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Thread: Non-Magical World
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2016-02-23, 09:24 AM (ISO 8601)
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- Jul 2015
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Non-Magical World
Due to the lack of magic, I'm looking for any class suggestions.
The world is going to have a steam-punky level of technology, so some 'magical' effects might be replicated with alchemy and technology.
So far I've got the following:
Barbarian
Fighter
Rogue
Ranger (Alt)
Scholar
Engineer
Any other suggestions?
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2016-02-23, 09:51 AM (ISO 8601)
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- Aug 2014
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- 'Murica
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2016-02-23, 10:07 AM (ISO 8601)
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- Jun 2010
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- my fireball can reach you
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Re: Non-Magical World
What edition are you working with? (Assuming D&D unless told otherwise)
If it's a system like Pathfinder, the alchemist can seamlessly fit to feel a non magic setting with mostly cosmetic changes, it's not magical potions, it's alchemical concoctions
A cleric without magic might be a tougher challenge. I picture four potential options of interpreting that, by order of which they come to mind:
zealot: would fight for her religion, typically spells should be replaced with unique martial features that involve courage or determination.
Doctor: the focus is on being a healer, cure what ails you with Victorian fantasy medical science.
advisor: with the power of faith by his side, the cleric would be retooled to be extra persuasive, authoritative, wise.
preacher: this cleric uses the faith to direct the masses, to motivate others through prayer, and make others believe in themselves and in miracles or divine b punishment, and thus helping it happen.P.Z. - gamer; friend; royalty. 'Tis a pleasure.
<<Cynthia the Witch by me. she's a nice gal, I promise!
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2016-02-25, 09:11 AM (ISO 8601)
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- Jul 2015
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- Maryland
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2016-02-25, 09:18 AM (ISO 8601)
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- Jul 2015
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- Maryland
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Re: Non-Magical World
D&D 5e is my planned system.
These sound like some great options to modify the Cleric so they can still be included.
I'm am considering including some kind of 'spiritualism' to allow SOME minor supernatural effects, but I'm not sure yet.
This world won't have any dragons or fairies, and the monster list will be reduced as well. No ogres or goblins or orcs or harpies. Only the four intelligent races and animalistic monsters.
Thanks again for the help!
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2016-02-25, 02:32 PM (ISO 8601)
- Join Date
- Jun 2010
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- my fireball can reach you
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Re: Non-Magical World
Thinking about what directions you could take Warlock, or a Sorcerer for that matter, when you won't be using magic, defining it might require intense focus and some general reworking.
my thoughts:
Warlock:
Cultist. pact of the (mechanical) blade. focus on abilities that feel taboo and dark and secret, subtle stuff like hexing, blood sacrifices, blood circle buffs, no need for actual magic to make a cultist fanatic.
MadRogue Scientist. spells and cantrips are replaced with cooky inventions or concoctions, adjust power and spell list to taste. requires a little more prep-work on their part.
Steampunk Patron. somewhat inspired by Ghost In the Machine patron in Unearthed Arcana, the idea is that you have a campaign-appropriate patron to offer awesome power via the tech available, Either Pact of the (Mechanical) blade, or a steam-powered familiar with pact of the chain.
Sorcerer:
"Drakes." Dragonborn organization that breathe all sorts of unorthodox breath atacks (instead of spellcasting).
Test Subjects. Normal people who were kidnapped or otherwise experimented on, they have a small range of permanent or unpredictable effects or mutations on them.
"Lucky Guy." If you wanna go wild magic, you can mess with it a Sorcerer's features in the shape of luck-based features instead of spells.
some more stuff that occured to me:
"Oath of Inventions" (Paladin, if you can make it happen), a mechanical flight machine would be cool at high level, like the oath of vengeance.
Circle of the Brass (Druid) or something like that. some reskinning necessary.
Troubadour change spells for more things you can do with a song and dance, or kick musicians up a notch closer to moderness, perhaps with a popularity mechanic of some sort.P.Z. - gamer; friend; royalty. 'Tis a pleasure.
<<Cynthia the Witch by me. she's a nice gal, I promise!
My player Resume, for potential DMs to read over.
My Extended Signature
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2016-02-25, 02:41 PM (ISO 8601)
- Join Date
- Sep 2015
- Location
- Gondor, Middle Earth
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Re: Non-Magical World
Here is some from my game, Sidequest, which has a nonmagical fantasy universe, although there technically is magic, but all magic-users have been killed and their records destroyed
Knight: Tank/Support
Monk: Beast Taming/Support
Guard: Tank
Cavalier: Lightning Bruiser
Inventor: DebuffsI'm a Lawful Good Human PaladinJustice and honor are a heavy burden for the righteous. We carry this weight so that the weak may grow strong and the meek grow brave
— The Acts of Iomedae, Pathfinder
Avatar made by Professor Gnoll
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2016-02-25, 02:44 PM (ISO 8601)
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- Jul 2015
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- Maryland
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Re: Non-Magical World
Prince Zhan,
Thanks for your suggestions and ideas! I was initially just looking for existing homebrew classes like the Scholar, Intellectual and Engineer, but the idea of tweaking the Warlock, Cleric and Sorcerer are definitely interesting.
I really need to find my hand-written notes and get them online to show the races I've already created. While I used Humans, Dwarves, Elves and Dragonborn as initial templates, the final versions are very different. No darkvision, no fire-breathing, no stone-cunning, etc.
Thanks for your enthusiasm and encouragement! Keep in touch!
-WordSmythe
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2016-02-25, 02:45 PM (ISO 8601)
- Join Date
- Jul 2015
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- Maryland
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2016-02-25, 03:20 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- my fireball can reach you
- Gender
Re: Non-Magical World
P.Z. - gamer; friend; royalty. 'Tis a pleasure.
<<Cynthia the Witch by me. she's a nice gal, I promise!
My player Resume, for potential DMs to read over.
My Extended Signature
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2016-02-25, 03:23 PM (ISO 8601)
- Join Date
- Jul 2015
- Location
- Maryland
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Re: Non-Magical World
Understood! Thanks!
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2016-02-25, 03:38 PM (ISO 8601)
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- Jun 2009
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- Oklahoma
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Re: Non-Magical World
For the Scholar take a look at Pathfinder's Investigator, with obviously the need for some translation to make it fit in 5e. It's a guy who knows a lot of stuff and uses it to fight with; it is also one of the most skill-monkey of the skill-monkey classes in Pathfinder.
It's available on the SRD for Pathfinder.
Engineer could make a good Rogue or Ranger archetype, or you could look into Pathfinder (again)'s Gunslinger class for inspiration.Currently operating the 5e Subclass Contest and the 5e Base Class Contest. Check them out if even just to vote or give feedback, we love that in there.
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2016-02-26, 01:43 PM (ISO 8601)
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- Sep 2015
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- Gondor, Middle Earth
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Re: Non-Magical World
They are in another game, not a complete one, but if you still want to see them, I will post a link
EDIT: Like I said, it's from my own game, so you have to adapt it, it is also under extreme change right now, some things about these classes will be completely different new edition of my game rolls around
Click the one that says sidequestLast edited by 8BitNinja; 2016-02-26 at 02:25 PM.
I'm a Lawful Good Human PaladinJustice and honor are a heavy burden for the righteous. We carry this weight so that the weak may grow strong and the meek grow brave
— The Acts of Iomedae, Pathfinder
Avatar made by Professor Gnoll