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2016-03-29, 11:25 AM (ISO 8601)
- Join Date
- Mar 2013
Villainous Competition XI: the higher they rise the harder they fall
Welcome to Round 11 of the Villainous Competition!
Previous Competitions
Round One: Leader of Armies
Round Two: Nature's Revenger
Round Three: Double Agent
Round Four: Grave Keeper
Round Five: Crime Lord
Round Six: Ultimate Predator
Round Seven: Wicked Witch
Round Eight: Master of the Tundra
Round Nine: The Power of Villainous Thinking
Round Ten: Henchman are Villains too
We're a little different than most of the optimization threads. We run on CR instead of ECL.
Contestants:
You will need to present a write-up of your build with at least one of the following points: 5 CR, 10 CR 15 CR, 20 CR, and a "sweet spot" that you feel is the high point of the build, as well as presenting a fully-fleshed out 20 CR build in the table below. Feel free to present as many of these as you like, and please give a rundown of the build's abilities and playability at all of the levels you didn't show. The rules are as follows:
Secret Laboratory:
Competitors will be free to use any official 3.5 rulebook in constructing their builds. Dragon Compendium is allowed, but Dragon magazine is disallowed. Unearthed Arcana is allowed. Web-exclusive 3.0 or 3.5 materials by WotC are expressly allowed, but take care to verify that an updated version did not appear in print elsewhere, as this may cause an Elegance deduction at the judges' discretion. Alternate rule systems from UA such as gestalt or Generic Classes are not allowed, as they create a different playing field. Item Familiars and Taint are also banned from the competition. Leadership and all similar abilities are banned for sanity reasons.
Builds that are fully monstrous are allowed at no penalty. All class levels are to be added on as associated class levels.
Use elite array for creatures without any class levels.
Some monstrous characters can technically qualify for Epic feats as soon as their ECL is over 20. While regular Epic feats will be allowed, Epic Spellcasting and all other Epic feats that affect spells, psionic powers, or item creation are not permitted. Including these would give an unfair advantage over standard characters. For Incarnum characters, Epic Open Chakra feats are allowed; other Epic Incarnum feats are not. The Essentia Capacity increases for Epic capacity as described on p. 212. For all characters, please note that Racial Hitdice do not count towards Epic Progression; use the regular progression even if the BAB ends up higher than 20.
Deadlines:
Contestants will have until 23:59 GMT Friday April 22nd to create their builds and PM them to the Supreme Chancellor (short time replacement Korahir). Builds will then be posted simultaneously, to avoid copying. Judges will have until 23:59 GMT Friday May 6th to judge the builds and submit their scores. If no judges have scored by that point, only the scores of the first judge to submit will be counted.
Judging:
Judging will be based on the following criteria, with each build rated on a scale from 1 (very poor) to 5 (exemplary) in each area: Originality, Build Elegance, Competence and Power, Memorable Villainy.
Keep these questions in mind when judging each category:
Originality - Is it unexpected?
Build Elegance - Is it mechanically pretty?
Competence and Power - Can it do what the concept asks of it? Is this a powerfully-built character?
Memorable Villainy - Is this a villain with style? Will it be the BBEG players long to finally kill and then talk about for weeks?
Unearthed Arcana can be penalized for elegance if the specific feature seems unnecessary or makes the playing field unfair (In this case, you can give a 1 if it makes the field unfair.)
Power level is up to you. Cheese is acceptable, but should be kept to a sane level unless you're showcasing a new TO build you've discovered. As the Iron Chef competition states, a little cheddar can be nice, but avoid the mature Gruyere unless you're making a cheese fondue.
Presentation:
Builds will be posted anonymously, in order to avoid the potential of bias towards a particular competitor. For this reason, please don't put your name in the build, as I'm likely to miss it when reviewing the entries!
Using the table below, the easiest way to use it is to go to the top left of the private message, and click the little a/A icon. It allows you to see what you're writing.
Due to concerns about standardizing entry format, I'd like everyone to try to use the following table for their entry.
SpoilerCode immediately below (spoiler).Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features 1st New Class Level +x +x +x +x Skills Feats New Class Abilities 2nd New Class Level +x +x +x +x Skills Feats New Class Abilities 3rd New Class Level +x +x +x +x Skills Feats New Class Abilities 4th New Class Level +x +x +x +x Skills Feats New Class Abilities 5th New Class Level +x +x +x +x Skills Feats New Class Abilities 6th New Class Level +x +x +x +x Skills Feats New Class Abilities 7th New Class Level +x +x +x +x Skills Feats New Class Abilities 8th New Class Level +x +x +x +x Skills Feats New Class Abilities 9th New Class Level +x +x +x +x Skills Feats New Class Abilities 10th New Class Level +x +x +x +x Skills Feats New Class Abilities 11th New Class Level +x +x +x +x Skills Feats New Class Abilities 12th New Class Level +x +x +x +x Skills Feats New Class Abilities 13th New Class Level +x +x +x +x Skills Feats New Class Abilities 14th New Class Level +x +x +x +x Skills Feats New Class Abilities 15th New Class Level +x +x +x +x Skills Feats New Class Abilities 16th New Class Level +x +x +x +x Skills Feats New Class Abilities 17th New Class Level +x +x +x +x Skills Feats New Class Abilities 18th New Class Level +x +x +x +x Skills Feats New Class Abilities 19th New Class Level +x +x +x +x Skills Feats New Class Abilities 20th New Class Level +x +x +x +x Skills Feats New Class Abilities Spoiler[table="class: head alt1 alt2"]
[tr]
[th][B]Level[/B][/th]
[th][B]Class[/B][/th]
[th][B]Base Attack Bonus[/B][/th]
[th][B]Fort Save[/B][/th]
[th][B]Ref Save[/B][/th]
[th][B]Will Save[/B][/th]
[th][B]Skills[/B][/th]
[th][B]Feats[/B][/th]
[th][B]Class Features[/B][/th]
[/tr]
[tr]
[td]1st[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]2nd[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]3rd[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]4th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]5th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]6th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]7th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]8th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]9th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]10th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]11th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]12th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]13th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]14th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]15th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]16th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]17th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]18th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]19th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[tr]
[td]20th[/td]
[td]New Class Level[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]+x[/td]
[td]Skills[/td]
[td]Feats[/td]
[td]New Class Abilities[/td]
[/tr]
[/table]
You can use the table below for Spells.
Spoiler
Spells per Day/Spells Known
Spells per Day/Spells Known
Code Immediately Below,Level 0lvl 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 1st - - - - - - - - - - 2nd - - - - - - - - - - 3rd - - - - - - - - - - 4th - - - - - - - - - - 5th - - - - - - - - - - 6th - - - - - - - - - - 7th - - - - - - - - - - 8th - - - - - - - - - - 9th - - - - - - - - - - 10th - - - - - - - - - - 11th - - - - - - - - - - 12th - - - - - - - - - - 13th - - - - - - - - - - 14th - - - - - - - - - - 15th - - - - - - - - - - 16th - - - - - - - - - - 17th - - - - - - - - - - 18th - - - - - - - - - - 19th - - - - - - - - - - 20th - - - - - - - - - - Spoiler
[B]Spells per Day/Spells Known[/B]
[B]Spells per Day/Spells Known[/B]
[table="class:head alt1 alt2"]
[tr]
[th][B]Level[/B][/th]
[th][B]0lvl[/B][/th]
[th][B]1st[/B][/th]
[th][B]2nd[/B][/th]
[th][B]3rd[/B][/th]
[th][B]4th[/B][/th]
[th][B]5th[/B][/th]
[th][B]6th[/B][/th]
[th][B]7th[/B][/th]
[th][B]8th[/B][/th]
[th][B]9th[/B][/th]
[/tr]
[tr]
[td]1st[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]2nd[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]3rd[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]4th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]5th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]6th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]7th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]8th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]9th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]10th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]11th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]12th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]13th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]14th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]15th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]16th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]17th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]18th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]19th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[tr]
[td]20th[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[td]-[/td]
[/tr]
[/table]
Speculation:
Please don’t post or speculate on possible builds until the reveal, in order to avoid spoiling the surprise if a particular competitor is producing a build along those lines.
Get ready to share those Evil thoughts. This edition’s villain is:
The Fallen Corrupter
"You either die a hero, or you live long enough to see yourself become the villain."
—*Harvey Dent,*The Dark Knight
Limitations:- The character's alignment must be good at any point before "falling". The character must change alignment to evil and this alignment change has to be linked to RAW. This means no purely roleplay based falling. Any kind of game mechanic is fair game, though.
- The character must be able to "corrupt" others after falling. This means actively pursuing to convince others to join your now evil cause or force their cooperation.
- The character may not be a paladin, not even a paladin of freedom, tyranny or slaughter.
We will award 1st through 3rd places, and a possible Honorable Mention.
So, start your evil plotting!
Submission:
To standardize Entries, please use this format when sending it in:
PM: Korahir
Subject: Villainous Competition 11, Name of your Entry
For Revisions and disputes, do the same thing. It makes it easier for me finding the entries in my mail box.
More questions? PM me with Villainous Competition 11 Questions in the header.
Tips for submitting your entry, provided by Weaselguy:
- Use capitalization and punctuation, correctly.
- Make good use of Spoilers, for cleanliness.
- Don't forget your sources. If it's something that can be found in the contents section, then book title seems to be fine. Obscure stuff, may want to include page number too.
- DeviantArt has about 9 billion pictures that you can reference, I can almost guarantee you can find one there to fit your character.
- Make good use of tables. In addition to the Build table and the Spells table, I like doing on e for my Ability Scores, just to keep it neat.
- Do a build stub at the top of your Build Table, something like Wizard 2/Fighter 3/Abjurant Champion 5/Eldritch Knight 10
As always: let's keep it nice. Hope you have fun with a less restrictive round.Last edited by Korahir; 2016-04-20 at 11:47 AM.
Avatar by the amazing Cuthalion.
Natural 1 on every attack role since 2003.
-
2016-03-29, 11:35 AM (ISO 8601)
- Join Date
- Sep 2014
Re: Villainous Competition XI: the higher they rise the harder they fall
I think the link to the last contest is a bit mis-formatted.
-
2016-03-29, 11:38 AM (ISO 8601)
- Join Date
- Mar 2013
-
2016-03-29, 11:40 AM (ISO 8601)
- Join Date
- Aug 2014
Re: Villainous Competition XI: the higher they rise the harder they fall
is taint is banned?
-
2016-03-29, 11:43 AM (ISO 8601)
- Join Date
- May 2006
- Location
- Wandering in Harrekh
- Gender
Re: Villainous Competition XI: the higher they rise the harder they fall
Would mentioning particular Evil actions be good enough to satisfy the first limitation? It sounds like the requirement is trying to prevent things like, "Paladin 10, then he changed his mind and decided to be Evil before he took ten levels of Fighter." But there's a pretty short list of features, spells, and effects that automatically make a character Evil by RAW.
-
2016-03-29, 11:55 AM (ISO 8601)
- Join Date
- Jan 2014
- Location
- California
- Gender
Re: Villainous Competition XI: the higher they rise the harder they fall
I'm tempted to just re-submit my entry from round two.
Rhymes with "Protracted."
Handbooks: The Warlockopedia: A Comprehensive Warlock Handbook | The Warmagepedia: Ditto, But For Warmage (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff
-
2016-03-29, 11:59 AM (ISO 8601)
- Join Date
- Mar 2013
Re: Villainous Competition XI: the higher they rise the harder they fall
I'd like to encourage judges to award build elegance points for using RAW ways to change alignment and deduct them, if it is just as you described: at one point the character thought evil is fun.
While there aren't too many ways to change your alignment, there are in fact some of them and if you can weave them into your backstory, this is exactly what i want you to do.
About taint: taint is banned (see secret laboratory). I had a brief moment of hesitation but I don't wanna open that barrel.Avatar by the amazing Cuthalion.
Natural 1 on every attack role since 2003.
-
2016-03-29, 12:03 PM (ISO 8601)
- Join Date
- Sep 2014
Re: Villainous Competition XI: the higher they rise the harder they fall
It's a small thing, but I don't see it clarified anywhere what array we are supposed to use, like in earlier competitions.
-
2016-03-29, 12:04 PM (ISO 8601)
- Join Date
- Mar 2013
Re: Villainous Competition XI: the higher they rise the harder they fall
Avatar by the amazing Cuthalion.
Natural 1 on every attack role since 2003.
-
2016-03-29, 12:22 PM (ISO 8601)
- Join Date
- Jan 2014
- Location
- California
- Gender
Re: Villainous Competition XI: the higher they rise the harder they fall
I dunno, I think the part about not penalizing for quantity or relative obscurity of sources ought to stay. It's a good rule.
Rhymes with "Protracted."
Handbooks: The Warlockopedia: A Comprehensive Warlock Handbook | The Warmagepedia: Ditto, But For Warmage (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff
-
2016-03-29, 12:33 PM (ISO 8601)
- Join Date
- Jun 2013
- Gender
Re: Villainous Competition XI: the higher they rise the harder they fall
I'm pretty sure I'm not the only one who was reading this description with the word PALADIN flashing in his head.. up until the word jumped from my head onto the screen under the heading of limitations... Oh well
Remember: Offence is taken, not given
Play-by-Post Characters:
Sir Balduin of Buckwood (OOC | IC)
High Priest Azrael (OOC | IC)
-
2016-03-29, 12:37 PM (ISO 8601)
- Join Date
- Mar 2013
Re: Villainous Competition XI: the higher they rise the harder they fall
The clause I deleted was written this way: Amount of sources can be penalized, but obscurity of sources should not be penalized. Count the three Core books as one source.
I didn't like the part about amount of sources can be penalized. I don't think penalties on sources should be enforced in any way.Avatar by the amazing Cuthalion.
Natural 1 on every attack role since 2003.
-
2016-03-29, 03:02 PM (ISO 8601)
- Join Date
- Sep 2012
- Location
- Necro-equestrian Pugilism
- Gender
Re: Villainous Competition XI: the higher they rise the harder they fall
Man, I'd be all over this one if it weren't for that first restriction. That makes this very difficult. But I know I'll figure out a way.
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2016-03-31, 02:28 AM (ISO 8601)
- Join Date
- May 2011
- Location
- material & internet plane
- Gender
Re: Villainous Competition XI: the higher they rise the harder they fall
Does the first restriction mean at least one level or HD of the write-up has to have the villain be good?
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2016-03-31, 02:31 AM (ISO 8601)
- Join Date
- Mar 2013
Re: Villainous Competition XI: the higher they rise the harder they fall
Yes for at least 1 level you need to be good. You can also start as neutral then change to good and then fall to evil.
Avatar by the amazing Cuthalion.
Natural 1 on every attack role since 2003.
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2016-03-31, 04:51 AM (ISO 8601)
- Join Date
- May 2011
- Location
- material & internet plane
- Gender
Re: Villainous Competition XI: the higher they rise the harder they fall
Alright. From what I know, most means to turn Evil by RAW are abrupt, though, so that may appear a bit forced instead of a gradual, organic thing that developed for some time.
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2016-03-31, 05:43 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Terra Australis
- Gender
Re: Villainous Competition XI: the higher they rise the harder they fall
I like the sound of this...I hope to get an entry in.
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2016-03-31, 05:51 AM (ISO 8601)
- Join Date
- Oct 2012
- Location
- In the Playground, duh.
Re: Villainous Competition XI: the higher they rise the harder they fall
Ugh, I can only think of two ways to change alignment to evil, and one is boring and the other is really cheesy. To the archive! Let's search for more ways!
EDIT: Idea located. This is gonna be cool.Last edited by Jormengand; 2016-03-31 at 05:58 AM.
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2016-03-31, 11:32 AM (ISO 8601)
- Join Date
- Sep 2012
- Location
- Necro-equestrian Pugilism
- Gender
Re: Villainous Competition XI: the higher they rise the harder they fall
After digging into this myself, there are a surprisingly large number of ways for this to happen without RP decisions. Granted, some of the more entertaining ideas I had won't work with any of them, but I've got at least two ideas competing for my attention, so I think I'm in. Yes, definitely in.
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2016-04-03, 10:58 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Terra Australis
- Gender
Re: Villainous Competition XI: the higher they rise the harder they fall
I've gone through 3 different variations on the same idea for this one, and I think I've now found what I'm happy with.
I hope to have my entry in well before the cutoff this time.
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2016-04-04, 06:43 PM (ISO 8601)
- Join Date
- Sep 2012
- Location
- Necro-equestrian Pugilism
- Gender
Re: Villainous Competition XI: the higher they rise the harder they fall
Great googly-moogly, I was just struck with inspiration for a second build. Well crap, looks like I may be submitting two.
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2016-04-05, 07:30 AM (ISO 8601)
- Join Date
- Oct 2012
- Location
- In the Playground, duh.
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2016-04-11, 01:01 AM (ISO 8601)
- Join Date
- Mar 2013
Re: Villainous Competition XI: the higher they rise the harder they fall
Seems like a quieter round all around. No submissions yet, so I guess we won't go double digits in submissions this round.
Avatar by the amazing Cuthalion.
Natural 1 on every attack role since 2003.
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2016-04-11, 01:26 AM (ISO 8601)
- Join Date
- May 2011
- Location
- material & internet plane
- Gender
Re: Villainous Competition XI: the higher they rise the harder they fall
I've had the character concept down from the get go, and now I have finalized the stub and feat list to interpret it mechanically. Skill are more-or-less final, with some ranks being shuffled around. Working the table is always a pain, and I find it difficult to come up with a justification for doing the highlights at the initial X levels, considering that this was the part where the villain is still a hero, and the party, which I am assuming to be the same until level 20, might not have any reasons yet to be up against it.
Still, that's a week and a half away, so more time to procrastinate, I guess!
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2016-04-11, 09:44 AM (ISO 8601)
- Join Date
- Sep 2012
- Location
- Necro-equestrian Pugilism
- Gender
Re: Villainous Competition XI: the higher they rise the harder they fall
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2016-04-11, 01:46 PM (ISO 8601)
- Join Date
- Dec 2012
Re: Villainous Competition XI: the higher they rise the harder they fall
I'll probably throw together something for this one, no Paladin makes me intrigued. Guess I just thrive on restriction.
Kolyarut Avatar by Potatocubed.
Awards
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2016-04-11, 02:44 PM (ISO 8601)
- Join Date
- Mar 2014
- Location
- NC
- Gender
Re: Villainous Competition XI: the higher they rise the harder they fall
I had an idea for this, but can't really work a forced alignment change without RP into the build as it stands. More to follow.
My Extended Sig!
Kobold Weasel Rider Avatar done by ThePrez1776
House Min'Doan PbP - Zif'coip Min'Doan
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2016-04-11, 03:26 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Michigan
- Gender
Re: Villainous Competition XI: the higher they rise the harder they fall
I have a thought for this. It probably isn't amusing to anyone but me, but I might submit it.
Iron Chef Medals
SpoilerSir Driscoll Conia - Silver - IC L
Nick Snarespan - Gold - IC LIII
Lucy "Legs" Silvertail - Bronze - IC LXVIII
Bolfarg of Knoss - Gold - IC LXXVII
Ivarr Deathborn - Bronze - IC LXXVII
Ahmtel - Silver - IC LXXVIII
Tocke of Nessus - Gold - IC LXXIX
The Blessed Third - Silver - IC LXXXI
Galahad Galapagos - Gold - IC LXXXIV
Sai-don, Knight of the Tide - Bronze - IC LXXXIV
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2016-04-11, 03:34 PM (ISO 8601)
- Join Date
- Mar 2014
- Location
- NC
- Gender
Re: Villainous Competition XI: the higher they rise the harder they fall
Nevermind. Inspiration just hit me like a ton of bricks. This is going to be fun
My Extended Sig!
Kobold Weasel Rider Avatar done by ThePrez1776
House Min'Doan PbP - Zif'coip Min'Doan
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2016-04-11, 06:50 PM (ISO 8601)
- Join Date
- Sep 2012
- Location
- Necro-equestrian Pugilism
- Gender
Re: Villainous Competition XI: the higher they rise the harder they fall
First submission in. Now to get my second idea polished up and finished.