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  1. - Top - End - #1
    Ettin in the Playground
     
    Togath's Avatar

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    Default Have I made this puzzle too hard?

    So after introducing some coded notes in my campaign(offering just a sort of interesting semi-lore, and being completely optional)...
    I'm worried I made them too difficult.

    Now, currently, the party only has one, but... It should be solvable with that many anyway.
    So I figured I'd check here, and see if people had any thoughts(as well as ideas for fun but solvable puzzles in the actual campaign)
    It is the Carrion Crown adventure path, so a note or two may have minor spoilers(and for those who have run it, that might help with ideas for new puzzles to add[only relevant change I've made is making the fortune telling device only able to give yes, no, or maybe answers]);

    (party has this one)
    Spoiler: note 1
    Show
    Jldfdfoq sugidfrtdf
    monpsudfrt rtdfbdqsdfsu
    Hj dfwybdkmzbhjln


    Spoiler: note 2
    Show
    Iknptvqsmodfxz sunp
    Gizbqsqsnpvxrtsunpmodf npkmce
    oqqshjrtnpmo modfzbqs
    Qszbuwdfmofhqsnp Egnpqs
    sugidf vxgihjrtoqdfqshjmofh
    npmodfrt


    Spoiler: note 3
    Show
    Sugidf npkmce
    vxzbqscedfmo Gizbvxjlqszbmo
    cehjdfce kmnpmofh
    zbfhnp Lnhjfhgisu
    gihjrt rtnptvkm
    qsdflnzbhjmo Hj
    vxnpmocedfqs


    Spoiler: note 4
    Show
    Zb lnzbmo
    egqsnpln Qszbuwdfmofhqsnp
    egnptvmoce tvrt
    sunpcezbxz Gidf
    vxzbrt cehjrtoqnprtdfce
    npeg


    (originally planned for later on)
    Spoiler: note ???
    Show
    eghjmoce Zbtvqsdfmo
    Uwqsnpnpce zbhjce
    qshjsutvzbkm sunp
    bdzboqsutvzbdf rtnptvkm
    egnpqs Bdzbqsqshjnpmo
    Bdqsnpwxmo


    Spoiler: Minor clues
    Show
    As a minor clue, there are no extra/removed letters, and stuff like ? or ! is replaced by words
    Last edited by Togath; 2016-04-04 at 07:15 PM.
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  2. - Top - End - #2
    Barbarian in the Playground
     
    SamuraiGuy

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    Default Re: Have I made this puzzle too hard?

    I'm at work on break so didn't put too much effort into the notes after the first one, but I was able to translate Note 1 just looking at my phone with no paper to write down as I worked. If all the notes use the same/a similar cypher I see no reason it would be too difficult to break the code.

    I missed any deeper meaning to the first note so if there is a riddle involved as well you've gotten me beat, but if it's just the cypher you should be fine.

    Spoiler: Note 1
    Show
    Keep these notes secret I exclaim
    Last edited by SethoMarkus; 2016-04-04 at 07:35 PM. Reason: Typo
    Quote Originally Posted by Flickerdart View Post
    Why would elves be better at detecting things? We all know that cats use their whiskers as part of their senses. Now compare elves and dwarves. Elves cannot grow facial hair. Dwarves have luxurious beards. Of course dwarves should be better at detecting stuff.

  3. - Top - End - #3
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    NecromancerGuy

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    Default Re: Have I made this puzzle too hard?

    Well difficulty is relative so what puzzles your friends are good/bad at is relevant.

    For instance I know about ciphers but am bad at decrpytion. I did check if the first one was a Caesar cipher(its not). So instead I assume it is a replacement cipher(evidence suggest it is not that simple). However there I get stuck, I could use the 2 letter word to guess at 2 replacements but there are no words short enough for me to test my guesses. If your players regularly do replacement ciphers then they probably are good enough for this puzzle.

    However I would point out that you are not following the rule of 3. For any conclusion you want the PCs to draw, you should provide at least 3 clues.
    Last edited by OldTrees1; 2016-04-04 at 07:36 PM.

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    Bugbear in the Playground
     
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    Default Re: Have I made this puzzle too hard?

    Be careful with puzzles and ciphers. Several of us on the forums could probably crack these at a glance but you may not have players who can. If your players don't do ciphers and puzzles very well, make sure there are other options for figuring them out. Examples include: access to libraries or people smart enough to help them, people who may have helped develop this particular code to decipher for them, access to law-enforcement agencies who have code-breakers in their employ, etc.

    If they can figure out the clues, fine, but don't penalize the players for something that they may not be able to figure out. Always leave options for alternate solutions.
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  5. - Top - End - #5
    Ettin in the Playground
     
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    Default Re: Have I made this puzzle too hard?

    Regarding my player's experience... Most are not especially good at them, while one tends to be very skilled at ciphers...
    The puzzling part is that this was, I thought, a super simple one.

    SethoMarkus did get it right
    Spoiler: explanation
    Show
    the "I exclaim" replaces !, while "I wonder" would replace ?


    Regarding alternatives, that was why I came here.
    It seems like I've made a cipher too hard to use in the actual campaign, though maybe by giving out hints I could make it more useable. As a plus, it, currently, would just reveal information the party already knows, with the first having essentially no meaning other than to set up the rest.

    Spoiler: Solution
    Show
    For the solution... Each pair of letters represents the one between them in the English alphabet, looping at the end/beginning
    Meow(Steam page)
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  6. - Top - End - #6
    Barbarian in the Playground
     
    SamuraiGuy

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    Default Re: Have I made this puzzle too hard?

    Since it is for non-crucial information regarding the plot I wouldn't worry too much. If you are concerned, maybe have the first not be paired with the translation?

    My group does use similar riddles and puzzles, especially 20 Questions style puzzles, so that may influence my advice. I also tend to be fairly good at pattern recognition (though tend to do poorly in conventional cryptograms).
    Quote Originally Posted by Flickerdart View Post
    Why would elves be better at detecting things? We all know that cats use their whiskers as part of their senses. Now compare elves and dwarves. Elves cannot grow facial hair. Dwarves have luxurious beards. Of course dwarves should be better at detecting stuff.

  7. - Top - End - #7
    Ettin in the Playground
     
    Togath's Avatar

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    Default Re: Have I made this puzzle too hard?

    Could work
    And I am sort of curious what you mean by 20 questions style puzzles?
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    Barbarian in the Playground
     
    SamuraiGuy

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    Default Re: Have I made this puzzle too hard?

    Like the game 20 Questions. One player (in this case the DM/NPC) thinks of a person, place, or thing, and the other players have 20 questions to try to figure out what the "it" player is thinking of. The "it" player can only answer with yes or no, and sometimes "sort of" or other middling answers, but that depends on the people playing. So, for example, if I am thinking of The Statue of Liberty and a player asks "Is it big?", I'd have to answer yes, but if someone asks "Does it move?" I'd answer no.

    We use it in place of riddles with gate keepers or guardians, or change it up where the players (PCs) anser yes/no to questions and the NPC tries to trip us up.
    Quote Originally Posted by Flickerdart View Post
    Why would elves be better at detecting things? We all know that cats use their whiskers as part of their senses. Now compare elves and dwarves. Elves cannot grow facial hair. Dwarves have luxurious beards. Of course dwarves should be better at detecting stuff.

  9. - Top - End - #9
    Bugbear in the Playground
     
    SamuraiGuy

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    Default Re: Have I made this puzzle too hard?

    Quote Originally Posted by SethoMarkus View Post
    Like the game 20 Questions. One player (in this case the DM/NPC) thinks of a person, place, or thing, and the other players have 20 questions to try to figure out what the "it" player is thinking of. The "it" player can only answer with yes or no, and sometimes "sort of" or other middling answers, but that depends on the people playing. So, for example, if I am thinking of The Statue of Liberty and a player asks "Is it big?", I'd have to answer yes, but if someone asks "Does it move?" I'd answer no.

    We use it in place of riddles with gate keepers or guardians, or change it up where the players (PCs) anser yes/no to questions and the NPC tries to trip us up.
    I just use roll to check if they can break a code (not wanting to waste our valuable game time). But riddles we love...so put down your tablets (we have mostly gone over to the dark side of PDF)

  10. - Top - End - #10
    Ettin in the Playground
     
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    Default Re: Have I made this puzzle too hard?

    Riddles are seeming like the way to go.
    And maybe simple-ish codes with decently available clues.
    Really want to come up with excuses to include more stuff like that now~
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    Ettin in the Playground
     
    BlackDragon

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    Default Re: Have I made this puzzle too hard?

    Quote Originally Posted by SethoMarkus View Post
    Like the game 20 Questions. One player (in this case the DM/NPC) thinks of a person, place, or thing, and the other players have 20 questions to try to figure out what the "it" player is thinking of. The "it" player can only answer with yes or no, and sometimes "sort of" or other middling answers, but that depends on the people playing. So, for example, if I am thinking of The Statue of Liberty and a player asks "Is it big?", I'd have to answer yes, but if someone asks "Does it move?" I'd answer no.

    We use it in place of riddles with gate keepers or guardians, or change it up where the players (PCs) anser yes/no to questions and the NPC tries to trip us up.
    This is great! An int check or relevant knowledge skill check dictating how many Qs they have
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    Quote Originally Posted by Deophaun View Post
    Player: I'll use a classic ploy. "Help! Guards! He's having a seizure!"
    DM: You're the only one in the prison.
    Player: I'm very convincing.
    DM: And there are no guards.
    Player: But there's masonry.
    DM: It's not even animate, let alone sentient.
    Player: That's ok. I'll take the penalty.

  12. - Top - End - #12
    Titan in the Playground
     
    ElfRangerGuy

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    Default Re: Have I made this puzzle too hard?

    I gotta admit, I didn't realize right away that I had to examine the letters in pairs. After that, normal substitution cipher started working, but it wasn't until the second note that I realized the actual significance of each pairing.

    This is clever, probably too clever for my group, but I like clever things so I might have to steal this anyway.
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    Ettin in the Playground
     
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    Default Re: Have I made this puzzle too hard?

    How does this puzzle seem?
    Spoiler: puzzle
    Show
    stimawttkom
    ohsotohhefo
    merraenr
    ereknt
    tea
    il
    ms
    e
    s


    Spoiler: clue 1
    Show
    it's not a cipher

    Spoiler: clue 2
    Show
    what are the living?

    Spoiler: clue 3
    Show
    sometimes it pays to look from a different angle
    Last edited by Togath; 2016-04-05 at 02:17 AM.
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  14. - Top - End - #14
    Ettin in the Playground
     
    BlackDragon

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    Default Re: Have I made this puzzle too hard?

    Quote Originally Posted by Togath View Post
    How does this puzzle seem?
    Spoiler: puzzle
    Show
    stimawttkom
    ohsotohhefo
    merraenr
    ereknt
    tea
    il
    ms
    e
    s


    Spoiler: clue 1
    Show
    it's not a cipher

    Spoiler: clue 2
    Show
    what are the living?

    Spoiler: clue 3
    Show
    sometimes it pays to look from a different angle
    i think i got it but better formatting would make it a lot more readable
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    Quote Originally Posted by Deophaun View Post
    Player: I'll use a classic ploy. "Help! Guards! He's having a seizure!"
    DM: You're the only one in the prison.
    Player: I'm very convincing.
    DM: And there are no guards.
    Player: But there's masonry.
    DM: It's not even animate, let alone sentient.
    Player: That's ok. I'll take the penalty.

  15. - Top - End - #15
    Ettin in the Playground
     
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    Default Re: Have I made this puzzle too hard?

    Sort of loses the puzzle aspect that way... maybe. Hmm.
    Also realizing the phrase is nonsense. ^///^; I guess that's what I get for coming up with it when sleepy.

    Spoiler: clearer
    Show

    s t i m a w t t k o m
    o h s o t o h h e f o
    m e r r a e n r
    e r e k n t
    t e a
    i l
    m s
    e
    s

    edit: spaces do not work, apparently.
    Spoiler: attempt 3
    Show

    s_t_i_m_a_w_t_t_k_o_m
    o_h_s_o_t_o_h_h_e_f_o
    m_e__r___r_a_e_n___r
    e_r__e___k_n_______t
    t_e________________a
    i__________________l
    m_________________s
    e__________________
    s__________________


    edit 2: underscores are also a bit wonky
    Spoiler: here's the answer then >_<
    Show

    "sometimes there is more at work than the ken of mortals" was the phrase
    Last edited by Togath; 2016-04-05 at 04:20 AM.
    Meow(Steam page)
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  16. - Top - End - #16
    Ettin in the Playground
     
    BlackDragon

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    Default Re: Have I made this puzzle too hard?

    Quote Originally Posted by Togath View Post
    Sort of loses the puzzle aspect that way... maybe. Hmm.
    Also realizing the phrase is nonsense. ^///^; I guess that's what I get for coming up with it when sleepy.

    Spoiler: clearer
    Show

    s t i m a w t t k o m
    o h s o t o h h e f o
    m e r r a e n r
    e r e k n t
    t e a
    i l
    m s
    e
    s

    edit: spaces do not work, apparently.
    Spoiler: attempt 3
    Show

    s_t_i_m_a_w_t_t_k_o_m
    o_h_s_o_t_o_h_h_e_f_o
    m_e__r___r_a_e_n___r
    e_r__e___k_n_______t
    t_e________________a
    i__________________l
    m_________________s
    e__________________
    s__________________


    edit 2: underscores are also a bit wonky
    Spoiler: here's the answer then >_<
    Show

    "sometimes there is more at work than the ken of mortals" was the phrase
    the problem with this one is that the transformations into the puzzleform change so I was ending up with
    sometimes therels ...
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    Quote Originally Posted by Deophaun View Post
    Player: I'll use a classic ploy. "Help! Guards! He's having a seizure!"
    DM: You're the only one in the prison.
    Player: I'm very convincing.
    DM: And there are no guards.
    Player: But there's masonry.
    DM: It's not even animate, let alone sentient.
    Player: That's ok. I'll take the penalty.

  17. - Top - End - #17
    Titan in the Playground
     
    Yora's Avatar

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    Default Re: Have I made this puzzle too hard?

    As a player this seems like something that would have me read books or go for a walk for an hour or two. Are you sure your players want to take an extended break doing logic puzzles? I think in most groups I played in, it would be decided that this is probably not useful in any way and continue with the game, while one player might keep the note and try to puzzle it out at home sometime next week.
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    Orc in the Playground
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    Default Re: Have I made this puzzle too hard?

    In the games I play and run we tend not to do puzzles like this. After all I don't have Cryptography as a skill. My Character might so if I was given this I would just ask to roll against my skill.

    After all the DM doesn't ask me to ride a horse, with the reins between my teeth firing a bow over my shoulder - yet my Character can, or hand me a book in ancient Greek and expect me to read it, yet my Character can - so why ask me to solve a (complex) code

  19. - Top - End - #19
    Titan in the Playground
     
    Yora's Avatar

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    Default Re: Have I made this puzzle too hard?

    Finding a sage known for decyphering obscure texts and paying him a bag of coins might also work.
    We are not standing on the shoulders of giants, but on very tall tower of other dwarves.

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    Titan in the Playground
     
    NecromancerGuy

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    Default Re: Have I made this puzzle too hard?

    Quote Originally Posted by Togath View Post
    How does this puzzle seem?
    Spoiler: clue 3
    Show
    sometimes it pays to look from a different angle
    It took me to clue 3. So this is a better fit for those less skilled in these kinds of puzzles.
    The formatting slowed me significantly thereafter but that is unlikely to affect the face to face players.
    Last edited by OldTrees1; 2016-04-05 at 06:50 AM.

  21. - Top - End - #21
    Barbarian in the Playground
     
    SolithKnightGuy

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    Default Re: Have I made this puzzle too hard?

    The main problem I have with these overly simple coded messages is that you first have to translate the characters to Orcish, then if you compare the Orcish characters while cross referencing the Abyssal "diemrey nocutero" instances in the 3rd note, it gets lost in translation to the original Elvish because of regional dialects. Combine that with the fact that most plebs don't speak fluent Abyssal and you might have a problem.

    But then again, I don't actually know your players so it's possible they are quite capable of translating into all these languages. But really, I'd probably add in a backward triple spellcheck bypass to make sure they don't just cheat by utilizing the 7th note cypher with the Tome of Ancient Secrets (to say nothing of the Necronomicon)
    Last edited by Douche; 2016-04-05 at 11:40 AM.

  22. - Top - End - #22
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    NecromancerGuy

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    Default Re: Have I made this puzzle too hard?

    Quote Originally Posted by Douche View Post
    The main problem I have with these overly simple coded messages is that you first have to translate the characters to Orcish, then if you compare the Orcish characters while cross referencing the Abyssal "diemrey nocutero" instances in the 3rd note, it gets lost in translation to the original Elvish because of regional dialects. Combine that with the fact that most plebs don't speak fluent Abyssal and you might have a problem.

    But then again, I don't actually know your players so it's possible they are quite capable of translating into all these languages. But really, I'd probably add in a backward triple spellcheck bypass to make sure they don't just cheat by utilizing the 7th note cypher with the Tome of Ancient Secrets (to say nothing of the Necronomicon)
    Not too good at the technobabble are you? You would not translate the characters into another language, you would decipher it in the foreign language it was written in (see the Enigma machine decoding WWII codes).

  23. - Top - End - #23
    Barbarian in the Playground
     
    SolithKnightGuy

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    Default Re: Have I made this puzzle too hard?

    Quote Originally Posted by OldTrees1 View Post
    Not too good at the technobabble are you? You would not translate the characters into another language, you would decipher it in the foreign language it was written in (see the Enigma machine decoding WWII codes).
    Looks like you didn't solve the puzzle or else you'd know what I was talking about.

    Obviously you have to transcribe the alphabetic characters into their Orcish equivalent first. Then you can solve the cipher and afterwards translate it to Elvish, which would yield the intended message, but when translating it back to English it doesn't make any sense because of the linguistic dissension between the consonants of Moh's scale of hardness

  24. - Top - End - #24
    Troll in the Playground
     
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    Default Re: Have I made this puzzle too hard?

    Quote Originally Posted by SethoMarkus View Post
    I'm at work on break so didn't put too much effort into the notes after the first one, but I was able to translate Note 1 just looking at my phone with no paper to write down as I worked. If all the notes use the same/a similar cypher I see no reason it would be too difficult to break the code.

    I missed any deeper meaning to the first note so if there is a riddle involved as well you've gotten me beat, but if it's just the cypher you should be fine.

    Spoiler: Note 1
    Show
    Keep these notes secret I exclaim
    Clever.

    Honestly I don't think I would have figured that out. I noticed pretty much immediately that the words were too long for this to be any of the more common replacement cyphers. But the fact that every pair are exactly one letter from each other, that's something you have to see.

    I think it might help if you somehow add some clues in the notes, make each note easier to decipher. Maybe it's a little easier with shorter words, repeated letters and letters from the beginning of the alfabet? (The capital letter in the Hj is a pretty good sneaky clue, I have to admit.)

    Zb achjfh qsnptvmoce noeg zboqoqkmzbtvrtdf Hj rtzbxz, sunp sugjnprtdf vxginp fhdfsu lnxz ceqshjegsu.

    Then again, maybe not. That looks like something that could be a replacement cypher...
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