator is a Mythic FIGHTER and look at all his stuff. Kathodos is mythic elementalist and goes beyond just element usage and even then has different means of it. The mental and mind stuff seems like it isn't explored far enough. No mindscapes or such or stuff inspired by dreamheart and how lucid dreaming skill works would be great.

    Dunno, I just expected more. Would you mind if someone had another go at this concept, but different? Mythic Psion is this, while other would be...Mythic ESPer or such? This being more about connections through mind and such and other about expressing on world.

    You both make some good points. I admit that this probably isn't the best Mythos class out there, seeing as it's my first attempt at making one. I'm always open to suggestions, and I'm thankful for your feedback. Is there anything you might recommend? I'm still sort of unsure of how to go about doing some of these mechanics without making them either garbage or too powerful.

    As for someone else taking a crack at a psychic Mythos class, I'm absolutely all for it. I thought it was a shame that there wasn't any yet, hence the Setgetzen, but if you see another niche for one by all means, go right ahead.

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    Default Re: [Mythos] “What You Think, You Become.”

    Their Mythos Points system seems off. Every other class requires them to sacrifice gold to gain an equal amount of Mythos points, but the Segetzen just accumulates theirs by doing their job.
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    Default Re: [Mythos] “What You Think, You Become.”

    Quote Originally Posted by Bluydee View Post
    Their Mythos Points system seems off. Every other class requires them to sacrifice gold to gain an equal amount of Mythos points, but the Segetzen just accumulates theirs by doing their job.
    like barbarian, magus or hell even regular court jester

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    Default Re: [Mythos] “What You Think, You Become.”

    Quote Originally Posted by khadgar567 View Post
    like barbarian, magus or hell even regular court jester
    One thing, the reason Mythos points exist is to stop something Xefas (and probably others) call the Christmas Tree. Basically, every class, especially every melee class, needs to be adorned with their WBL amount of magic items in order to be effective in combat. In order to avoid looking like, well, Christmas trees from all the magic items, Mythos classes can buy this sort of stuff through MP.

    Just a thought, what if spending money on the day-to-day needs of your Collective gave Mythos Points? Say, food, accommodation, luxuries, whatever. In the fiction, spending money to make their lives easier means they can dedicate more of their brain power powering your abilities, rather than staying alive.

    Another thing (I lied) I would really like for a whole bunch of stuff to interact with psionic focus. It's such a cool mechanic, and having to decide between what bonus you want is a nice strategic element. Maybe some manifestations that grant a passive bonus while focused, and an increased bonus for 1 round etc. by expending the focus?
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    Default Re: [Mythos] “What You Think, You Become.”

    Quote Originally Posted by spwack View Post
    One thing, the reason Mythos points exist is to stop something Xefas (and probably others) call the Christmas Tree. Basically, every class, especially every melee class, needs to be adorned with their WBL amount of magic items in order to be effective in combat. In order to avoid looking like, well, Christmas trees from all the magic items, Mythos classes can buy this sort of stuff through MP.

    Just a thought, what if spending money on the day-to-day needs of your Collective gave Mythos Points? Say, food, accommodation, luxuries, whatever. In the fiction, spending money to make their lives easier means they can dedicate more of their brain power powering your abilities, rather than staying alive.

    Another thing (I lied) I would really like for a whole bunch of stuff to interact with psionic focus. It's such a cool mechanic, and having to decide between what bonus you want is a nice strategic element. Maybe some manifestations that grant a passive bonus while focused, and an increased bonus for 1 round etc. by expending the focus?
    Wouldn't make too much sense to do that for Mythos Points if you wind up taking either of the Shintai. You either become a wandering possession-based spirit or you become a tree who mentally piggy-backs on the rest of your party. You have no way to physically claim (or retain) gold to begin with, let alone spend it. Without a way to physically claim gold, there's no certain way the character will ever even have gold. Not all parties play with equal distribution, even though they should. (Why cut the tree in on this loot, even if they're just gonna spend it on feedin' us? We can take 'their cut' and buy more magic items!)

    And with the current lack of mythos abilities in this class, you're probably making a Setgetzen specifically to build into one of those Shintai. Thus gold becomes an issue. The sacrificing gold mechanic has been somewhat overturned by the Syntrofos in the past, as it cannot own or spend gold, but rather must entice others to spend it for upgrading them.

    For that matter, even the current numbers might not be ideal. In order to keep even with classes who work on GP, you have to have your whole party consent to having you in their brain - then all the extra spaces have to be filled with NPCs and rotated, and most NPCs in proper worlds are extremely low-level aside from special characters and other adventurers. At 10xHD, a famous adventurer might be 10th level. If you somehow convinced him to let you into his mind, you make 100 mythos points at a time when others can make 10,000 fairly easily. In order to get an extra single Fantastic Mythos (5000 MP) you'd have to get 500 veteran adventurers in and out of your collective. That's assuming you're not playing a campaign where basically your only true allies are your party, which is usually the case. Especially where "let you mess with my head" is on the table.

    __________________________________________________ __________________________________________________ ___________


    That said, this class seriously needs like... twice as many mythos as it currently has, and likewise twice as many excellencies. I'm making a Setgetzen for fun at the moment as a backup character in case my Bellator gets sidelined, but I'm having to use Broken Amalgam to push some of the mythos of the WIP Eoteras into the character. Which I feel should be more of a personal customization/design choice for flavor and mechanics than kind of a necessity. Please continue work on this class in the same vein as you've already done so. It has a lot of thematic promise!

    If I may suggest... psionic focus mechanics are already incredibly common and at times more than a little clunky. Perhaps more abilities spread out through the tiers that make use of your power points, rather than relying on buying psionic spells with excellencies to be a sort of faux-psion early on. The sort of thing that a psionic spell doesn't replicate. That way individual Setgetzen can be built differently rather than all being essentially the same. And for those of us playing 3.PF, perhaps an excellency to access several Talents meant to be used in a similar manner to Pathfinder cantrips/orisons.

    Perhaps some sort of Leadership-style pool, for... I don't know, mind-slaves or something. Some way to render creatures insane in order to regenerate power points?
    Last edited by Dimmet; 2016-03-29 at 04:06 AM.

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    Default Re: [Mythos] “What You Think, You Become.”



    Hey there everybody! After an exceptionally long hiatus, I'm back, and I intend to make some changes to this here Mythos class. I've thought about everything that you guys have all suggested and am currently cooking up some ideas for new Mythos and Excellencies, as well as better ways to implement features like psionic focus! In the meantime, please enjoy this slightly altered character banner, as I realize that Mewtwo is not very indicative of what a Setgetzen is.

    Spoiler: New Banner!
    Show

    The Sliver Queen on the other hand
    Last edited by Slawth13; 2017-02-28 at 10:58 PM.

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