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    Pixie in the Playground
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    Default Non-player feats and progression

    Okay, so I'm using a homebrew class to get an undead companion. It gives the zombie extra hit die every few levels. Do these hit die effect the amount of feats my zombie would have or is that strictly a level based thing. The "improving monsters" section of the hypertext implies that feats are gained by hit die and not actual level. I just want other people to tell me if I have my facts straight before the thing comes out of the work shop.

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    Barbarian in the Playground
     
    ThePurple's Avatar

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    Default Re: Non-player feats and progression

    Quote Originally Posted by Tyrex View Post
    Okay, so I'm using a homebrew class to get an undead companion. It gives the zombie extra hit die every few levels. Do these hit die effect the amount of feats my zombie would have or is that strictly a level based thing. The "improving monsters" section of the hypertext implies that feats are gained by hit die and not actual level. I just want other people to tell me if I have my facts straight before the thing comes out of the work shop.
    Assuming you're using 3.X rules (which is what I'm guessing by context), can unintelligent undead like zombies even *get* feats other than toughness? Judging by the other 3.5 zombies that have a bunch of additional hit dice, I would venture to guess that, no, they do not because they are not intelligent just like golems (which do not get feats), but I don't think there are any rules that expressly forbid it. As such, it's probably up to your GM.

    If you are using a homebrew class, it's probably best to have that class feature explicitly state the exact benefits the companion receives as its hit dice increase in number to order to prevent ambiguity.
    4e Homebrew: Shadow Knight, Scout
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    Pixie in the Playground
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    Default Re: Non-player feats and progression

    Quote Originally Posted by ThePurple View Post
    Assuming you're using 3.X rules (which is what I'm guessing by context), can unintelligent undead like zombies even *get* feats other than toughness? Judging by the other 3.5 zombies that have a bunch of additional hit dice, I would venture to guess that, no, they do not because they are not intelligent just like golems (which do not get feats), but I don't think there are any rules that expressly forbid it. As such, it's probably up to your GM.

    If you are using a homebrew class, it's probably best to have that class feature explicitly state the exact benefits the companion receives as its hit dice increase in number to order to prevent ambiguity.
    Would it change of the zombie WAS intelegent? All the class says is hit die. I've been trying to figure out everything a hit die ties into and came across a part where it said a monster gained feats acording to hit die. Because I could not find anything else I came here.
    Last edited by Tyrex; 2016-04-01 at 01:18 PM.

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    Troll in the Playground
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    Jan 2007

    Default Re: Non-player feats and progression

    Quote Originally Posted by Tyrex View Post
    Would it change of the zombie WAS intelegent? All the class says is hit die. I've been trying to figure out everything a hit die ties into and came across a part where it said a monster gained feats acording to hit die. Because I could not find anything else I came here.
    Yes, if the zombie was intelligent, it would gain feats like a character does. So, if it had 9 hit dice, it would have 4 feats (one at 1st level, another at 3rd, 6th, and 9th). Notice how a dog (Int 2, 1 hit die) has the Alertness feat by default in their stat block. Meanwhile, a brown bear (Int 2, 6 hit dice) has the Endurance, Run, and Track feats.

    Compare to a Huge Monstrous Spider (n/a Int, 8 hit dice) that has no feats.

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    Barbarian in the Playground
     
    RedWizardGuy

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    Default Re: Non-player feats and progression

    Yeah, in 3.x, pretty sure that's the rule. Mindless creatures don't get skill points or feats, while Int 1 or higher do.

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    Barbarian in the Playground
     
    ThePurple's Avatar

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    Default Re: Non-player feats and progression

    Quote Originally Posted by RedWarlock View Post
    Yeah, in 3.x, pretty sure that's the rule. Mindless creatures don't get skill points or feats, while Int 1 or higher do.
    Is there actually a written rule saying that mindless creatures can't gain feats by increasing their hit die or is it just a rule of thumb? It's been a long time since I was heavily focused on 3.X, but I can't recall anything specifically saying that.
    4e Homebrew: Shadow Knight, Scout
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    Jormengand's Avatar

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    Default Re: Non-player feats and progression

    Zombies lose all other feats anyway due to the template saying that outright.

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    Surgebinder in the Playground Moderator
     
    Douglas's Avatar

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    Default Re: Non-player feats and progression

    Quote Originally Posted by ThePurple View Post
    Is there actually a written rule saying that mindless creatures can't gain feats by increasing their hit die or is it just a rule of thumb? It's been a long time since I was heavily focused on 3.X, but I can't recall anything specifically saying that.
    Mindless creatures do not gain feats or skills, although they may have bonus feats or racial skill bonuses.
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