A Monster for Every Season: Summer 2
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  1. - Top - End - #151
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    Default Re: GitP Regulars as Spells

    Quote Originally Posted by Ninja_Prawn View Post
    Just something I had in the back of my mind...

    Twelvetrees' Database Lookup
    6th-level divination

    Casting Time: 1 action
    Range: Self
    Components: S, M (a tome worth at least 25gp)
    Duration: Instantaneous

    Name or describe a type of creature, class, spell or item. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of basic properties, weaknesses and vulnerabilities, or even meta-statistics that you have no right to know. If the thing you named is of legendary importance, you gain no information; this spell can only provide information about obscure and/or generic topics. The more information you already have about the thing, the more precise and detailed the information you receive is.
    The information you learn is accurate but might be buried in unclear language. Twelvetrees is not responsible for and cannot guarantee the quality of third-party database entries.


    It's like Legend Lore, but quicker!
    plus it helps you to make knowledge checks more clearly since every site has a database you can learn lot of info

  2. - Top - End - #152
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    Default Re: GitP Regulars as Spells

    In case anyone was actually waiting for the exotic elemental stat blocks, you can now find them here. Enjoy!
    Last edited by Ninja_Prawn; 2016-07-09 at 04:10 PM. Reason: link added
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  3. - Top - End - #153
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    Default Re: GitP Regulars as Spells

    Quote Originally Posted by Ninja_Prawn View Post
    In case anyone was actually waiting for the exotic elemental stat blocks, you can now find them here. Enjoy!
    Love 'em. I am currently forcing my DM to grant this spell to my sorcerer when appropriate...
    Warlock Poetry?
    Or ways to use me in game?
    Better grab a drink...

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  4. - Top - End - #154
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    Default Re: GitP Regulars as Spells

    Quote Originally Posted by Ninja_Prawn View Post
    Just something I had in the back of my mind...

    Twelvetrees' Database Lookup
    6th-level divination

    Casting Time: 1 action
    Range: Self
    Components: S, M (a tome worth at least 25gp)
    Duration: Instantaneous

    Name or describe a type of creature, class, spell or item. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of basic properties, weaknesses and vulnerabilities, or even meta-statistics that you have no right to know. If the thing you named is of legendary importance, you gain no information; this spell can only provide information about obscure and/or generic topics. The more information you already have about the thing, the more precise and detailed the information you receive is.
    The information you learn is accurate but might be buried in unclear language. Twelvetrees is not responsible for and cannot guarantee the quality of third-party database entries.


    It's like Legend Lore, but quicker!
    Ha! I like it. And the bolded section is absolutely true.



    Edit: I realized more people need spells.


    Pwykersotz's Polite Proposal
    1st-level enchantment

    Casting Time: 1 action
    Range: 30 feet
    Components: V
    Duration: 1 minute

    You call out a well thought out suggestion to a creature you can see within range. It must make a Charisma saving throw. If it fails the saving throw, its speed is reduced to 0 for the duration. At the end of each of its turns, the target can make another Charisma saving throw. On a success, the spell ends on the target.
    Last edited by Twelvetrees; 2016-07-12 at 10:47 PM.

  5. - Top - End - #155
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    Default Re: GitP Regulars as Spells

    LaVa On Demand
    7th level Evocation
    Casters: Bard, Druid, Sorcerer, Wizard
    Casting Time: 1 Action
    Range: Self (20 foot radius)
    Components: V, S
    Duration: Instantaneous

    You cause bubbles of magma to rise from the ground in a 20 foot radius. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, they take 8d10 fire damage. Creatures who succeed on the save take half damage. The magma then solidifies, which clears difficult terrain caused by loose earth or stone on the ground around you.
    Last edited by TurboGhast; 2017-08-09 at 08:16 AM.
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  6. - Top - End - #156
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    Default Re: GitP Regulars as Spells

    Quote Originally Posted by Twelvetrees View Post
    Pwykersotz's Polite Proposal
    1st-level enchantment

    Casting Time: 1 action
    Range: 30 feet
    Components: V
    Duration: 1 minute

    You call out a well thought out suggestion to a creature you can see within range. It must make a Charisma saving throw. If it fails the saving throw, its speed is reduced to 0 for the duration. At the end of each of its turns, the target can make another Charisma saving throw. On a success, the spell ends on the target.
    Neat! And I love the alliteration in the title.
    Attacking the darkness since 2009.

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  7. - Top - End - #157
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    Default Re: GitP Regulars as Spells

    Quote Originally Posted by TurboGhast View Post
    LaVa
    Who's that? I assume it's a shortened name, but I still don't recognise it...
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  8. - Top - End - #158
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    Default Re: GitP Regulars as Spells

    Quote Originally Posted by Ninja_Prawn View Post
    Who's that? I assume it's a shortened name, but I still don't recognise it...
    LVOD

    LaVa On Demand.

  9. - Top - End - #159
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    Default Re: GitP Regulars as Spells

    Quote Originally Posted by mgshamster View Post
    LVOD

    LaVa On Demand.
    Ah, clever. I thought the L and V were initials, like how Simon Cowell sometimes goes by SiCo. Silly me.
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    NinjaPrawn, you are my favourite.
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    Ninja you're like the forum's fairy godmother.
    Quote Originally Posted by ThinkMinty View Post
    This is why you're the best, Ninja Prawn.

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  10. - Top - End - #160
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    Default Re: GitP Regulars as Spells

    Quote Originally Posted by Ninja_Prawn View Post
    Ah, clever. I thought the L and V were initials, like how Simon Cowell sometimes goes by SiCo. Silly me.
    I didn't catch it until you questioned it. :)

  11. - Top - End - #161
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    Default Re: GitP Regulars as Spells

    Now that we've got a perma-permission thread, I figure it's time to make some new spells! I'll get us re-started...

    MrStabby's Flurry of Steel
    Transmutation cantrip

    Casting Time: 1 action
    Range: Self
    Components: V, M (a dagger)
    Duration: Instantaneous

    As part of the action used to cast this spell, you must make a melee attack with a dagger against one creature, otherwise the spell fails. If the attack hits, you may make another attack with the dagger against the same target.
    This spell allows you to make more attacks when you reach higher levels. At 5th level you can make up to three attacks, up to four at 11th level and up to five at 17th level. You must hit with each attack in succession before you can roll the next one.
    Last edited by Ninja_Prawn; 2017-07-08 at 03:31 AM.
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    This is why you're the best, Ninja Prawn.

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  12. - Top - End - #162
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    Default Re: GitP Regulars as Spells

    Quote Originally Posted by Ninja_Prawn View Post
    Now that we've got a perma-permission thread, I figure it's time to make some new spells! I'll get us re-started...

    MrStabby's Flurry of Steel
    Transmutation cantrip

    Casting Time: 1 action
    Range: Self
    Components: V, M (a dagger)
    Duration: Instantaneous

    As part of the action used to cast this spell, you must make two melee attacks with a dagger against one creature, otherwise the spell fails.
    This spell allows you to make more attacks when you reach higher levels. At 5th level you make three attacks, at 11th level you make four and at 17th level you make five.
    ...

    NP, tell me these attacks don't add ability modifier.
    I have a LOT of Homebrew!

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  13. - Top - End - #163
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    Default Re: GitP Regulars as Spells

    Quote Originally Posted by JNAProductions View Post
    ...

    NP, tell me these attacks don't add ability modifier.
    Of course they do! That's what brings it into line with the other melee cantrips (which work with any weapon). Plus it doesn't stack with Extra Attack.
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    NinjaPrawn, you are my favourite.
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    Ninja you're like the forum's fairy godmother.
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    This is why you're the best, Ninja Prawn.

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  14. - Top - End - #164
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    Default Re: GitP Regulars as Spells

    Quote Originally Posted by Ninja_Prawn View Post
    Of course they do! That's what brings it into line with the other melee cantrips (which work with any weapon). Plus it doesn't stack with Extra Attack.
    At level 1, it deals 2d4+6 damage. That's 11, as compared to GFB, which deals 1d8+3+3, which is 10.5.

    At level 5, it deals 3d4+12. That's 19.5, as compared to GFB, which deals 2d8+4+3, which is 16.

    At level 11, it deals 4d4+20, for 30 damage. As compared to GFB's 3d8+4+4, which is only 21.5.

    At level 17, it's a whopping 5d4+25, for 37.5. As compared to GFB's 4d8+5+5, which is 28.

    It's superior at every level.
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  15. - Top - End - #165
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    Default Re: GitP Regulars as Spells

    Quote Originally Posted by JNAProductions View Post
    At level 1, it deals 2d4+6 damage. That's 11, as compared to GFB, which deals 1d8+3+3, which is 10.5.

    At level 5, it deals 3d4+12. That's 19.5, as compared to GFB, which deals 2d8+4+3, which is 16.

    At level 11, it deals 4d4+20, for 30 damage. As compared to GFB's 3d8+4+4, which is only 21.5.

    At level 17, it's a whopping 5d4+25, for 37.5. As compared to GFB's 4d8+5+5, which is 28.

    It's superior at every level.
    Hang on, GFB is 3d8+4+3 (20.5) at 5th, 5d8+4+4 (30.5) at 11th and 7d8+5+5 (41.5) at 17th. And that's assuming a 1d8 weapon, which is not the maximum available (though the potential for 2d6 weapons is offset by the fact you'd be applying a magical dagger's enchantments multiple times in my spell).

    I'll admit that I didn't actually do the maths the first time, but in hindsight I stand by my original instinct.
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    Ninja you're like the forum's fairy godmother.
    Quote Originally Posted by ThinkMinty View Post
    This is why you're the best, Ninja Prawn.

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  16. - Top - End - #166
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    Default Re: GitP Regulars as Spells

    Quote Originally Posted by Ninja_Prawn View Post
    Hang on, GFB is 3d8+4+3 (20.5) at 5th, 5d8+4+4 (30.5) at 11th and 7d8+5+5 (41.5) at 17th. And that's assuming a 1d8 weapon, which is not the maximum available (though the potential for 2d6 weapons is offset by the fact you'd be applying a magical dagger's enchantments multiple times in my spell).

    I'll admit that I didn't actually do the maths the first time, but in hindsight I stand by my original instinct.
    Single target DPR. You can't rely on two guys standing next to each other.
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  17. - Top - End - #167
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    Default Re: GitP Regulars as Spells

    Quote Originally Posted by JNAProductions View Post
    Single target DPR. You can't rely on two guys standing next to each other.
    ...but, but, your second +X assumes just that!

    Okay, so the fact that MrStabby's Flurry of Steel is viable in more situations than Green-Flame Blade makes it intrinsically more powerful. I can get behind that. Would it be closer to the money if I added in the clause: "only one of these attacks may add your ability modifier to the damage roll, unless your modifier is negative." That cuts 20 damage off the top end, leaving it well under half of an optimal GFB.
    Last edited by Ninja_Prawn; 2016-07-23 at 01:36 PM.
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  18. - Top - End - #168
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    Default Re: GitP Regulars as Spells

    Quote Originally Posted by Ninja_Prawn View Post
    ...but, but, your second +X assumes just that!

    Okay, so the fact that MrStabby's Flurry of Steel is viable in more situations than Green-Flame Blade makes it intrinsically more powerful. I can get behind that. Would it be closer to the money if I added in the clause: "only one of these attacks may add your ability modifier to the damage roll, unless your modifier is negative." That cuts 20 damage off the top end, leaving it well under half of an optimal GFB.
    It says against one creature, not against two. That thing is pure single target DPR.

    And that'd nerf it to uselessness. Honestly, I think giving Extra Attack as a cantrip is just a bad idea, period.
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  19. - Top - End - #169
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    Default Re: GitP Regulars as Spells

    Quote Originally Posted by JNAProductions View Post
    It says against one creature, not against two. That thing is pure single target DPR.

    And that'd nerf it to uselessness. Honestly, I think giving Extra Attack as a cantrip is just a bad idea, period.
    These are just for fun, you know.

    I've given it a gentler nerf - you have to hit in succession now, so instead of 2 attacks, you get more like 1.5. In my head, it seems like that would be a lot of fun...

    *rolls* Woo, hit! Let's keep this thing going! *rolls* Yeah, stab-stab! *rolls* Aww.

    It builds up the excitement as you roll each attack.
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  20. - Top - End - #170
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    Default Re: GitP Regulars as Spells

    Permission to make me a spell, if anyone is interested. Curious what you will make of it :)
    Extended Signature with Homebrew for 5e

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    Default Re: GitP Regulars as Spells

    Quote Originally Posted by RakiReborn View Post
    Permission to make me a spell, if anyone is interested. Curious what you will make of it :)
    It'd have to have something to do with homebrewing stuff... maybe some kind of conjuration? Anyway...

    mgshamster's Delicious Hoard
    4th-level conjuration

    Casting Time: 1 action
    Range: 5 feet
    Components: S
    Duration: 10 minutes

    You open a portal in the air in an unoccupied space within range. This portal connects to a pocket dimension, wherein you can store an unlimited amount of food or drink - inserting or retrieving any item requires an action. The portal will reject any item other than foodstuffs, though it will accept magical foods and potions. You may only have one pocket dimension associated with this spell; whenever you cast this spell, the portal opens to the same dimension, unless you know the nature and contents of a dimension created by another creature using this spell, in which case you can choose to connect to that instead.
    When the spell ends, the portal closes and the pocket dimension is sealed off. While it is sealed, time does not pass so the foodstuffs inside do not spoil or change in any way.
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    Quote Originally Posted by ThinkMinty View Post
    This is why you're the best, Ninja Prawn.

    A Faerie Affair

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  22. - Top - End - #172
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    Default Re: GitP Regulars as Spells

    Quote Originally Posted by Ninja_Prawn View Post
    It'd have to have something to do with homebrewing stuff... maybe some kind of conjuration? Anyway...

    mgshamster's Delicious Hoard
    4th-level conjuration

    Casting Time: 1 action
    Range: 5 feet
    Components: S
    Duration: 10 minutes

    You open a portal in the air in an unoccupied space within range. This portal connects to a pocket dimension, wherein you can store an unlimited amount of food or drink - inserting or retrieving any item requires an action. The portal will reject any item other than foodstuffs, though it will accept magical foods and potions. You may only have one pocket dimension associated with this spell; whenever you cast this spell, the portal opens to the same dimension, unless you know the nature and contents of a dimension created by another creature using this spell, in which case you can choose to connect to that instead.
    When the spell ends, the portal closes and the pocket dimension is sealed off. While it is sealed, time does not pass so the foodstuffs inside do not spoil or change in any way.
    prawn you just make any adventures day buy food on rest day use it on adventure day

  23. - Top - End - #173
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    Default Re: GitP Regulars as Spells

    Quote Originally Posted by Ninja_Prawn View Post
    It'd have to have something to do with homebrewing stuff... maybe some kind of conjuration? Anyway...

    mgshamster's Delicious Hoard
    4th-level conjuration

    Casting Time: 1 action
    Range: 5 feet
    Components: S
    Duration: 10 minutes

    You open a portal in the air in an unoccupied space within range. This portal connects to a pocket dimension, wherein you can store an unlimited amount of food or drink - inserting or retrieving any item requires an action. The portal will reject any item other than foodstuffs, though it will accept magical foods and potions. You may only have one pocket dimension associated with this spell; whenever you cast this spell, the portal opens to the same dimension, unless you know the nature and contents of a dimension created by another creature using this spell, in which case you can choose to connect to that instead.
    When the spell ends, the portal closes and the pocket dimension is sealed off. While it is sealed, time does not pass so the foodstuffs inside do not spoil or change in any way.
    Oh my, it's so beautiful.

    *wipes away small tear*

  24. - Top - End - #174
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    Default Re: GitP Regulars as Spells

    Quote Originally Posted by mgshamster View Post
    Oh my, it's so beautiful.

    *wipes away small tear*
    Aww, thanks!

    You don't think I took the words 'space hamster' too literally, then?
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  25. - Top - End - #175
    Ogre in the Playground
     
    GnomeWizardGuy

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    Default Re: GitP Regulars as Spells

    Quote Originally Posted by Ninja_Prawn View Post
    Aww, thanks!

    You don't think I took the words 'space hamster' too literally, then?
    Not in the slightest. :)

  26. - Top - End - #176
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    Default Re: GitP Regulars as Spells

    BlackSymphony's Dissonant Tuning
    5th level Necromancy
    Casters: Bard, Cleric, Wizard
    Casting Time: 1 minute
    Range Touch
    Components: V, S, M (A magic item that requires attunement)
    Duration: 8 hours

    You cause the magic item used as the spell's material component to bestow a curse on others who attune to it for the duration. When you cast the spell, you choose the nature of the curse from the same options as Bestow Curse. Other people who attune to the magic item must make a Wisdom saving throw or have the curse afflict them, removing it from the item. If they succeed on the save, it stays in the item to affect the next person whom attunes to it. You can designate any number of people to automatically succeed on the save. A Remove Curse spell applied to person afflicted ends the effect.
    A magic item can only have this effect applied to it once. Attempting to add second curse to an item notifies the caster there is a curse made by this spell on the item already, and lets them either alter the existing curse or remove it in order to create a new one.
    At Higher Levels If you cast this spell using a spell slot of 7th or 8th level, the duration is 24 hours. If you cast it with a 9th level spell slot, it lasts until dispelled.

    Notes: Bestow Curse is on PHB p218, Remove Curse is on PHB p271
    This doesn't have the options Bestow Curse does for a 1 or 10 minute duration because attuning to a magic item takes an hour. The spell would end before it could ever possibly take effect.
    Custom options for Bestow Curse can also be used for this spell.
    Remove Curse can't remove this spell from a magic item because it only breaks attumement with cursed magic items, not the curse itself. DM is free to rule that Remove Curse can break this spell's hold on an item.
    The increased casting time and rare material component should prevent this from edging out Bestow Curse.
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  27. - Top - End - #177
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    Default Re: GitP Regulars as Spells

    Okay, I got another permission (and collaboration on the spell's function) via PM...

    JakOfAllTirades' Power Word: Thrill
    6th-level illusion

    Casting Time: 1 action
    Range: 120 feet
    Components: V
    Duration: Concentration, up to 1 minute

    This spell creates a thrilling illusion of pleasurable sensations that overwhelms the mind of one humanoid target, causing it to become Charmed by the caster for the duration. The charmed target can make a Wisdom saving throw at the end of each of its turns. On a successful save, the Charmed effect ends.
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    This is why you're the best, Ninja Prawn.

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  28. - Top - End - #178
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    Default Re: GitP Regulars as Spells

    Quote Originally Posted by Ninja_Prawn View Post
    Okay, I got another permission (and collaboration on the spell's function) via PM...

    JakOfAllTirades' Power Word: Thrill
    6th-level illusion

    Casting Time: 1 action
    Range: 120 feet
    Components: V
    Duration: Concentration, up to 1 minute

    This spell creates a thrilling illusion of pleasurable sensations that overwhelms the mind of one humanoid target, causing it to become Charmed by the caster for the duration. The charmed target can make a Wisdom saving throw at the end of each of its turns. On a successful save, the Charmed effect ends.
    Here's a non-user version of this spell that occurred to me almost instantly: Succubus' Promise. As above, except the target must be able to hear the caster and they must share a language. The target feels the sensation of an appealing member of the same race pressing against them and whispering impossibly delightful things into their ear.
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    Default Re: GitP Regulars as Spells

    Mgshamster's Ocular Assault
    Conjuration Cantrip

    Casting Time: 1 Bonus Action
    Range: Self (Special, see text)
    Components: V,S (Special, see text)
    Duration: See text

    With a wave of their hand, the caster conjures a small rodent in their hand superficially similar to the common hamster. As an Action, you may fling the rodent at another creature within 30 feet, as long as you shout 'Go for the eyes!' while doing so. Make a ranged spell attack against the target creature. On a hit, the rodent latches to the target and scurries about biting and scratching for the duration, focusing on the area around the eyes or similar sensory organs if possible. At the start of each of the target's turns, the target takes 1d6 piercing damage and grants Advantage to the next attack made against it. Attempting to grab, hurt, or otherwise hinder the rodent will cause it to squeak loudly and evade the attempt, but otherwise continue its assault; any creature doing so feels a vague sense of disapproval, as if a Ranger were glaring at them. When the duration expires, a ghostly muscled hand appears, grabs the rodent, and vanishes with it.

    Special: At 1st Level, the rodent remains for 1 round.
    At 5th Level, the rodent remains for 2 rounds.
    At 11th Level, the rodent remains for 3 rounds.
    At 17th Level, the rodent remains for 4 rounds.



    I just couldn't resist after learning the origin of the name.
    Quote Originally Posted by Grod_The_Giant View Post
    We should try to make that a thing; I think it might help civility. Hey, GitP, let's try to make this a thing: when you're arguing optimization strategies, RAW-logic, and similar such things that you'd never actually use in a game, tag your post [THEORETICAL] and/or use green text

  30. - Top - End - #180
    Ettin in the Playground
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    Default Re: GitP Regulars as Spells

    Quote Originally Posted by georgie_leech View Post
    Mgshamster's Ocular Assault
    Conjuration Cantrip

    Casting Time: 1 Bonus Action
    Range: Self (Special, see text)
    Components: V,S (Special, see text)
    Duration: See text

    With a wave of their hand, the caster conjures a small rodent in their hand superficially similar to the common hamster. As an Action, you may fling the rodent at another creature within 30 feet, as long as you shout 'Go for the eyes!' while doing so. Make a ranged spell attack against the target creature. On a hit, the rodent latches to the target and scurries about biting and scratching for the duration, focusing on the area around the eyes or similar sensory organs if possible. At the start of each of the target's turns, the target takes 1d6 piercing damage and grants Advantage to the next attack made against it. Attempting to grab, hurt, or otherwise hinder the rodent will cause it to squeak loudly and evade the attempt, but otherwise continue its assault; any creature doing so feels a vague sense of disapproval, as if a Ranger were glaring at them. When the duration expires, a ghostly muscled hand appears, grabs the rodent, and vanishes with it.

    Special: At 1st Level, the rodent remains for 1 round.
    At 5th Level, the rodent remains for 2 rounds.
    At 11th Level, the rodent remains for 3 rounds.
    At 17th Level, the rodent remains for 4 rounds.



    I just couldn't resist after learning the origin of the name.
    I feel like this should be a dexterity save to avoid, and allow for a repeat dexterity save to use your action to attempt to remove the rodent.
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