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    Dwarf in the Playground
     
    Pax_Chi's Avatar

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    Default Are there any Feats that improve Blindsense?

    I'm playing a Sacred Fist in a campaign, and they get Blindsense out to 10 feet at level 6. I was wondering if there were any Feats, such as those for Creatures or Monsters that could increase the range of Blindsense? Blindsense out to 10 feet isn't bad, but seeing out to 10 feet isn't quite as cool as the 30 or 60 foot Blindsense some guys get.

    Edit: Futhermore, is there anything that can improve Blindsense to Blindsight?
    Last edited by Pax_Chi; 2007-06-18 at 11:16 AM.

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    Bugbear in the Playground
     
    Citizen Joe's Avatar

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    Default Re: Are there any Feats that improve Blindsense?

    Some creatures get tremorsense, which works so long as your opponents move and are in contact with the ground. That would be pretty sweet. Sonics are going to mess you up bad though.

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    Ogre in the Playground
     
    AtomicKitKat's Avatar

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    Default Re: Are there any Feats that improve Blindsense?

    There are some PrCs out there that grant Blindsense or Blindsight as their abilities. Note that anyone with the Darkstalker feat from Lords of Madness will counter you pretty easily.

    This list says your choices are:

    Blindsense
    Glaring Eye, graft, Races of the Dragon
    Scout 10 (blindsense), Complete Adventurer
    Warlock 6, Complete Arcane, voidsense invocation, 30'
    Blindsense, wild feat, CV
    Dragon Disciple 5 (ECL 10), DMG, 30 feet, 60 feet at level 10
    Ardent Dilettante 9, ecl 14, Planar Handbook
    Dragonborn template (mind aspect), Races of the Dragon, at 15 HD gain blindsense 30 feet
    Sacred Fist 6, ecl 11, Complete Divine, 10 feet
    Dungeon Delver 5, ecl 12, Complete Adventurer, 30 feet
    Disciple of the Eye 5, ecl 10, Races of the Dragon, 30 feet or plus 30'
    Atavist 5 (insightful spirit), ecl 10, Races of Eberron, 5'
    Ardent Dilettante 9, ecl 14, Planar Handbook, 10 feet
    Geomancer 9 (stage 5 drift), ecl 15, Complete Divine, 30'
    Willing Deformity (Tongue), vile feat, Heroes of Horror, 30'
    Yrthank Mask, soulmeld, Magic of Incarnum, 10' or more, see text
    Soulsight, incarnum feat, Magic of Incarnum, 5' or more, use as move action, see text
    Elder Spirit, soulmeld, Dragon Magic, 5'/essentia
    Voidsense, Dragonfire Adept invocation, ecl 6, Dragon Magic, 30'
    Cyre Scout 7, ecl 10, Eberron: Dragonmarked, variable range and duration, see text
    Focused Perception, feat, Complete Psionic, 60', see text
    Wildhunt Elite, shifter feat, Races of Eberron, 30', while shifting

    Special Mention
    Lifesense, feat, Libris Mortis, living creatures provide points of illumination
    Mindsight, feat, Lords of Madness (not really blindsense... arguably better, but requires telepathy)
    Thief of Life 1, ecl 3(?), Faiths of Eberron, gains "lifesense"

    Blindsight
    combat awareness, feat, PHB2 - 5'
    Eye of Gruumsh 5 (ecl 11), PrC, Complete Warrior, 5', 10' at level 8
    Henshin Mystic, PrC, Oriental Adventures
    Shade Hunter 10 (ecl 15) , PrC, Champions of Ruin
    Slime Lord, PrC, Player's Guide to Faerun
    Blindsighted, weapon enhancement, Underdark
    Scout 20 (CV), 30 feet
    Blindfold of True Darkness, item, Arms and Equipment Guide, p.130, Grants 60' Blindsight and immunity to gaze attacks, but negates all other vision.
    Tentacle whip, symbiote, Eberron Campaign Setting - the symbiote has blindsight 60 feet and can communicate what it "sees" telepathically
    Cerebral hood, symbiote, Fiend Folio - see above
    Shadow Mantle, soulmeld, Magic of Incarnum, 5' or more, see text
    Shade Hunter 10, ecl 15, FR: Champions of Ruin, 30'
    Orthos, vestige, ecl 17, Tome of Magic, 30'
    Umbral Disciple 7, ecl 12, Magic of Incarnum, 10' per essentia
    Scorpion Wraith 4, ecl 9, Eberron: Secrets of Xen'drik, 60' limited use, see text
    Devil's Sight, feat, Fiendish Codex II, grants darkvision and limited use blindsight 30', see text
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