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    Dwarf in the Playground
     
    lacesmcawesome's Avatar

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    Default Angel of Righteousness [creature]

    So, I feel I should include some background on why I made this monster.

    I'm creating a homebrew campaign setting. In the setting, to become a Paladin, you must pass the "Temple of Trials." (original name, I know) Basically, it's a small dungeon-crawling-esque adventure. Three levels (not including the 10x10 entrance level) of trials, beating monsters and judges and solving puzzles so you can receive a certificate or something making you a true paladin.

    On my first level, I decided the God of the paladin would send down an angel to test the aspiring paladin. I looked through my MM, but couldn't find anything just right. So I made my own.

    A few things that you should keep in mind:
    1) The Angel is not meant to kill, and won't do so.
    2) The Angel is most likely going to be fighting only one 1st level paladin at a time. Maybe two in special cases.

    Also, I'm a little inexperienced with this, and I'm not sure how well I got the CR nailed, even by following the MM's guidelines.

    The Angel of Righteousness

    You enter a chamber lit by bright torches that look to be magical. You notice that the walls are lined with every weapon you can imagine, and they look to be top-notch quality. Suddenly, a thunderous voice speaks. "Welcome to the Temple. Choose your weapon, and the strength of your body, spirit, and mind shall be tested to their limits! Prepare yourself!" An angelic creature appears in front of a staircase, wielding a sword. Though the sword looks heavy, this graceful beauty wields it easily. You recognize it from your religion lessons. It is the Angel of Righteousness, a servant of Mahjo, your lord. It is the angel that ultimately decides who is righteous and worthy, and who is not. Your task is clear. Prove yourself.

    Medium Outsider (Angel, Extraplanar, Good)
    Hit Dice 2d8 + 5 (14)
    Initiative +4
    Armor Class15 = 10-3(natural armor**)+4(chain shirt)+4(dex)+0(misc. modifier)
    Speed 40 ft. (8 squares)
    Base Attack/Grapple +4/+4
    Attack Longsword +0 melee
    Full Attack Longsword +4/+0
    Space/Reach 5ft./5ft.
    Special Qualities Die hard as a bonus feat, Ki Strike
    Saves Fort +5, Ref +6, Will +5
    Abilities STR: 16, DEX: 18, CON: 18, INT: 15, WIS: 17, CHA:20
    Skills Concentration: +8, Decipher Script: +2, Heal: +3, Knowledge (history): +12, Knowledge (the planes): +12, Knowledge (nobility and royalty): +12, Knowledge (religion): +12, Sense Motive: +4, Spot: +4, Search +4, Listen +4, Tumble +4
    Feats Improved unarmed strike (fist), Die hard
    Environment Any good-aligned plane
    Organization Solitary
    Challenge Rating 1 (I think)
    Treasure 1d4Potion of heal minor wounds
    Alignment Lawful Good
    Combat
    The angel is a peaceful judge for most purposes, but in self-defense it becomes a vicious opponent. In the Temple, it is ordered to strike first, and will not kill the testing paladin. Once the subject it tests falls below 0 hitpoints, the angel will cease combat and heal the trainee. If the angel is damaged to or below 0 hitpoints, it will cease the combat, rewarding the subject with potions and access to the next level of the Temple.


    --------------------------------------------


    **The -3 penalty is due the Angel's soft skin. The Angel is cut or bruised easily.
    Last edited by lacesmcawesome; 2007-06-21 at 10:27 PM.

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    Dwarf in the Playground
     
    stolenchariot's Avatar

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    Default Re: Angel of Righteousness [creature]

    Well, as far as I can tell, it seems pretty accurate as far as CR goes. The only thing I noted is its lack of angel traits, but as you intend for it to be a challenge for 1 level 1paladin, I inderstand why youexcluded them.
    Twelve Gates Campaign setting

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    Default Re: Angel of Righteousness [creature]

    in terms of the armies of the good vs. evil, they guys would be a pretty nice way to spam heals. But is it impossible for it to attack anything
    from,
    EE

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    Default Re: Angel of Righteousness [creature]

    Quote Originally Posted by EvilElitest View Post
    in terms of the armies of the good vs. evil, they guys would be a pretty nice way to spam heals. But is it impossible for it to attack anything
    from,
    EE
    I'm not quite sure I understand the question.

    Technically, it's not supposed to really attack anyone. I intended it to be like, an angel that normally sits in its own plane, judging the followers on the Material plane as righteous or not, and it would only really come to the Material plane for the examination of paladins.

    Is that what you wanted to know?

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    Default Re: Angel of Righteousness [creature]

    Oh! I got me some concept art for her!

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    Default Re: Angel of Righteousness [creature]

    Its hit points are assigned wrong. You could give it a special quality to say otherwise, of course.

    Outsiders usually have d8 hit dice; if you want this to be a 2 HD outsider, that's 2d8. Add its con mod (to each die), and you have 2d8+8. The average on 2d8 is 9, so the average HP should be 17. You can tone this down with any of the following:
    1) Giving it a special quality by which it loses one hp/hd.
    2) Reducing its constitution to 17
    3) Making it stand down at 2 hp

    Actually, if it exists for a challenge, I'd expect it to stand down while it still has plenty of hp to spare, to avoid accidents.

    Natural armor penalties are unusual, but not forbidden; I think giving it different armor would achieve the same goal, though.
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    Default Re: Angel of Righteousness [creature]

    Quote Originally Posted by I_Got_This_Name View Post
    Its hit points are assigned wrong. You could give it a special quality to say otherwise, of course.

    Outsiders usually have d8 hit dice; if you want this to be a 2 HD outsider, that's 2d8. Add its con mod (to each die), and you have 2d8+8. The average on 2d8 is 9, so the average HP should be 17. You can tone this down with any of the following:
    1) Giving it a special quality by which it loses one hp/hd.
    2) Reducing its constitution to 17
    3) Making it stand down at 2 hp

    Actually, if it exists for a challenge, I'd expect it to stand down while it still has plenty of hp to spare, to avoid accidents.

    Natural armor penalties are unusual, but not forbidden; I think giving it different armor would achieve the same goal, though.
    Ok, thanks, I hadn't known about the d8's. I'll change that here and in my notes. I actually did have it standing down, but only at 0 hitpoints. I may move that down to 5 hp or so.

    Though I think I want to keep the natural armor penalty, it kind of works with a being that like, isn't suited for combat, and resides on another plane.
    Last edited by lacesmcawesome; 2007-06-21 at 09:48 AM.

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    Barbarian in the Playground
     
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    Default Re: Angel of Righteousness [creature]

    You forgot to add the dex bonus to AC. It should have an Ac of 19.
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    Default Re: Angel of Righteousness [creature]

    I don't think so. The way it works in this case is 10 + Armour (4) + Dexterity (4) + Natural Armour (-3) = 15.

    Skills seem out of whack, should be:

    5 x (8 + 2) = 50

    Abilities STR: 16, DEX: 18, CON: 18, INT: 15, WIS: 17, CHA:20
    Skills
    Concentration: 4(8)
    Decipher Script: 0(2) - impossible, you must be trained
    Heal 0(3)
    Knowledge (History) 5(9) - three points over at 5(12)
    Knowledge (Planar) 5(9) - three points over at 5(12)
    Knowledge (Nobility and Royalty) 5(9) - three points over at 5(12)
    Knowledge (Religion) 5(9) - three points over at 5(12)
    Sense Motive 1(4)
    Spot 1(4)
    Search 1(4)
    Listen 1(4)
    Tumble 0(4)

    Looks like you have 22 Skill Points to spend and 12 Points in Knowledge Skills that need to be explained.

    Saves are also well out of whack:

    Should be:

    Fortitude 3(7)
    Reflexes 3(7)
    Willpower 3(6)
    It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.

    – Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)

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