A Monster for Every Season: Summer 2
You can get A Monster for Every Season: Summer 2 now at Gumroad
Page 26 of 51 FirstFirst ... 161718192021222324252627282930313233343536 ... LastLast
Results 751 to 780 of 1504
  1. - Top - End - #751
    Bugbear in the Playground
     
    Planetar

    Join Date
    Aug 2011
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    You don't need to leverage her mana cost all that much to get her same price as Ulamog; You're probably going to have creature for free, so all you need is to draw any 2 of map, GQ, or your removal spells. She's harder to kill (Pro instants = Pro Path to Exile, the main removal spell for anything big in modern). As for bodies, 13/13 flample honestly does more than the 10/10 ulamog body since you should already be pressuring their life total by the time you cast her, making her a 1 swing kill rather than 2. Finally her cast trigger is way more capable of pulling you back from games you're behind in compared to the always exile 2. Any game where you probably can't get any more done than run a manland into her you're probably going to win anyways.

  2. - Top - End - #752
    Titan in the Playground
     
    Lizardfolk

    Join Date
    Oct 2010
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    I'm still working on my custom set, I am currently working on some cantrips. I remember reading that WotC decided that adding a draw to another spell was worth two mana, and scry 2 was worth 1 mana. Does anyone know if that is correct, and which article that was in?

    An example of a card I am using, a fixed cantrip which combines what is basically a 0 cost effect with a scry, and can be kicked to cantrip. I was thinking of reversing it so it automatically drew a card, and you could kick it to scry 2 (since scrying before a draw is much stronger then after).

    Spoiler
    Show


    Edit: I think I prefer the draw be attached and kick for the scry.
    It makes the card way more versatile:
    Tap an enemies creature, draw a card.
    Untap a different colored land and draw a card for free color fixing.
    Untap a land on turn 2 when kicking, acts exactly like a serum visions.

    Spoiler
    Show
    Last edited by Tvtyrant; 2016-10-01 at 05:43 PM.
    Quote Originally Posted by The Glyphstone View Post
    Vibranium: If it was on the periodic table, its chemical symbol would be "Bs".

  3. - Top - End - #753
    Firbolg in the Playground
    Join Date
    Jan 2010
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Tvtyrant View Post
    Edit: I think I prefer the draw be attached and kick for the scry.
    It makes the card way more versatile:
    Tap an enemies creature, draw a card.
    Untap a different colored land and draw a card for free color fixing.
    Untap a land on turn 2 when kicking, acts exactly like a serum visions.
    I just want you to consider for a moment that Pressure Point is 2-mana Instant. These are a bit pushed for Wizards' present design paradigm.
    Used to be DMofDarkness
    Old avatar by Elagune.
    Spoiler: Collection of Signature Quotes
    Show

  4. - Top - End - #754
    Titan in the Playground
     
    Lizardfolk

    Join Date
    Oct 2010
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Fable Wright View Post
    I just want you to consider for a moment that Pressure Point is 2-mana Instant. These are a bit pushed for Wizards' present design paradigm.
    I know, I prefer older set design to the current one. Counterspell, lightning bolt, preordain and the like were all perfectly fine in standard.

    The set I am designing doesn't actually use any of those, and eschews hard counters entirely but it is a little lower to the ground then current standard by design.


    Edit: My idea for a better Prey Upon below. There is a flag of each color, based on the sets military theme.
    Spoiler
    Show
    Last edited by Tvtyrant; 2016-10-01 at 07:36 PM.
    Quote Originally Posted by The Glyphstone View Post
    Vibranium: If it was on the periodic table, its chemical symbol would be "Bs".

  5. - Top - End - #755
    Ogre in the Playground
    Join Date
    Nov 2008

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Green Flag is outside of the bounds of reasonable for a one mana cantrip. Even by old set standards it should cost 3+; compare to Flare.
    The gnomes once had many mines, but now they have gnome ore.

  6. - Top - End - #756
    Firbolg in the Playground
     
    Djinn_in_Tonic's Avatar

    Join Date
    Nov 2006
    Location
    Stuck in a bottle.
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Bucky View Post
    Green Flag is outside of the bounds of reasonable for a one mana cantrip. Even by old set standards it should cost 3+; compare to Flare.
    In fairness Flare isn't an especially good card. Still, I'm in agreement: it's FAR too strong, especially in a color where that fight means it's a 1-mana creature removal plus a draw.

    A one-card draw is worth about 1 mana. You can sometimes tag another effect on: giving a creature flying or a spell flash, for example. Scrying 2 and drawing a card for 1 mana at Sorcery speed is an INCREDIBLE cantrip.

    Sticking good removal on it is frankly insane. Giving trample, on the other hand, would probably be fine...although I'm still concerned about cheap card draw in a color that has the potential to get as many big threats as Green can manage.
    Last edited by Djinn_in_Tonic; 2016-10-02 at 05:42 PM.

    Ingredients

    2oz Djinn
    5oz Water
    1 Lime Wedge


    Instructions

    Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.

  7. - Top - End - #757
    Firbolg in the Playground
    Join Date
    Jan 2010
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Djinn_in_Tonic View Post
    Sticking good removal on it is frankly insane. Giving trample, on the other hand, would probably be fine...although I'm still concerned about cheap card draw in a color that has the potential to get as many big threats as Green can manage.
    Hm. Come to think of it, a 1 mana cantrip that reads 'target creature you control must be blocked this turn if able' might be an acceptable cantrip, though it's pushing it.
    Used to be DMofDarkness
    Old avatar by Elagune.
    Spoiler: Collection of Signature Quotes
    Show

  8. - Top - End - #758
    Titan in the Playground
     
    Lizardfolk

    Join Date
    Oct 2010
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    What if I gave it "if your creature dies, draw a card?" Then it cuts out the card advantage of you use a bigger creature.
    Quote Originally Posted by The Glyphstone View Post
    Vibranium: If it was on the periodic table, its chemical symbol would be "Bs".

  9. - Top - End - #759
    Firbolg in the Playground
     
    Djinn_in_Tonic's Avatar

    Join Date
    Nov 2006
    Location
    Stuck in a bottle.
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Fable Wright View Post
    Hm. Come to think of it, a 1 mana cantrip that reads 'target creature you control must be blocked this turn if able' might be an acceptable cantrip, though it's pushing it.
    I'd put that at 2, personally. Locking a creature out from blocking is a cantrip (don't recall the name, but I believe it's red?), but forcing a block is still pretty strong.

    Quote Originally Posted by Tvtyrant View Post
    What if I gave it "if your creature dies, draw a card?" Then it cuts out the card advantage of you use a bigger creature.
    That's better, although less useful. But that's definitely a cantrip.

    Ingredients

    2oz Djinn
    5oz Water
    1 Lime Wedge


    Instructions

    Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.

  10. - Top - End - #760
    Titan in the Playground
     
    Lizardfolk

    Join Date
    Oct 2010
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Spoiler
    Show


    Red flag is going to be difficult, since red does very little but removal or land destruction. What are some thoughts on making it around the same power as the others?


    Hydra legendary.

    Spoiler
    Show
    Last edited by Tvtyrant; 2016-10-02 at 06:43 PM.
    Quote Originally Posted by The Glyphstone View Post
    Vibranium: If it was on the periodic table, its chemical symbol would be "Bs".

  11. - Top - End - #761
    Ogre in the Playground
    Join Date
    Nov 2008

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Djinn_in_Tonic View Post
    I'd put that at 2, personally. Locking a creature out from blocking is a cantrip (don't recall the name, but I believe it's red?), but forcing a block is still pretty strong.
    Originally Panic, now Renegade Tactics.
    The gnomes once had many mines, but now they have gnome ore.

  12. - Top - End - #762
    Titan in the Playground
     
    Lizardfolk

    Join Date
    Oct 2010
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Fable Wright View Post
    Hm. Come to think of it, a 1 mana cantrip that reads 'target creature you control must be blocked this turn if able' might be an acceptable cantrip, though it's pushing it.
    This already exists.

    http://gatherer.wizards.com/Pages/Ca...verseid=416940
    Quote Originally Posted by The Glyphstone View Post
    Vibranium: If it was on the periodic table, its chemical symbol would be "Bs".

  13. - Top - End - #763
    Ettin in the Playground
     
    Dhavaer's Avatar

    Join Date
    Oct 2005

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    I make deck. I'm uncertain about the mana base, though. The deck is Esper, but there's nothing coloured that doesn't require white until CMC 6. I put in part-white dual lands because that's the colour I need most, but should I have more blue-black dual lands, so I can't have my only blue source, say, also be my only white source when I need to cast Reflector Mage? I've never done a shard base outside Commander before.
    Thanks to Veera for the avatar.

    I keep my stories in a blog. You should read them.

    5E Sorcerous Origin: Arcanist

    5E Class: Spellsword

    5E Spells: Alternate Damage Cantrips

    Spoiler
    Show
    Quote Originally Posted by ClericofPhwarrr View Post
    Dhavaer, your ideas are like candy from the sky, sprinkled lightly with cinnamon.
    Quote Originally Posted by Gwyn chan 'r Gwyll View Post
    Wow. Badass without being flashy and showy, attractive while remaining classy. Bravo Dhavaer.
    Quote Originally Posted by Psyren View Post
    ...Why do I imagine you licking your lips and rubbing your hands together?

  14. - Top - End - #764
    Ogre in the Playground
     
    Techwarrior's Avatar

    Join Date
    Apr 2012

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Alright, I have a question about a specific scenario.

    I own an Outpost Siege having chosen the dragons effect.

    I'm enchanted by a curse that gives all my creatures -1/-1

    I place a 1/1 creature onto the battlefield.

    What happens?
    Avatar courtesy of Ceika.

  15. - Top - End - #765
    Ettin in the Playground
     
    tonberrian's Avatar

    Join Date
    Aug 2008
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Techwarrior View Post
    Alright, I have a question about a specific scenario.

    I own an Outpost Siege having chosen the dragons effect.

    I'm enchanted by a curse that gives all my creatures -1/-1

    I place a 1/1 creature onto the battlefield.

    What happens?
    Hits the battlefield, then dies state-based, then Outpost Siege triggers. This is pretty cut-and-dry. However brief its existence, the creature still hits the battlefield, then dies because it has zero toughness. You'd have similar results playing a clone that doesn't clone anything, or a 0/0 hydra that enters with X +1/+1 counters where X is 0.
    Last edited by tonberrian; 2016-10-15 at 06:32 PM.
    The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.

    Rick Venture avatar by kpenguin, his GM.

  16. - Top - End - #766
    Ogre in the Playground
    Join Date
    Dec 2006
    Location
    Dancin' away
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Does anyone here on the forums have an opinion about the reversion of the Standard rotation back to the old way?

    While I think the reversion is a good thing (players get more use out of their cards, etc), I kind of liked the possibility of faster changing metagames with the more frequent rotations.
    i am going to make it through this year
    if it kills me
    i am going to make it though this year
    if it kills me

  17. - Top - End - #767
    Barbarian in the Playground
     
    Chimera

    Join Date
    Nov 2005
    Location
    Canada

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Shadow of the Sun View Post
    Does anyone here on the forums have an opinion about the reversion of the Standard rotation back to the old way?

    While I think the reversion is a good thing (players get more use out of their cards, etc), I kind of liked the possibility of faster changing metagames with the more frequent rotations.
    I don't play Standard, so I guess my main concern is that if an exceedingly broken card gets out, it'll take longer to rotate it out. That and I'll have to wait longer to pick up the new hotness cards for my EDH decks.

    Which is really what I'm hyped about. Spoilers for the four-colour Commander set have hit and ... I'm giggling. So many options, just the new partnered commanders allow 105 new options, adding the new 4 colour legendaries ...

  18. - Top - End - #768
    Titan in the Playground
     
    Mystic Muse's Avatar

    Join Date
    Mar 2009

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Spoiler: Commander Spoilers
    Show
    http://mythicspoiler.com/c16/cards/atraxapraetorsvoice.html This is pretty much everything I wanted out of a WUBG Commander.
    Avatar by Moss. Myself as a unicorn in a Megaman-esque setting.

    My Twitter account, where I will mainly post images of minis I've painted.

  19. - Top - End - #769
    Titan in the Playground
     
    Ionbound's Avatar

    Join Date
    Mar 2013
    Location
    Elsewhere
    Gender
    Intersex

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Spoiler: C16 Spoilers
    Show
    So I know what deck I'm going to build that's going to make everyone hate me...

  20. - Top - End - #770
    Titan in the Playground
     
    Mystic Muse's Avatar

    Join Date
    Mar 2009

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by firedaemon33 View Post
    Spoiler: C16 Spoilers
    Show
    So I know what deck I'm going to build that's going to make everyone hate me...
    Spoiler
    Show
    What deck? I'm curious. =3
    Avatar by Moss. Myself as a unicorn in a Megaman-esque setting.

    My Twitter account, where I will mainly post images of minis I've painted.

  21. - Top - End - #771
    Titan in the Playground
     
    Ionbound's Avatar

    Join Date
    Mar 2013
    Location
    Elsewhere
    Gender
    Intersex

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Mystic Muse View Post
    Spoiler
    Show
    What deck? I'm curious. =3
    Spoiler
    Show
    4C Infect. There hasn't really been a good general for Infect until now...But man, Atraxa is going to make me loose friends.

  22. - Top - End - #772
    Titan in the Playground
     
    Mystic Muse's Avatar

    Join Date
    Mar 2009

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by firedaemon33 View Post
    Spoiler
    Show
    4C Infect. There hasn't really been a good general for Infect until now...But man, Atraxa is going to make me loose friends.
    Spoiler: Spoiler discussion
    Show
    What, no love for Skithiryx?
    Avatar by Moss. Myself as a unicorn in a Megaman-esque setting.

    My Twitter account, where I will mainly post images of minis I've painted.

  23. - Top - End - #773
    Titan in the Playground
     
    Ionbound's Avatar

    Join Date
    Mar 2013
    Location
    Elsewhere
    Gender
    Intersex

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Spoiler
    Show
    Can't run Blighted Agent and Triumph of the Horde in Skittles. But he'll definitely be making an appearance.

  24. - Top - End - #774
    Ogre in the Playground
     
    BlackDragon

    Join Date
    Nov 2013
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by firedaemon33 View Post
    Spoiler
    Show
    4C Infect. There hasn't really been a good general for Infect until now...But man, Atraxa is going to make me loose friends.
    Spoiler
    Show
    Nothing says "I hate my friends" like Planeswalkers and Infect with Proliferate.

    In other news OMG FLANKING FLLAAAANKKIIINGG!
    Last edited by ryuplaneswalker; 2016-10-24 at 01:04 PM.

  25. - Top - End - #775
    Barbarian in the Playground
     
    Chimera

    Join Date
    Nov 2005
    Location
    Canada

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by firedaemon33 View Post
    Spoiler: C16 Spoilers
    Show
    So I know what deck I'm going to build that's going to make everyone hate me...
    LOL. I love this one too, but I was going to go
    Spoiler
    Show
    for Experience and Planeswalkers. I've wanted to run Ezuri and Meren together since I saw them, and my attempts in Sultai have never gotten past the design stage. Still, Infect is definitely a good idea.

  26. - Top - End - #776
    Ogre in the Playground
     
    BlackDragon

    Join Date
    Nov 2013
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by ImperiousLeader View Post
    LOL. I love this one too, but I was going to go
    Spoiler
    Show
    for Experience and Planeswalkers. I've wanted to run Ezuri and Meren together since I saw them, and my attempts in Sultai have never gotten past the design stage. Still, Infect is definitely a good idea.
    Spoiler
    Show
    You speak as if Ezuri isn't good with infect anyways :P

  27. - Top - End - #777
    Barbarian in the Playground
     
    Chimera

    Join Date
    Nov 2005
    Location
    Canada

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Point taken.

  28. - Top - End - #778
    Ogre in the Playground
    Join Date
    Jun 2010
    Location
    Denmark
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Mystic Muse View Post
    Spoiler: Commander Spoilers
    Show
    http://mythicspoiler.com/c16/cards/atraxapraetorsvoice.html This is pretty much everything I wanted out of a WUBG Commander.
    Spoiler
    Show
    Abzan and simic counter synergy in the same deck?
    Avatar by me
    Quotes
    Spoiler
    Show
    Quote Originally Posted by Cizak View Post
    I'm gonna be against the flow here and say outlined.

    What? Everyone else are against the flow too, okay?
    Quote Originally Posted by The Glyphstone View Post
    In the grim statistics of the far future, there is only math.
    Quote Originally Posted by Kneenibble View Post
    Most Hilarious Murderer in the Playground. Both his episodes of hysterically ending my life left me chuckling even hours later when I thought about them.
    And more in the extended signature!

    Extended signature

  29. - Top - End - #779
    Titan in the Playground
     
    Mystic Muse's Avatar

    Join Date
    Mar 2009

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Ninjaman View Post
    Spoiler
    Show
    Abzan and simic counter synergy in the same deck?
    Spoiler
    Show
    Actually, there's more to it than that.

    1. I like White Phyrexians
    2. Angel Horror is a petty cool type.
    3. Its abilities are so broad, my opponents won't have a good idea of what I'm doing with the deck.
    4. It's my favorite general strategy, but isn't just "token commander with bonus counter spells."
    5. She looks awesome.
    Avatar by Moss. Myself as a unicorn in a Megaman-esque setting.

    My Twitter account, where I will mainly post images of minis I've painted.

  30. - Top - End - #780
    Barbarian in the Playground
     
    Chimera

    Join Date
    Nov 2005
    Location
    Canada

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Spoiler: Wow Yidris
    Show


    Um ... I need to lie down now.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •