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  1. - Top - End - #1
    Barbarian in the Playground
     
    Louro's Avatar

    Join Date
    Nov 2014

    Default How to get players interact with each other?

    Hi folks, I'm studying English and I managed to gather a group of partners to play rol as a practice activity. After two one-shot sessions they seem to like it and are willing to repeat.

    Worth to mention that none of them had played rol before. For this previous two games I assigned them all the same objetive, building a linear adventure to make sure they understand what a rol game is about. You know, the classic and cheap: "You are all members of the 'whatever' unit, and your mission is to do this and that".

    So... Now I'm trying to figure out how to set up a game/situation in which players have to talk to each other rather than everyone talking to me. I'm not sure about how giving them diferent secondary objectives could result, as they are not experienced players. Maybe is not a bad idea to set up scenes in which they have to decide about what path (course of action) they should follow, given that they can only choose one and once.

    I would be really grateful if you can feed me with your ideas, experience, suggestions or anything that you might think could be useful.

    NOTE: We are playing a very simplified version of vampire, present day scenario, sort of investigation theme.

  2. - Top - End - #2
    Barbarian in the Playground
     
    BardGuy

    Join Date
    Jun 2008
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    Male

    Default Re: How to get players interact with each other?

    Classic examples where players need to rp with each other is reward allocation: create an item that would be useful for several players, and ask "which one of you is taking this?"

    Perhaps works better if the item is desirable, but not intrinsically valuable, like a fancy title.

    Other good ways to encourage roleplaying with other PCS are to mechanically insentivise it. I'm unfamiliar with rol, but some of the storyteller games allow things like, "after any scene where your friends spend significant time offering you emotional support, recover 1 willpower."
    I consider myself an author first, a GM second and a player third.

    The three skill-sets are only tangentially related.

  3. - Top - End - #3
    Titan in the Playground
     
    NecromancerGuy

    Join Date
    Jul 2013

    Default Re: How to get players interact with each other?

    Well why would they talk to the DM?
    The DM gives the NPC responses when the PCs talk to the NPCs
    The Players ask the DM for information their characters either know or are finding out that the Players don't know themselves
    The Players ask the DM about rulings
    & some Players ask the DM about things the Players learned about but forgot

    So have something worth talking about (important + no immediate consensus conclusion) that the Players feel they know the relevant information (so no need to ask the DM or roll spot checks) and avoid having NPCs involved in the conversation.

    Making plans is a good example of such a conversation whether it is plan of attack or how to handle the consequences of what happened(a prisoner for example).

  4. - Top - End - #4
    Dwarf in the Playground
     
    ElfWarriorGuy

    Join Date
    May 2015

    Default Re: How to get players interact with each other?

    Quote Originally Posted by Louro View Post
    Maybe is not a bad idea to set up scenes in which they have to decide about what path (course of action) they should follow, given that they can only choose one and once.
    That. Give them challenges that are not simply about rolling die. Instead, present them a situation that requires some sort of collective decision.

    Also, you can encourage interaction among players by asking simple questions. For example:

    GM: There is a door at the end of the corridor. You can see no lock, it won't open either, so it's probably wedged.
    Player: I hit it as hard as I can.
    GM: Do you know that you can get other players to help you with their actions?

    This is a very silly example (I'm not good with examples), but simple things like this can help players realise that they are not alone in the world and that they can count on one another's abilities.

  5. - Top - End - #5
    Ogre in the Playground
     
    BardGuy

    Join Date
    Mar 2015
    Location
    Texas
    Gender
    Male

    Default Re: How to get players interact with each other?

    Second the above about having players do things that require multiple sets of hands. Make situations where it does not matter how good one character is at doing something, everyone has to pitch in.

    Another easy way is to remove NPC's. If the party only has the party, they will interact. Have places the party adventures to be hostile wastelands, devoid of anything that is not trying to kill or eat them.

    Third is that there is nothing wrong with a linear story, if everyone is happy. Rule of fun means that if everyone is having fun, do it.
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  6. - Top - End - #6
    Dwarf in the Playground
     
    DwarfFighterGirl

    Join Date
    Aug 2010

    Default Re: How to get players interact with each other?

    Or alternatively:
    There's a trick called the NPC triangle, where for example PC A's sister is also PC B's girlfriend. And she goes to A with her problems with B and to B with her problems with A. Eventually either she asks or one of them volunteers to go try and iron things out with the other PC. And just like that their interacting, because whether or not PC _ stops doing whatever the problem is is up to them, not you, so you don't need to really way in on what happens as much.
    Non est salvatori salvator,
    neque defensori dominus,
    nec pater nec mater,
    nihil supernum.

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