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  1. - Top - End - #31
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    Default Re: Rellin & Rose Rising [DMOOCH]

    R3T23-22: Rellin moves over to his sister, not because he needs to touch her to teleport her, but to get a bead on the eastern-tower goblin and to assure Rose that the warp-feeling she was getting was from him. Just as the goblin was out of point blank range for missile fire, so Rellin has to put a little extra oomph into his spell. Now in the guard tower, she stares down at the hapless goblin warrior and goes into a full flurry strike, her hands erupting into flames as she does so. Warping causes a slight disorientation so her first attack misses, but was enough for her to judge correctly and hit the goblin right in the head for 6 fire on the second strike. The goblin screams in pain, even as the energy briefly used briefly returns to Rose, as well as some inspiration.
    Spoiler
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    So, here's a spot I failed before ... Rellin doesn't have sight to the top of the stockade. Unless he teleported his pals on the teetering edge ... okay, so note for later, though with one person up the rest can be sent up with others there to make sure they don't fall in a similar situation. It was just out of Close range, so a spell point had to be spent. You have ranged teleport; you don't need to touch someone to teleport them.

    I have some real issues with the working of the animus pool. You start out with a bunch, and then you can basically spam the hell out of it.

    Rose gets spark strike.

    R3T20: A west-tower guard throws a javelin at Caedmon and misses.

    R3T19: Shalelu returns the favor to the same one to hit it in the left shoulder for 11, a second arrow hits a tower post, and a third arrow goes wide.

    R3T17: Caedmon, you've been up here delaying this whole time. The eastern tower guard is fighting Rose within his space. The western tower still has the original two commandos there with one severely wounded. The western tower is 15' away, and 10' off the level of the stockade roof. What do you do?

    2nd west-tower guard on deck, Kurgol in the hole ...

    Spoiler: Battle Tracker
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    Rellin: 23.
    Rose: 22.
    G-C1: 20. (4:26).
    Shalelu: 19. Atop the stockade. Abundant ammunition.
    Caedmon: 17. Atop the stockade.
    G-C2: 16. (26:26).
    Kurgol: 13. On the stockade. RAGING!!!
    * Offensive prescience til end R30T13. Force screen til end R51T17.
    Celiss: 10.
    G-W2: 8.

    DEAD
    Goblin Warrior (1).


  2. - Top - End - #32
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    Default Re: Rellin & Rose Rising [DMOOCH]

    R3T17: Caedmon rushes the western tower with sword and shield. Though he has to fight across the barrier of the wood that makes up the guard tower, the man's wrath is undaunted and he swings his sword across the top ... likewise cutting off the top of the goblin's head at the temples with a great crit!

    R3T16: The other west-tower guard steps back a few feet from Caedmon and Rose and takes out a vial, and then drinks it. His entire physique becomes jacked and crazy-burly, his eyes become oversized and bloodshot, and he gives a feral (albeit somewhat comic) growl.

    R3T13: Kurgol likewise rushes the eastern tower, but jumps just to the outside of the outer part of the tower and tumbles into the tower itself to face the raging goblin.

    R3T10: Celiss, what do you do?

    Lonely east-tower goblin on deck, equally lonely Rellin in the hole ...

    Spoiler: Battle Tracker
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    Rellin: 23.
    Rose: 22.
    Shalelu: 19. Atop the stockade. Abundant ammunition.
    Caedmon: 17. Atop the stockade.
    G-C2: 16. (26:26). Rage.
    Kurgol: 13. On the stockade. RAGING!!!
    * Offensive prescience til end R30T13. Force screen til end R51T17.
    Celiss: 10.
    G-W2: 8.

    DEAD
    Goblin Warrior (1). Goblin commando (1).


  3. - Top - End - #33
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    Default Re: Rellin & Rose Rising [DMOOCH]

    R3T10: Celiss holds out her hand to Rellin. "Need a lift?"

    R3T8: The lonely goblin warrior steps back, readies his shield, and draws his dogslicer.

    End Round 3, Begin Round 4 ...

    R4T23: Rellin, what do you do?

    Rose on deck, Shalelu in the hole ...

    Spoiler: Battle Tracker
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    Rellin: 23.
    Rose: 22.
    Shalelu: 19. Atop the stockade. Abundant ammunition.
    Caedmon: 17. Atop the stockade.
    G-C2: 16. (26:26). Rage.
    Kurgol: 13. On the stockade. RAGING!!!
    * Offensive prescience til end R30T13. Force screen til end R51T17.
    Celiss: 10. DELAYING!!!
    G-W2: 8.

    DEAD
    Goblin Warrior (1). Goblin commando (1).

  4. - Top - End - #34
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    Default Re: Rellin & Rose Rising [DMOOCH]

    R4T23: Rellin shakes his head. "I'm fine, I'll bring myself up after the fight has ended." He then moves to get cover from the goblins, letting his sister and the others fight it out.

    R4T22: Rose performs a brilliant roundhouse kick to the goblin she's been fighting, and then backs away a little. The blow caught the thing right at the base of the head by the spine at the back of the neck (and the medulla) for 11 + 4 fire and it is thrown out of the tower and out to the east, tumbling out of sight down the side of the Thistletop.

    R4T19: Shalelu shoots at the last goblin but hits the tower instead.

    R4T17: Caedmon, the last goblin in play is against a corner, and now Kurgol is there with you. Because it is in a corner, you won't be able to position for a flank. What do you do?

    Goblin commando on deck, Kurgol in the hole ...

    Spoiler: Battle Tracker
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    Rellin: 23.
    Rose: 22. East tower.
    Shalelu: 19. Atop the stockade. Abundant ammunition.
    Caedmon: 17. West.
    G-C2: 16. (26:26). Rage.
    Kurgol: 13. In western tower. RAGING!!!
    * Offensive prescience til end R30T13. Force screen til end R51T17.
    Celiss: 10. DELAYING!!!

    DEAD
    Goblin Warrior (2). Goblin commando (1).
    Last edited by lostsole31; 2016-08-06 at 03:18 PM.

  5. - Top - End - #35
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    Default Re: Rellin & Rose Rising [DMOOCH]

    R4T17: Caedmon sees himself with Kurgol and nods to him. Having gotten a footing for roof fighting and feeling confident for his previous kills, he easily vaults over the tower partition and moves in to stand against the final foe, taking a more defensive stance. Despite that, he snarls and brings an overhead slice down with his sword that gets deflected by the goblin's dogslicer.

    R4T16: The goblin strikes back at Caedmon, who likewise deflects the blow.

    R4T13: Kurgol wraps the goblin up in a grapple.

    R4T10: Celiss, what do you do?

    Rellin on deck, Rose in the hole ...

    Spoiler: Battle Tracker
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    Rellin: 23.
    Rose: 22. East tower.
    Shalelu: 19. Atop the stockade. Abundant ammunition.
    Caedmon: 17. West. Stance of the defending shell.
    G-C2: 16. (26:26). Rage. Grappled by Kurgol.
    Kurgol: 13. In western tower. RAGING!!! Grappling.
    * Offensive prescience til end R30T13. Force screen til end R51T17.
    Celiss: 10. DELAYING!!!

    DEAD
    Goblin Warrior (2). Goblin commando (1).
    Last edited by lostsole31; 2016-08-08 at 02:35 AM.

  6. - Top - End - #36
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    Default Re: Rellin & Rose Rising [DMOOCH]

    R4T10: Celiss flies up and around in a wide circle so she doesn't struggle to stay mid-air, but otherwise looks over the scene for any other trouble.

    End Round 4, Begin Round 5 ...

    R5T23-22: Rose clambers out of her guard tower and calmly strolls towards the western one while Rellin keeps cover until the battle is done.

    R5T19: Shalelu moves over to the mini-wall of the western tower and draws a bead but doesn't shoot at the grappling mass.

    R5T17: Caedmon, what do you do?

    Goblin on deck (grappled), Kurgol (grappling) in the hole ...

    Spoiler: Battle Tracker
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    Rellin: 23.
    Rose: 22. East tower.
    Shalelu: 19. Abundant ammunition. 10' from grapple
    Caedmon: 17. West. Stance of the defending shell.
    G-C2: 16. (26:26). Rage. Grappled by Kurgol.
    Kurgol: 13. In western tower. RAGING!!! Grappling.
    * Offensive prescience til end R30T13. Force screen til end R51T17.
    Celiss: 10.

    DEAD
    Goblin Warrior (2). Goblin commando (1).

  7. - Top - End - #37
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    Default Re: Rellin & Rose Rising [DMOOCH]

    You can't flank with a grappler, because a grappler is in the same space as the opponent and not "on the other side." Even special class abilities and the like that some have that allow adjacent, threatening allies aren't flankers in a grapple, because when you are in a grapple you are not adjacent, but actually part of the same unit of wriggling flesh. Luckily, it's easier to hit enemy grapplers in PF than it was in 3.5. Still, someone grappling an enemy in front of you makes an enemy woefully vulnerable with the penalties brought by the grappled condition. This is the only goblin remaining.
    R5T17: Caedmon steps forth and brings his sword down on the grappled goblin for 12 (max) damage!

    R5T16: This goblin is too ferocious (and as yet unwounded) to be taken that quickly, despite its angry screams of pain and fury. He is held enough in abeyance that his swing against Kurgol goes wide.

    R5T13: Kurgol does 16 damage to the goblin and it goes limp. "Clear!" calls Kurgol, signaling that the last of the goblin tower guards has been subdued.

    Combat Ends ...

    What do you do?

    Spoiler: Battle Tracker
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    Rellin: 23.
    Rose: 22. East tower.
    Shalelu: 19. Abundant ammunition. 10' from grapple
    Caedmon: 17. West. Stance of the defending shell.
    G-C2: 16. (-2:26). Rage. Grappled by Kurgol.
    Kurgol: 13. In western tower. RAGING!!! Grappling.
    * Offensive prescience til end R30T13. Force screen til end R51T17.
    Celiss: 10.

    DEAD
    Goblin Warrior (2). Goblin commando (1).

  8. - Top - End - #38
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    Default Re: Rellin & Rose Rising [DMOOCH]

    Begin Round One ...

    R1T21: In response, Shalelu stands - annoyed - and casts mirror image on herself (5 images). "Four goblin dogs," she mutters in disgust.

    R1T19: Rellin, what do you do?

    Spoiler: Battle Tracker
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    Shalelu: 21. Mirror image (5).
    Rellin: 19.
    Celiss: 15.
    Caedmon: 12.
    Rose: 10.
    Kurgol: 5.
    * Force screen til end R21.

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    Default Re: Rellin & Rose Rising [DMOOCH]

    R1T19: Rellin will move forward to where he can see the fight and teleport Kurgol forward close enough to the Chihuahuas to allow him freedom to fight faster.

    Kurgol, now standing confused in the exercise yard, looks up at Rellin.

    "Kurgol, I'm bringing you in to help Shalelu!"

    Rellin's poorly timed information little suits the still-flat-footed Kurgol in a yard full of goblin dogs.
    Spoiler
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    Yup, prolly should'a said that before you literally threw him to the dogs.

    R1T16: A goblin dog charges Kurgol and bites him in his left foot for 5. He wouldn't have been hit if he had been ready.

    R1T15: Celiss, what do you do? You are not yet looking into the yard.

    Spoiler: Battle Tracker
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    GD1: 22. (13:13). DELAYING!!!
    Shalelu: 21. Mirror image (5).
    Rellin: 19.
    GD2: 16. (13:13). Kurgol, charged.
    Celiss: 15.
    GD3: 14. (13:13).
    Caedmon: 12.
    Rose: 10.
    Kurgol: 5.
    * Force screen til end R21.
    GD4: (13:13).

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    Default Re: Rellin & Rose Rising [DMOOCH]

    R1T15: Celiss speeds into the yard and lands behind the goblin dog (which, by the way, are actually really large rodents, and not true canines) and you stab it for 6 and it screeches in pain.

    R1T14: It can't make a charge, but a goblin dog comes up behind Celiss (and is in turn flanking the flanker). It does a good job of biting past her extended mage armor, but not enough to get past her natural armor.

    R1T12: Caedmon, you are 10' from the edge of the stockade roof so you aren't seeing all the goings-on right now. What do you do?

    Spoiler: Battle Tracker
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    GD1: 22. (13:13). DELAYING!!!
    Shalelu: 21. Mirror image (5).
    Rellin: 19.
    GD2: 16. (7:13). Kurgol, charged. Flanked by Celiss.
    Celiss: 15.
    GD3: 14. (13:13). Flanking Celiss with GD2.
    Caedmon: 12.
    Rose: 10.
    Kurgol: 5.
    * Force screen til end R21.
    GD4: (13:13).

  11. - Top - End - #41
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    Default Re: Rellin & Rose Rising [DMOOCH]

    R1T12: Caedmon moves up to the edge of the roof and looks down and waits for a safer means of getting down other than throwing himself 20' down while wearing heavy armor into a den of ravenous goblin dogs.

    R1T10: Rose, what do you do (10' from edge)?

    Spoiler: Battle Tracker
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    GD1: 22. (13:13). DELAYING!!!
    Shalelu: 21. Mirror image (5).
    Rellin: 19.
    GD2: 16. (7:13). Kurgol, charged. Flanked by Celiss.
    Celiss: 15.
    GD3: 14. (13:13). Flanking Celiss with GD2.
    Caedmon: 12.
    Rose: 10.
    Kurgol: 5.
    * Force screen til end R21.
    GD4: (13:13).

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    Default Re: Rellin & Rose Rising [DMOOCH]

    R1T10: Rose moves forward and dives off the side with an incredible leap and lands/ rolls on the ground next to Kurgol. She is prone, took 5, but it was still spectacular.

    R1T5: Kurgol hits the goblin dog he's flanking with Celiss for 5 (min). It's still not down.

    R1T4: A goblin dog charges in at the prone woman to bite her in the side for 8.

    End Round One, Begin Round 2 ...

    R2T22: Yet another runs in at Rose but she manages to kick at it to fend it off.

    R2T21: With the yard fast filling up, Shalelu shoots at one of Rose's aggressors but only grazes one for 4 (min, not quite in PBS).

    R2T19: Rellin, what do you do?

    Badly wounded-flanked GD on deck, Celiss in the hole ...

    Spoiler: Battle Tracker
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    GD1: 22. (13:13). Charged Rose from side.
    Shalelu: 21. Mirror image (5).
    Rellin: 19.
    GD2: 16. (2:13). Kurgol, charged. Flanked by Celiss.
    Celiss: 15.
    GD3: 14. (13:13). Flanking Celiss with GD2.
    Caedmon: 12.
    Rose: 10. PRONE!!! Next to Kurgol.
    Kurgol: 5.
    * Force screen til end R21.
    GD4: (9:13). Attacking/ charging Rose from side.

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    Default Re: Rellin & Rose Rising [DMOOCH]

    R2T19: Rellin teleports Caedmon down to the fray, flanking one of the dogs on Rose. He then steps back from the edge, letting the fighters do the fighting while surveying from the top.

    R2T16: The badly wounded goblin dog turns to snap at Celiss.

    R2T15: Celiss, what do you do?

    GD behind Celiss on deck, Caedmon in the hole ...

    Spoiler: Battle Tracker
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    GD1: 22. (13:13). Charged Rose from side.
    Shalelu: 21. Mirror image (5).
    Rellin: 19.
    GD2: 16. (2:13). Kurgol, charged. Flanked by Celiss.
    Celiss: 15.
    GD3: 14. (13:13). Flanking Celiss with GD2.
    Caedmon: 12.
    Rose: 10. PRONE!!! Next to Kurgol.
    Kurgol: 5.
    * Force screen til end R21.
    GD4: (9:13). Attacking/ charging Rose from side.

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    Default Re: Rellin & Rose Rising [DMOOCH]

    R2T15: Instead of going for the terrifically wounded one Celiss turns and stabs the one that is nipping at her from behind to stab it for 8.

    R2T14: The same goblin dog fails to counter effectively.

    R2T12: Caedmon, what do you do?

    Rose on deck (literally), Kurgol in the hole ...

    Spoiler: Battle Tracker
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    GD1: 22. (13:13). Charged Rose from side.
    Shalelu: 21. Mirror image (5).
    Rellin: 19.
    GD2: 16. (2:13). Kurgol, charged. Flanked by Celiss.
    Celiss: 15.
    GD3: 14. (5:13). Flanking Celiss with GD2.
    Caedmon: 12.
    Rose: 10. PRONE!!! Next to Kurgol.
    Kurgol: 5.
    * Force screen til end R21.
    GD4: (9:13). Attacking/ charging Rose from side.

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    Default Re: Rellin & Rose Rising [DMOOCH]

    R2T12: Caedmon rears his blade to the goblin dog directly before him, attempting to agitate the foe enough to force the goblin dog to give Caedmon his full[?] attention. He does this by critting the dog across the eyes to blind it and do 12!

    R2T10: Rose, you are prone and facing two dogs (though one of them now seems to be horribly wounded and blind). You are flanking them with Caedmon. What do you do?

    Kurgol on deck, lesser-wounded of Rose's goblin dogs in the hole ...

    Spoiler: Battle Tracker
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    GD1: 22. (1:13, Blind!). Charged Rose from side. Armiger's mark!
    Shalelu: 21. Mirror image (5).
    Rellin: 19.
    GD2: 16. (2:13). Kurgol, charged. Flanked by Celiss.
    Celiss: 15.
    GD3: 14. (5:13). Flanking Celiss with GD2.
    Caedmon: 12. Armiger's mark on GD1.
    Rose: 10. PRONE!!! Next to Kurgol.
    Kurgol: 5.
    * Force screen til end R21.
    GD4: (9:13). Attacking/ charging Rose from side.

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    Default Re: Rellin & Rose Rising [DMOOCH]

    R2T10: Rose kicks up to her feet, using that motion to push aside one of the bites of a goblin dog. She then does a spin kick to develop friction and hits the head of the blind dog. It howls in pain as it is covered in pain and falls, burning. Rose feels energy building inside of her.
    Spoiler
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    You currently have 5 Animus, and you've gained variable flux.

    R2T5: Kurgol kills the flanked goblin dog.

    R2T4: The other goblin dog on Rose attacks but Rose blocks it.

    End Round 2, Begin Round 3 ...

    R3T21: Shalelu doesn't waste an arrow. "When you can get me there, Rellin..."

    R3T19: Rellin, what do you do?

    Celiss on deck, her goblin dog in the hole ...

    Spoiler: Battle Tracker
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    Shalelu: 21. Mirror image (5).
    Rellin: 19.
    Celiss: 15.
    GD3: 14. (5:13). Behind Celiss.
    Caedmon: 12. Armiger's mark on GD1.
    Rose: 10. Next to Kurgol.
    Kurgol: 5.
    * Force screen til end R21.
    GD4: 4. (9:13).

    DEAD: Goblin dog (2).

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    Default Re: Rellin & Rose Rising [DMOOCH]

    R3T19: "You're up next, don't worry." With that, Rellin draws upon his magic once more to teleport Shalelu down next, putting her as close to the fray as he can without putting her directly in harm's way.

    R3T15: Celiss makes a hard downward thrust at the ... ground. The rapier goes in solidly, getting stuck. Celiss gives an Abyssal curse.

    R3T14: The goblin dog thinks it has an opening and snaps at Celiss, but she just bats it on the nose (no damage) to stop the attack.

    R3T12: Caedmon, you are flanking a wounded goblin dog with Rose. What do you do?

    Rose on deck, Kurgol in the hole ...

    Spoiler: Battle Tracker
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    Shalelu: 21. Mirror image (5).
    Rellin: 19.
    Celiss: 15. Rapier stuck in ground; STR 20 to extract.
    GD3: 14. (5:13). Celiss.
    Caedmon: 12. Armiger's mark on GD1.
    Rose: 10. Next to Kurgol.
    Kurgol: 5.
    * Force screen til end R21.
    GD4: 4. (9:13).

    DEAD: Goblin dog (2).

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    Default Re: Rellin & Rose Rising [DMOOCH]

    R3T12: Caedmon drops the goblin dog with a solid stroke, and now only one remains, the one attacking Celiss.

    R3T10: Rose, 10' to stand next to Celiss and threaten the final goblin dog. What do you do?

    Kurgol on deck, Shalelu in the hole ...

    Spoiler: Battle Tracker
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    Shalelu: 21. Mirror image (5).
    Rellin: 19.
    Celiss: 15. Rapier stuck in ground; STR 20 to extract.
    GD3: 14. (5:13). Celiss.
    Caedmon: 12. Armiger's mark on GD1.
    Rose: 10. Next to Kurgol.
    Kurgol: 5.
    * Force screen til end R21.

    DEAD: Goblin dog (3).

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    Default Re: Rellin & Rose Rising [DMOOCH]

    "BREE YARK!" comes the call as arrows fire at the biggest-looking longshanks there. The first arrow crits Caedmon in the belly for 11, though all the rest whiz by or bounce off of his armor.

    Begin Round One ...

    R1T23-22.5: Two goblins fire again at the scary big man, but the warder's armor holds true.

    R1T22: Rose, what do you do? There are a half-dozen goblins, 10' to the closest two. They are all in a relatively clump.

    Spoiler: Battle Tracker
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    G1: 23.
    G2: 22.5.
    Rose: 22.
    Shalelu: 21.
    Rellin: 19.
    G3: 17.
    G4: 16.
    Celiss: 15.
    Kurgol: 12.
    Caedmon: 12.
    G5: 9.
    G6: 8.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    bcool999: On hiatus through 17APR2024.

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    Default Re: Rellin & Rose Rising [DMOOCH]

    R1T22: Rose growls calmly. "You wouldn't happen to have any sort of area attacks today, would you? No, you never do, right Rellin?" She moves behind Caedmon, and grabs her staff, holding it to the sky, she allows the spirits that help her to surround and infuse her, drawing upon their knowledge and power to gain access to new abilities. "Stay together guys, I'll protect us."

    She draws upon the fickle nature of unseen spirits for access to equally fickle magics.

    R1T21: Shalelu spends her turn keeping Shadowmist calmed.

    R1T19: Rellin, what do you do?

    Spoiler: Battle Tracker
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    G1: 23.
    G2: 22.5.
    Rose: 22.
    Shalelu: 21.
    Rellin: 19.
    G3: 17.
    G4: 16.
    Celiss: 15.
    Kurgol: 12.
    Caedmon: 12.
    G5: 9.
    G6: 8.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    Default Re: Rellin & Rose Rising [DMOOCH]

    R1T19: Rellin draws upon his magic to heal Caedmon's wounds (9) before the Goblins have a chance to make them worse.

    R1T17-16: Two of the goblins shriek with that healing and point at Rellin and shoot their bows (and miss).

    R1T15: Celiss, what do you do?

    Spoiler: Battle Tracker
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    G1: 23.
    G2: 22.5.
    Rose: 22.
    Shalelu: 21.
    Rellin: 19.
    G3: 17.
    G4: 16.
    Celiss: 15.
    Kurgol: 12.
    Caedmon: 12.
    G5: 9.
    G6: 8.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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  22. - Top - End - #52
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    Default Re: Rellin & Rose Rising [DMOOCH]

    R1T15: Celiss calls upon the absolutist nature of her heritage and drops an order's wrath in the middle of the goblins. An impossibly precise cube of light covers nearly the entire room, ending inches from Caedmon's face, and many subsidiary gridlines form. In the end, though, none of the goblins are seriously wounded, sporting minor score lines on their arms or face.

    R1T12: Kurgol goes right into a rage and charges the nearest goblin and crumples it.

    R1T12: Caedmon gets into a defensive stance while slowly walking forward, his muscles increasing in thickness as he does, and practically taunting goblins to hit him while he is a juggernaut with sword and shield.

    R1T9-8: Two of the rear-most goblins shoot at Rellin (missing wildly).

    End Round One, Begin Round 2 ...

    R2T22.5: A goblin drops his bow and takes out his short sword to attack Kurgol.

    R2T22: Rose, what do you do? You would have to move around to the goblin group's "flank" to get to melee with an opponent (15' travel, 20' if you want to face directly from side rather than cattie-corner).

    Shalelu on deck, Rellin in the hole ...

    Spoiler: Battle Tracker
    Show

    G1: 23. (-4:11).
    G2: 22.5. (10:11). Kurgol (corner).
    Rose: 22.
    Shalelu: 21.
    Rellin: 19.
    G3: 17. (9:11).
    G4: 16. (9:11).
    Celiss: 15.
    Kurgol: 12. Raging!!! Charged.
    Caedmon: 12. +2 Strength (Physical Enhancement).
    G5: 9. (9:11).
    G6: 8. (9:11).

    DEAD GOBLINS:
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    Default Re: Rellin & Rose Rising [DMOOCH]

    R2T22: Rose moves to give Rellin some cover, and then cast an Illusion in a spot to create a wall between her and the goblins. It'll only fill one five foot square, and she's gonna leave five feet between her and it, but place herself such that the wall will block apparent line of effect from as many goblins as possible.

    R2T21: Shalelu spends the round keeping Shadowmist from freaking out.

    R2T19: Rellin, what do you do?

    2 goblins on deck and in the hole ...

    Spoiler: Battle Tracker
    Show

    G1: 23. (-4:11).
    G2: 22.5. (10:11). Kurgol (corner).
    Rose: 22. Concentrating on illusory 5' x 5' x5' brick wall.
    Shalelu: 21.
    Rellin: 19.
    G3: 17. (9:11).
    G4: 16. (9:11).
    Celiss: 15.
    Kurgol: 12. Raging!!! Charged.
    Caedmon: 12. +2 Strength (Physical Enhancement).
    G5: 9. (9:11).
    G6: 8. (9:11).

    DEAD GOBLINS:
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    Default Re: Rellin & Rose Rising [DMOOCH]

    R2T19: Rellin readies one of his veils.

    R2T17-16: One of the goblins steps around the wall -- *ZOT* as Rellin's blast misses -- and the goblin has a shortsword in hand. He shouts something and then readies his shield.

    R2T15: Celiss, what do you do?

    Kurgol on deck, Caedmon in the hole ...

    Spoiler: Battle Tracker
    Show

    G1: 23. (-4:11).
    G2: 22.5. (10:11). Kurgol (corner).
    Rose: 22. Concentrating on illusory 5' x 5' x5' brick wall.
    Shalelu: 21.
    Rellin: 19.
    G3: 17. (9:11).
    G4: 16. (9:11).
    Celiss: 15.
    Kurgol: 12. Raging!!! Charged.
    Caedmon: 12. +2 Strength (Physical Enhancement).
    G5: 9. (9:11).
    G6: 8. (9:11).

    DEAD GOBLINS:
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    bcool999: On hiatus through 17APR2024.

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    Default Re: Rellin & Rose Rising [DMOOCH]

    R2T15: Celiss goes up to just 5' shy of the brick wall, casts a spell, and a gout of flame bursts out to engulf the entire area (I hope). There are a lot of screams of pain and terror after that, followed by a lot of clattering and thumping of bodies and weapons on the earthen floor. Only one goblin still stands (that you see) - the one on the corner facing off against Kurgol, and even that one appears disabled.

    R2T12: Kurgol balances after the charge, continues his rage, and practically caves in the goblin's left shoulder with a hammerfist. It crumples to the floor. Kurgol comes out of his rage. "All clear behind the wall. They've all dropped."

    Combat Ends ...

    What do you do?

    Spoiler: Battle Tracker
    Show

    G2: 22.5. (-9:11).
    Rose: 22. Concentrating on illusory 5' x 5' x5' brick wall.
    Shalelu: 21.
    Rellin: 19.
    G3: 17. (-1:11).
    G4: 16. (-1:11).
    Celiss: 15.
    Kurgol: 12. Raging!!! Charged.
    Caedmon: 12. +2 Strength (Physical Enhancement).
    G5: 9. (-1:11).
    G6: 8. (-1:11).


    DEAD GOBLINS: 1.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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  26. - Top - End - #56
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    Default Re: Rellin & Rose Rising [DMOOCH]

    Stabilization check for fallen goblins ...

    DEAD GOBLINS: 2

    STABLE
    G2 (-9), G3 (-1), G4 (-5), G6 (-1).
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    bcool999: On hiatus through 17APR2024.

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    Default Re: Rellin & Rose Rising [DMOOCH]

    Readied ...

    A volley of goblin arrows, comes out at the big half-orc. One completely misses, one bounces off of his forcefield, but the other four hit true for a total of 14.

    Begin Round One ...

    R1T23:
    Shalelu darts inside and to the left along the southern internal wall of the entrance room. Since the gobbos only have bows out, she has no problem doing a spell on herself after taking stock of the situation.

    R1T19: G1 fires at Kurgol, missing. He then drops his bow and readies his shield.

    R1T17: Celiss, what do you do? You don't have LOS into the stockade.

    Spoiler: Battle Tracker
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    Shalelu: 23. Bear's endurance.
    G1: 19. (11:11). 18 arrows remaining. Bow dropped. Shield readied.
    Celiss: 17.
    G2: 16. (11:11). 19 arrows remaining.
    G3: 15. (11:11). 19 arrows remaining.
    G4: 14. (11:11). 19 arrows remaining.
    G5: 13. (11:11). 19 arrows remaining.
    G6: 12. (11:11). 19 arrows remaining.
    Kurgol: 10. Bull's strength, enlarge person, force screen. RAGING!!!
    Rose: 8.
    Rellin: 7.
    Caedmon: 6.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    bcool999: On hiatus through 17APR2024.

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    Default Re: Rellin & Rose Rising [DMOOCH]

    R1T17: Celiss goes in, passing several unprepared goblins to stand and face the eastern column. She drops an elbow on G5's melon for 10. Amazingly, the goblin doesn't fall, but it might not realize yet that it should be dead.

    R1T16-12: G2 shoots at Kurgol, its arrow skimming off his mental defense. G3 drops his bow draws his short sword and attacks Shalelu. G4, G5, and G6 do the same against Celiss. G4 fumbles and dazes himself. G5 hits a magical force effect not unlike a shield since it is a little further away from the body than a normal mage armor. G6 is parried.

    R1T10: Kurgol continues his rage. He boots G3 for hard enough to drop him in a single kick. Kurgol then moves in some.

    R1T8: Rose, Kurgol isn't blocking the entrance from moving into the stockade, but definitely from getting a good shot with any type of missile attack. What do you do?

    Rellin on deck, Caedmon in the hole ...

    Spoiler: Battle Tracker
    Show

    Shalelu: 23. Bear's endurance.
    G1: 19. (11:11). 18 arrows remaining. Bow dropped. Shield readied.
    Celiss: 17.
    G2: 16. (11:11). 18 arrows remaining.
    G3: 15. (-3:11). 19 arrows remaining. Bow dropped. Short sword in hand.
    G4: 14. (11:11). 19 arrows remaining. Bow dropped. Short sword in hand. DAZED til begin R4T14!!! (Will DC each round to end.)
    G5: 13. (1:11). 19 arrows remaining. Bow dropped. Short sword in hand.
    G6: 12. (11:11). 19 arrows remaining. Bow dropped. Short sword in hand.
    Kurgol: 10. Bull's strength, enlarge person, force screen. RAGING!!!
    Rose: 8.
    Rellin: 7.
    Caedmon: 6.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    Default Re: Rellin & Rose Rising [DMOOCH]

    R1T8: Rose tumbles in beside Kurgol to get into a position to fight, but she is thrown off enough that G6 still gets an attack on her. While Rose squeezes past Kurgol and the doorway, G6 crits Rose in the neck for 7. Rose comes out of her situation angrily, drawing upon her power to strike quickly at the goblin with an impressive combo of punches. She returns the favor of a critical by punching the goblin in its left arm, breaking its forearm for 7 + 4 fire. Unable to even pull out its shield to protect it now, Rose's second punch is poised to finish it off, but Rose slips and barely keeps her footing.
    Spoiler: Notes for Rose
    Show
    They were noted with an "!", but it turns out that you asterisked those two maneuvers anyway. To get rid of some confusion, what I did was to put G next to granted maneuvers and W next to those that are withheld. Hunting Serpent Blow is now granted. You have 4 Animus. You start your first round of battle with 5, you use 1 to bring it to 4. You initiated a maneuver this round, so at the end of the round your animus increases back to 5. Yes, it will be 6 by the time you start your next turn, but that's because you gain one Animus at the start of the turn. Effectively 6, but no ... technically only 5 until your turn.

    R1T7: Rellin stops focusing on his magic, but unlike normal, Kurgol continues to be enveloped in the light blue aura of his Haste Magic. With a quick and powerful gesture, Kurgol finds himself enveloped also in a white light, his wounds closing up as though they had never existed.

    R1T6: Caedmon double moves to get into position on the western side.

    End Round One, Begin Round 2 ...

    R2T23:
    The way paved, Shalelu now opens up her killing volley. Her first shot grazes G2's lower swordarm for 7. Her second shot to its right foot drops it. Her third shot to G1's left shoulder disables him for 11.

    R2T19: Despite now being disabled, the warrior makes a suicidal charge at Shalelu, but Kurgol brains it before it can get to her.

    R2T17: Celiss, what do you do?

    Goblins on deck and in the hole ...

    Spoiler: Battle Tracker
    Show

    Shalelu: 23. Bear's endurance.
    Celiss: 17.
    G2: 16. (-2:11). 18 arrows remaining.
    G3: 15. (-3:11). 19 arrows remaining. Bow dropped. Short sword in hand.
    G4: 14. (11:11). 19 arrows remaining. Bow dropped. Short sword in hand. DAZED til begin R4T14!!! (Will DC each round to end.)
    G5: 13. (1:11). 19 arrows remaining. Bow dropped. Short sword in hand.
    G6: 12. (0:11). 19 arrows remaining. Bow dropped. Short sword in hand. Shield arm broken. AOO used.
    Kurgol: 10. Bull's strength, enlarge person, force screen. RAGING!!! Haste effect until end R3T7.
    Rose: 8.
    Rellin: 7.
    Caedmon: 6.

    DEAD: G1. Arrows (18).
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    Default Re: Rellin & Rose Rising [DMOOCH]

    R2T17: Celiss kicks once with a flurry at the one in front of her, nailing it in the head for 6 and dropping it. She continues against the disabled one to the south - keeping her foot extended too long. The goblin bites on her foot, but can't get through Celiss' protection. Celiss then side-steps to the north.

    R2T14-12: G4 is dazed. G6, though disabled, tries to stab Rose (badly). It is overcome by its wounds and falls.

    R2T10: Kurgol steps through and right in to straddle the four fallen goblins (1,2,5,6). He does a full power fist right on G4, the last remaining goblin, for 16 ... easily dropping it.

    Combat Ends ...

    I need to know now, where do R&R stand on the morality/ philosophy of ending the lives of the goblins? Are they morally opposed to the coup de grace ... yea or no?

    Spoiler: Battle Tracker
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    Shalelu: 23. Bear's endurance.
    Celiss: 17.
    G2: 16. (-3:11). 18 arrows remaining.
    G3: 15. (-4:11). 19 arrows remaining. Bow dropped. Short sword in hand.
    G4: 14. (11:11). 19 arrows remaining. Bow dropped. Short sword in hand. DAZED til begin R4T14!!! (Will DC 20 each round to end.)
    G5: 13. (-6:11). 19 arrows remaining. Bow dropped. Short sword in hand.
    G6: 12. (-1:11). 19 arrows remaining. Bow dropped. Short sword in hand. Shield arm broken. AOO used.
    Kurgol: 10. Bull's strength, enlarge person, force screen. RAGING!!! Haste effect until end R3T7.
    Rose: 8.
    Rellin: 7.
    Caedmon: 6.

    DEAD: G1. Arrows (18).
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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