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  1. - Top - End - #1
    Pixie in the Playground
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    Default Sterling Vermin presents the Beastfolk, a new race for all your animal people needs!

    A catch all for all kinds of animal / people hybrids, the Beastfolk are a race of outsiders whose connection to the natural world is not by choice. Whether born or cursed to their bestial shape, Beastfolk are a diverse lot representing the myriad forms of fauna on their world. With a toolkit approach to representing the broad spectrum of animal life, the Beastfolk were made to let you play any type of animal person you want!

    Unleash your beast!
    I run the Sterling Vermin Adventuring Co., a blog for original D&D 5e content!

  2. - Top - End - #2
    Barbarian in the Playground
     
    Final Hyena's Avatar

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    Default Re: Sterling Vermin presents the Beastfolk, a new race for all your animal people nee

    The breed traits are a little uneven when compared to each other.

    Also
    Natural Talent. Gain proficiency in one skill related your animal breed.
    I can see this being a source of arguments and frustrations, why not just give any skill? I mean it's not as strong as the one that gives you proficiency and expertise on handle animals.

  3. - Top - End - #3
    Pixie in the Playground
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    Default Re: Sterling Vermin presents the Beastfolk, a new race for all your animal people nee

    Quote Originally Posted by Final Hyena View Post
    The breed traits are a little uneven when compared to each other.

    Also

    I can see this being a source of arguments and frustrations, why not just give any skill? I mean it's not as strong as the one that gives you proficiency and expertise on handle animals.
    Yes, Breed Traits are somewhat uneven although all (or almost all?) are situational so their value will always vary campaign by campaign (or even adventure by adventure) anyway.

    As for Natural Talent, I suppose I felt like I should clarify that it should be tied to your animal breed. I didn't really anticipate their would be any arguing at the table mostly because arguing about a skill proficiency seems like a waste of time at absolute best. Maybe it would be better to have some kind of fluffy sentence and then just a sentence that gives you a skill proficiency of your choice? Something like...

    "Beasts of the earth, sky, and sea have talents as varied as their shapes. You gain proficiency in a skill of your choice."
    I run the Sterling Vermin Adventuring Co., a blog for original D&D 5e content!

  4. - Top - End - #4
    Titan in the Playground
     
    Lord Raziere's Avatar

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    Default Re: Sterling Vermin presents the Beastfolk, a new race for all your animal people nee

    Quote Originally Posted by sterling vermin View Post
    A catch all for all kinds of animal / people hybrids, the Beastfolk are a race of outsiders whose connection to the natural world is not by choice. Whether born or cursed to their bestial shape, Beastfolk are a diverse lot representing the myriad forms of fauna on their world. With a toolkit approach to representing the broad spectrum of animal life, the Beastfolk were made to let you play any type of animal person you want!

    Unleash your beast!
    As a person who likes Beastfolk, I will see for my self if I like them:

    Catfolk?:
    Darkvision
    Natural Weapon: slashing

    Sharkfolk?:
    Scalekin
    Natural Weapon: piercing

    Beefolk:
    High Flyer
    Natural Weapon: piercing

    Octopusfolk?:
    Scalekin
    Natural Talent: Deceive/Bluff/Deception

    Batfolk:
    High Flyer
    Echolocation

    Frogfolk:
    Jumper
    Scalekin

    Chameleonfolk:
    Natural Talent: Deceive
    Adept Climber

    Antfolk:
    Burrowing
    Keen Sense: Smell

    Tortoise-folk:
    Natural Armor
    Scalekin

    Platypus-Folk:
    Scalekin
    Natural Weapon: poison

    Lobster Folk:
    Natural Armor
    Scalekin


    ..............hm. its pretty good, I must say, it will probably capture most beastfolk, I'll give it that. whats missing is things for Chameleons and Octopuses, things like camouflage or extra limbs, while Lobsterfolk have the unfortunate problem of having good reason for Natural Armor, Scalekin AND Natural Weapon even though you only get two, however you did design a race that could successfully build the platypus, which is a good thing in my book because platypus's are not the first thing everyone thinks of when making a beastfolk.

    I myself would add just a couple more options to clear up certain edge cases, but otherwise its good, and well designed.
    I'm also on discord as "raziere".


  5. - Top - End - #5
    Barbarian in the Playground
     
    Final Hyena's Avatar

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    Default Re: Sterling Vermin presents the Beastfolk, a new race for all your animal people nee

    Quote Originally Posted by sterling vermin View Post
    Yes, Breed Traits are somewhat uneven although all (or almost all?) are situational so their value will always vary campaign by campaign (or even adventure by adventure) anyway.
    Gain a skill
    Gain a skill and expertise
    Gain a skill and 30 feet climb speed
    Gain a skill and advantage on half the checks

    Some of the features are just much better than the others.

    The feature that gives you +2 ac against an attack a turn would be made simpler with just a flat +1.
    Natural weapon feels a bit weak, a D6 would be more reasonable.
    The burrow speed has me mixed up, I was trying to find a spell that gave it but can't find one, this makes it hard to compare, my gut reaction says it should be a bit less.

    Quote Originally Posted by sterling vermin View Post
    As for Natural Talent, I suppose I felt like I should clarify that it should be tied to your animal breed. I didn't really anticipate their would be any arguing at the table mostly because arguing about a skill proficiency seems like a waste of time at absolute best. Maybe it would be better to have some kind of fluffy sentence and then just a sentence that gives you a skill proficiency of your choice? Something like...

    "Beasts of the earth, sky, and sea have talents as varied as their shapes. You gain proficiency in a skill of your choice."
    A racial trait that gives you any skill as long as your DM agrees has inherent issues. It slows down character creation, and if your DM disagrees with your view of what skill an animal can get then your character may no longer be what was originally desired. I know it's something that is not going to happen a lot, but your new version is simpler.

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