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2016-05-18, 10:24 PM (ISO 8601)
- Join Date
- Jul 2013
[Archetype] Barbarian - Plains Descendant (DW/Thrown focused Barbarian) [PEACH]
Hi Folks,
I have steadily been working on a new archetype for every class. Several are finished, but half still need balancing/fixing. So I present my Barbarian Archetype. This is actually version 3 of the archetype. Initially it was a barbarian that gained dexterity bouses when raging as opposed to strength. This was scrapped for a few reasons, not the least dex being a god stat and breaking capped AC limitations. So I re-worked the class, focusing more on it's dual-wielding and throwing weapon aspects. The third version continued this, but changed the capstone, made it gaina dded features during rage instead of a new rage and re-worked some abilities.
Submitted for you feedback and criticisms, I present the Plains Descendant Barbarian.
http://www.naturalcrit.com/homebrew/share/ryzZoRKf
Thank you for your time!
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2016-05-19, 10:50 AM (ISO 8601)
- Join Date
- Mar 2016
- Location
- UK
- Gender
Re: [Archetype] Barbarian - Plains Descendant (DW/Thrown focused Barbarian) [PEACH]
Love the theme, I would suggest you change;
Adrenaline Rage
After making a ranged attack with a thrown weapon, you can draw another weapon as a free action.
Adrenaline Rage
After making a ranged attack with a thrown weapon, you can draw or pick up another weapon as a free action.Spoiler: Homebrew Common CourtesyWhen asking for homebrew critique please respect everyone else's time by;
- Stating which edition.
- Telling us what you are trying to achieve.
- Updating your OP.
- Referencing non core content.
- Making the formatting reader friendly.
- Giving a direct link to your content.
Thank you.
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2016-05-19, 11:14 AM (ISO 8601)
- Join Date
- Oct 2014
- Location
- KCMO metro area
- Gender
Re: [Archetype] Barbarian - Plains Descendant (DW/Thrown focused Barbarian) [PEACH]
I'd also suggest changing the wording - "free action" isn't really a standard term in 5e. I'd recommend changing it to "as part of the attack" or something similar
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2016-05-20, 03:34 AM (ISO 8601)
- Join Date
- Jul 2013
Re: [Archetype] Barbarian - Plains Descendant (DW/Thrown focused Barbarian) [PEACH]
Thanks for the feedback! I'll fix this up asap :)
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2016-05-20, 05:32 PM (ISO 8601)
- Join Date
- Feb 2012
Re: [Archetype] Barbarian - Plains Descendant (DW/Thrown focused Barbarian) [PEACH]
While the artwork is fantastic and does what you want it to do with a little flair I see 2 issues with this sub-class.
1. Using the Frenzy logic on instantaneous effects that to be honest aren't likely to significantly change the outcome of a battle once is going to leave you weak.
2. Lack of utility makes it a one-dimensional character.Last edited by Amnoriath; 2016-05-20 at 09:14 PM.
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2016-05-25, 10:38 PM (ISO 8601)
- Join Date
- Jul 2013
Re: [Archetype] Barbarian - Plains Descendant (DW/Thrown focused Barbarian) [PEACH]
I've honestly had trouble thinking of a thread that could be given to the class to expand on combat. I was using the Frenzy barbarian as a basis and they don't get much out of combat either. I've considered adding something to do with either needing less rest, or modifying travel speed. But the latter is already done by a totem barbarian. I also considered something like adding Str to any intimidate rolls.
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2016-05-26, 10:48 PM (ISO 8601)
- Join Date
- Feb 2012
Re: [Archetype] Barbarian - Plains Descendant (DW/Thrown focused Barbarian) [PEACH]
1. Well they sort of do actually in that frightening them would at least soften them up for something else even though the save sucks.
2. Actually neither are, there isn't a single totem that reduces the need to sleep or be in a more alert state. As for the other what you are thinking about is the Wolf totem in that they can track and move stealthily at a faster pace, but it doesn't actually affect normal movement much less how long they can keep it up.