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Thread: CI30M requests: Best of the Rest
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2016-04-09, 11:46 AM (ISO 8601)
- Join Date
- Oct 2012
- Location
- In the Playground, duh.
CI30M requests: Best of the Rest
So, some of the requests I got for Class in 30 Minutes didn't seem to have enough substance to them for me to make a full class out of them. If you want to use the courier class, you should use the Some Base Classes Are Short rules (you must multiclass or prestige out of them when you reach the end, just as if you had reached the end of a prestige class pre-epic or the end of a racial paragon class).
The Courier
Alignment: Any (Usually lawful or chaotic)Level BAB Fort Ref Will Special Movement Speed BonusCarry Bonus1st +0 +2 +2 +0 Speed Boost, Carry Boost 10 feet.2 STR2nd +1 +3 +3 +0 Armoured Running 20 feet.4 STR3rd +2 +3 +3 +1 Opportunity Avoider 30 feet.6 STR4th +3 +4 +4 +1 Improved Armoured Running 40 feet.8 STR5th +3 +4 +4 +1 Bypass, Sudden Sending 50 feet.10 STR
Hit Die: 1d8
Class Skills:
The class skills of the courier (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Climb (Str) Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Jump (Str), Move Silently (Dex), Profession (Wis), Ride (Dex), Sense Motive (Wis), Survival (Wis) and Swim (Str)
Skill Points at 1st Level: (6 + Int modifier) × 4
Skill Points at Each Additional Level: 6 + Int modifier
Weapon and Armour Proficiency
The courier is proficient in all simple weapons, the shortsword, the rapier and the shortbow as well as with all armour but with no type of shield.
Speed Boost (Ex)
The courier gets a bonus to all types of speed equal to ten times his class level.
Carry Boost (Ex)
The courier gets a bonus to his strength to determine carrying capacity only equal to twice his class level.
Armoured Running (Ex)
From 2nd level, the courier reduces armour check penalties of armour he's wearing by 2 (minimum 0), the maximum dexterity bonus increases by 1, and the armour is treated as one category lighter (minimum light) for purposes of moving in it.
Opportunity Avoider (Ex)
From 3rd level, the courier doesn't take attacks of opportunity for moving, even going into a creature's space.
Improved Armoured Running (Ex)
From 4th level, the courier's armoured running benefits are doubled.
Bypass (Ex)
From 5th level, the courier can move through all creatures' squares as though they were his allies.
Sudden Sending (Sp)
Once per hour, the courier can cast sending as a standard action.
Knight Hospitaller Paladin Substitution
Level BAB Fort Ref Will Special 6th +6/+1 +5 +2 +2 Healing Hands 5 rounds 9th +9/+4 +6 +3 +3 Healing Hands 4 rounds 10th +10/+5 +7 +3 +3 Skilled Healer +3, 12th +12/+7/+2 +8 +4 +4 Healing Hands 3 rounds 15th +15/+10/+5 +9 +5 +5 Skilled Healer +6, Healing Hands 2 rounds 18th +18/+13/+8/+3 +11 +6 +6 Healing Hands 1 rounds 20th +20/+15/+10/+5 +12 +6 +6 Skilled Healer +9
Healing Hands (Ex)
From 6th level, by spending 5 rounds minus one round per 3 levels after 6th (minimum 1 round at 18th level), the knight hospitaller can heal hit points equal to the heal result to a creature in touch range.
Skilled Healer (Ex)
At 10th level, and every 5th level thereafter, the knight hospitaller gets a +3 bonus on all heal checks.
The Scholar
Prerequisites:Level BAB Fort Ref Will Special Knowledge BonusTruespeak1st +0 +0 +0 +2 Knowledge Bonus +2+1 level of existing truespeak class.2nd +1 +0 +0 +3 Quick Truename Research +4+1 level of existing truespeak class.3rd +1 +1 +1 +3 Investigate +6+1 level of existing truespeak class.4th +2 +1 +1 +4 Flash of Inspiration +8+1 level of existing truespeak class.5th +2 +1 +1 +4 Seven Steps Ahead +10+1 level of existing truespeak class.
- Knowledge (Any 5) 8 ranks.
Class Skills:
The scholar's class skills (and the key ability for each skill) are Appraise (Int), Concentration (Con), Craft (Int), Knowledge (All skills, taken individually) (Int), Search (Int) Sense Motive (Int), Spellcraft (Int) and Truespeak (Int)
Skill Points at Each Level: 8 + Int modifier
Weapon and Armour Proficiency
Scholars gain no proficiency in any weapons or armour.
Truespeak (Sp)
Scholars gain new utterances known and caster level as though they had advanced a level in whatever utterance-using class they already had levels in, if any. They cannot choose an utterance-using class later to add their scholar level to.
Knowledge Bonus (Ex)
Scholars gain a +2 bonus per level to all knowledge, appraise, search and spellcraft checks.
Quick Truename Research (Ex)
Scholars of second level or above don't have to pay for truename research and make checks by the day, not by the week. They can use knowledge (Religion) to find out a deathless creature's true name.
Investigate (Ex)
Scholars from third level can investigate things on their own, rather than asking another creature. Whenever they would roll gather information, they may roll search instead. Whenever they would roll diplomacy, intimidate or bluff to gain information, they may roll whichever of knowledge, appraise, search or spellcraft is most appropriate (at least one of these skills should be considered most appropriate).
Flash of Inspiration (Ex)
Once per day, scholars of at least the fourth level can use vision once per day as an extraordinary ability (with no components).
Seven Steps Ahead (Ex)
From 5th level, scholars are subject to a constant extraordinary foresight effect.Last edited by Jormengand; 2016-04-09 at 05:23 PM.
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2016-04-09, 05:18 PM (ISO 8601)
- Join Date
- Jan 2016
- Location
- To the cosmos, nearby you
- Gender
Re: CI30M requests: Best of the Rest
Question about the Scholar: does the (Ex) ability for vision still need the material components?
LGBTitP
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2016-04-09, 05:23 PM (ISO 8601)
- Join Date
- Oct 2012
- Location
- In the Playground, duh.