Results 91 to 120 of 511
-
2016-04-13, 08:25 PM (ISO 8601)
- Join Date
- May 2015
Re: How Many Houserules Does 5E Need?
No, they can't.
They create a copy of you, your entire statistics, including spent spell slots.
Using Wish as a Simulacrum substitute creates a Simulacrum without a 9th level slot so no Wish for the Simulacrum so no way to either gain material components or cast Simulacrum itself without having ruby dust.
This is the reason why Simulacrum chains actually cast Simulacrum and don't Wish for casting Simulacrum.When most people ask a question in a D&D board, they aren't really seeking clarification, only confirmation.
4e is the Batman of D&D, it is the system that we needed, not the one that we deserved.
Being triggered is my trigger.
Now we have four years of grabbing America's problems by the cat.
-
2016-04-13, 08:32 PM (ISO 8601)
- Join Date
- Mar 2016
Re: How Many Houserules Does 5E Need?
Well the chain actually works by the wizard creating a simulacra by first
casting Creation using wish to create a ruby (or whatever). Somehow gaining a 1,500 gp worth of powdered ruby. Then you use that as a component to cast simulacrum regularly. Then you now have a simulacra with a 9th level slot. You wait until the next day and recover all spells. Your simulacra then casts simulacrum on you and they gain a simulacra that is 1/2 hit points but with all your spell slots. You repeat as many times as necessary until you have an army of Simulacra all with full spells (all but the last missing their 9th level slot).
Edit: Creation stuff can't be used for spell components.Last edited by NewDM; 2016-04-13 at 08:36 PM.
Its bad when the DM has to twist and convolute the plot and world to prevent a player from breaking the game.
Started work on a 5E OGL SRD game that might get released on Drivethrurpg.com
-
2016-04-13, 08:35 PM (ISO 8601)
- Join Date
- Mar 2016
- Gender
Re: How Many Houserules Does 5E Need?
Creation: "Using any material created by this spell as another spell’s material component causes that spell to fail."
So no, that's not gonna work. You actually need to find that material component.
Of course, wish can just ignore that, but... wish is super broken, so... yeah...Last edited by jas61292; 2016-04-13 at 08:37 PM.
-
2016-04-13, 08:35 PM (ISO 8601)
- Join Date
- Jun 2011
Re: How Many Houserules Does 5E Need?
Arguing that Simulacrum is fine because it can't be easily cast is silly. Even if the player gets to use it ONCE in a campaign it instantly overshadows anything any other character can do as long as it lasts. That is broken, just as it is in any other edition with the spell.
-
2016-04-13, 08:39 PM (ISO 8601)
- Join Date
- Mar 2016
- Gender
Re: How Many Houserules Does 5E Need?
-
2016-04-13, 08:40 PM (ISO 8601)
- Join Date
- Jun 2011
- Location
- California
- Gender
Re: How Many Houserules Does 5E Need?
That's about what I was expecting. Sightly more combat spells, because it's a combat focused game, but a good amount of non-combat spells and a good amount of spells which can be used as both.
In a functioning world, I'd expect there to be more non-combat spells, but since this is a game with an emphasis on combat, we end up with more combat spells. :)
-
2016-04-13, 08:41 PM (ISO 8601)
- Join Date
- May 2015
Re: How Many Houserules Does 5E Need?
I never said that, I am saying that there is a limiter to the spell that you can't cast Simulacrum as you wish and that outside of Wish use there is no way to cast it without DM intervention.
But like I said I would rather ban Simulacrum because I think it is the worst spell ever and should've never been in print but I should know that there are some limiters so that people know that such a spell can be limited. I think that we should take a good look as to everything and not look at the problem parts alone (This is why we have people who basically writes off Beserker Barbarian because they never bother to actually read beyond Frenzy, heck some call them Frenzy Barbarians because they believe that Frenzy is the only thing that they have.)When most people ask a question in a D&D board, they aren't really seeking clarification, only confirmation.
4e is the Batman of D&D, it is the system that we needed, not the one that we deserved.
Being triggered is my trigger.
Now we have four years of grabbing America's problems by the cat.
-
2016-04-13, 08:41 PM (ISO 8601)
- Join Date
- Mar 2016
Re: How Many Houserules Does 5E Need?
Yeah, because now all BBEGs are large or bigger, Moriarty intellects with spell caster levels, with legendary resistance and magic resistance, as well as no rubies existing anywhere. The convolutions DMs have to go through to make a working plot in 5e is just *$#%@.
Its bad when the DM has to twist and convolute the plot and world to prevent a player from breaking the game.
Started work on a 5E OGL SRD game that might get released on Drivethrurpg.com
-
2016-04-13, 08:44 PM (ISO 8601)
- Join Date
- Sep 2011
- Location
- Calgary, AB
- Gender
Re: How Many Houserules Does 5E Need?
Might I suggest limiting campaigns to lower levels if you don't enjoy trying to plan around high level spells? It's a bit of a moot point if a Level 17 caster can Wish for Simulacra if the campaign culminates in climactic duel between the PC's and the Cambion General atop his Tower of Doom at Level 12.
-
2016-04-13, 08:47 PM (ISO 8601)
- Join Date
- May 2015
Re: How Many Houserules Does 5E Need?
When most people ask a question in a D&D board, they aren't really seeking clarification, only confirmation.
4e is the Batman of D&D, it is the system that we needed, not the one that we deserved.
Being triggered is my trigger.
Now we have four years of grabbing America's problems by the cat.
-
2016-04-13, 08:56 PM (ISO 8601)
- Join Date
- Oct 2015
-
2016-04-13, 08:59 PM (ISO 8601)
- Join Date
- Mar 2016
Re: How Many Houserules Does 5E Need?
Why should I limit my games? I want to play the full range from 1 to 30. I'm already stripped of the top 10 levels. Then I'm stripped of the first 3 levels if I don't want a Gritty game where players can go down from a lucky crit that will happen statistically virtually 100% of the time with 1 combat of 5 enemies (each enemy gets 0-5 attacks in; Every 20 attacks is a crit; combats are generally 4-6 rounds). I'd rather house rule, but that has its own problems.
Yes, to me this is worse than having to house rule, because I have to now have a world that is ruby free.Its bad when the DM has to twist and convolute the plot and world to prevent a player from breaking the game.
Started work on a 5E OGL SRD game that might get released on Drivethrurpg.com
-
2016-04-13, 09:02 PM (ISO 8601)
- Join Date
- Mar 2016
Re: How Many Houserules Does 5E Need?
In 4E I could have anything be a BBEG. So for me this is a step back. I could have a Kobold be a BBEG if I wanted without any spells.
In fact I made a few bosses that were just the 4E version of Pole arm master. They controlled the area around them by stunning, knocking prone, or pulling enemies in, and could 'shift' about 30 feet.Its bad when the DM has to twist and convolute the plot and world to prevent a player from breaking the game.
Started work on a 5E OGL SRD game that might get released on Drivethrurpg.com
-
2016-04-13, 09:06 PM (ISO 8601)
- Join Date
- Oct 2014
-
2016-04-13, 09:08 PM (ISO 8601)
- Join Date
- Oct 2015
-
2016-04-13, 09:17 PM (ISO 8601)
- Join Date
- Jun 2011
Re: How Many Houserules Does 5E Need?
Not at all. If you can tell me how for an adventuring day, say the height of the campaign, you have one character who suddenly shows up playing TWO characters is remotely balanced I'd love to hear it. The simulacrum has all the stats of the creature it copied except with 1/2 HP like say, the Party Warlock. So now the Wizard has a pocket Eldritch Blast machine that regenerates HP when it kills something gaining competative sustained DPR in addition to the wizard's full allotment of spell actions. Or he makes a copy of himself to double his spell slots for the adventure. Or he copies the Party Fighter, or the rogue or the Life Cleric to use his Healer Feat and Channel Divinities forever to give the party another pocket healer.
How is that on par with what other characters receive as a feature at level 13?
And as for the material component, how is that DM fiat? It's rubies, worth 1500gp that are powdered. You say: "Hey DM, I go to the Jewler and buy a lot of rubies." Denying that's like saying you can't cross the ocean because Boats don't exist. Its gorram RUBIES. The other component is HIS OWN HAIR... or that from any of his party members...
Edit: and this all assumes that the Simulacrum croaks at the end of the day. Every day it doesn't snuff it is another day where you laugh at the games Action economy and consol the beast master ranger about to commit hari kiri.Last edited by charcoalninja; 2016-04-13 at 09:22 PM.
-
2016-04-13, 09:22 PM (ISO 8601)
- Join Date
- Oct 2014
Re: How Many Houserules Does 5E Need?
Incorrect. It does not regain hp by killing something. It has to be repaired by the caster, at a significant cost.
Actually, that's on par with what every character receives at level 1: the ability to turn 1,500 gp into a huge increase in actions and dpr. So no problem there.
-
2016-04-13, 09:25 PM (ISO 8601)
- Join Date
- Oct 2015
Re: How Many Houserules Does 5E Need?
Originally Posted by krugaan
-
2016-04-13, 09:29 PM (ISO 8601)
- Join Date
- Mar 2016
- Gender
-
2016-04-13, 09:47 PM (ISO 8601)
- Join Date
- Jun 2011
Re: How Many Houserules Does 5E Need?
Yes I meant Temp HP, which is not healing btw, so the Sim can certainly take advantage of it.
Secondly yes, you can hire a dude for money, sure. Pretty sure you aren't going to be able to hire a 13th level Wizard minion that obeys your every command, and I'm flabbergasted that you're equating a hireling to what Simulacrum gives you. Saying you can hire someone at level 1 to tag along your adventures is the same as Simulcrum is like asking your DM at level 1 if you can trade your longsword for a wizard, since that's about how significant 1500gp is to a 13th+ level character in this game. A simulcrum isn't a hireling, it's sentient equipment that doubles your character power with a single spell slot. If Fighter had an ability that let him spend 1500gp to bring along his Fighting twin for the day that he could throw into any meat grinder he wanted and get him back the next day, people would be up in arms at how broken it is.
5E D&D is still vancian D&D and so it has high level magic problems.
-
2016-04-13, 10:08 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- I'm on a boat!
- Gender
Re: How Many Houserules Does 5E Need?
{scrubbed}
Last edited by Roland St. Jude; 2016-04-18 at 08:40 PM.
Red Mage avatar by Aedilred.
Where do you fit in? (link fixed)
RedMage Prestige Class!
Best advice I've ever heard one DM give another:
"Remember that it is both a game and a story. If the two conflict, err on the side of cool, your players will thank you for it."
Second Eternal Foe of the Draconic Lord, battling him across the multiverse in whatever shapes and forms he may take.
-
2016-04-13, 10:15 PM (ISO 8601)
- Join Date
- Oct 2014
Re: How Many Houserules Does 5E Need?
LOL! 1500 gp is not a hireling it's your own private army. That blows way past doubling your combat power. Bounded accuracy means that large numbers of troops are deadlier in a stand up fight than even the highest level adventurer. Plus, mercenaries won't melt if somebody casts Dispel Magic on them.
First of all, without Wish if the wizard wants to get the simulacrum back the next day they'll have to spend the entire day just casting that one spell. And second, if what they wanted was combat power and only got one day's use out of a simulacrum for 1,500 gp, then that wizard got royally gipped.
Seriously, doubling your combat power is one of the least useful things you can do with this spell. Used that way, it's a huge waste of money that you could have been using to infiltrate the BBEG's organization, or decoy an assassin, or find out everything an enemy knows.
-
2016-04-13, 10:21 PM (ISO 8601)
- Join Date
- Jun 2011
-
2016-04-13, 10:46 PM (ISO 8601)
- Join Date
- Dec 2015
- Location
- San Francisco Bay area
- Gender
Re: How Many Houserules Does 5E Need?
If were critiquing/praising them sure, but if there already in the DMG or PHB I don't think we need to introduce others to the varient rule here. But if the rule (varient or otherwise) comes from any source outside of the core books, then sure it could be worth a "what do you think?".
-
2016-04-13, 10:47 PM (ISO 8601)
- Join Date
- Oct 2014
-
2016-04-13, 11:24 PM (ISO 8601)
- Join Date
- Dec 2015
- Location
- San Francisco Bay area
- Gender
Re: How Many Houserules Does 5E Need?
NewDM,
It sounds like what you want is 4e but with faster combat. I don't really know 4e, but might it be easier if instead of house ruling 5e into being what you liked about 4e, you instead house rule a 4e but with faster combat using bits and pieces of other editions/games?
I can remember in the early 80's playing what we still called D&D, using the AD&D classes, levels, and magic systems, the "Arms Law" variant combat rules (the original part of what later became the Rolemaster game), and the skill system from Runequest. A bit of a mess, but we made it work. For a game to be perfect for you, roll up those sleeves and make it. For all I know you may have done this already, if not, try it. Playing a game that you put your stamp on can be fun.Last edited by 2D8HP; 2016-04-13 at 11:27 PM.
-
2016-04-13, 11:28 PM (ISO 8601)
- Join Date
- Oct 2015
-
2016-04-14, 02:43 AM (ISO 8601)
- Join Date
- Mar 2016
Re: How Many Houserules Does 5E Need?
{scrubbed}
Last edited by Roland St. Jude; 2016-04-18 at 08:48 PM.
Its bad when the DM has to twist and convolute the plot and world to prevent a player from breaking the game.
Started work on a 5E OGL SRD game that might get released on Drivethrurpg.com
-
2016-04-14, 02:44 AM (ISO 8601)
- Join Date
- Apr 2013
- Gender
Re: How Many Houserules Does 5E Need?
Alright, duly noted. That idea is useless.
He wasn't trolling. A number of people are of the opinion that 4e was WotC's attempt at getting the MMORPG crowd to play tabletop. All the criticisms I've heard about the "WoW controls" or "trading card abilities" doesn't make 4e a less fun game. It just makes it less D&D, and like they swung to the complete opposite end of the spectrum after 3.5's glut of rules and classes. 5e takes the best of 4e and 3.5 and merges it. And there are a few small glitches.
OK, having a world that misses a kind of gem is worse than house banning a dangerous spell?
But more importantly, I think I can see where you're coming from. You want 4e. Nothing wrong with that. Keep playing 4e. One of my best friends is running a 4e campaign to great applause. But don't expect 5e to be 4e. 1-30 was never the full range until 4e. 3.5 hit the cap at 20 until an optional book (Epic Level Handbook) came along. 20 has long been D&D's 'magic number'. Critical hit, complete success, pinnacle of the class. 5e goes back to 20-cap.Last edited by Roland St. Jude; 2016-04-18 at 08:49 PM.
Spoiler: Quotes from the Playground
Adapting published monsters to Eberron: Naturalist's Guide to Eberron Latest: Annis Hag
Avatarial Awesomeness by Kymme!
-
2016-04-14, 02:49 AM (ISO 8601)
- Join Date
- Mar 2016
Re: How Many Houserules Does 5E Need?
Except that's not what the post said. The post said there weren't any out of combat spells, which is flat out factually wrong. Its a meme.
OK, having a world that misses a kind of gem is worse than house banning a dangerous spell?
But more importantly, I think I can see where you're coming from. You want 4e. Nothing wrong with that. Keep playing 4e. One of my best friends is running a 4e campaign to great applause. But don't expect 5e to be 4e. 1-30 was never the full range until 4e. 3.5 hit the cap at 20 until an optional book (Epic Level Handbook) came along. 20 has long been D&D's 'magic number'. Critical hit, complete success, pinnacle of the class. 5e goes back to 20-cap.Its bad when the DM has to twist and convolute the plot and world to prevent a player from breaking the game.
Started work on a 5E OGL SRD game that might get released on Drivethrurpg.com