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  1. - Top - End - #1
    Pixie in the Playground
     
    AssassinGuy

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    Aug 2015

    Default 5e Half Breed System

    Half Breeds for D&D 5e

    I noticed that in 5th edition there was no way to create half breeds of any two races, and that the half breeds given in the PHB were not completely derived from the parent races. For instance, the half-elf gets a bonus to charisma, where high elves do not. This system removes both the half-elf and the half-orc, and adds a way to generate a half breed of any two races. Essentially, you take the major traits of one race, and combine them with another.

    Here is my list of major and minor traits by race, and some examples of possible half breeds.

    Aarakocra
    Major: +2 Dex, Flight, Speed 25
    Minor: +1 Wis, Talons
    Languages: Aarakocran, Auran

    Svirfneblin
    Major: Stone Camouflage
    Minor: +1 Dex, Superior Darkvision
    Languages: Undercommon

    Genasi
    Major: +2 Con
    Minor: None; Genasi are defined primarily by their elemental ties
    Languages: Primordial

    Air Genasi
    Major: Mingle with the Wind
    Minor: +1 Dex, Unending Breath

    Earth Genasi
    Major: Merge with Stone
    Minor: +1 Dex, Earth Walk

    Fire Genasi
    Major: Reach to the Blaze
    Minor: +1 Int, Fire Resistance, Darkvision

    Water Genasi
    Major: Call to the Wave, Swim
    Minor: +1 Wis, Amphibious, Acid Resistance

    Goliath
    Major: +2 Str, Stone's Endurance
    Minor: +1 Con, Mountain Born, Powerful Build
    Languages: Giant

    Duergar - Dwarf Subrace
    Major: Duergar Magic, Sunlight Sensitivity
    Minor: +1 Str, Duergar Resilience, Superior Darkvision, Extra Language
    Languages: Undercommon

    Ghostwise Halfling - Subrace
    Major: Silent Speech
    Minor: +1 Wis

    Variant Tiefling
    Major: +2 Dex, one of Winged, Hellfire, or Devilish Tongue
    Minor: +1 Int
    Languages: Infernal

    Shardmind
    Major: +1 Cha and Con, Shard Maelstrom, Gemstone Construct
    Minor: +1 Int, Crystalline Memories, Psychic Resistance, Thoughtspeech, Mental Realignment
    Languages: Deep Speech

    Minotaur
    Major: Conqueror's Virtue, Horns, Goring Rush, Hammering Horns
    Minor: +1 Strength, Labyrinthine Recall, Sea Reaver

    Dragonborn:
    Major: +2 Str, Breath Weapon
    Minor: +1 Cha, Damage Resistance
    Language: Draconic

    Dwarf:
    Major: +2 Con, Dwarven Resilience, Tool Proficiency, Speed 25
    Minor: Darkvision, Stonecunning, Dwarf Weapon Training
    Language: Dwarvish

    Hill Dwarf:
    Major: Dwarven Toughness
    Minor: +1 Wis

    Mountain Dwarf:
    Major: +2 Str
    Minor: Dwarven Armour Training

    Elf:
    Major: +2 Dex, Keen Senses, Fey Ancestry
    Minor: Trance, Darkvision
    Language: Elvish

    High Elf:
    Major: 1 Language, 1 Cantrip (uses Int)
    Minor: +1 int, Elf Weapon Training

    Wood Elf:
    Major: Fleet of Foot, Mask of the Wild
    Minor: +1 Wis, Elf Weapon Training

    Dark Elf:
    Major: Drow Magic, Sunlight Sensitivity
    Minor: +1 Cha, Drow Weapon Training, Superior Darkvision

    Gnome:
    Major: +2 Int, Gnome Cunning
    Minor: Darkvision
    Language: Gnomish

    Forest Gnome:
    Major: Natural Illusionist
    Minor: +1 Dex, Speak With Small Beasts

    Rock Gnome:
    Major: Tinker
    Minor: +1 Con, Artificer’s Lore

    Halfling:
    Major: +2 Dex, Halfling Nimbleness, Speed 25
    Minor: Brave, Lucky

    Lightfoot:
    Major: Naturally Stealthy
    Minor: +1 Cha

    Stout:
    Major: Stout Resilience
    Minor: +1 Con

    Human:
    Major: +1 to 4 Abilities
    Minor: +1 to 2 Abilities

    Human (Variant):
    Major: +1 Feat, +1 Skill
    Minor: +1 to 2 Abilities

    Ogre:
    Major: +3 Str (stacks with minor trait), +2 Con, -2 Int, Speed 40
    Minor: +1 Str (stacks with major trait), -1 Wis, -1 Cha, Darkvision, Ogre Toughness (like dwarf toughness)
    Language: Giant

    Orc:
    Major: +2 Str, Relentless Endurance, Savage Attacks
    Minor: +1 Con, Darkvision, Menacing
    Language: Orc

    Tiefling:
    Major: +2 Cha, Infernal Legacy
    Minor: +1 Int, Darkvision, Hellish Resistance
    Language: Infernal

    Take the major traits from one race, and the minor traits from another race. Your DM decides from which races you can take traits, for instance most DMs will not allow ogres. Your DM also decides if you may only take major or minor traits from a given race, or if a certain pairing is unsuitable. You may not take two races where one is more than one size larger than the other. You may pick a subrace when you pick a race, and gain its major or minor traits in addition to the major or minor traits of the main race. You may not pick the major traits from the race and the minor traits from its subrace or vice versa. You may not make a halfbreed from two subraces of the same race.

    Constructive criticism would be welcomed, as would any suggestions of major and minor traits for races not included in this document.
    Last edited by Erniemist; 2016-04-04 at 07:28 AM.

    "Knowledge is Power" - Many dead people throughout the ages

  2. - Top - End - #2
    Pixie in the Playground
     
    DrowGuy

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    Default Re: 5e Half Breed System

    First of all, I found this very helpful, since I wanted to play a half-drow in my campaign. This system works well, but can you clarify how you split racial traits into major or minor? I want to know how to apply this system to homebrew races, or races you haven't covered.

    For example, you assigned Human (Variant) major trait as their extra feat and skill while making their ability score bonuses a minor trait. Is there a specific algorithm you follow to devise these?

    Thanks,
    Drakvor Vuramios

  3. - Top - End - #3
    Pixie in the Playground
     
    AssassinGuy

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    Aug 2015

    Default Re: 5e Half Breed System

    I haven't used an actual algorithm for assigning racial traits, but I do have some rules. You can only get +1 to a stat from your minor trait, darkvision is always minor, and major traits are usually better than minor traits. For instance, if I were to do Aasimar, I would assign the +2 charisma as a major trait, and the +1 wisdom as a minor trait. Then I would make darkvision minor, and make Celestial Legacy major. Finally I would make Celestial resistance a minor trait, as it is usually less important than Celestial Legacy.

    The finished product looks like this:
    Aasimar
    Major: +2 Cha, Celestial Legacy
    Minor: +1 Wis, Celestial Resistance, Darkvision

    "Knowledge is Power" - Many dead people throughout the ages

  4. - Top - End - #4
    Halfling in the Playground
     
    PaladinGuy

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    Default Re: 5e Half Breed System

    This is great for buffing but what about penalties? Any negative outcome for cross breeding?

  5. - Top - End - #5
    Ogre in the Playground
     
    PaladinGuy

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    Default Re: 5e Half Breed System

    Quote Originally Posted by infinitum3d View Post
    This is great for buffing but what about penalties? Any negative outcome for cross breeding?
    Since no race in the 5e PHB, including the official half-breeds, has a penalty, I would venture that none of these should have a penalty either.
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  6. - Top - End - #6
    Bugbear in the Playground
     
    DrowGuy

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    Mar 2013

    Default Re: 5e Half Breed System

    I would argue that half-elves and half-orcs are more than just half-halfs because that's VERY boring. Half-elves are more than just part human part elves; they're a distinctive race all their own.
    With that said, constructive criticism:
    • Orc and Ogre are the DMG version, I assume? Those are not designed for players; I'd suggest using the half-orc's traits for the Orc, since they're quite desirable and DMG Orc has too many, and either scrap the ogre or make it fall in line with the other 5e races.
    • You don't have anything regarding languages - I'd suggest saying that each race has a pool of languages, and that upon character creation you know Common and one of the languages from your racial pools. Also, I feel like humans should have extra language as a minor trait.
    • Just to clarify, you get the subrace's traits as well as the main race's, right? If not, things get really confusing...
    • No character should ever, EVER have more than +2 to a single stat. As someone who has several games under this belt at this point, believe me, it's not a good thing for the math for this to change.
    • My takes on some of the other races:
      Spoiler: The Other Races
      Show
      Aarakocra
      Major: +2 Dex, Flight, Speed 25
      Minor: +1 Wis, Talons
      Languages: Aarakocran, Auran

      Svirfneblin
      Major: Stone Camouflage
      Minor: +1 Dex, Superior Darkvision
      Languages: Undercommon

      Genasi
      Major: +2 Con
      Minor: None; Genasi are defined primarily by their elemental ties
      Languages: Primordial

      Air Genasi
      Major: Mingle with the Wind
      Minor: +1 Dex, Unending Breath

      Earth Genasi
      Major: Merge with Stone
      Minor: +1 Dex, Earth Walk

      Fire Genasi
      Major: Reach to the Blaze
      Minor: +1 Int, Fire Resistance, Darkvision

      Water Genasi
      Major: Call to the Wave, Swim
      Minor: +1 Wis, Amphibious, Acid Resistance

      Goliath
      Major: +2 Str, Stone's Endurance
      Minor: +1 Con, Mountain Born, Powerful Build
      Languages: Giant

      Duergar - Dwarf Subrace
      Major: Duergar Magic, Sunlight Sensitivity
      Minor: +1 Str, Duergar Resilience, Superior Darkvision, Extra Language
      Languages: Undercommon

      Ghostwise Halfling - Subrace
      Major: Silent Speech
      Minor: +1 Wis

      Variant Tiefling
      Major: +2 Dex, one of Winged, Hellfire, or Devilish Tongue
      Minor: +1 Int
      Languages: Infernal

      Shardmind
      Major: +1 Cha and Con, Shard Maelstrom, Gemstone Construct
      Minor: +1 Int, Crystalline Memories, Psychic Resistance, Thoughtspeech, Mental Realignment
      Languages: Deep Speech

      Minotaur
      Major: Conqueror's Virtue, Horns, Goring Rush, Hammering Horns
      Minor: +1 Strength, Labyrinthine Recall, Sea Reaver
    Cookie Count: One

    Quote Originally Posted by digiman619 View Post
    Spoiler: True Facts
    Show

  7. - Top - End - #7
    Pixie in the Playground
     
    AssassinGuy

    Join Date
    Aug 2015

    Default Re: 5e Half Breed System

    I've been away for a few days, so I haven't had a chance to reply recently.

    To address everyone's points in turn:

    1. There won't be any penalties for cross breeding specifically, but things like a halfling's 25 speed can carry over.

    2. I didn't really like how half-elves and half-orcs worked mechanically, because they weren't standardised (and half-elves were op), and it seemed odd to be able to play half-orcs but not orcs. A DM could rule that these races work differently mechanically but giving them a distinct culture is easy to do without changing their stats.

    3. Orc was pulled from a site on the internet, as DMG stats are usually deadly for PCs. I'll edit the page to give it half-orc traits instead.

    4. Ogre is not balanced, nor was it intended to be. I liked the idea of half(minor) ogres, and strongly suggest limiting PCs to minor traits or banning ogres entirely. I wanted the feel of a half ogre, like Rexxar, but didn't want to put just minor traits up.

    5. I was planning to only keep the major race's languages, but this seems like a more sensible solution. Editing page.

    6. That's right, but I couldn't think of the best way to express that.

    7. Your right, I totally missed things like picking lightfoot-forest gnome to get +3 dex. I can't think of a way to balance this, so I'll keep it as it is until someone suggests something better or I think of a solution. In the meantime I'll trust to 5e's stat caps.

    8. Adding more races.
    Thank you for the critiscism, it's been very helpful.

    "Knowledge is Power" - Many dead people throughout the ages

  8. - Top - End - #8
    Halfling in the Playground
     
    Thrythlind's Avatar

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    Dec 2007

    Default Re: 5e Half Breed System

    I would keep Half-Elves and Half-Orcs as their own thing. Both species have their own self-sufficient communities in several campaign settings. As such, they've possibly developed their own cultures independent of the orc, elven and human cultures.

    Also, Sword Coast Adventurer's Guide has suggestions for doing variant half-elves, but I see you already implemented those.

    I've considered doing something like this myself.

    In my prior 3.X campaign I had 14 races which were along the same idea as humans, elves, and so on but were distinct in some mechanical ways. For half-breeds I had feats representing the father's race (children always came out as the mother's race but with some touch of their father's blood via the feat).

    Fantasy AGE works similarly where a character who is a half-race rolls once on their primary race's bonus chart and once on their secondary race's bonus chart to get their character's racial bonuses.

    I know my brother is currently playing where each race gets to start with one of a selection of Feats (yes, in 5e). In that system, granting access to another race's Feats would work.

    My current thought on how to do half-breeds across the board is via the subrace system.

    Give every species a primary modifer set and a set of subraces...then for half-breeds just choose the subrace of another species.

    This is partly what you are doing though to a limited degree.

  9. - Top - End - #9
    Pixie in the Playground
    Join Date
    Sep 2018

    Default Re: 5e Half Breed System

    Hey I have a acid dragonborn that is a warlock/ artificer multiclass but I was wondering would it be possible to convert my acid dragonborn into a cross breed that is half acid dragonborn half fire dragonborn but I don't know how to go about it coz my character has already been built up and I don't know how the breath attacks and things like that work with two ansestris Plz could someone explain it to me coz my dm is also struggling coz I don't want to do homebrew because I don't like homebrew
    Last edited by Kirv drachalbor; 2018-09-10 at 06:28 AM. Reason: Need help with my dragonborn

  10. - Top - End - #10
    Pixie in the Playground
     
    AssassinGuy

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    Aug 2015

    Default Re: 5e Half Breed System

    Kirv, why do you want to be a half breed acid/fire dragonborn as opposed to just one of these types? How do you imagine this character existing and looking? These are important questions to work out a solution for your problem.

    "Knowledge is Power" - Many dead people throughout the ages

  11. - Top - End - #11
    Pixie in the Playground
    Join Date
    Sep 2018

    Default Re: 5e Half Breed System

    It will look like the acid dragonborn I currently am but as like a hidden atack he can use a fire breath as well as his acid but he could only use one or the other at once and I was thinking over having both coz I am always looking for new ways to try and reinvent my character and coz I can't find a helpful blog anywhere else and I have been following this website and the diffrent blogs for a while and I thought that coz everyone looks really helpful on here that I could try and find what I am looking for if possible
    Last edited by Kirv drachalbor; 2018-09-10 at 07:30 AM.

  12. - Top - End - #12
    Pixie in the Playground
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    Default Re: 5e Half Breed System

    He is a level 5 warlock and a level 1 artificer so I could say that with him also being a mad scientist that one of his experiments was successful and he gained the fire breathing ability of a fire dragonborn

  13. - Top - End - #13
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: 5e Half Breed System

    the only problem i see is being able to get a +3 in one stat but that is not too big. other races get better bonuses.
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  14. - Top - End - #14
    Pixie in the Playground
    Join Date
    Sep 2018

    Default Re: 5e Half Breed System

    And with my guy being a dragonborn I have decided against the cross breed but would it be possible to fully unlock his ansestry and make his dragon half more powerful and possibly turn him into an acid dragonic

  15. - Top - End - #15
    Pixie in the Playground
     
    ElfWarriorGuy

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    Sep 2018

    Default Re: 5e Half Breed System

    Might I suggest a change in nomenclature from "half-breed" to "mixed ancestry"?
    I dunno about you, but if my dad was a dwarf and my mom was an orc, I would probably take a fair amount of umbrage toward anyone who called me a 'half-breed.' It just sounds sort of... pejorative.

    I sort of feel this way about the terms "half-elf" and "half-orc". I just started a campaign where I'm playing a half-elven swashbuckler who has a big chip on his shoulder about the term "half-elf."
    Last edited by Thundersteel; 2018-09-18 at 06:45 PM.

  16. - Top - End - #16
    Pixie in the Playground
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    Default Re: 5e Half Breed System

    My guy dose have a mixed ancestry on his mother's side they are pureblooded dragonborn his farthers said a pureblooded dragonic which is why I asked it it possible for me to unlock his dragonic side

  17. - Top - End - #17
    Pixie in the Playground
     
    BardGirl

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    Default Re: 5e Half Breed System

    But what determines whether you get major or minor traits from a race?

  18. - Top - End - #18
    Pixie in the Playground
     
    RangerGuy

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    Dec 2018

    Default Re: 5e Half Breed System

    Liked these so much that I made a spreadsheet for them and making random hybrids. Then I went overboard made a stat roller as well.

    Just have to get my post count up to share it here. Be back soon.

  19. - Top - End - #19
    Pixie in the Playground
     
    RangerGuy

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    Post Re: 5e Half Breed System

    I have returned. So here is the link to the copy of the spreadsheet I made to share with everyone.

    https://docs.google.com/spreadsheets...it?usp=sharing

    It has 3 sheets: Character Randomizer, Hybrid Randomizer, and Races

    The Races sheet I filled out with the Major and Minor Traits as well as Languages for each race. These can be added to and will show up in the randomizer without any other alterations needed.

    The Hybrid Randomizer has 2 checkboxes that generate a random major or minor parent race when clicked. There is also a section below to choose a specific racial cross.

    The Character Randomizer has 3 racial sections: Random, Choose, and Hybrid. These are for reference when rolling up a new character. The Choose section has a dropdown menu that is auto-populated from the Reces sheet. The Random and Hybrid sections also have checkboxes to randomize them. Below them is the Stat Rolling section. Here you choose your stat rolling method. Select the number of dice to be rolled, size of dice (6 for d6s, for example), then check whether to Drop Lowest, Reroll 1s, or Reroll2s. You then click the checkbox next to Stats to randomize you stat array.

    I would like to add to this, perhaps with another sheet with the full description of racial traits and have that feed to a final character sheet. Could even add in classes and spells, this rabbit hole goes deep.

  20. - Top - End - #20
    Pixie in the Playground
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    Aug 2017

    Default Re: 5e Half Breed System

    Tothas, I have used this and love it. The only negative is the limited information but it definitely has all the basics down to make a decision on a fair build. I’m really happy with it. I was wanting to do a Dragonborn and an elf mix and this is a perfect way to get started.

    Thanks





    Quote Originally Posted by Tothas View Post
    I have returned. So here is the link to the copy of the spreadsheet I made to share with everyone.

    It has 3 sheets: Character Randomizer, Hybrid Randomizer, and Races

    The Races sheet I filled out with the Major and Minor Traits as well as Languages for each race. These can be added to and will show up in the randomizer without any other alterations needed.

    The Hybrid Randomizer has 2 checkboxes that generate a random major or minor parent race when clicked. There is also a section below to choose a specific racial cross.

    The Character Randomizer has 3 racial sections: Random, Choose, and Hybrid. These are for reference when rolling up a new character. The Choose section has a dropdown menu that is auto-populated from the Reces sheet. The Random and Hybrid sections also have checkboxes to randomize them. Below them is the Stat Rolling section. Here you choose your stat rolling method. Select the number of dice to be rolled, size of dice (6 for d6s, for example), then check whether to Drop Lowest, Reroll 1s, or Reroll2s. You then click the checkbox next to Stats to randomize you stat array.

    I would like to add to this, perhaps with another sheet with the full description of racial traits and have that feed to a final character sheet. Could even add in classes and spells, this rabbit hole goes deep.

  21. - Top - End - #21
    Pixie in the Playground
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    Apr 2020

    Default Re: 5e Half Breed System

    What would the minor/major stats be for a Triton? (I apologize if it's already been posted here.)

  22. - Top - End - #22
    Ogre in the Playground
     
    WolfInSheepsClothing

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    Aug 2013

    Default Re: 5e Half Breed System

    I would use the subrace system for this: for example, your race might be Dwarf, but you'd pick as your subrace "Wood Elf". Or you could use Elf as your race and pick "Mountain Dwarf" as your subrace. You'd have to set up some ground rules like "If your race/subrace combination would give you more than +2 to any one attribute, it gives you +2 to that attribute and +1 to another attribute of your choice instead" and "To determine your height, weight and expected lifespan, use the average the values of the two parent races."

    This wouldn't be useful for races without subclasses, obviously. Half-humans have a long tradition of traits unique to them, and thus getting their own writeup (We've already got half-elves and half-orcs and we know Mul are coming soon)

  23. - Top - End - #23
    Barbarian in the Playground
     
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    Default Re: 5e Half Breed System

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  24. - Top - End - #24
    Pixie in the Playground
     
    DwarfBarbarianGuy

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    smile Re: 5e Half Breed System

    Quote Originally Posted by Tothas View Post

    It has 3 sheets: Character Randomizer, Hybrid Randomizer, and Races

    The Races sheet I filled out with the Major and Minor Traits as well as Languages for each race. These can be added to and will show up in the randomizer without any other alterations needed.

    The Hybrid Randomizer has 2 checkboxes that generate a random major or minor parent race when clicked. There is also a section below to choose a specific racial cross.

    The Character Randomizer has 3 racial sections: Random, Choose, and Hybrid. These are for reference when rolling up a new character. The Choose section has a dropdown menu that is auto-populated from the Reces sheet. The Random and Hybrid sections also have checkboxes to randomize them. Below them is the Stat Rolling section. Here you choose your stat rolling method. Select the number of dice to be rolled, size of dice (6 for d6s, for example), then check whether to Drop Lowest, Reroll 1s, or Reroll2s. You then click the checkbox next to Stats to randomize you stat array.

    I would like to add to this, perhaps with another sheet with the full description of racial traits and have that feed to a final character sheet. Could even add in classes and spells, this rabbit hole goes deep.
    nice job!!! i really loved it!!

  25. - Top - End - #25
    Pixie in the Playground
    Join Date
    Aug 2020

    d20 Re: 5e Half Breed System

    Love this! I've been wondering why there are only half elves and half orcs in the PBH for a long time now. This seems like a great starting point.
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