A Monster for Every Season: Summer 2
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  1. - Top - End - #181
    Ogre in the Playground
     
    GnomeWizardGuy

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    Default Re: GitP Regulars as Spells

    Georgie, that's fantastic! Thanks! I especially love the Minsc reference. Ranger glaring at you. Ha! :)

    Quote Originally Posted by Easy_Lee View Post
    I feel like this should be a dexterity save to avoid, and allow for a repeat dexterity save to use your action to attempt to remove the rodent.
    Are there any current cantrips that act this way? Closest I can think of is Vicious Mockery. If we model it after that, then instead of lasting for multiple rounds, we'd just up the damage by one die at each interval.

    (I also don't have all the cantrips memorized).

  2. - Top - End - #182
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    georgie_leech's Avatar

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    Default Re: GitP Regulars as Spells

    Quote Originally Posted by mgshamster View Post
    Georgie, that's fantastic! Thanks! I especially love the Minsc reference. Ranger glaring at you. Ha! :)



    Are there any current cantrips that act this way? Closest I can think of is Vicious Mockery. If we model it after that, then instead of lasting for multiple rounds, we'd just up the damage by one die at each interval.

    (I also don't have all the cantrips memorized).
    Pretty much. Ongoing offensive cantrips really aren't a thing, so I figured that there was room for one. The reason that I don't want a Dex save to remove it is that it's already doing less damage itself than most other cantrips, so giving it a chance to not even do all of it after hitting seemed like over kill. Plus, it's a reference to you not being able to do anything to free up the potion slot a certain Ranger's own MGSHamster was occupying. And being weaker than other cantrips like that when it's inspired by Boo just seemed like a betrayal
    Last edited by georgie_leech; 2016-08-04 at 07:51 PM.
    Quote Originally Posted by Grod_The_Giant View Post
    We should try to make that a thing; I think it might help civility. Hey, GitP, let's try to make this a thing: when you're arguing optimization strategies, RAW-logic, and similar such things that you'd never actually use in a game, tag your post [THEORETICAL] and/or use green text

  3. - Top - End - #183
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    Ninja_Prawn's Avatar

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    Default Re: GitP Regulars as Spells

    That's awesome, georgie_leech. GO FOR THE EYES!
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    That is the perfect ending. Thread done, Ninja_Prawn won.
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    We love our ninja prawn.
    Quote Originally Posted by Professor Gnoll View Post
    NinjaPrawn, you are my favourite.
    Quote Originally Posted by Sir cryosin View Post
    Ninja you're like the forum's fairy godmother.
    Quote Originally Posted by ThinkMinty View Post
    This is why you're the best, Ninja Prawn.

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  4. - Top - End - #184
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    Default Re: GitP Regulars as Spells

    Alright, I keep seeing this thing and have decided I want in: spell me!

  5. - Top - End - #185
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    Default Re: GitP Regulars as Spells

    AvatarVecna's Unholy Summoning
    9th-level necromancy (ritual)

    Casting Time: 1 hour
    Range: Touch
    Components: V, S, M (Unholy relics, symbols, incense and candles worth at least 2,000gp, which the spell consumes)
    Duration: 24 hours

    This vile ritual is taught by the lich-god Vecna to his most favoured servants, allowing them to summon an avatar of Vecna into their presence. It is better not to dwell on what price they must pay to gain this power.
    When you cast this spell, you must target a living humanoid that is either restrained or incapacitated for the duration. Once the casting is complete, the target must make a Charisma saving throw; on a failure the target becomes host for a piece of Vecna's spirit. They have disadvantage on the save if they are incapacitated. While possessed, the taget's game statistics (except for appearance and size category) are replaced by those of a lich - note that this spell does not provide a phylactery, so the Rejuvenation feature does not function. The DM has the avatar's statistics.
    The avatar has the personality and alignment of Vecna, but is an independent being and not under his direct control. It is friendly towards the summoner and generally willing to aid them in their endeavours.
    If the avatar is destroyed, Vecna's spirit leaves the host, who then drops to 0 hit points and must start making death saves. If the spell's duration expires before this, Vecna's spirit again leaves the host, but they unharmed and have no recollection of the last 24 hours.


    Grod_The_Giant's Awesome Power
    1st-level transmutation

    Casting Time: 1 action
    Range: 30 feet
    Components: V, S, M (a giant's toe)
    Duration: Concentration, up to 1 minute

    Choose a willing creature within you can see within range. Its Strength score is changed to 21 for the duration. If its Strength was already higher than this, the spell has no effect.
    At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the target's Strength score is set to a value equal to 20 + the slot level used.
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    That is the perfect ending. Thread done, Ninja_Prawn won.
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    We love our ninja prawn.
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    NinjaPrawn, you are my favourite.
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    Ninja you're like the forum's fairy godmother.
    Quote Originally Posted by ThinkMinty View Post
    This is why you're the best, Ninja Prawn.

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  6. - Top - End - #186
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    Default Re: GitP Regulars as Spells

    TheTeaMustFlow's Drinkable Warmth
    3rd level Transmutation
    Casters: Bard, Ranger
    Casting Time: 1 minute
    Range 30 feet
    Components: V, S, M (A tea leaf, which is consumed during the casting)
    Duration: 1 hour
    You cause up to 5 cups of water or tea in range to become magical tea for the duration. Drinking a cup of this tea causes the person who did so to regain 1d6 hit points, and become resistant to cold damage for the rest of the duration. If the magical tea isn't drunk before the duration ends, it becomes mundane tea.
    At Higher Levels. If you cast this spell with a spell slot of 4th level or higher, the tea restores an extra 1d6 hit points for each level above 3rd. If you cast this spell with a spell slot of 9th level, it provides immunity to cold damage instead of resistance.
    Last edited by TurboGhast; 2016-08-27 at 12:36 PM.
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  7. - Top - End - #187
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    GnomeWizardGuy

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    Default Re: GitP Regulars as Spells

    Belac's Hungry Gate (Belac93)
    Level 3 (Warlock)
    Range 120ft.

    The target must make a Wisdom saving throw. On failure the target disappears. They reappear at the end of your next turn (if space is occupied the target is placed as close as possible without harming itself). It takes 3d6 cold and 3d6 acid damage as it's sent hurtling through the Elder's Realm. For each spell level above third used to cast this spell, the target takes an additional 1d6 cold damage and 1d6 acid damage.

    Note: You play warlocks a lot, figured you'd like a warlock spell. :)

    Edit: I apparently have a habit of spelling his name wrong. :/
    Last edited by mgshamster; 2016-08-27 at 05:34 PM.

  8. - Top - End - #188
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    Default Re: GitP Regulars as Spells

    Quote Originally Posted by mgshamster View Post
    Balec's Hungry Gate (Balec93)
    Nitpick: I believe it's spelled Belac...
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    That is the perfect ending. Thread done, Ninja_Prawn won.
    Quote Originally Posted by KorvinStarmast View Post
    We love our ninja prawn.
    Quote Originally Posted by Professor Gnoll View Post
    NinjaPrawn, you are my favourite.
    Quote Originally Posted by Sir cryosin View Post
    Ninja you're like the forum's fairy godmother.
    Quote Originally Posted by ThinkMinty View Post
    This is why you're the best, Ninja Prawn.

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  9. - Top - End - #189
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    Imp

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    Default Re: GitP Regulars as Spells

    Quote Originally Posted by mgshamster View Post
    Belac's Hungry Gate (Belac93)
    Level 3 (Warlock)
    Range 120ft.

    The target must make a Wisdom saving throw. On failure the target disappears. They reappear at the end of your next turn (if space is occupied the target is placed as close as possible without harming itself). It takes 3d6 cold and 3d6 acid damage as it's sent hurtling through the Elder's Realm. For each spell level above third used to cast this spell, the target takes an additional 1d6 cold damage and 1d6 acid damage.

    Note: You play warlocks a lot, figured you'd like a warlock spell. :)
    Thanks! I'll try it out next time I can!

    Quote Originally Posted by mgshamster View Post
    Edit: I apparently have a habit of spelling his name wrong. :/
    Hah! Yep, it happens quite a bit, it seems.

    Sorry, I don't really have any ideas for spells (I'm terrible at making those), I just wanted to thank mgshamster.

  10. - Top - End - #190
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    Default Re: GitP Regulars as Spells

    C'mon guys, there's plenty of people waiting for spells!

    NecroDancer's Danse Macabre
    2nd-level necromancy

    Casting Time: 1 action
    Range: 30 feet
    Components: V, S, M (a skull)
    Duration: 1 minute

    Choose an undead creature you can see within range. It must make a Wisdom saving throw or begin dancing with unnatural skill; a creature may voluntarily fail this save.
    While dancing, the target must move at exactly half of its maximum walking speed in a straight line (it may not remain in place unless it is incapable of walking, nor may it take the Dash action) in any direction it pleases, taking 1d6 bludgeoning damage for every obstacle or creature it collides with. Furthermore, it gains proficiency in dancing, automatically knows the steps to all kinds of dances and has advantage on Dexterity saves and Performance checks involving dance.
    A dancing creature may take actions as normal, but they must be incorporated seamlessly into the dance. Therefore, the target has disadvantage on attack rolls, as all of their moves are telegraphed.
    The target may attempt the save again at the end of each of its turns, ending the effect on a success.
    At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you may target one additional undead creature for each slot level above 2nd.
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    That is the perfect ending. Thread done, Ninja_Prawn won.
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    We love our ninja prawn.
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    NinjaPrawn, you are my favourite.
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    Ninja you're like the forum's fairy godmother.
    Quote Originally Posted by ThinkMinty View Post
    This is why you're the best, Ninja Prawn.

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  11. - Top - End - #191
    Bugbear in the Playground
     
    Planetar

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    Default Re: GitP Regulars as Spells

    Quote Originally Posted by Ninja_Prawn View Post
    C'mon guys, there's plenty of people waiting for spells!

    NecroDancer's Danse Macabre
    2nd-level necromancy

    Casting Time: 1 action
    Range: 30 feet
    Components: V, S, M (a skull)
    Duration: 1 minute

    Choose an undead creature you can see within range. It must make a Wisdom saving throw or begin dancing with unnatural skill; a creature may voluntarily fail this save.
    While dancing, the target must move at exactly half of its maximum walking speed in a straight line (it may not remain in place unless it is incapable of walking, nor may it take the Dash action) in any direction it pleases, taking 1d6 bludgeoning damage for every obstacle or creature it collides with. Furthermore, it gains proficiency in dancing, automatically knows the steps to all kinds of dances and has advantage on Dexterity saves and Performance checks involving dance.
    A dancing creature may take actions as normal, but they must be incorporated seamlessly into the dance. Therefore, the target has disadvantage on attack rolls, as all of their moves are telegraphed.
    The target may attempt the save again at the end of each of its turns, ending the effect on a success.
    At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you may target one additional undead creature for each slot level above 2nd.
    This is awsome, I'm making this a homebrew spell in any future campaigns I run. Thank you so much.

  12. - Top - End - #192
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    DrowGuy

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    Default Re: GitP Regulars as Spells

    Having seen this thread pop up so many times I'm now curious. But not being very regular in the playground would make creating me as a spell difficult for many, or so I think.

    Fine if I make it myself and post on this thread?

    Otherwise, if you're willing to give it a shot, I'm all for it.
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  13. - Top - End - #193
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    Default Re: GitP Regulars as Spells

    Quote Originally Posted by Draco4472 View Post
    Fine if I make it myself and post on this thread?
    Please check the thread rules; I have explicitly forbidden making spells for yourself. Part of the point of this is to celebrate forum myths and in-jokes, and to help create a sense of togetherness and community. That is why we make spells for other people. Also because it's (usually) nice when people put your name up in lights, whereas it looks kind of selfish when you do it yourself.

    I will take your post as granting permission though - at this rate, you'll be a forum legend by the time anyone gets around to posting many more spells...

    Edit: what I will say, though, is that it's okay to help other people make a spell for you. If you've got some ideas, or there's some aspect of yourself you want to highlight, you can do that. As examples, the spells I made for Douche, DracoKnight, EvilAnagram and JakOfAllTirades all involved some input from those guys.
    Last edited by Ninja_Prawn; 2016-09-06 at 04:29 PM.
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    NinjaPrawn, you are my favourite.
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    Ninja you're like the forum's fairy godmother.
    Quote Originally Posted by ThinkMinty View Post
    This is why you're the best, Ninja Prawn.

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  14. - Top - End - #194
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    RedWizardGuy

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    Default Re: GitP Regulars as Spells

    Do I qualify as sufficiently regular for this? If so, I wouldn't mind a spell.

  15. - Top - End - #195
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    GnomeWizardGuy

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    Default Re: GitP Regulars as Spells

    I've been working on one for Goober - will probably get it done tomorrow or the next day.

  16. - Top - End - #196
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    Default Re: GitP Regulars as Spells

    I'm willing to be objectified in such a manner. Homebrew me like one of your French spells!

  17. - Top - End - #197
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    Planetar

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    Default Re: GitP Regulars as Spells

    I'll try one for laserlight, I hope to post it in a day or two

  18. - Top - End - #198
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    Default Re: GitP Regulars as Spells

    Laserlight's Prismatic Distraction

    5th level illusion

    Casting: Time: 1 reaction
    Range: 30 feet
    Components: V, S, M, (a bolt of brightly colored cloth, and a small mirror)
    Duration: instantaneous

    you summon a burst of bright color to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, it's spell fails and has no effect. If it's spell is 4th level or higher, make an ability check of 11 plus the creature's spell's level using your spellcasting ability. On a success the creature's spell fails and has no effect and it has to make an intellect saving throw or be blinded and stunned for 1 round.

  19. - Top - End - #199
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    Laserlight's Avatar

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    Default Re: GitP Regulars as Spells

    Quote Originally Posted by NecroDancer View Post
    Laserlight's Prismatic Distraction

    5th level illusion

    Casting: Time: 1 reaction
    Range: 30 feet
    Components: V, S, M, (a bolt of brightly colored cloth, and a small mirror)
    Duration: instantaneous

    you summon a burst of bright color to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If its spell is 4th level or higher, make an ability check of 11 plus the creature's spell's level using your spellcasting ability. On a success the creature's spell fails and has no effect and it has to make an intellect saving throw or be blinded and stunned for 1 round.
    Fits nicely with my combat philosophy: "cause chaos, then exploit it". Thanks.
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    Tactical Precepts: 1) Cause chaos, then exploit it; 2) No plan survives contact with...(sigh)...my subordinates.

  20. - Top - End - #200
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    DrowGuy

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    Default Re: GitP Regulars as Spells

    Quote Originally Posted by Ninja_Prawn View Post
    Please check the thread rules; I have explicitly forbidden making spells for yourself. Part of the point of this is to celebrate forum myths and in-jokes, and to help create a sense of togetherness and community. That is why we make spells for other people. Also because it's (usually) nice when people put your name up in lights, whereas it looks kind of selfish when you do it yourself.

    I will take your post as granting permission though - at this rate, you'll be a forum legend by the time anyone gets around to posting many more spells...

    Edit: what I will say, though, is that it's okay to help other people make a spell for you. If you've got some ideas, or there's some aspect of yourself you want to highlight, you can do that. As examples, the spells I made for Douche, DracoKnight, EvilAnagram and JakOfAllTirades all involved some input from those guys.
    My fault for not reading the rules then. If anyone wants to make me a spell, I hope it to be related to Bards in some manner that need not be explained.
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  21. - Top - End - #201
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    GreenSorcererElf

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    Default Re: GitP Regulars as Spells

    How in the world is there not a Xihirli spell yet? Does Xihirli just not know about this?
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  22. - Top - End - #202
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    Default Re: GitP Regulars as Spells

    Quote Originally Posted by Sniccups View Post
    How in the world is there not a Xihirli spell yet? Does Xihirli just not know about this?
    Probably because she doesn't hang out on the 5e subforum? Looks like 1 post here in her entire career.

    If you can get permission (via PM maybe), you're welcome to make a Xihirli spell yourself...
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  23. - Top - End - #203
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    PaladinGuy

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    Default Re: GitP Regulars as Spells

    Keep seeing this thread... figured I'd throw in the towel and volunteer to be a spell.

    Probably something involving my constant need to scour every page and every word looking for those two things that combine for obscene amounts of optimization/cheese, which have no business being together in any RP way. Insults welcome.

    EDIT: or maybe correcting those that fail to build their characters "CORRECTLY" ...because there is a right way.
    Last edited by PeteNutButter; 2016-09-16 at 09:12 PM.

  24. - Top - End - #204
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    GnomeWizardGuy

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    Default Re: GitP Regulars as Spells

    So I got a new phone, and without realizing it, I deleted my work on goober's spell. The basic idea was it was a summoning spell that summoned a companion (using his companion system) with two random abilities. One usable once per [unit of time] and the other built with the inspiration mechanic.

  25. - Top - End - #205
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    Goober4473's Avatar

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    Default Re: GitP Regulars as Spells

    Quote Originally Posted by mgshamster View Post
    So I got a new phone, and without realizing it, I deleted my work on goober's spell. The basic idea was it was a summoning spell that summoned a companion (using his companion system) with two random abilities. One usable once per [unit of time] and the other built with the inspiration mechanic.
    Aw, that sounds rad!

  26. - Top - End - #206
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    DrowGirl

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    Default Re: GitP Regulars as Spells

    I'm not sure how much of a Regular I qualify as, but I've posted on this board enough that at least somebody has a baseline understanding of who I am. I grant permission to this thread, but I have no hard feelings if nobody takes the time to make something for me.

  27. - Top - End - #207
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    GnomeWizardGuy

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    Default Re: GitP Regulars as Spells

    Quote Originally Posted by Goober4473 View Post
    Aw, that sounds rad!
    I'm going to start on it again this weekend.

  28. - Top - End - #208
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    Asmotherion's Avatar

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    Default Re: GitP Regulars as Spells

    Quote Originally Posted by SharkForce View Post
    meteor swap
    indominate person
    guydance
    dispel tragic
    bestow purse
    forcecape
    speak with pants
    stinking cod
    misleap
    eyebile
    find the math
    project imagine
    degenerate
    power word stan
    power word sun
    power word fill
    truck polymorph
    charge elf
    cat emotions
    prayer of stealing
    zone of ruth
    animate head
    feign wreath
    freedom movement
    legend lure
    blade carrier
    word of decal
    plane shaft
    earthtake
    produce flan
    detect poison and disuse
    sharkvision
    flame bladder
    pike growth
    all lightning
    water beating
    wall of far
    antilike shell
    planar winding
    walk of stone
    wall of stun
    sunbear
    find steak
    shield of fail
    divine flavor
    death bard
    destructive smile
    true strip
    thunderwhale

    man, this is just the gift that keeps on giving... i'm pretty sure it's all kinds of broken. but now i really want to see this spell in action.
    This is so hillarious it actually gave me a couple of ideas :3

    "Summon a Strong Monster, and you're good for an encounter. Learn how to Planar Bind a Strong Monster, and you'll never have to worry about an encounter for the rest of your Adventuring Days."

  29. - Top - End - #209
    Troll in the Playground
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    Default Re: GitP Regulars as Spells

    I've got another one, now, it may not be at once clear for who it was made, so Sabetha, this one is for you, and any characters lost in your games, be they your own or your friends'.

    Summon Substitute
    Level 1 spell - conjuration
    (V, S, M(a drink of choice), Ritual)
    1 action

    This spell must be cast as a ritual within 24 hours of the death of an ally, the caster calls out to the 4 cardinal directions while cradling a drink and using the words "I'm looking for a trustworthy fellow!" If the spell is successful (depending on whether the player who lost his/her character can create a new character) an ally appears in front of the caster and answers the caster with the words: "I am a trustworthy fellow, buy me a drink and we can discuss terms.". The drink is consumed during the casting of the spell and cannot be recovered. Depending on the negotiation between the ally (i.e. player's new character) and the caster the ally may join the party on its quest.
    Warlock Poetry?
    Or ways to use me in game?
    Better grab a drink...

    Currently ruining Strahd's day - Avatar by the Outstanding Smuchsmuch

    First Ordained Jr. Tormlet by LoyalPaladin

  30. - Top - End - #210
    Ogre in the Playground
     
    BlackDragon

    Join Date
    Feb 2015
    Location
    In a dungeon somewhere
    Gender
    Male

    Default Re: GitP Regulars as Spells

    Quote Originally Posted by Socratov View Post
    I've got another one, now, it may not be at once clear for who it was made, so Sabetha, this one is for you, and any characters lost in your games, be they your own or your friends'.

    Summon Substitute
    Level 1 spell - conjuration
    (V, S, M(a drink of choice), Ritual)
    1 action

    This spell must be cast as a ritual within 24 hours of the death of an ally, the caster calls out to the 4 cardinal directions while cradling a drink and using the words "I'm looking for a trustworthy fellow!" If the spell is successful (depending on whether the player who lost his/her character can create a new character) an ally appears in front of the caster and answers the caster with the words: "I am a trustworthy fellow, buy me a drink and we can discuss terms.". The drink is consumed during the casting of the spell and cannot be recovered. Depending on the negotiation between the ally (i.e. player's new character) and the caster the ally may join the party on its quest.
    This is a beautiful and hilarious way to explain away a character joining the party, no matter where they are xD

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