A Monster for Every Season: Summer 2
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  1. - Top - End - #211
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    Specter's Avatar

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    Default Re: GitP Regulars as Spells

    Here I go...

    PeteNutButter's Create Controversy

    9th-level enchantment (ritual)

    Casting Time: 1 round
    Range: Area (30-foot board centered on yourself)
    Components: V, S, M (a keyboard)
    Duration: 144 hours

    As you wave your fingers through the keyboard, you create magic words that create discord in those around you. All affected board members must succeed on a Wisdom save or bicker indefinitely.

    The caster may choose himself as a target. Or not. You know.
    Last edited by Specter; 2016-10-07 at 07:51 PM.

  2. - Top - End - #212
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    Default Re: GitP Regulars as Spells

    Quote Originally Posted by Specter View Post
    Here I go...

    PeteNutButter's Create Controversy

    9th-level enchantment (ritual)

    Casting Time: 1 round
    Range: Area (30-foot board centered on yourself)
    Components: V, S, M (a keyboard)
    Duration: 144 hours

    As you wave your fingers through the keyboard, you create magic words that create discord in those around you. All affected board members must succeed on a Wisdom save or bicker indefinitely.

    The caster may choose himself as a target. Or not. You know.
    LULZ...

    Maybe the duration should be permanent or until dispelled. Cue maniacal laughter.
    Last edited by PeteNutButter; 2016-10-07 at 08:02 PM.

  3. - Top - End - #213
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    Default Re: GitP Regulars as Spells

    Apologies for the absence, guys. I was injured and unable to type. The OP should be up to date now, and I have an offering to make up for the delay...

    Dire_Stirge's Bloody Lancet
    Necromancy Cantrip

    Casting Time: 1 action
    Range: 10 feet
    Components: V, M (a melee weapon)
    Duration: Instantaneous

    As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects and you drain life energy from them, gaining 1d4 temporary hit points.
    This spell deals additional damage when you reach higher levels. At 5th level, the melee attack deals an extra 1d6 necrotic damage to the target, and you gain 2d4 temporary hit points. The damage roll increases by a further 1d6 and the hit points by 1d4 at 11th level and 17th level.
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  4. - Top - End - #214
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    Default Re: GitP Regulars as Spells

    Waiting to see what Psyren would be as a spell. I don't know how frequent he is now, but a while back he was all I ever saw on these threads, back in the 3.5 days at least. Would love to see one for him, but obviously I cannot give permission on his behalf.
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  5. - Top - End - #215
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    Default Re: GitP Regulars as Spells

    Quote Originally Posted by Zanthy1 View Post
    Waiting to see what Psyren would be as a spell. I don't know how frequent he is now, but a while back he was all I ever saw on these threads, back in the 3.5 days at least. Would love to see one for him, but obviously I cannot give permission on his behalf.
    I know Psyren from the Wheel of Time thread over in Media Discussions, but I don't think I've ever seen him in the 5e subforum (though apparently he has nearly 400 posts here ). It's amazing how someone can be a legend on one part of the forum and unknown in the next.
    Last edited by Ninja_Prawn; 2016-10-11 at 11:54 AM.
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    This is why you're the best, Ninja Prawn.

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  6. - Top - End - #216
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    Default Re: GitP Regulars as Spells

    Quote Originally Posted by Ninja_Prawn View Post
    I know Psyren from the Wheel of Time thread over in Media Discussions, but I don't think I've ever seen him in the 5e subforum (though apparently he has nearly 400 posts here ). It's amazing how someone can be a legend on one part of the forum and unknown in the next.
    IIRC he was a lot more active before the edition actually came out, being fairly active in the "what should the new edition be like" threads.
    Quote Originally Posted by Grod_The_Giant View Post
    We should try to make that a thing; I think it might help civility. Hey, GitP, let's try to make this a thing: when you're arguing optimization strategies, RAW-logic, and similar such things that you'd never actually use in a game, tag your post [THEORETICAL] and/or use green text

  7. - Top - End - #217
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    Default Re: GitP Regulars as Spells

    Quote Originally Posted by georgie_leech View Post
    IIRC he was a lot more active before the edition actually came out, being fairly active in the "what should the new edition be like" threads.
    Also a joy on the threads discussing the interaction between 3.5's Hellfire Warlock and Strongheart Vest, once culminating in this brilliant gem:

    Quote Originally Posted by Psyren View Post
    I doubt Incarnum is as valuable to them as actual souls, otherwise all fiends would take up meldshaping.

    Not saying I'm against the Strongheart Vest trick (which is endlessly, endlessly wrangled on these boards) but I find that fluff rationale to be hollow.

    I see Incarnum as being like tofu. Sure you can shape it to look like a steak, and even add steak flavoring, but it's never going to be a steak.
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  8. - Top - End - #218
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    Default Re: GitP Regulars as Spells

    My new colleague Submortimer is up next

    Submortimer's Sonar
    1st-level divination (ritual)

    Casting Time: 1 action
    Range: 30 feet
    Components: V, S, M (an ear horn)
    Duration: 24 hours

    This spell enhances the underwater senses of one willing creature you can see within range. The creature's visual range (as defined on page 117 of the DMG) is doubled for all water types and they have advantage on Wisdom (Perception) checks while underwater. In addition, the creatures gains a special underwater tremorsense that allows them to pinpoint any Tiny or larger creature that is swimming within 300 feet of them. This tremorsense does not function if the creature is deafened.
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  9. - Top - End - #219
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    Default Re: GitP Regulars as Spells

    Quote Originally Posted by Ninja_Prawn View Post
    My new colleague Submortimer is up next

    Submortimer's Sonar
    1st-level divination (ritual)

    Casting Time: 1 action
    Range: 30 feet
    Components: V, S, M (an ear horn)
    Duration: 24 hours

    This spell enhances the underwater senses of one willing creature you can see within range. The creature's visual range (as defined on page 117 of the DMG) is doubled for all water types and they have advantage on Wisdom (Perception) checks while underwater. In addition, the creatures gains a special underwater tremorsense that allows them to pinpoint any Tiny or larger creature that is swimming within 300 feet of them. This tremorsense does not function if the creature is deafened.
    Brillant! I want to use this on a Water Genasi now
    Maybe for those non-Water Genasi, have it also grant a swim speed equal to walking speed and bump it to 2nd level?

  10. - Top - End - #220
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    Default Re: GitP Regulars as Spells

    Quote Originally Posted by DracoKnight View Post
    Maybe for those non-Water Genasi, have it also grant a swim speed equal to walking speed and bump it to 2nd level?
    I thought about that; initially I visualised it as an all-singing-all-dancing spell that would give a swim speed, water breathing and water-vision. But Alter Self and Water Breathing already exist and the latter is a ritual. A spell combining all three would end up being a prohibitively high level. Keeping the spell small makes it more accessible and lets people fill in the pieces they don't get from their race/class.

    If we had a 'GitP Regulars as Items' thread, I'd totally do a submersible Apparatus of Kwalish though!
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  11. - Top - End - #221
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    Default Re: GitP Regulars as Spells

    Quote Originally Posted by Ninja_Prawn View Post
    I thought about that; initially I visualised it as an all-singing-all-dancing spell that would give a swim speed, water breathing and water-vision. But Alter Self and Water Breathing already exist and the latter is a ritual. A spell combining all three would end up being a prohibitively high level. Keeping the spell small makes it more accessible and lets people fill in the pieces they don't get from their race/class.
    Fair enough

    Quote Originally Posted by Ninja_Prawn View Post
    If we had a 'GitP Regulars as Items' thread, I'd totally do a submersible Apparatus of Kwalish though!
    a) it is submersible and b) you should totally start that!! Stat everyone out as a sentient magic item

  12. - Top - End - #222
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    Default Re: GitP Regulars as Spells

    Quote Originally Posted by DracoKnight View Post
    a) it is submersible
    Damn, you're right. I was just going by the picture, which doesn't look at all water-safe.

    In an case, administering another one of these threads is too much work for me.
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    Quote Originally Posted by ThinkMinty View Post
    This is why you're the best, Ninja Prawn.

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  13. - Top - End - #223
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    Default Re: GitP Regulars as Spells

    VoxRationis' Calming Presence
    4th-level abjuration

    Casting Time: 1 action
    Range: Self (60-foot radius)
    Components: V
    Duration: Concentration, up to 10 minutes

    Your presence suppresses strong emotions in anyone nearby. Each creature in a 60-foot-radius sphere centered on yourself must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, it is subject to the following effects.
    Firstly, any effect causing an affected creature to be charmed or frightened is suppressed. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime. In addition, creatures affected by this spell become indifferent to any creatures of your choice that they were hostile towards. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.


    ...And while I'm here, I'd also like to point you towards the spellbrewing competition I recently started (see sig). Accepting entries until the end of November!
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    This is why you're the best, Ninja Prawn.

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  14. - Top - End - #224
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    Default Re: GitP Regulars as Spells

    Quote Originally Posted by Ninja_Prawn View Post
    I know Psyren from the Wheel of Time thread over in Media Discussions, but I don't think I've ever seen him in the 5e subforum (though apparently he has nearly 400 posts here ). It's amazing how someone can be a legend on one part of the forum and unknown in the next.
    Yeah I remember him most from his posts regarding 3.5, to me he is GiTP lol. Always looked for his posts/responses
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  15. - Top - End - #225
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    Default Re: GitP Regulars as Spells

    I'll toss my hat in the ring.

    I tend to lurk and read with great interest. When I post, it's 70/30 to be an aside that amuses me, or something germane and hopefully clever or interesting.

    In real life I am a professional woodworker (hence the saw cutie mark) and geek; I made tables for Geek Chic for four years, for instance.
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    Default Re: GitP Regulars as Spells

    Based on events from this thread...

    Vogonjeltz's Training Montage
    5th-level transmutation

    Casting Time: 1 action
    Range: 30 feet
    Components: V, S
    Duration: Concentration, up to 1 minute

    Choose up to six creatures within range to engage in a training montage sequence. For every round you concentrate, up to 24 hours of tasks can be condensed and completed by the affected creatures. This includes downtime activities such as crafting, training, research, resting and recuperation. All affected creatures and any objects they use in the montage age by the amount of time the montage requires. While concentrating, any creature within 30 feet of an affected creature hears inspiring and thematically appropriate music for whatever tasks are undertaken. An unwilling creature may attempt a Charisma saving throw at the beginning of each round to escape the montage; success prevents both the aging and training.
    Creatures under the influence of this spell may not undertake any actions or cast any spells that would affect a creature not under the influence of this spell, though they can be affected by creatures outside the spell's effect.
    At Higher Levels. When you cast this spell using a spell slot of a higher level, the time dilation increases to 10 days per round with a 6th-level slot, 30 days with a 7th-level slot, 180 days with an 8th-level slot, and a year with a 9th-level slot.
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  17. - Top - End - #227
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    Default Re: GitP Regulars as Spells

    Thread's been quiet for a while... anyone feel like writing any spells? I'll see if I can come up with something...

    Quintessence's Ineffable Extract
    1st-level conjuration

    Casting Time: 1 action
    Range: Touch
    Components: V, S, M (a set of alchemist's supplies worth at least 50gp)
    Duration: Instantaneous

    You distill a small quantity (around 4fl. oz.) of magical essence from the Weave itself. As an object interaction, you can mix this extract with a potion in order to double that poition's duration, a flask of oil to double to the duration for which it will burn, a flask of holy water to double the damage it deals to fiends and undead, or a skin of drinking water to halve the amount of it you need to drink to stay hydrated.
    If you do not use it within 24 hours, the extract loses its magic.
    At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you distill one additional 4fl. oz. dose of extract for each slot level above 1st.
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  18. - Top - End - #228
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    Default Re: GitP Regulars as Spells

    Quote Originally Posted by Ninja_Prawn View Post
    VoxRationis' Calming Presence
    4th-level abjuration

    Casting Time: 1 action
    Range: Self (60-foot radius)
    Components: V
    Duration: Concentration, up to 10 minutes

    Your presence suppresses strong emotions in anyone nearby. Each creature in a 60-foot-radius sphere centered on yourself must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, it is subject to the following effects.
    Firstly, any effect causing an affected creature to be charmed or frightened is suppressed. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime. In addition, creatures affected by this spell become indifferent to any creatures of your choice that they were hostile towards. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.


    ...And while I'm here, I'd also like to point you towards the spellbrewing competition I recently started (see sig). Accepting entries until the end of November!
    I'm flattered, but I think in truth my presence (online or in person) tends to be anything but calming!

  19. - Top - End - #229
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    Default Re: GitP Regulars as Spells

    The spell is taken from your love of woodworking and a thread I read a year (or longer) ago about wizards drinking martinis in deckchairs while fighting a balor.

    Summon Occasional Sage's Deckchair
    1st-level conjuration

    Casting Time: 1 bonus-action
    Range: 5' radius
    Components: V (your martini preference), S (holding a cocktail glass by the stem), M (A small piece of teak)
    Duration: see text

    When you cast this spell you summon a deckchair with cushions. it comes with a side table to hold drinks on which stands a martini. The deckchairs can only be cast during combat when the Wizard sees no need to take any additional actions. The deckchair persists while combat goes on or until the caster directly interferes with the combat again, whichever comes sooner.
    At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you summon one additional deckchair for each slot level above 1st.
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    JackPhoenix's Reviving Inferno
    5th level Evocation
    Casters: Paladin
    Casting Time: 1 Action
    Range 60 feet
    Components: V, S
    Duration: Instantaneous

    A creature of your choice at 0 hit points within range, except an undead or construct, regains 5d10 hit points. Then, any other creatures within a 10 foot sphere centered on the target must make a Dexterity saving throw. They take 5d6 fire damage on a failed save, and half as much on a successful one.
    Last edited by TurboGhast; 2016-12-15 at 05:50 PM.
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    Default Re: GitP Regulars as Spells

    Hi everyone. It seems like our collective enthusiasm for this little project has run out, so after this, I'm not going to bump it again. Please bear in mind the thread necromancy rules if you stumble upon this thread in the future; you are perfectly welcome to start a new thread if you want to continue the legacy.

    So then. A couple of spells, to catch up on a few requests...

    Dark Shadow's Umbral Step
    3rd-level conjuration

    Casting Time: 1 bonus action
    Range: Self
    Components: S
    Duration: Instantaneous

    Briefly surrounded by shadows and smoke, you teleport up to 120 feet to an dimly-lit or dark unoccupied space that you can see. You also have advantage on any Dexterity (Stealth) checks you make until the start of your next turn.


    Meepo's Burning Flames of Fire
    2nd-level evocation

    Casting Time: 1 action
    Range: 120 feet
    Components: V, S, M (a piece of brimstone)
    Duration: Concentration, up to 1 minute

    Choose one spell or effect you can see within range that deals ongoing fire damage such as a bonfire, creature doused in alchemical fire or Flaming Sphere spell. For the duration, the target gains the following benefits:

    • The fire continues to burn, even if its fuel source would be exhausted or (if a spell) its duration would expire.
    • The fire cannot be extinguished by either mundane or magical means.
    • Whenever the fire deals damage, that damage is increased by 1d6.
    • Damage dealt by the fire ignores resistance to fire damage and treats immunity as if it were resistance.
    • If the fire sheds light, the radius of that light is doubled.


    ZenBear's Calm Monster
    4th-level enchantment

    Casting Time: 1 action
    Range: 90 feet
    Components: V, S
    Duration: Concentration, up to 1 minute

    You attempt to suppress strong emotions in a group of creatures. Each creature in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.
    You can suppress any effect causing a target to be charmed or frightened, possessed or turned. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.
    Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.
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  22. - Top - End - #232
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    Default Re: GitP Regulars as Spells

    This thread is very cute :) a nice change from the bickering we all fall into
    Rule 0: The most IMPORTANT rule of D&D. There is no more important rule than this rule. This is a game, and as such, you do everything you can to ensure everyone has fun. /TheEnd

  23. - Top - End - #233
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    Default Re: GitP Regulars as Spells

    I need one i need a spell. I grant permission hence forth.
    But first
    Ahem sariels succulent strip
    7 level enhancement wisdom save with a range of 60 feet
    Material componets 10 gp and silken underwear

    The target spends 10 minutes stripping seductively and must succeed a wisdom save to stop they have advantage if struck. You can give disadvantage at the cost of throwing 5 additional gold pieces.
    Last edited by Sariel Vailo; 2017-10-23 at 12:12 AM.
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    linklele you have brought a beautiful and favorite character of mine as well as fluffy to life i wanted to thank you. i may never again switch my avatar

  24. - Top - End - #234
    Ettin in the Playground
     
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    Default Re: GitP Regulars as Spells

    Quote Originally Posted by Sariel Vailo View Post
    I need one i need a spell. I grant permission hence forth.
    But first
    Ahem sariels succulent strip
    7 level enhancement wisdom save with a range of 60 feet
    Material componets 10 gp and silken underwear

    The target spends 10 minutes stripping seductively and must succeed a wisdom save to stop they have advantage if struck. You can give disadvantage at the cost of throwing 5 additional gold pieces.
    One, this thread is technically considered dead, and I believe it might get locked any time because thread necromancy is prohibited by the rules.

    Two, the idea is not to make spells about You, by You. The point was that someone else wrote a spell out of what they might know about you.
    My Homebrew:


    Quote Originally Posted by Anon von Zilch View Post
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  25. - Top - End - #235
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    Sariel Vailo's Avatar

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    Default Re: GitP Regulars as Spells

    Quote Originally Posted by Arkhios View Post
    One, this thread is technically considered dead, and I believe it might get locked any time because thread necromancy is prohibited by the rules.

    Two, the idea is not to make spells about You, by You. The point was that someone else wrote a spell out of what they might know about you.
    Can ya blame a girl for being excited arkhios can ya
    Skully boyfriend's lead to skully wendigo weddings.
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    linklele you have brought a beautiful and favorite character of mine as well as fluffy to life i wanted to thank you. i may never again switch my avatar

  26. - Top - End - #236
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    Default Re: GitP Regulars as Spells

    Quote Originally Posted by Sariel Vailo View Post
    Can ya blame a girl for being excited arkhios can ya
    You can make a new one.
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  27. - Top - End - #237
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    Default Re: GitP Regulars as Spells

    POsting permission.

    Iím going to have to dig up your MtG card, Ninja Prawn. I had fun making a ninja fish creature.
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    GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
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    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  28. - Top - End - #238
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    EvilClericGuy

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    Default Re: GitP Regulars as Spells

    Quote Originally Posted by TurboGhast View Post
    JackPhoenix's Reviving Inferno
    5th level Evocation
    Casters: Paladin
    Casting Time: 1 Action
    Range 60 feet
    Components: V, S
    Duration: Instantaneous

    A creature of your choice at 0 hit points within range, except an undead or construct, regains 5d10 hit points. Then, any other creatures within a 10 foot sphere centered on the target must make a Dexterity saving throw. They take 5d6 fire damage on a failed save, and half as much on a successful one.
    Wait, I got a spell and didn't even know it?

    Hm... I'll go with it being based on my nickname, not on my habit of thread necromancy, which I'm trying to avoid...
    It's Eberron, not ebberon.
    It's not high magic, it's wide magic.
    And it's definitely not steampunk. The only time steam gets involved is when the fire and water elementals break loose.

  29. - Top - End - #239
    Bugbear in the Playground
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    Default Re: GitP Regulars as Spells

    I would grant permission, if I weren't doubting my status as a 'regular'. Or worried about the thread being necro'd more than it has been already.

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