Results 751 to 780 of 1504
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2016-09-28, 10:31 AM (ISO 8601)
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Re: Magic the Gathering XXII: Where Puns Go to Die
You don't need to leverage her mana cost all that much to get her same price as Ulamog; You're probably going to have creature for free, so all you need is to draw any 2 of map, GQ, or your removal spells. She's harder to kill (Pro instants = Pro Path to Exile, the main removal spell for anything big in modern). As for bodies, 13/13 flample honestly does more than the 10/10 ulamog body since you should already be pressuring their life total by the time you cast her, making her a 1 swing kill rather than 2. Finally her cast trigger is way more capable of pulling you back from games you're behind in compared to the always exile 2. Any game where you probably can't get any more done than run a manland into her you're probably going to win anyways.
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2016-10-01, 05:10 PM (ISO 8601)
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- Oct 2010
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Re: Magic the Gathering XXII: Where Puns Go to Die
I'm still working on my custom set, I am currently working on some cantrips. I remember reading that WotC decided that adding a draw to another spell was worth two mana, and scry 2 was worth 1 mana. Does anyone know if that is correct, and which article that was in?
An example of a card I am using, a fixed cantrip which combines what is basically a 0 cost effect with a scry, and can be kicked to cantrip. I was thinking of reversing it so it automatically drew a card, and you could kick it to scry 2 (since scrying before a draw is much stronger then after).
Spoiler
Edit: I think I prefer the draw be attached and kick for the scry.
It makes the card way more versatile:
Tap an enemies creature, draw a card.
Untap a different colored land and draw a card for free color fixing.
Untap a land on turn 2 when kicking, acts exactly like a serum visions.
Spoiler
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2016-10-01, 06:32 PM (ISO 8601)
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- Jan 2010
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Re: Magic the Gathering XXII: Where Puns Go to Die
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2016-10-01, 06:41 PM (ISO 8601)
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- Oct 2010
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Re: Magic the Gathering XXII: Where Puns Go to Die
I know, I prefer older set design to the current one. Counterspell, lightning bolt, preordain and the like were all perfectly fine in standard.
The set I am designing doesn't actually use any of those, and eschews hard counters entirely but it is a little lower to the ground then current standard by design.
Edit: My idea for a better Prey Upon below. There is a flag of each color, based on the sets military theme.
Spoiler
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2016-10-02, 05:28 PM (ISO 8601)
- Join Date
- Nov 2008
Re: Magic the Gathering XXII: Where Puns Go to Die
Green Flag is outside of the bounds of reasonable for a one mana cantrip. Even by old set standards it should cost 3+; compare to Flare.
The gnomes once had many mines, but now they have gnome ore.
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2016-10-02, 05:42 PM (ISO 8601)
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- Nov 2006
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- Stuck in a bottle.
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Re: Magic the Gathering XXII: Where Puns Go to Die
In fairness Flare isn't an especially good card. Still, I'm in agreement: it's FAR too strong, especially in a color where that fight means it's a 1-mana creature removal plus a draw.
A one-card draw is worth about 1 mana. You can sometimes tag another effect on: giving a creature flying or a spell flash, for example. Scrying 2 and drawing a card for 1 mana at Sorcery speed is an INCREDIBLE cantrip.
Sticking good removal on it is frankly insane. Giving trample, on the other hand, would probably be fine...although I'm still concerned about cheap card draw in a color that has the potential to get as many big threats as Green can manage.Last edited by Djinn_in_Tonic; 2016-10-02 at 05:42 PM.
Ingredients
2oz Djinn
5oz Water
1 Lime Wedge
Instructions
Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.
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2016-10-02, 05:44 PM (ISO 8601)
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- Jan 2010
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Re: Magic the Gathering XXII: Where Puns Go to Die
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2016-10-02, 05:57 PM (ISO 8601)
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- Oct 2010
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2016-10-02, 05:59 PM (ISO 8601)
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- Nov 2006
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- Stuck in a bottle.
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Re: Magic the Gathering XXII: Where Puns Go to Die
I'd put that at 2, personally. Locking a creature out from blocking is a cantrip (don't recall the name, but I believe it's red?), but forcing a block is still pretty strong.
That's better, although less useful. But that's definitely a cantrip.
Ingredients
2oz Djinn
5oz Water
1 Lime Wedge
Instructions
Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.
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2016-10-02, 06:22 PM (ISO 8601)
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- Oct 2010
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Re: Magic the Gathering XXII: Where Puns Go to Die
Spoiler
Red flag is going to be difficult, since red does very little but removal or land destruction. What are some thoughts on making it around the same power as the others?
Hydra legendary.
Spoiler
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2016-10-02, 06:24 PM (ISO 8601)
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- Nov 2008
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2016-10-02, 07:23 PM (ISO 8601)
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- Oct 2010
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Re: Magic the Gathering XXII: Where Puns Go to Die
This already exists.
http://gatherer.wizards.com/Pages/Ca...verseid=416940
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2016-10-13, 03:23 AM (ISO 8601)
- Join Date
- Oct 2005
Re: Magic the Gathering XXII: Where Puns Go to Die
I make deck. I'm uncertain about the mana base, though. The deck is Esper, but there's nothing coloured that doesn't require white until CMC 6. I put in part-white dual lands because that's the colour I need most, but should I have more blue-black dual lands, so I can't have my only blue source, say, also be my only white source when I need to cast Reflector Mage? I've never done a shard base outside Commander before.
Thanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist
5E Class: Spellsword
5E Spells: Alternate Damage Cantrips
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2016-10-15, 05:54 PM (ISO 8601)
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- Apr 2012
Re: Magic the Gathering XXII: Where Puns Go to Die
Alright, I have a question about a specific scenario.
I own an Outpost Siege having chosen the dragons effect.
I'm enchanted by a curse that gives all my creatures -1/-1
I place a 1/1 creature onto the battlefield.
What happens?Avatar courtesy of Ceika.
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2016-10-15, 06:30 PM (ISO 8601)
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- Aug 2008
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Re: Magic the Gathering XXII: Where Puns Go to Die
Hits the battlefield, then dies state-based, then Outpost Siege triggers. This is pretty cut-and-dry. However brief its existence, the creature still hits the battlefield, then dies because it has zero toughness. You'd have similar results playing a clone that doesn't clone anything, or a 0/0 hydra that enters with X +1/+1 counters where X is 0.
Last edited by tonberrian; 2016-10-15 at 06:32 PM.
The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.
Rick Venture avatar by kpenguin, his GM.
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2016-10-23, 09:56 AM (ISO 8601)
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- Dec 2006
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- Dancin' away
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Re: Magic the Gathering XXII: Where Puns Go to Die
Does anyone here on the forums have an opinion about the reversion of the Standard rotation back to the old way?
While I think the reversion is a good thing (players get more use out of their cards, etc), I kind of liked the possibility of faster changing metagames with the more frequent rotations.i am going to make it through this year
if it kills me
i am going to make it though this year
if it kills me
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2016-10-24, 11:30 AM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Canada
Re: Magic the Gathering XXII: Where Puns Go to Die
I don't play Standard, so I guess my main concern is that if an exceedingly broken card gets out, it'll take longer to rotate it out. That and I'll have to wait longer to pick up the new hotness cards for my EDH decks.
Which is really what I'm hyped about. Spoilers for the four-colour Commander set have hit and ... I'm giggling. So many options, just the new partnered commanders allow 105 new options, adding the new 4 colour legendaries ...
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2016-10-24, 11:39 AM (ISO 8601)
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- Mar 2009
Re: Magic the Gathering XXII: Where Puns Go to Die
Spoiler: Commander Spoilershttp://mythicspoiler.com/c16/cards/atraxapraetorsvoice.html This is pretty much everything I wanted out of a WUBG Commander.Avatar by Moss. Myself as a unicorn in a Megaman-esque setting.
My Twitter account, where I will mainly post images of minis I've painted.
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2016-10-24, 12:00 PM (ISO 8601)
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- Mar 2013
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- Elsewhere
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Re: Magic the Gathering XXII: Where Puns Go to Die
Spoiler: C16 SpoilersSo I know what deck I'm going to build that's going to make everyone hate me...
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2016-10-24, 12:10 PM (ISO 8601)
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- Mar 2009
Re: Magic the Gathering XXII: Where Puns Go to Die
Avatar by Moss. Myself as a unicorn in a Megaman-esque setting.
My Twitter account, where I will mainly post images of minis I've painted.
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2016-10-24, 12:11 PM (ISO 8601)
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- Mar 2013
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- Elsewhere
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Re: Magic the Gathering XXII: Where Puns Go to Die
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2016-10-24, 12:27 PM (ISO 8601)
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- Mar 2009
Re: Magic the Gathering XXII: Where Puns Go to Die
Avatar by Moss. Myself as a unicorn in a Megaman-esque setting.
My Twitter account, where I will mainly post images of minis I've painted.
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2016-10-24, 12:56 PM (ISO 8601)
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- Mar 2013
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- Elsewhere
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Re: Magic the Gathering XXII: Where Puns Go to Die
SpoilerCan't run Blighted Agent and Triumph of the Horde in Skittles. But he'll definitely be making an appearance.
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2016-10-24, 01:03 PM (ISO 8601)
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- Nov 2013
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2016-10-24, 01:42 PM (ISO 8601)
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- Nov 2005
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- Canada
Re: Magic the Gathering XXII: Where Puns Go to Die
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2016-10-24, 01:50 PM (ISO 8601)
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- Nov 2013
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2016-10-24, 02:01 PM (ISO 8601)
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- Nov 2005
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- Canada
Re: Magic the Gathering XXII: Where Puns Go to Die
Point taken.
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2016-10-27, 06:41 AM (ISO 8601)
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- Jun 2010
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- Denmark
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Re: Magic the Gathering XXII: Where Puns Go to Die
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2016-10-27, 07:41 AM (ISO 8601)
- Join Date
- Mar 2009
Re: Magic the Gathering XXII: Where Puns Go to Die
SpoilerActually, there's more to it than that.
1. I like White Phyrexians
2. Angel Horror is a petty cool type.
3. Its abilities are so broad, my opponents won't have a good idea of what I'm doing with the deck.
4. It's my favorite general strategy, but isn't just "token commander with bonus counter spells."
5. She looks awesome.Avatar by Moss. Myself as a unicorn in a Megaman-esque setting.
My Twitter account, where I will mainly post images of minis I've painted.
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2016-10-27, 12:15 PM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Canada
Re: Magic the Gathering XXII: Where Puns Go to Die
Spoiler: Wow Yidris
Um ... I need to lie down now.