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    Pixie in the Playground
     
    RedWizardGuy

    Join Date
    May 2007
    Location
    South Africa, WesternCape
    Gender
    Male

    Default Cambat Facing...

    I just started using the Combat Facing variant rule in a new campaign of mine, and I must say that I am impressed on how much it has improved the feel of combat so far. Usually when the lvl.1 party fights a few CR1/2 creatures, it was very boring. But this time, the added tactical options made the fights they had so far very fun.

    I am interested in hearing what others on the forum have to say about the Cambat Facing variant rule, and how it works for them?

  2. - Top - End - #2
    Titan in the Playground
     
    Matthew's Avatar

    Join Date
    Feb 2006
    Location
    Kanagawa, Japan
    Gender
    Male

    Default Re: Combat Facing...

    I have to admit that I have never really used Combat Facing in D&D 3.x, but did use it in previous editions of the game. I think, overall, I preferred using Combat Facing, even given its limitations.
    It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.

    – Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)

  3. - Top - End - #3
    Ogre in the Playground
     
    Zincorium's Avatar

    Join Date
    Feb 2006
    Location
    Oak Harbor, WA
    Gender
    Male

    Default Re: Cambat Facing...

    I haven't used it simply because my players are not as much into the 'tactical wargame' aspect of combat, more the slashy-flashy description heavy but abstract stuff.

    That said, I think that while it's probably a good thing that it's not the standard way of playing, the facing rules are extraordinarily well thought out and detailed for a variant rule in unearthed arcana (see the gestalt section for something that could use some more rules support).

    The problem being that it does take more attention and time in combat, which for melee characters may be a good thing, as opposed to the 'roll, check for hit, roll, damage' rut.
    "It does me no injury for my neighbor to say there are twenty gods or no god. It neither picks my pocket nor breaks my leg."
    - Thomas Jefferson

    Avatar by Meynolds!

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