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  1. - Top - End - #1
    Orc in the Playground
     
    AssassinGuy

    Join Date
    Jul 2013

    Default [5e] Damphir/Half-Vampire

    Hi Folks,

    I have been working on a homebrew setting. I have removed drow from the game as a player race, but wanted something to replace them that seems similar. My setting the vampires are a race, more than creatures. Seeing the Zendiakr release for D&D I decided to take inspiration from the Vampire race there to create my Damphir/Half-Vampire playable race. Some C&C would be great, also, some feedback on how to slit it maybe into core and subrace would be good.


    For subrace I am thinking
    'Shadow' Clan: Gain the bite, Stealth Prof and +1dex
    'Magic' Clan: Gain the magic, gain Arcana prof, +1 Int
    'Feral' Clan: Wings, Talk to small creatures(bats), +1 Str

    Anyhow, here is the work so far!

    http://www.naturalcrit.com/homebrew/share/Sk3jJ7k-

    Thank you for any feedback!

  2. - Top - End - #2
    Barbarian in the Playground
     
    Final Hyena's Avatar

    Join Date
    Mar 2016
    Location
    UK
    Gender
    Male

    Default Re: [5e] Damphir/Half-Vampire

    The baseline is;
    +2 stat
    60 dark
    THE LIGHT BURNS
    Necro ~ resistance
    Blood
    Doctor Dolittle

    Pecus
    +1 stat
    30 fly no heavy
    d4 claws

    Umbra
    +1 stat
    +1 skill
    hide

    Disce
    +1 stat
    mental saves ~ adv
    spells

    I feel a natural urge to cry over sunlight sensitivity even if it does fit the race so appropriately anyway my sensibilities over with lets get on track.

    The Blood feature is weird, if the target is grappled/incapacitated you probably shouldn't need to succeed on an attack roll. The next thing is that it's necrotic damage, It really should be bleed, which isn't a type of damage anymore. Maybe piercing with an addition that those without blood/undead are immune.

    The sub races are uneven. Pecus/Disce are much better.
    I get the feeling you will want to stick with flight to fit the theme so Umbra will need a bit of buffing. Some options include a skill (athletics/acrobatics/stealth) or bonus movement speed.

    Edit; Umbra flavour text
    Your clan holds to the ideals of honesty, secrecy and trust.
    They get deception.
    Last edited by Final Hyena; 2016-04-29 at 02:51 AM.
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    Thank you.

  3. - Top - End - #3
    Orc in the Playground
     
    AssassinGuy

    Join Date
    Jul 2013

    Default Re: [5e] Damphir/Half-Vampire

    Thanks for the feedback!

    - The blood feature is copy and pasted from the Zendikar vampire playable race. I may re-word it though to 1 piercing, 1d6 from max (no damage type) and undead and constructs are unaffected. The attack role is to show a creature struggling I think.

    - I realised Umbra was incorrectly calculated. They have had movement speed increase and advantage vs charm and illusion magic.

    - Umbra flavour. That was a copy and paste fail, I forgot to change that to perception

    Thanks for the feedback!

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