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Thread: 3.5 one punch man build work
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2016-04-17, 06:00 PM (ISO 8601)
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2016-04-17, 06:09 PM (ISO 8601)
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Re: 3.5 one punch man build work
One puuuuuuuuuuuuuuuuuuuuuuuuuunch
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2016-04-17, 06:10 PM (ISO 8601)
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Re: 3.5 one punch man build work
I just remember something about discharging energy from energy absorption using synchronicity shuffle and move actions. But it looks like it works. I'm not entirely sure if you can stack the actions with the infinite nature of overlapping affinity fields, but that's tricky thinking which I'm too tired to do. It probably does work. Good think his character an aleax of himself though. Overlapping affinity fields share damage too (external damage would not affect his character, and if they used it on the psicrystal it would not be shared to his character by the psicrystal's affinity field and his character's field cannot share other damage, it only distributes to others).
I know. It's just that an AMF through transparency could stop an affinity field from working.Last edited by gooddragon1; 2016-04-17 at 06:33 PM.
There is no emotion more useless in life than hate.
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2016-04-17, 11:53 PM (ISO 8601)
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Re: 3.5 one punch man build work
Honestly, I dislike it when people try to emulate the powers of a character with items. It's more of a shallow disguise than an emulation. Saitama needs no items, all of his abilities as a dnd character should be innate, or at least from his own spellcasting.
I think he makes the most sense as a tashalatora psionic monk. His godly abilities should come from him being a godly level - something like 30, then picks up Epic Psionic Focus and Blinding Speed and/or any epic feat that doesn't completely suck if such a thing can be found. With the extra levels there should be a number of ways to cheese into invulnerability and infinite strength.
If only there was a way for him to use expansion for the sake of increasing his strength and unarmed damage while staying the same size...
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2016-04-18, 08:12 AM (ISO 8601)
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Re: 3.5 one punch man build work
do you know of any way to get him to do sonic cones from his punches
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2016-04-18, 08:15 AM (ISO 8601)
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2016-04-18, 08:21 AM (ISO 8601)
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Re: 3.5 one punch man build work
Hmm, my post found its way on the wrong thread somehow...
Okay, ranger 6 / cancer mage 1 now.
I still don't see how you can get Leadership over 25 without access to Epic Leadership. I'm also not sure where you are getting this many feats from. I count one for being human, plus one for each of levels 1st, 3rd, and 6th (or 1st, 3rd, 5th, and 7th if using Pathfinder for this bit). That's either four feats or five feats. You've got eight.
Also, your cohort is limited to no more than two levels below your character level, regardless of Leadership score.
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2016-04-19, 04:09 AM (ISO 8601)
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Re: 3.5 one punch man build work
Interestingly, a close reading of that Dragon #354 article reveals that Wedded to History doesn't actually grant you that Endless (Ex) ability. Nor does it allow you to assume an arbitrarily-long backstory. It grants the following:
Choose any one of:
- Apostle of the Forgotten: Short-range augury effect
- Elder of Legend: +3 on Bluff, Intimidate, and Diplomacy checks against those who know you and your backstory
- Golden Ager: UMD is a class skill, plus some UMD bonuses
- Hand of Prophecy: +2 on checks against one creature
- Survivor: Substitute Will for other saves; suffer a penalty each time this is done
- Throwback: Not treated as your creature type when it is convenient for you
- Wanderer: basic ability in all skills and all languages
Now, it probably should also grant that Endless ability, but that isn't RAW.
It also acts as a prerequisite to a short list of feats at the end of the article, none of which mention the Endless ability.
If I were to allow this feat in my games, I'd require that either the entire backstory earlier than one normal lifespan ago takes place before the character reached 2nd level, or that the character's backstory put them in some sort of stasis that meant that they weren't technically alive until very recently. Characters with significant adventuring experience simply don't stop levelling for hundreds of years, at least not without a really good reason (such as, they physically cannot). Your GM is apparently more lenient (which is fine if everyone is having fun).
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2016-04-19, 12:46 PM (ISO 8601)
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Re: 3.5 one punch man build work
I don't think one punch man should have leadership, or a high charisma score for that matter. That isn't part of his wheelhouse from what I've seen (though I've only watched the anime).
Dascarletm, Spinner of Rudiplorked Tales, and Purveyor of PunsThanks to Artman77 for the avatar!
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2016-04-19, 12:53 PM (ISO 8601)
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2016-04-19, 01:09 PM (ISO 8601)
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Re: 3.5 one punch man build work
Dascarletm, Spinner of Rudiplorked Tales, and Purveyor of PunsThanks to Artman77 for the avatar!
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2016-04-19, 01:18 PM (ISO 8601)
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Re: 3.5 one punch man build work
Wedded does say you were born in the distant past, and one part has you as a huge important figure throughout the history of your kind. That is a serious RAI matter, since it should by virtue grant immortality. Anytime I have played it, I always played wolverine like. I had no memory of before the present time, and something had made me forget what had happened
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2016-04-19, 01:26 PM (ISO 8601)
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2016-04-19, 01:30 PM (ISO 8601)
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Re: 3.5 one punch man build work
It says you were born in the distant past in the fluff section, which has no bearing on actual rules. In any case, nowhere does it say that ancient birth represents centuries of lived experience. In fact, the article goes out of its way to highlight ways in which the character could have regressed back to being effectively 1st level (amnesia, cast down by a god, tied their life-force to a lost place/object, etc.), or have somehow skipped centuries/millenia of time (stasis, petrification, time warps, etc.).
Cast your mind back to Xena, and that "modern" episode in which a mad scientist re-creates Xena using cloned genetic material found from her sweaty grip on the chakram and memories restored through TV episodes and dramatic readings of Gabrielle's poems and plays. This would be a perfect example of a character who would deserve the Wedded to history feat. But nothing about that backstory even implies the character should have the Endless special quality.
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2016-04-20, 10:17 AM (ISO 8601)
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Re: 3.5 one punch man build work
This is what i have so far
Elan martial monk 2/ardent 5
Str 18
Dex 16
Con 15
Int 17
Wis 16
Chr 13
HP 60
Ac 13
AL CG
Bab 4
For 4
Ref 4
Wil 7
Feats
Improved Sunder(B)
Weapon focus (Unarmed)(B)
Sacred Vow
Vow of poverty
Snap kick
Improved Bull Rush(B)
Power Attack(B)
Leadership(B)
Anti-villain(B)OR might makes right(B)
Exceptional Deflection(B)
Improved Whirlwind Attack(B)
improved Unarmed Strike(B)
Abilities
ardent mantles: Time, Conflict, Destruction, and Guardian
power points: 30
Synchronicity(P)
Inertial Armor(P)
Energy Ball(P)
Teleport Psionic(P)
Energy Cone(P)
Timehop(P)
Flurry of Blows -1/-1
Unarmed Strike 1d6
Evasion
Item?
Spell storing +1 necklace of natural attackLast edited by Amdy_vill; 2016-04-21 at 08:58 AM.
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2016-04-20, 10:28 AM (ISO 8601)
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2016-04-20, 10:39 AM (ISO 8601)
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2016-04-20, 12:23 PM (ISO 8601)
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Re: 3.5 one punch man build work
Dascarletm, Spinner of Rudiplorked Tales, and Purveyor of PunsThanks to Artman77 for the avatar!
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2016-04-20, 12:42 PM (ISO 8601)
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2016-04-20, 12:44 PM (ISO 8601)
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Re: 3.5 one punch man build work
Last edited by dascarletm; 2016-04-20 at 12:46 PM.
Dascarletm, Spinner of Rudiplorked Tales, and Purveyor of PunsThanks to Artman77 for the avatar!
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2016-04-20, 12:47 PM (ISO 8601)
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2016-04-20, 12:51 PM (ISO 8601)
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Re: 3.5 one punch man build work
How are you getting this many feats on this character? Also, you can't use your spell storing item if you're taking Vow of Poverty.
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2016-04-20, 01:10 PM (ISO 8601)
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Re: 3.5 one punch man build work
Dascarletm, Spinner of Rudiplorked Tales, and Purveyor of PunsThanks to Artman77 for the avatar!
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2016-04-20, 01:16 PM (ISO 8601)
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Re: 3.5 one punch man build work
I think he was DCFSing out the feats from Vow of Poverty and ardent (see: mantle feats and Armor/Shield Proficiencies), but you're right in that you can't have a spell storing item...except in a few specific cases. For instance, taking Ancestral Relic on your unarmed strike or a warforged's slam attack could do it. Or kensai, or psychic weapon master (if you're a psiforged).
Last edited by MaxiDuRaritry; 2016-04-20 at 01:17 PM.
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2016-04-23, 09:58 PM (ISO 8601)
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Re: 3.5 one punch man build work
This is one punch man so far. If my math is wrong tell me and is there anything i should add.what items could help this build
Elan martial monk 2/ardent 18
Templates:necropolitan, paragon?(If possible)
Str 33
Dex 30
Con 0
Int 25
Wis 41
Chr 34
(Note:body is made out of Obdurium(break dc 4.390038e+21)Body size in example is the size of the solar system.)
HP 65,850,570,000,000,000,000,000,000,164
Ac 25
AL LG
Bab +14/+8/+3
For 24
Ref 22
Wil 26
Speed 90
R 15 to acid, cold, electricity, fire, and sonic energy
Festering Anger
Vile Rigidity
Feats Bonus
Improved Whirlwind Attack(B)
improved Unarmed Strike(B)
Weapon focus (Unarmed)(B)(1)
feats
improved Sunder(1)
Improved Bull Rush(2)
Snap kick(3)
leadership(9)
Superior Unarmed Strike(12)
Combat reflexes (15)
Karmic Strike(18)
Abilities
ardent mantles: Time, Conflict, Destruction, Guardian,Physical,energy
Ardent powers 18
power points: 297
Flurry of Blows -1/-1
Unarmed Strike 1d6
Evasion
Paragon abilities
Attacks: A paragon creature makes all its attacks with a +25 luck bonus on the attack roll.
Damage: A paragon creature gains a +20 luck bonus on Damage rolls for all melee and thrown ranged attacks.
Special Abilities: A paragon creature’s special attacks, if any, all gain a +13 insight bonus, if applicable. The +13 insight bonus may only be applied to a given special ability once.
Fire and cold resistance 10. If the creature already possesses such resistance, use whichever is better.
Damage reduction 10/epic. If the creature already possesses Damage reduction, use whichever is better.
Spell Resistance equal to the paragon creature’s CR +25. If the creature already possesses spell resistance, use whichever is higher.
Fast healing 20. If the creature already possesses fast healing, use whichever is better.
A paragon creature’s natural weapons are treated as epic for the purpose of overcoming damage reduction.
Spell-Like Abilities (Sp) or Psionics (Sp): If the base creature has spell-like abilities, it gains +15 to its caster level to use those abilities. A paragon creature also gains the ability to use greater dispel magic, haste, and see invisibility three times per day, even if it did not have spell-like abilities before, at 15th caster level.
Ardent powers
Synchronicity(P)
Timehop, Mass(P)
Inertial Armor(P)
Energy Ball(P)
Teleport Psionic(P)
Energy Cone(P)
Timehop(P)
Energy wave(P)
True Metabolism(P)
Psychofeedback(P)
Energy bolt(P)
Energy burst(P)
Iron body(P)
Mind over Energy(P)
Dispel Psionics(P)
Ultrablast(P)
Intellect Bomb(P)
Energy Ray(P)
Energy Manipulation(P)
Feats from items and locations(Dark chaos shuffle feats )
Power Attack
Dodge
up the wall
might makes right
Exceptional Deflection
Great Fortitude
Poison Immunity
Toughness
Stunning fist
robilar’s gambit
Freezing the Lifeblood
Pharaoh’s fist
Item
Spell storing +1 necklace of natural attack
Shrink collar
Rod of Bodily RestorationLast edited by Amdy_vill; 2016-04-23 at 10:23 PM.
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2016-04-23, 11:18 PM (ISO 8601)
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Re: 3.5 one punch man build work
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2016-04-23, 11:31 PM (ISO 8601)
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Re: 3.5 one punch man build work
should i change it to Adamantine
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2016-04-24, 07:06 AM (ISO 8601)
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2016-04-24, 08:57 AM (ISO 8601)
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Re: 3.5 one punch man build work
So what's the desired result here? It started with cheesing the strength and natural armor scores, now it's creating the love child of Galactus and the tin man from Oz?
How are you planning to become the size you claim? Or being made of obdurium for that matter?
Without Cancer Mage 1 Vile Rigidity will kill, or at least incapacitate you.Last edited by DarkSoul; 2016-04-24 at 08:58 AM.
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2016-04-24, 09:39 AM (ISO 8601)
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Re: 3.5 one punch man build work
I suggested becoming undead, using polymorph any object on a pebble to turn it into a (literal) planetary body made of a ridiculously hard substance, followed by using haunt shift to possess the body, followed by donning a shrink collar (from the Arms & Equipment Guide) to become Small.
Last edited by MaxiDuRaritry; 2016-04-24 at 09:40 AM.