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2016-03-11, 10:31 AM (ISO 8601)
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Sorcerer Villain Handbook: TIER 1 NIGHTMARE
Hello Guys,
Many DMs have serious problems against a tier 1 group.
So , I prepared a villain who can help them to have a challenge the height of an optimized group.
The sorcerer is considered tier 2 , then it will be optimized for defeat rather easily the most powerful Wizards , clerics and druids, Archivists.
This villain was created by minimum rules for a viable game:
1) Limited Contingency Spells
2) Limited Summons
3) Gestalt Disallowed
4) No Infinite Loops ( Infinite Feat, Manipulate Form, etc )
5) Leadership allowed, but the cohort or minion can't be optimized
6) Epic feat, item and class Disallowed
Lord of the Chains
"The son of a vampire dragon was killed by treachery of the old wizards and trapped by chains.
to hell to die with great suffering.
Kidnapped as a child by a group of assassins to develop their skills and be used as a slave.
By his great power of persuasion was trained to command large troops of assassins .
A powerful Erudite found the origins of the leader , thus offering major challenges outside the fortress , which just so we could show the real magic.
During his adventure the erudite said about his father's death , there were people who usurp the magic."
"Lately the academies of magic and great divine centers are being destroyed , it is for PLAYERS discover the reason for the massacre."
The villain hunting targets preparing spells and magic are not inherent in his soul and blood.
For the villain they learn the magic , are weak and usurp the magic of true arcana .
dread Necromancers
Favored Souls
and all spontaneous spellcasters can survive if they are legion allies.
" You learn magic, weak. I am the magic. "
Spoiler: Lord of Chains Build
EDITING!!!!
Lord of the Chains
Race: Hellbred
Subtype: Dragonblood , Evil
Aligment: Neutral Evil
Template: Magic Blooded/Unseelie Fey
Bloodline: Necromantic
Level Substituion: Sorcerer Dragonblood level 1 and level 4
Stalwart Sorcerer
Spoiler: Class Progression
Class progression:
Marshal
Sorcerer
Sorcerer
Sorcerer
Sorcerer
Tainted Scholar
Tainted Scholar
Tainted Scholar
Sandshaper
Incantatar
Incantatar
Incantatar
Incantatar
Incantatar
Incantatar
Incantatar
Incantatar
Incantatar
Incantatar
Shadow Adept
Spoiler: AtributesInitial Atribute:
STR: 5
DEX: 5
CON: 6
INT: 15
WIS: 18
CHR: 20
:After Race Atribute/wishes/level increase/magic-blood/Draconic Bloodline/Unseelie Fey
:After Vererable
STR: 4
DEX: 5
CON: 3
INT: 25
WIS:35
CHAR:36
:LeShay Body: True, Mindswift Power(details on the last page)
STR: 24 +5 wish= 29
DEX: 45 +5 wish= 50
CON: 37 +5 wish=42
INT:25
WIS:35
CHAR:36
:After Buffs(details of the last page)
STR: 34
DEX: 72
CON: 46
INT: 32
WIS: 57
CHAR: 55 < 80 with Power Leech
125 Corruption Score
Spoiler: DCSpell DC checks:
DC spells: 118 + level spell
DC with irrestible Spell: 128 + level spell
DC with Limited Wish debuff: 135 + level spell
Spoiler: HP/Initiative/SpeedHP: 8+19d6 +360+100+20+10=455
AC:148( 191 with improve combat expertise feat )
Touch AC: 114(140 with improve combat expertise feat )
10+ 31 DEX + 36 Deflection Charisma+11 untype
+ 20 insight ( LeShay ) +3 eye of Oracle
Initiative:118
1d20+ 31 DEX+ 35 CHAR(Death Giant bonus)+ 10 Itens + 5 Primal Instinct + 35 CHAR circumstance + 2 Agressive
210ft fly speed ( details on the last page )
Spoiler: SavesSaves
Initial
Fort: 8 + 18+ 1=27
Reflex: 6+ 29 +1=36
Will: 14 +22+1=37
:Persisted Applying Ruins Delver's spells and protect magic
Fort: 62 (70 against spells)
Reflex: 71 (79 Against Spells)
Will: 72 (80 against spells)
:Death, Giant Bonus:
Fort: 97 (107 against spells)
Reflex: 106 (114)
Will: 107(115)
:With Transcend Mortality: +10 saves
Fort: 107 (117)
Reflex: 116 (124)
Will: 117 (125)
Spoiler: Melee offensive
Melee attack roll
Heroic spell: Power Attack, Quick Draw, Combat Expertise, Improve Combate Expertise
Surge of Fortune Spell: Natural 20 on d20
Dolorous Blow Spell: Autoconfirm crit hit
Smiting Spell feat + Imprisonment: Save 137 or Imprison
Smiting Spell feat + Death by thorn: Incapacited or Died
Wraithstrike: Touch attack
Weapon: Vorpal Spellstoring Inteligent GreaterSword
Attack Roll (Touch Attack):1d20+112 (132 and slain your head)
+20 BBA ( Divine Power ) + 12 STR + 5 Enchanment +4 morale + 8 Minute Form + 22 Ferocity + 20 Arcane Strike + 20 True strike +1 Haste Spell
OR
Whirling Blade spell + True Strike ( Touch Attack )+ Arcane Strike + Ferocity of Sanguine Rage: 1d20+135(155 and slain your head. If Improvisation spell: 1d20+161(181 and slain your head)
+20 BBA + 35 CHA + 5 Enchanment + 20 True Strike + 20 Arcane Strike+ 22 Ferocity+ 4 morable + 8 Minute Form
+ 1Haste +26 lucky (If Improvisation spell)
Damage Weapon
Greater Mighty Wallop Spell: Increase Weapon Damage
Arcane Strike feat: Increase damage based on your spell level used
Ferocity of Sanguine Rage:
6d8 ( Greater Mighty Wallop )+9d4 ( Arcane Strike ) + 52 ( Charisma damage ) +5 Enchanment + 22 Ferocity of Sanguine Rage + 60 Maximized Vampiric Touch(Storing Spell)
=183 Damage
If Power Attack: 203 damage[
Crit Hit: 17-20x3
Crit Hit = 609 Damage
Spoiler: FeatsFeat:
18 level = 7 feats
Feat bonus ( Leshay Body )= 5 feats
Marshal Bonus=1 feat bonus
Hellbred Bonus=1 feat bonus
Incantatrix Bonus=4 feat bonus
Draconic Bloodline bonus = 2 feat bonus
Flaws: 2 bonus
7 Site locations( Othy Hole, Metamagic Storm and others ): 7 bonus feat
Familiar=1 bonus feat
Elder Evil fighting = 5 bonus feat
Shadow Adept=3 bonus feat
Planar touchstone(domination domain)= 1 bonus feat
Tainted= 2 Bonus feat
Tainted Knowledge=1 bonus feat
Symbiotic Creature= Free Empowered Spell
Stalwart= 2 bonus feat
PS:
Spell Embrace the Dark Chaos and Shun the Dark Chaos changing my useless feat.
Or
Retraining Feats( PHBII )
Or
Psychic Reformation Power
Feat adjusted:
Maximized
Extend Spell
Transdimension Spell
Heightain Spell
Persistend Spell
Practical Metamagic-Maximize Spell
Twin Spell
Practical Metamagic-Twin Spell
Craft Contingent Spell
Arcane Thesis – Greater Arcane Fusion
Rapid Spell
Easy Metamagic-Twin Spell
Arcane Thesis – Hail of Stone
Daley Spell
Selective Spell
Sculpt Spell
Spell Thematic ( Spells with Chain Shape )
Still Spell
Innate Spell ( Mordenkainen's Disjunction )
Innate Spell ( Truename Dispell )
Smiting Spell
Fell Drain Spell
Supernatural Transformation ( Truename Dispell )
Truename Training
Mother Cyst
Necromantic Bloodline
Shadow Weaver Magic
Corrupt Arcane
Sanctum Spell
TouchStone
Arcane Thesis (Antimagic Field)
Obtain Familiar
Iron Will
Corpse Craft
Nimble Bones
Improved Drain
Spell Drain
Innate Spell ( Energy Drain )
Supernatural ( Energy Drain )
Arcane Strike
Arcane Thesis-Whirling Blade
Deceptive Spell
Spoiler: SkillsSkills:
Hide +171 (+187 Shadesteel Golem form )
Move in Silent +66
Bluff +104
Diplomacy +80
Gather Information +62
Disguise +79 ( using with shapechange and mundane cloth)
Spellscraft +32
Use magic device +35
Use Power device +35
Ride +59
Spot +126
Truename +36
Skill check detail: Improvisation Spell: +26 skill check
“You gain access to a floating "pool" of luck, which manifests as bonus points you can use as desired to improve your odds of success at various tasks. This bonus pool consists of 2 points per caster level, which you can spend as you like to improve attack rolls, skill checks, and ability checks, although no single check can receive a bonus greater than one-half your caster level. You must declare any bonus point usage before the appropriate roll is made. Used points disappear from the pool, and any points remaining when the spell ends are wasted. These points count as luck bonuses for the purpose of stacking.
For example, a 14th-level bard pauses while chasing a pickpocket to cast improvisation. At any time during the next 14 rounds, he could use the points to provide himself a +7 luck bonus on a Spot check, a +7 luck bonus on a Climb check, and a +7 luck bonus on two of his attacks.”
Spoiler: Class featureSpecial Quality:
Motivate Dexterity
Dragonshape Wings
Blood Component
Tainted Spellcasting
Taint Supression
Secrets: Blooded Metamagic, Taint Knowledge
Lore
Metamagic Effect
Instant Metamagic
Snatch Spell
Improve Metamagic
Shadow Feats
Seize Concentration
Winter Chill
Spoiler: TricksTricks:
Limited Wish for > Psychick Reformation
Limited Wish for > Favor of the Martyr
Limited wish for> Powerleech = +30 charisma
Persisting Spells Ritual:
[DC for metamagic effect
18x(3x level of the magic adjusted with metamagic)
Persist spell increase 6 slots, but, with incantator, decrease for 6-1=5
DC max for persist magic level 9 incantator skill metamagic effect
18+(3x14)=60;
Getting DC
23 rank of spellcraft+ 12 int+ 2 sinergy= +37 spellcraft
37 spellcraft +20 Wand of Guidance of Avatar+ 6 heroism, great
32 + 20 +6= 1d20 +63 spellcraft bonus
persisted all magics.
Spoiler: SpellsSpells: Sorcerer can learn any spell: But, he need a scroll or a grimoire
1: True Strike - True Casting -Hail of stone - Eyes of the Avoral** - Sanctuary** - Strengh of True Form**-Improvisation**
2: Wings of Cover - Heroic**x3 - Gust of wind - Wraithstrike**, Whirling Blade - Chamaleon - Suffer to Flesh**- Bladeweave**- Shadow phase
3: Vision of the Omniscient Eye** - That Art Thou**- haste** - Light Day - ferocity of sanguine rage**- Mighty Wallop, greater - Dolorous Blow**-Nauseating Breath-Antecipate Teleport**
4: Celerity - Ray of Deflection** - Orb of Force - Ruin Delver's fortune** - Creepin Darkness - Divine Power** - Voice of the Dragon - Otiluke's Supressing Field - Deower Transference
5: Arcane Fusion - Owl Insight - Teleport - Blink, great** - Surge of Fortune** – Telekinesis – Baleful Polymorph, Divine Agility, Dragonsight
6: Mental Pinnacle - Antimagic Field – Eye of Oracle
7: Arcane Spellsurge** - limited wish - Body ouside Body -
Death by thorn
8: Greater Arcane Fusion - Mystic Shield** - Invisibility, Superior**- Truename Dispell -Veil of Undeath**- Minute Form**
9: Stop Time - Mage Disjunction - Shapechange** - Imprisonment - Transcend Mortality** - Wish - Monstruous Thrall, Invoke Magic
** Persisted
Non wizard/sorcerer list: Transcend Mortality-Minute Form, Body outside Bod-Surge of Fortune-Creeping Darkness, Divine Power-That Art thou-Sanctuary-Improvisation
Trick:
Shapechange: Lilitu(Fiendish Codex I)=Cleric Spell Acess
Greater, Planar Binding:
Planetar, Formian Queen, Elemental Weird and others useful binding
They cast spells inside Rings of Theurgy
Now the prince have acess to any spell
Useful Rings of Theurgy Spells:
Greater Visage deity, Monstruous Thrall, Divine Power, Storm rage, Consumptive Field
Spell-like Abilities: Wings of Cover, Celerity, Truename Dispel, Mordenkainen Disjunction
Supernatural Abilitie: Truename dispell
Necromantic Bloodline Spell Bonus
1st—Causefear 2nd—Ghoul touch 3rd—Vampiric touch 4th—Contagion 5th—Dominate person 6th—Eyebite 7th—Control undead 8th—Trap the soul 9th—Wail of the bansh
Mother Cyst Spell Bonus
1st— necrotic awareness; 2nd— necrotic cyst , necrotic scrying ; 3rd— necrotic bloat ; 4th— necrotic domination ; 5th— necrotic burst ; 6th— necrotic eruption ; 7th— necrotic tumor ; 8th— necrotic empowerment ; 9th— necrotic termination.
Draconic Heritage spell bonus:
Deep Dragon:
1st-Alter Self, 4th-Freedom of Movement, 6th- True Seeing
PS: PLAYERHANDBOOK II Pag 192, retraining spells:
The prince can replace your spells know.
10 Rings of Theurgy=30 spells know stored
Scroll: Creat a great tatoo, Moment of Prescience, Ice Assassin, Hide Life, Wish, Gate, MindBlank
Wand: Guidance of Avatar, Forestfold, Battlefield Perception, Heroc
Drake Helm1: Imprisonment, Transcend Mortality, Wish, Polymorph Any Object
Drake Helm2: Veil of Undeath, Monstruous Thrall
Spoiler: Daily RitualPS: Every morning, preparing his daily ritual, increasing their level of caster and persisting spells
Caster Level: 60 Caster Level
Bead of karma: +4 caster
Suffer to flesh: +5
Arcane Gloves: +2
Tatoo: +1
Greater Consuptive Field: Variable
+9 Aid Spellcaster
Spoiler: Contingency ConditionsContingency condition:
When i attack, Cast Twinned Greater Arcane Fusion
When i attacked, Cast Twinned Greater Arcane Fusion
When the enemy cast time stop, Cast Maximized Time Stop
Spoiler: SummonsSummons:
3 Summons: 3 Ice Assassin of Myself: Mindrape trick
+ Cohort Erudite level 18
Spoiler: CombosSorcerer Combo: Greater Arcane Fusion + Arcane Spellsurge:
The Prince can cast 3 Twinned Greater Arcane Fusion per round and move each standard action ( Flyby Attack feat )
5 move actions per round.
Greater Arcane Fusion
Combo 1)
Hail of Stone Bypass antimagic field, Area spell, no SR, no Save, untype damage. Hail of Stone is full round cast. The Prince use rapid spell+ Arcane Spellsurge= Stardard Action
Twinned Greater Arcane Fusion(Slot 7 and 4)
Slot 7: Sanctum Widen Sculpt(Line or Cone) Antimagic Field
Slot 4: Sanctum Arcane Fusion ( Slot 4 and 1 )
Slot 4: Twinned Maximized empowered transdimensional Heightein(level 7 spell)Sculpt(Line or Cone) Widen Fell Drain Hail of Stone ( 60 damage )
Slot 1: Twinned Maximized empowered Transdimensional Heightein(level 3 spell)Sculpt(Line or Cone) Widen Fell Drain Hail of Stone ( 60 damage )
180 untype, no save, no sr, no antimagic field, area spell and 4 negative level
Twinned Greater Arcane Fusion = 360 damage and 8 negative level
Combo 2)
Greater Arcane Fusion
Limited Wish to gain extra actions: Duplicate Celerity
Twinned Greater Arcane Fusion( Slot 7 and 4 )
Slot 7: Twinned Sanctum Limited Wish:
Duplicating Celerity effects: 2 extra actions.
Twinned Greater Arcane Fusion= 4 Extras Stardard Actions
Slot 4: Sanctum Arcane Fusion(Slot 4 and 1)
Slot 4: Twinned Maximized empowered transdimensional Heightein(level 7 spell)Sculpt(Line or Cone) Widen Fell Drain Hail of Stone ( 60 damage )
Slot 1: Twinned Maximized empowered Transdimensional Heightein(level 3 spell)Sculpt(Line or Cone) Widen Fell Drain Hail of Stone ( 60 damage )
Combo 3)
Twinned Greater Arcane Fusion(Slot 7 and slot 4)
Slot7: Twinned Arcane Fusion (Slot 4 and 1)
Slot4: Creeping Darkness( you are considered blinded, so you lose your DEX bonus, you cant cast spells with verbal component )
Slot 4: Twinned Transdimentional Sculpt Fell drain Whirling Blade( +180 Attack roll).
Slot 1: True Strike
PS: Discharging Imprisonment and Death by thorn Spell: 94 and 92 DC and 8 Negative level:
Surge of Fortune: I choose natural 20 on d20 and you lose your head.
Combo 4)
Breaking enemie defenses and confusing them
“Cage Duplicate” Naruto!
Twinned Greater Arcane Fusion:
Slot 7: Sanctum Twinned Body outside Body: 44 duplicates of myself:
They cast “Celerity Spell-like”
They cast Spell-like “Wings of Cover” Share to everything around them.
They cast Spell-like Mordenkainen Disjunction
they cast SUPERNATURAL Truename Dispell(WTF It over 9000! )
Slot 4: Sanctum Arcane Fusion(Slot 4 and 1)
Slot 4: Twinned Maximized empowered transdimensional Heightein(level 7 spell)Sculpt(Line or Cone) Widen Fell Drain Hail of Stone ( 60 damage )
Slot 1: Twinned Maximized empowered Transdimensional Heightein(level 3 spell)Sculpt(Line or Cone) Widen Fell Drain Hail of Stone ( 60 damage )
Spoiler: Leshay bodyDetail About Leshay Body:
The prince use:
1)The Erudite cohort cast Metafaculty power, Find one Leshay.
2) Control him
3)Mental Pinnacle spell+ Psychic Cirurgy= True Mindswift avaiable
4)Change the body with Leshay.
Editing!!
Spoiler: The Legion, Agony Chain
Enlisting in the legion of the chains of evil.
All those who wish to join the legion, can never get near the villain and should go through the ritual :
All must undergo magic :
Necrotic tumor ( Chain Shaped )
In Exemplar of Evil , describes the villains have 1 to 3 loyal minions , as the character is very strong and charismatic , he easily recruit legions .
Spoiler: PrisonersThe aim of the prisoners is to suport magic and serve:
The main spells to imprison , is necrotic tumor , therefore , they can not escape and not react.
You will order his prisoners to cast spells in Theurgy Ring , so the villain has access to your spells.
1) Abeil, Queen = Druid Spells Acess
2) Solars / Planejars = Cleric and domains acess
3) Ethergaunt, Black = Wizard Spell acess
4) Everyone controled by Necrotic Tumor can be a Prisoner.
Spoiler: Minions
Spoiler: Dread Necromancer
Spoiler: Vampire King
Spoiler: Assassin
Spoiler: Elder Evil invasion
This villain and his minions serve Elder Evil , you can enter the elder evil in your adventure , and may directly or indirectly attack or disrupt the Tier 1 plans
Spoiler: Spontaneous Caster Inside the LegionSpontaneous Caster Recruting:
The main reason spellcasters spontaneos is to have access to the Rings of Theurgy , with easy access to any spell. they always capture more prisoners to have more powerLast edited by Vampire; 2016-03-12 at 09:17 AM.
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2016-03-11, 03:12 PM (ISO 8601)
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Re: Sorcerer Villain Handbook: TIER 1 NIGHTMARE ( Challenge )
Is the challenge to kill it? How does it deal with a supernatural holy word with the caster level boosted up to I don't know, 40 or so?
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2016-03-11, 03:24 PM (ISO 8601)
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Re: Sorcerer Villain Handbook: TIER 1 NIGHTMARE ( Challenge )
Welcome back.
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2016-03-11, 03:30 PM (ISO 8601)
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Re: Sorcerer Villain Handbook: TIER 1 NIGHTMARE ( Challenge )
This vaguely reminds me of a character some guy made a year or two ago, positing that his sorcerer was unbeatable, due to Arcane Fusion shenanigans.
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2016-03-11, 03:32 PM (ISO 8601)
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Re: Sorcerer Villain Handbook: TIER 1 NIGHTMARE ( Challenge )
Incantatrix. It's Incantatrix, not Incantatar.
I have a LOT of Homebrew!
Spoiler: Former AvatarsSpoiler: Avatar (Not In Use) By Linkele
Spoiler: Individual Avatar Pics
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2016-03-11, 03:37 PM (ISO 8601)
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Re: Sorcerer Villain Handbook: TIER 1 NIGHTMARE ( Challenge )
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2016-03-11, 03:39 PM (ISO 8601)
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Re: Sorcerer Villain Handbook: TIER 1 NIGHTMARE ( Challenge )
I have a LOT of Homebrew!
Spoiler: Former AvatarsSpoiler: Avatar (Not In Use) By Linkele
Spoiler: Individual Avatar Pics
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2016-03-11, 03:52 PM (ISO 8601)
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Re: Sorcerer Villain Handbook: TIER 1 NIGHTMARE ( Challenge )
Hellow
I do not think that is a big problem , The villain have level 60 CL ,
Transcend Mortality Spell
Evil Weather spell can be a great problem here .
there are many resources out of this villain .
There are also many features , including activating the contigency condition .
So I would say it would be very difficult the cleric act first and to identify their real enemy .
Detail: Epic Bluff, you cant know the vilain true alignment.Last edited by Vampire; 2016-03-11 at 04:00 PM.
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2016-03-11, 04:03 PM (ISO 8601)
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Re: Sorcerer Villain Handbook: TIER 1 NIGHTMARE ( Challenge )
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2016-03-11, 04:09 PM (ISO 8601)
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Re: Sorcerer Villain Handbook: TIER 1 NIGHTMARE ( Challenge )
Yep, definitely sounding familiar, from this thread, by LordDrako...
I'm assuming that's where the:
came from, yes?Last edited by WeaselGuy; 2016-03-11 at 04:12 PM.
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2016-03-11, 04:09 PM (ISO 8601)
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Re: Sorcerer Villain Handbook: TIER 1 NIGHTMARE ( Challenge )
Hellow again,
I know.
Transcendy Mortality = The Vilain is Unkillable
Evil Weather Spell = No divine casting or buffs
Contingency Spell actived= Greater Arcane fusion, possible teleport
Not easy the cleric act first.
Why u will use holy word againt good character? epic bluff.
I wanted to know how increase a supernatural ability caster level?Last edited by Vampire; 2016-03-11 at 04:20 PM.
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2016-03-11, 04:18 PM (ISO 8601)
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Re: Sorcerer Villain Handbook: TIER 1 NIGHTMARE ( Challenge )
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2016-03-11, 04:21 PM (ISO 8601)
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Re: Sorcerer Villain Handbook: TIER 1 NIGHTMARE ( Challenge )
Yeah, confirmed =)
It's different now , I'm just helping DMs
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2016-03-11, 04:23 PM (ISO 8601)
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Re: Sorcerer Villain Handbook: TIER 1 NIGHTMARE ( Challenge )
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2016-03-11, 04:25 PM (ISO 8601)
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Re: Sorcerer Villain Handbook: TIER 1 NIGHTMARE ( Challenge )
...confirmed? Um...I mean, I already figured it was you, LD, but having admitted confirmation...
Forum Rules
...and here I was hoping the charade could go on a bit longer.
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2016-03-11, 04:26 PM (ISO 8601)
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Re: Sorcerer Villain Handbook: TIER 1 NIGHTMARE ( Challenge )
Seems to be the case.
Multiple/Alternate Accounts
Each individual user may maintain one active account on the Giant in the Playground forums. Registering more than one account, including the use of identified alternate accounts, is not allowed. Likewise, shared or group accounts are not permitted. Though there are several legitimate advantages to such accounts, particularly in the role-play environment, these accounts are too easily abused and allow rule violators too many additional options to avoid the repercussions of their actions to be allowed.
If a user is found to have multiple accounts, all but the main account (the one with the most posts) will be closed, and any Infractions earned under the alternate accounts will be transferred to the main. Deliberate and/or malicious violations of this rule could result in an infraction or ban.Previously Banned Users
Any user found to have been banned while using a different account will have his or her new account banned as well. If it is found that another user is allowing a previously banned user to post using his or her account, or is posting on behalf of a previously banned user, the account of that user will also be banned.Last edited by Inevitability; 2016-03-11 at 04:27 PM.
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2016-03-11, 04:26 PM (ISO 8601)
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Re: Sorcerer Villain Handbook: TIER 1 NIGHTMARE ( Challenge )
Shhh, please don't kill the fun so early. We haven't even reached page
25.Have a look at my complete list of wizard spells, last updated 07/08/2015.
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2016-03-11, 04:28 PM (ISO 8601)
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Re: Villain Handbook: TIER 1 NIGHTMARE
Last edited by WeaselGuy; 2016-03-11 at 04:29 PM.
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2016-03-11, 04:29 PM (ISO 8601)
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Re: Villain Handbook: TIER 1 NIGHTMARE
If the guys want, I go out, but if I were you not worried about someone who is here to help DMs = )
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2016-03-11, 04:29 PM (ISO 8601)
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Re: Sorcerer Villain Handbook: TIER 1 NIGHTMARE ( Challenge )
I know right? Here I was all geared up to watch the fireworks under the guise of plausible deniability, and then...
...that happened. What you're looking for is "Previously Banned Users", under "Bannable Offenses". Oh, someone's beat me to the actual posting of the rule, awesome.
No can do, sorry. Before, we at least had plausible deniability (we couldn't know for sure it was LD posting from a new account), but now...well, he admitted it. Nothing to it but to report it.Last edited by AvatarVecna; 2016-03-11 at 04:29 PM.
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2016-03-11, 04:30 PM (ISO 8601)
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2016-03-11, 04:33 PM (ISO 8601)
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Re: Villain Handbook: TIER 1 NIGHTMARE
Yeah, sure, fine, whatever. But I've played a Warlock who just spams Detect Magic every time I enter a room, as well as a Paladin who spammed Detect Evil. Might be I'm playing a particularly virtuous Cleric who sees necromantic unseelie fey looking hellbred, and decided he needed a good Smiting?
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2016-03-11, 04:33 PM (ISO 8601)
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Re: Sorcerer Villain Handbook: TIER 1 NIGHTMARE ( Challenge )
I'm afb and not familiar with evil spell weather. It's not hard for a cleric to cast in an anti magic field though. Does it specifically go through those?
For going first, I'd just get immunity to daze and use celerity. Throw on a few contingencies that are keyed to random words like omgwtfbbq. Pretty sure you run out of immediate actions before I'd run out of contingencies.
I also don't see why alignment matters. Can just get a cohort/mindraped minion to cast a similar blasphemy.
Dweomerkeeper is an easy way to get a supernatural ability at whatever caster level you want.
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2016-03-11, 04:40 PM (ISO 8601)
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Re: Villain Handbook: TIER 1 NIGHTMARE
Firstly, Epic Bluff can only prevent alignment detection, not spells that directly affect people of a certain alignment; using Epic Bluff to pretend to be good doesn't let you ignore the damage from a Smite Evil.
Secondly, Epic Bluff can be combatted by epic Sense Motive.
Thirdly, even if Epic Bluff effectively changes your alignment in regards to spells that affect creatures of a certain alignment, there's spells that target multiple such alignments, and you can't block all of them at the same time (since even Epic Bluff only lets you mimic one fake alignment at a time), so just somebody tossing both Holy Word and Blasphemy at you will do the trick.
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2016-03-11, 04:50 PM (ISO 8601)
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Re: Sorcerer Villain Handbook: TIER 1 NIGHTMARE ( Challenge )
I'll second that. Oh boy, another brooding emo with a mysterious past and childhood pains that drove him/her to evil. That's about as original as a dual wielding, repentant dark elf.
EDIT: Also, how exactly is this a handbook? It's just a build. There's no substantive advice on how to run a "Nightmare" villain for Tier Ones (which would be an admittedly cool handbook) beyond "look at this kool trick", and even that's just included as part of the build.Last edited by Bobby Baratheon; 2016-03-11 at 05:00 PM.
“Stupid entropy ruins everything.”
-Jennifer Ouellette
My divine portfolio (cred goes to Jormengand):SpoilerBobby, the Twist in Time
Divine Rank: 4
Deity of: Twisted Truth, Time
Symbol: A pair of wings made of fossils
Alignment: True Neutral
Worshipers: Archaeologists, forgers
Cleric Alignments: Any neutral
Domains: Artifice, Creation, Knowledge, Time
Favoured Weapon: Longsword
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2016-03-11, 05:00 PM (ISO 8601)
- Join Date
- Mar 2014
- Location
- NC
- Gender
Re: Sorcerer Villain Handbook: TIER 1 NIGHTMARE ( Challenge )
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2016-03-11, 05:04 PM (ISO 8601)
- Join Date
- May 2012
- Location
- Kansas City
Re: Villain Handbook: TIER 1 NIGHTMARE
you guys. my pain... is forever...
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2016-03-11, 05:05 PM (ISO 8601)
- Join Date
- Jan 2014
Re: Villain Handbook: TIER 1 NIGHTMARE
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2016-03-11, 05:07 PM (ISO 8601)
- Join Date
- Mar 2014
- Location
- NC
- Gender
Re: Villain Handbook: TIER 1 NIGHTMARE
:In the voice from the beginning of every Fable game:
"And so it begins..."